Multimedia Applications Trends - WordPress.com · Multimedia Applications & Trends 1 Learning...
Transcript of Multimedia Applications Trends - WordPress.com · Multimedia Applications & Trends 1 Learning...
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Multimedia Applications&&
Trends
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Learning Outcomes
Pada akhir pertemuan ini, diharapkan mahasiswa kakan mampu :
• Membandingkan Jenis – Jenis Aplikasi Multimedia
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Outline Materi
• Information Kiosk• Interactive CD• Virtual Reality• Games Development• Hak cipta multimedia• Teknologi multimedia• Aplikasi dan layanan multimedia di masa depan
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Information Kiosk
• A Kiosk (pronounced key‐osk) is a computer based terminal or
display that is used to provide information or services,
typically in a public place. Kiosk systems are being used in a
variety of applications, including information directories,
customer self‐service terminals, electronic catalogs, internet
access terminals, tourism guides, and more.
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Example of Information KioskCharlottesville/Albemarle Airport upgraded their visitor welcoming information with an “Electronic Visitor’s Center,” using an interactive kiosk. Using live access to the airport’s own web site and to third party web sites, the airport was able to provide newlyairport was able to provide newly arriving passenger, in the baggage claims lobby, with a wealth of information about the Charlottesville area. By accessing live web sites, the Airport did not have to inherit the overhead and maintenance cost of keeping printed brochures updated and in stock. Kiosks display print information about where to stay, where to eat, and what to see. The kiosk also provides i f ti b t th l ti f i
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Visitor Center Information KioskCity of Charlottesville Charlottesville, VA
information about the location of various attractions, available ground transportation, airport services, and local civic events. This strategy is excellent for leveraging content development and maintenance efforts expended by others to add value to the project.
Example of Information Kiosk
CellularOne plans to deploy bill payment kiosks placed in convenient locations so customers can pay their bills during their normal daily activities. This project will produce a fully functional prototypeproduce a fully functional prototype system consisting of the kiosk and web server application. Customers can use either a credit card or an electronic check to pay their service bills. The kiosks serve as a user interface and functions as a "smart client" to conduct the transaction, which is handled by the existing CellularOne back-end processing system. All functions are driven from the web server, including instructions for the
i h l d i t l tt ti l
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peripheral device controls attraction loop screens and monitoring, recording, security, and other local functions. This architecture provides CellularOne with great flexibility to target market various promotions and services by location or by customer profile.
Bill Payment KioskCellularOne Inc., Greenbelt, Md Buffalo, NY
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Example of Information Kiosk
Health Care Realty Trust is the largest owner/operator of medical facility properties in the United States. The company operates over 600 properties in 32 states. Healthcare organizations that occupy HRT properties look to the company to provide infrastructure that supports emerging technologies. HRT is challenged with identifying technology infrastructure that goes beyond simple communications networking
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communications networking and actually delivers business applications for the tenets. HRT is seeking to define a new class of tenet services that deliver value to the tenet and income to the operator.
Patient Education SystemHealthcare Realty TrustNashville, TN
Example of Information Kiosk
The One Touch kiosk network provides excellent advertising opportunities for local businesses whose main source of income iswhose main source of income is derived from tourism. It is designed to be a colorful and fun way to help tourists find their way "Around the Island". The kiosk also features a 42-inch gas plasma display that provides high-impact advertising spots. The kiosks contain information on local dining, shopping, activities, nightlife and the island itself. TouchVision has installed the kiosks i t hi h fil t St
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One Touch Tourism Information KiosksOneTouch, Inc. St Maarten, Caribbean
into high profile resorts on St. Maarten. The OneTouch network, will consist of more than 100 tourism information kiosks installed in high profile resorts throughout the Caribbean.
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Example of Information KioskBased on patented technology, HipDisc contracted with TouchVision to create a revolutionary new method of delivering digital products such as music, computer games and audio books to consumers at high traffic public locations such as malls, airports, hotels, game arcades, theme parks, etc. The completely self-contained kiosk system allows consumers to easily select up to 10 of their favorite titles, and pay by cash or credit card, and receive the completed customized CD while they wait. The kiosk also dispenses a jewel case and a printed track list on
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jewel case and a printed track list on a sticker that is affixed to the jewel case. A 42-inch gas plasma display is integrated into the kiosk cabinet design to allow advertisements such as music videos, movie trailers, and brand name product commercials to be displayed.
