Mr Britland's Open Source KS3 Computing Curriculum

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Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning . Share changes with the community by sharing the Google Document with [email protected].

description

This is the new version of my Computing curriculum for 2014-2015. It is now open source and can be downloaded and remixed from www.ictcomputing.org

Transcript of Mr Britland's Open Source KS3 Computing Curriculum

Page 1: Mr Britland's Open Source KS3 Computing Curriculum

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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Information

Author Matt Britland

www.mattbritland.com

[email protected]

@mattbritland

Director ­ Realise Learning Director of ICT at The Lady Eleanor Holles School Blogger and Education Advisor for The Guardian Teacher Network

Copyright

This book is released under a Creative Commons BY­NC­SA 3.0 licence

(http://creativecommons.org/licenses/by­nc­sa/3.0/)

You are free:

to Share — to copy, distribute and transmit the work

to Remix — to adapt the work

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. If you make changes, share them with the community by sharing the Google Document with [email protected]

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 3: Mr Britland's Open Source KS3 Computing Curriculum

Remix Introduction

Remixed By: Remix Summary: Give a short summary of what you have changed from the original document. This will make it easy for people to identify if they would like to use your version in any way.

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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Contents Strands ­ KS3 Aims How to use this booklet Software and Websites Used Year 7

[1] Learning Blog [2] Office documents and the Cloud [3] Stay Safe Online [4] Visual Programming: Kodu [5] How a Computer Works/Computing History [6] My App

Year 8

[1] How does the internet work? [2] Graphic Design: Magazine Covers [3] Visual Programming: Kodu Project [4] The Web: HTML5 and CSS3

Year 9

[1] Your Digital World [2] Graphic Design: Album Covers [3] Office documents and the Cloud [4] Algorithms and Google [5] Programming: Raspberry Pi and Python

Resources

Year 7/1st Year Year 8/2nd Year Year 9/3rd Year YouTube Channel

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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Strands - KS3 Digital Literacy

Our students should learn

• What the cloud is and how to utilise cloud services • To be proficient in using a range of digital online/offline applications • How to transfer skills from one application to another • How to use search engines effectively • How to identify accurate information in the digital world • To use blogs, social networks and other online digital tools

Digital Citizenship

Our students should learn

• To be responsible when using social networks, technology and other online tools • To understand the possible dangers they can face online • To learn how to deal with situation they may encounter online • To understand the impact ICT has on the world around them • The positive and negative effects of ICT on their lives • To learn how to use privacy setting on social networks

Digital Creativity

Our students should learn

• The importance of evaluating existing digital content • To consider audience and purpose when designing and creating digital products • How to effectively combine text and images to produce effective digital products • To learn how to effectively edit, repurpose and combine digital elements. • The importance of self and peer evaluation • To be effective when working independently as well as when collaborating with team

Computing

Our students should learn

• To be able to create interactive games by using a visual programming language • To learn a textual programming language and related computational terminology • To learn about the hardware components inside a computer/tablet/smartphone • To learn what an operating system is and why it is used • To understand the history of Computer Science, as well as key figures in history • To understand what an algorithm is and why they are used

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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• To have a basic understanding how search engines work • To learn what local area networks are • To have a basic understanding of how the internet works

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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Aims

The aim of my curriculum is to develop confident digital citizens who understand the power of their digital world. It uses accessible, challenging and engaging projects that empower students and promotes the productive use of ICT.

I want students to feel able to ‘tinker’ with technology, to understand how it works and how to make it work for them; they should feel in control.

All students should have the opportunity to write their own programs, produce their own Apps or create professional quality digital products.

Students should feel safe when using technology and the web. They must learn what their rights and responsibilities are, as well as how legislation such as The Protection from Harassment Act and The Computer Misuse Act can affects them.

Finally, our young people must understand how to utilise the power of the cloud. Understand what services are available and that the cloud can be a powerful collaborative tool.

How to use this booklet

You can use this document in a number of different ways:

• You could adopt it as your preferred curriculum • Select the projects relevant to your course and use them is whatever way you wish • Adapt the projects and take out bits you don’t want to teach or don’t have time to • Adapt the projects and add to them • Mix it up and decide which year group you think each project would be relevant for • Share with as many people as possible of you think it would help them • You teach what you want and in what order • Download the presentations or copy them over to your Google Drive • If you make changes, share the document on Google Drive with

[email protected]

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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Software and Websites Used

