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    Multimedia Images: Vector-based vs. Bitmap Graphics

    IntroductionMultimedia is, as described in Vaughan (2001), a combination of various

    elements, such as text, graphic art, animation, video, and sound. Moreover, with the

    demand increasing tremendously for the Internet and the World Wide Web through the

    past few years, for example in distance education, shopping, traveling, and searching

    database engines, these multimedia elements have become essential part of the Web

    design. In particular, the images, suc h as pictures, clip art, 3-D graphics, and animation,

    are commonly used in designing for both multimedia and the Web. Regardless of their

    forms, multimedia images are generated by the computers in two ways: as vector-based

    graphics and bitmap images (Vaughan, 2001).

    In this paper, I will introduce vector-based and bitmapped graphics in order to

    understand each graphic formats. I will also discuss the benefits and the drawbacks of

    both types of images on a multimedia screen, particularly for the Web which is great

    potential for multimedia. Then, I will present the summary of the discussion as well as

    the choice of multimedia graphics for your needs.

    Significance of the Topic

    As mentioned above, image files can be divided into two distinct categories:

    vector-based and bitmap images. These two are different in the way that how to be

    processed by computers. In order to decide which format will help you with your

    multimedia or Web project, you need to have a good understanding of both kinds of

    images and know their advantages and disadvantages. Then, what is a vector-based

    image? And what is a bitmap image?

    Vector-based images are defined by mathematical relationships between points

    and the paths connecting them to describe an image (Doughty, 2002) (See Figure 1). If a

    vector-based image, for instance, contains a red dot, then the information, such as the

    location of the circle's center point, the length of its radius, and the color, red, would be

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    the essential elements for this image file (Mustek, 2000). Graphical elements in a vector

    file are called objects (PCCafe, 2001). Each object is an independent entity with

    properties, such as color, shape, size, outline, and position on the screen, by its definition.

    Since each object is a self-contained entity, you can easily move and change its properties

    while maintaining its original clarity, and without affecting other objects in the

    illustration. These characteristics make vector-based programs ideal for illustration and

    3D modeling, where the individual objects usually need to be created and manipulated

    through the design process (PCCafe, 2001).

    Figure 1. Vector-based graphic: the image itself on the left and the actual lines

    that make up the drawing on the right. (Anonymous, 2000b)

    Bitmap images are made of individual dots called pixels (picture elements) that

    are arranged and colored differently to form a pattern (PCCafe, 2001). The individual

    squares that make up the total image can be seen when zoomed in. However, from a

    greater distance the color and shape of a bitmap image appear continuous (See Figure 2).

    Since each pixel is colored individually, you can easily work with photographs with so

    many colors and can create photo-realistic effects such as shadowing and increasing color

    by manipulating select areas, one pixel at a time (PCCafe, 2001). Bitmap programs are

    ideal to retouch photographs, editing images and video files and creating original

    artwork. Variety of changes to photographs can be made, such as adjusting the lighting,

    removing scratches, people, and things, swapping details between images, adding text

    and objects, adjusting color, and applying combinations of special effects.

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    Figure 2. Bitmap image: To the left you see an image and to the right the top of

    one of the mountains when zoomed in. As you can see, the image consists of hundreds of

    rows and columns of small elements that all have their own color. (Anonymous, 2000a)

    Hence, if you work on a big-scale multimedia project or design a Web site, wha t

    graphic format will be the best choice for your needs? Which features of images are more

    important for the nature of your project: flexibility in scaling, file size, or photo-realistic

    vs. computer-generated look? In the next section, I will talk about these issues.

    Discussion: Vector-based vs. Bitmap Images

    As stated before, vector-based images are resolution independent (Anonymous,

    2000b). You can easily resize vector images to a thumbnail sketch or a billboard-sized

    graphic. They just keep their smoothness when resized and do not lose detail and

    proportion. Smooth curves are easy to define in vector-based programs and they retain

    their smoothness and continuity even when enlarged. You can also change vector-basedimages into bitmap formats when needed. On the other hand, bitmap images provide

    photo-realistic images that require complex color variations. They are not easily scalable

    though. The disadvantage of bitmap images comes when you want to resize the picture.

    Increasing the size of a bitmap has the effect of increasing individual pixels, making lines

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    and shapes appear rough and chunky. Reducing the size of a bitmap also distorts the

    original image because pixels are removed to reduce the overall image size. Moreover,

    since a bitmap image is created as a set of arranged pixels, its parts cannot be

    manipulated individually. The following figure (Figure 3) very well illustrates the

    difference between vector-based and bitmap images when they are resized.

    Vector-based Image Bitmap Image

    Figure 3. Vector-based image vs. Bitmap image when enlarged by 300%: While

    the vector-based object is scaled without any loss in quality, the bitmap image has some

    pixelation (i.e. jaggies seen above). (Anonymous, 2001)

    Another advantage of using vector-based graphics in designing multimedia and

    a Web site is smaller file size. It does not take up so much space because they only

    contain data about the points, lines, and curves which form the object. However, most of

    you probably have come across the problem of slow download speeds for Web graphics,

    which are bitmap image formats.