Music Compilation CD KioskHitDisk, Inc. Irvine, CA
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Interactive CD Application
• Electronic EncyclopediaI t ti C P fil• Interactive Company Profile
• Electronic Book (eBook) and Electronic Magazine (eMagazine)
• Product Catalog• Interactive Video CD‐ROM• Marketing CD‐ROM• Portfolio / Business Card CD
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Examples of Interactive CD
University Knowledge Interactive CD Nestle Production Guide Interactive CD
13Northern Defence Industries CD Yorkon Interactive CD Presentation
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Examples of Interactive CD
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Examples of Interactive CD
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Sustainable Water CD‐ROM
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Quick Finder – Educational CD
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"Hope in a World Gone Mad“ – Student Life CD (v2)
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Multimedia Applications:CAI / CBT / CAL
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Many Names
• Computer Assisted Learning (CAL)• Computer Based Training (CBT)Computer Based Training (CBT)• Computer Based Teaching (CBT)• Web Based Training (WBT)• Computer Assisted Instruction (CAI)• Intelligent Tutoring Systems (ITS)
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• Computer Based Education (CBE)
This industry is much larger than the game industry
What is CAI ?• Computer Assisted Instruction refers to a system of
educational instruction performed almost entirely by computer. Such systems typically incorporate functions such as:– Assessing student capabilities with a pre‐test – Presenting educational materials in a navigable form – Providing repetitive drills to improve the student's command of knowledge
– Possibly, providing game‐based drills to increase learning enjoyment
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– Assessing student progress with a post‐test – Routing students through a series of courseware instructional programs.
– Recording student scores and progress for later inspection by a courseware instructor.
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Types of CAI Software
• Drill and Practice– Typically, drill and practice activities are supplementary to the “normal”
teaching process– Drill and practice is good for fundamental mastery
C b h h f “fl h d” f h i l d l– Can be thought of as a “flash card” system of the stimulus‐response model– Speed is important for both presentation and feedback
• Games– May include point scoring, and can be individual or team format– Have the potential for a very motivational environment
• SimulationsCan provide microworlds (e g a world without friction or gravity)
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– Can provide microworlds (e.g., a world without friction or gravity)– Simulations are safe, inexpensive, fast, slow, clean, possible
• Tutorials– Self‐paced, where the computer acts as an infinitely‐patient, all‐wise tutor
Advantages of CAI
• Save Training Time• Enforces Quality Design• Provides Standard Curriculum• Easily Modified and Updated
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Example 01: CBT Program for Mill Operators
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Example 01: CBT Program for Mill Operators
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Example 02: FEMA Hazardous Materials and Domestic Preparedness Blended Learning
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Example 03: FAA Airport Surface Detection Equipment ‐Model X (ASDE‐X) Blended Learning
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Example 04: United Nations "Microfinance Distance Learning Programme" Blended Learning
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Example 05: US Marine Corps "Financially Fit, Mission Ready!" Computer‐based Training
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Example 06: FEMA EMS Response to Multiple Casualty Incidents Web‐based Training
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Example 07: FAA "Memory 101" Computer‐based Training
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Example 08: Passive Optical Network CBT
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Example 09: Visual Controls Computer Based Training Program
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Example 10: Lean Training Online
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Example 10: Lean Training Online
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Virtual Reality Definition
• What is virtual reality?
– Virtual –• being in essence or effect, but not in fact
– Reality –• the state or quality of being real. Something that exists independently of ideas concerning it. Something that constitutes a real or actual thing as distinguished from something that is
lmerely apparent
– Virtual Reality• a computer generated ‘immersive’ (or wide field), multi‐sensory information program which tracks a user in real time
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Key Elements of Virtual Reality Experience
• Virtual World ‐ content of a given medium– screen play, script, etc.– actors performing the play allows us to
experience the virtual worldexperience the virtual world
• Immersion – sensation of being in an environment– mental immersion – suspension of disbelief– physical immersion – bodily entering the
medium– Related to presence – (mentally immersed) the
participant’s sensation of being in the virtualparticipant s sensation of being in the virtual environment (Slater)
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Walking Experiment atUNC – Chapel Hill
Key Elements of Virtual Reality Experience
• Sensory Feedback – information about the virtual world is presented to the participant’s senses
l ( )– Visual (most common)– Audio– Touch
• Interactivity – the virtual world responds to the user’s actions.– Computer makes this possible– Real‐time
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Walking Experiment atUNC – Chapel Hill
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Entertainment
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Design Visualization
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Training (NASA)
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Clinical Virtual Reality
Hunter HoffmanHITLab –University of Washington
The direct use of VR as a tool in the treatment or assessment of psychological and physical disorders.