Website Project Free / Paid

Edublogs, Wordpress, Blogger

Learning Blog Free / Paid

Google Apps for Education Office Documents and the Cloud

Free

Thinkuknow Stay Safe Online Free

ThingLink Stay Safe Online Free

Screenr Visual Programming: Kodu Free/Paid

Smore How a Computer Works/Computing History

Free / Paid

Appshed My App Free/Paid

SnapGuide How the Internet Works Free

Codeavengers The Web: HTML5 and CSS3 Free / Paid

slide.es Your Digital World Free / Paid

Audioboo Algorithms and Google Free / Paid

Software Project Free Alternatives

Kodu Visual Programming: Kodu / Kodu Projects

N/A ­ Kodu is free

Adobe Fireworks / Photoshop Graphic Design: Magazine Covers / Album Covers

Gimp / Pixlr.com

MS Office Google and Algorithms Google Apps / Open Office

Python Programming: Raspberry Pi and Python

N/A

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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Year 7

[1] Learning Blog

Learning Objectives: • To understand what a Blog is • To learn how to set up a blog • To learn how create posts and manage your blog • To understand the importance of self evaluation

Learning Outcomes: • Your own personalised blog with regular updates

Tasks: 1. Log on to your chosen blog hosting site (Edublogs, Wordpress, Blogger, etc)

2. Create a student account

3. Using what you have learnt in class a. Set up your blog b. Choose a theme c. Create your first post

4. Every week you must add at least one new entry. You can use the following prompts a. What work have you done? You could post some. b. What have you done this week? c. What did you find easy or hard? d. What have you learnt? e. How could you improve? f. What will you do next week.

5. Feel free to share your blog with your friends a. Ask your peers to leave comments on your posts b. They could help you evaluate your work to help you improve

Presentation Click below for the presentation and resources used in class: Learning Blog

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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[2] Office documents and the Cloud

(To use Google Docs you must be 13 or over. This project is only suitable for schools using Google Apps for Education. If you would like to use this project you could run it in

Year 9/3rd Year)

Learning Objectives: • To understand what is meant by the ‘cloud’ • To learn the difference between cloud and local documents • To learn how to create, edit and manage documents in Google Docs • To learn how to collaborate using Google Docs • To learn how to share documents • To learn about other Cloud Services

Learning Outcomes: • A PDF user guide to using Google Docs • A document evaluating the pros and cons of both local and cloud office applications

Tasks: 1. Create a Google account if you do not already have one (You should have one from when

you set up your blog) 2. During lessons you will be taught how to use and manage Google Docs in detail. Using this

information create a user guide in an application of your choice. It could be a cloud or local application.

3. Your user guide should use screenshots to show how to do the following: a. Create folders b. Create documents c. Collaborate using the tools in Google Docs d. Share documents e. Manage documents and folders

4. Once you have finished your guide, PDF it ready for distribution a. This could be used later if you forget something b. You could send it to someone who does not know how to use Google Docs

5. Evaluation a. What are the pros and cons of using Google Docs? b. What are the pros and cons of using local office application?

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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c. Which do you prefer and why?

Presentation Click below for the presentation and resources used in class: Office Documents and the Cloud

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 12: Mr Britland's Open Source KS3 Computing Curriculum

[3] Stay Safe Online

Learning Objectives: • To understand the importance of acting appropriately online • To learn how to protect yourself online • To learn the age of criminal responsibility • To learn how to create interactive images

Learning Outcomes: • Several online interactive images using ThingLink • An evaluation using feedback from your peers

Tasks: 1. Use www.thinkuknow.co.uk to do some research:

a. Access the what can go wrong section in the 11­16 part of the site b. Make notes on Social Networking and Cyberbullying c. Choose two other sections to research

2. Research should be detailed and contain advice on how young people can protect themselves online

3. Create several online interactive images using ThingLink about staying safe online. Use the prompts below: a. It is aimed at 11­13 year olds b. It can have tags that include text, other images, videos and links c. Will offer young people advice on staying safe online, d. Include details of who young people can get in touch with if they need confidential advice

4. Evaluate your work a. Ask your friends what they think of your kiosk b. Fully evaluate your work using your own opinion and feedback

i. What do your friends think? ii. What do you like about your interactive images? iii. What don’t you like about it? iv. What would you do to improve?

Presentation

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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Click below for the presentation and resources used in class: Staying Safe Online

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 14: Mr Britland's Open Source KS3 Computing Curriculum

[4] Visual Programming: Kodu

Learning Objectives: • To understand what visual programming is • To learn how to use the Kodu programming language • To develop problem solving skills.

Learning Outcomes: • You will produce a game in Kodu • Computer game screencast or documentation (dependent on available technology) • An evaluation using feedback from your peers

Tasks: 1. Using the video tutorials and what you have been taught in class, create a world that contains

(minimum): a. Basic terrain b. Hills/mountains c. Water d. Trees

2. Create a game that (minimum): a. Allows a user to control a character b. Create characters that follow a path c. Create a game that allows the user to score points d. Allows the user to collect items

3. Once you have met the minimum requirements above try to make your game more complicated. Try to turn it into a racing game, adventure game or shooter.