    Hence, vector-based images are great for the Web since they can be resized to any

    proportion without loosing the quality of the original image and also the files are very

    small. Nevertheless, as Veen (1998) pointed out, no technology comes without at least a

    few drawbacks; so too with vectors (p.2). Therefore, one disadvantage of vector-based

    images is that they cannot provide the realism of a photograph due to the nature of line

    drawn images. Whereas, bitmap image formats give a realistic result for representation of

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    the real world, vector-based images can only come as close as cartoon-style drawings of

    the objects (Veen, 1998).

    Summary

    To sum up, there are two types of computer images: vector-based images which

    are made up of mathematically generated points, lines, and shapes, and bitmap images,

    which consist of individual pixels with a different color. Further, each kind of images has

    its own advantages and disadvantages when used on the multimedia Web pages. For

    instance, you cannot easily scale bitmap images, but you can control every single pixel.

    Thus, when you work with complex images, such as photographs, you can do number of

    effects which are impossible in vector-based images. On the contrary, vector-based

    images have advantage of scalability without distorting the original image and smaller

    file size.

    Finally, you need to decide what image format should be used in order to make

    your project better. As discussed above, you may consider what features of images will

    meet the needs of your project. If you want photo-realistic images, then the solution will

    be the use of bitmaps. However, if the download speed of graphics is important for you

    and your audience and the graphics are supposed to be resized and manipulated, then youshould consider vector-based formats.

    Reference

    Anonymous (2000a). Bitmap versus Vector Graphics. Retrieved July 26, 2002 from

    Prepressure Page Website:

    http://users.belgacom.net/prepresspanic/image/bitmapvector.htm

    Anonymous (2000b). Bitmap versus Vector Graphics. Retrieved July 26, 2002 from

    Prepressure Page Website:

    http://users.belgacom.net/prepresspanic/image/bitmapvector2.htm

    Anonymous (2001, July 30). Fireworks: Introduction: Vector versus Bitmap. Retrieved

    July 25, 2002 from Boston University, Office of Information Technology

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    Website: http://www.bu.edu/webcentral/learning/fireworks1/vector-vs-

    bitmap.html

    Doughty, M. (2002, May 3). Two Kinds of Computer Graphics. Retrieved July 27, 2002

    from Sketchpad.net Website: http://www.sketchpad.net/basics1.htm

    Mustek, (2000). Mustek, Inc. Bitmap vs. Vector. Retrieved July 25, 2002 from

    Mustek.com Website: http://www.mustek.com/class/bit_vec.html

    PCCafe, (2001). Adobe Illustrator 8.0: A Vector Drawing Program. Retrieved July 25,

    2002 from PCCafe Online Website:

    http://www.sonic.net/mnitepub/pccafe/editorspic/adobe_illustrator8/vector_raster.

    html

    Vaughan, T. (2001). Multimedia: Making It Work. (5th

    Ed.) New York:

    Osborne/McGraw-Hill.

    Veen, J. (1998, March 23). Vector Graphics. Retrieved July 31, 2002 from Webmonkey

    Website: http://hotwired.lycos.com/webmonkey/98/12/index0a.html?tw=design

    Related Links on the Web for the Topic

    Computer Graphic Formats: Vector-based versus Bitmap

    http://hotwired.lycos.com/webmonkey/design/graphics/index.html

    Webmonkey Graphics Links on Image Production and Formats

    http://graphicdesign.about.com/gi/dynamic/offsite.htm?site=http://desktoppub.tqn.com/m

    subclipformats.htm

    Best Graphic Formats

    http://graphicdesign.about.com/gi/dynamic/offsite.htm?site=http://desktoppub.tqn.com/m

    subclipformats.htm

    Graphic File Formats: Bitmap vs. Vector Graphic Formats

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    http://graphicssoft.about.com/library/weekly/aa000327a.htm

    Facts about Bitmap and Vector Images

    http://webdevfp.uwyo.edu/webdesign/graphics/

    Getting Started with Web Graphics

    http://tech.irt.org/articles/js206/

    Choosing the Right Format for Your Web Images

    http://www.w3.org/Graphics/Activity

    Vector Graphics for the Web

    http://www.devx.com/projectcool/developer/gzone/reference/ref-vector.html

    Vector-based Images

    http://www.mvps.org/msauer/vector%20bitmap.htm

    Vector vs. Bitmap

    http://tutorials.xxdz.com/graphics/dimvsres/vecvspix.html

    Vector-based vs. Pixel-based Images

    http://www.adobe.com/support/techguides/webpublishing/flash/vectorbitmap.html

    Understanding the SWF (Flash) File Format: Vector and Bitmap Data in SWF Files

    Image Editing Software Information

    http://graphicssoft.about.com/cs/imageediting/

    Various Image Editors & Resources

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    http://dmoz.org/Computers/Software/Graphics/Vector_Based/Fireworks/

    Several Resources about Fireworks

    Bitmap Editors

    http://www.adobe.com/products/photoshop/main.html

    Adobe Photoshop 7.0

    http://www.macromedia.com/software/fireworks/

    Macromedia Fireworks MX

    Vector Editors

    http://www.adobe.com/products/illustrator/

    Adobe Illustrator 10

    http://www.macromedia.com/software/flash/

    Macromedia Flash MX

    * This paper is written by Sibel Kazak for the course EDC385G Multimedia Authoring at the University of

    Texas Austin.