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Washington
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Gaming Platform
• Personal computer games – commonly referred to as "computer games" or "PC games" y p g g
• Console games – commonly referred to as "video games"
• Arcade games– coin‐operated games played on a standalone device originally leased
to commercial entertainment venuesto commercial entertainment venues
• Internet games– those which require a connection to the Internet to play
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Game Development Team Roles
• Game Designer– a person who designs games. The term normally refers to a person who designs
computer or video games, but it can also refer to one who designs traditional games p g g g• Artists
– responsible for all of the aspects of game development that calls for visual art • Programmers
– a software engineer who primarily develops computer or video games or related software (such as game development tools)
• Level designers– a person who creates levels for computer and/or video games using a specific set of
programs • Sound engineers (composers, and for sound effects)• Testers
– a person whose profession consists of testing video and computer games in order to find bugs, errors and possible conflicts as a quality control process.
• Producers– the person in charge of overseeing development of a video or computer game
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Copyright Issues• While copyright law protects economic investment in creative effort but little to none legislation created to cover problems of digital ageage.
• Dengan syarat bahwa sumbernya harusdisebutkan atau dicantumkan, tidak dianggapsebagai pelanggaran Hak Cipta:– penggunaan Ciptaan pihak lain untuk kepentingan
didik li i li k il i hpendidikan, penelitian, penulisan karya ilmiah, penyusunan laporan, penulisan kritik atau tinjauansuatu masalah dengan tidak merugikan kepentinganyang wajar dari Pencipta; (UU RI No. 19 TAHUN 2002 pasal 15)
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Copyright Free
Material is free from copyright if :Material is free from copyright if :• The copyright has expired (50 years after copyright owner’s death)
• It is in the public domain– eg picture of house viewed from the streetg p
• You own copyright yourself– your own original work– Doesn’t need to be registered
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Current & Future Trends
• Multimedia market growing bigger• Miniaturization • Merging of Media, Computer, and Communication Technology
• Mobile Multimedia• Wireless networking• New InterfacesNew Interfaces
Miniaturization
• Personal Digital Assistants• UMPC (Ultra Mobile PC)( )• Wearable computers
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Merging of Media, Computer and Communication Technology (Digital Convergence)
Komputerkah (karena punya OS dan aplikasi) ?
Alat komunikasikah (karena fungsi HP, bisa akses Internet, dsb) ?
Perangkat multimediakah (karena ada video cam, streaming, dsb) ?
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Digital Convergence Examples
• Video Conference I t ti T l i i ( d d i )• Interactive Television (on‐demand services)
• Telecommuting• Next? Fridge + Web Browsers = ?
What is Mobile Multimedia
• Mobile multimedia the emergence of multimedia computer systems that are both mobile in that they arecomputer systems that are both mobile in that they are capable of being integrated into the telecommunications and networking infrastructures and offer access to services and applications using combinations of data, text, voice, video (among others) to anybody, anytime, anywhere.
• Mobile multimedia = multimedia + telecommunicationMobile multimedia multimedia + telecommunication• Result : home shopping, distance learning, remote collaboration with specialists, online video
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Mobile Multimedia History
Generation (G) TransmissionGeneration (G) Transmission
1G speech only
2G text and speech (9,8 – 13,6 kbps)
3G (current) multimedia (measured in Mbps)
4G 3D environment? HDTV quality? Measured in Gbps?
Mobile Multimedia Applications
• Mobile Video– Photo– Video– Conference
• Mobile Audio– Ringtone – True‐tone– MTV
• Mobile Multimedia– Mobile Flash– Mobile TV– Mobile Games
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Other Trends
• Wireless NetworkingBl t th– Bluetooth
– Wi‐Fi
• New Interfaces– Hand‐writing recognition– Natural language
Application Areas
• Emerging applications areas including:– M‐commerce: shopping, ticket purchases, reservations, pp g, p , ,and comparison shopping.
– Finance: statements, funds transfer, and shares trading.– M‐billing: notification, presentation and payment of bills– Enterprise Access: inventory, shipment/sales updates, and email access
– M‐care: customer service, payment status, and other backroom operationsbackroom operations
– Entertainment: games, gambling, and interactive multi‐player events
– Messaging: communication and collaboration– Travelling: scheduling, reservations and advisories.
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Multimedia Application and Services in the Future
• Distance Learning• TelecommutingTelecommuting• eCommerce (including mCommerce)• Telemedicine• Improvements in VR• Improvements in AI (Turing Test)• Sensor devices will become less intrusive• Improved interaction between user and system (Interactive TV)
• Video Telephony / Virtual Conferencing
Interactive TV
Interactive TV Main Screen Interactive Program Guide
Search by keyword Choose by Theme
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