4. Produce a screencast documentation or that includes: a. Well presented evidence of your game b. Annotated screenshot explaining your code or narrated screencast

5. Evaluate your work a. Ask your friends what they think of your game b. Fully evaluate your work using your own opinion and feedback

i. What do your friends think? ii. What do you like about your game? iii. What don’t you like about it? iv. What would you do to improve?

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 15: Mr Britland's Open Source KS3 Computing Curriculum

Presentation Click below for the presentation and resources used in class: Visual Programming: Kodu Example Screenshots

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 16: Mr Britland's Open Source KS3 Computing Curriculum

[5] How a Computer Works/Computing History

Learning Objectives: • To learn about the components inside a computer • To learn about the software used in computers • To understand the difference between input and output devices • To learn about the impact of Alan Turing on modern computing • To learn about Tim Berners­Lee and the birth of the world wide web • To learn what the four generations of computers are

Learning Outcomes: • A collection of informative digital publications • A multiple choice quiz • An evaluation using feedback from your peers

Tasks: 1. Using what you have learnt in lessons and research from internet, create several

publications on www.smore.com. You should try and cover the following: a. Drives b. Monitor c. CPU d. RAM/ROM e. Motherboards f. Inputs/outputs g. Touch Screens h. Operating systems i. Other software j. Alan Turing k. Ada Lovelace l. Tim Berners­Lee m. The four generation of computers

2. Evaluate your work a. Ask your friends what they think of your publications b. Fully evaluate your work using your own opinion and feedback

i. What do your friends think? ii. What do you like about your publications?

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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iii. What don’t you like about it? iv. What would you do to improve?

Presentation Click below for the presentation and resources used in class: How Computers Work/Computing History

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 18: Mr Britland's Open Source KS3 Computing Curriculum

[6] My App

Learning Objectives: • To understand what is meant by an App • To learn about the technology used by Apps • To learn about different mobile technologies • To develop teamwork and collaboration skills • To learn how to use basic tools in Adobe Fireworks • To learn how to use AppShed to create web Apps

Learning Outcomes: • A document outlining technology found in smartphones, tablets and Apps • A completed App that works on a tablet or smartphone • An evaluation

Tasks: 1. Get into a group of 2­4 people 2. In your group create a document explaining the following technology and how it is used in

smartphone and tablet Apps a. AR b. Camera c. Location technology d. Microphone e. Accessories

3. In your group which sort of App you would like from the list: a. Movie App b. Tourist App c. Music App d. Cookery App e. Fashion App f. Video games App

4. Allocate roles in your group and create your App on AppShed. You will need people to do the following: a. Create graphics and icons b. Putting the App together c. Creating/finding content

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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d. Testing 5. Create your App 6. Group Evaluation

a. Using feedback from your peers and your own opinion say what you liked and did not like about your presentation.

b. How well did you work as a group? i. Good points ii. Bad points iii. How could you have worked better?

Presentation Click below for the presentation and resources used in class: My App

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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Year 8

[1] How does the internet work?

Learning Objectives: • To understand what the internet is • To learn the basics of how the internet works • To understand the difference between the internet and a LAN

Learning Outcomes: • A brief document containing notes from some research • A set of informative interactive guides using SnapGuide or an online/local presentation • An evaluation

Tasks: 1. Using what you have learnt in class and the resources from the presentation, make some

brief notes on the basics of how the internet works 2. Using SnapGuide, create a set of online guides explaining how the internet works, based on

your notes and resources from the presentation 3. OR Instead of SnapGuide, you could create an online or local presentation using a

service/software of your choice 4. Add to this, your explanation of why LANs (local area networks) are different to the internet.

Try to include: a. What is a LAN b. What are the various topologies

5. Evaluate your work a. What did you learn? b. Did you enjoy the project? Why? c. How would you change the way you worked? d. Anything else you would like to say about this project?

Presentation Click below for the presentation and resources used in class: How does the Internet Work?

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 21: Mr Britland's Open Source KS3 Computing Curriculum

[2] Graphic Design: Magazine Covers

Learning Objectives: • To learn about the importance of audience and purpose • To learn how to manipulate images, shapes and text in graphic design applications • To understand the importance of arranging design elements to create an effective

publication • To understand the legal implications of using images and other content

Learning Outcomes: • A document containing your research on existing magazine covers. • A completed magazine cover • An evaluation using feedback from your peers

Tasks: 1. Using a search engine of your choice do some research on what existing magazine covers

look like. a. Create a document and add a selection of magazine covers to it. b. Investigate the legal implications of using images from the internet. Some advice here. c. Create your own magazine cover in Adobe Fireworks or Photoshop using the skills

taught in class. 2. Evaluate your work

a. Ask your friends what they think of your magazine covers b. Fully evaluate your work using your own opinion and feedback

i. What do your friends think? ii. What do you like about your cover? iii. What don’t you like about it? iv. What would you do to improve?

Presentation Click below for the presentation and resources used in class:

Graphic Design: Magazine Covers

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 22: Mr Britland's Open Source KS3 Computing Curriculum

[3] Visual Programming: Kodu Project

Learning Objectives: • To learn how to program advanced games in Kodu • To understand subroutines and loops • To develop your understanding of how video games are created • To further develop problem solving skills and logical thinking

Learning Outcomes: • To produce a brief plan of your game. (characters, world, plot, code required) • A completed game, based on your chosen theme • An evaluation using feedback from your peers

Tasks: 1. Choose one of the following theme for your game:

a. An air combat game b. A racing game c. An adventure game d. A puzzle game

2. Create a brief plan for your game. a. What is your game called? b. Who are the characters? c. What will your world look like? d. What will the user have to do? (purpose of the game)

3. Create your game in Kodu, based on your plan 4. Evaluate your work

a. Ask your friends what they think of your game b. Fully evaluate your work using your own opinion and feedback

i. What do your friends think? ii. What do you like about your game? iii. What don’t you like about it? iv. What would you do to improve?

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 23: Mr Britland's Open Source KS3 Computing Curriculum

Presentation Click below for the presentation and resources used in class: Visual Programming: Kodu Project

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 24: Mr Britland's Open Source KS3 Computing Curriculum

[4] The Web: HTML5 and CSS3

Learning Objectives: • To understand the purpose HTML5 and CSS3 • To be learn how to use HTML 5 to create websites • To learn how to use CSS3 to improve the ‘look’ of a website

Learning Outcomes: • To create a CodeAvengers profile using HTML5 • To create a company website using HTML5 and CSS3 • Digital Badges • A point score based on progress in interactive lessons

Tasks: 1. Sign up to CodeAvengers.com 2. Work through Level 1 which includes up to 7 hours of interactive lessons 3. Help the students around you and support others 4. Evaluate your work

a. What did you think of CodeAvenger? b. What did you enjoy about coding your websites? Why? c. What did you not enjoy? Why? d. Would you like to continue in your own time?

Website: www.codeavengers.com

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 25: Mr Britland's Open Source KS3 Computing Curriculum

Year 9

[1] Your Digital World Learning Objectives:

• To understand how to protect your data/identity online • To learn about data protection and security technologies • To understand your rights and responsibilities in a digital world • To learn how privacy settings work on a variety of social networks • To develop your evaluation skills

Learning Outcomes: • A research document • An informative online presentation using slide.es • An evaluation using feedback from your peers

Tasks: 1. Create a research document on digital safety using:

a. What you have learnt in lessons b. The Thinkuknow website

i. What are your rights and responsibilities in a digital world? ii. How can you use social networks safely and responsibly? i. What should you avoid doing? ii. Use the demonstration by your teacher to show how to use the privacy settings on a

variety of social networks 2. Your own research on:

a. PIN numbers b. Legislation c. Biometric scanners d. Encryption e. Forensic Computing

3. Create an informative online presentation using slide.es, a. You must decide which information you will cover in your digital poster b. How will you distill the information so it can be used in your presentation? c. Use video and images when appropriate

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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4. Evaluate your work a. Ask your friends what they think of your digital poster b. Fully evaluate your work using your own opinion and feedback

i. What do your friends think? ii. What do you like about your digital poster? iii. What don’t you like about it? iv. What would you do to improve?

Presentation Click below for the presentation and resources used in class: Your Digital World

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 27: Mr Britland's Open Source KS3 Computing Curriculum

[2] Graphic Design: Album Covers

Learning Objectives: • To develop your understanding of audience and purpose • To learn how to effectively use advanced tools in graphic design applications • To understand the importance of combining text and images to create effective

communications • To understand the legal implications of using images and other content • To develop your evaluation skills

Learning Outcomes: • A document containing your research on existing album covers. • A completed album cover

Back cover Inside sleeve

• An evaluation using feedback from your peers

Tasks: 1. Using a search engine of your choice do some research on what existing album covers look

like. a. Create a document and add a selection of album covers to it. Some you like and some

you don’t. b. Annotate your research and evaluate your covers. What do you like about them? What

don’t you like about them? 2. Create your own album covers in Fireworks or Photoshop using the skills taught in class.

a. Investigate and take into account the legal implications of using images from the internet. Some advice here.

b. Video tutorials can be found on YouTube or the school intranet.

3. Evaluate your work a. Ask your friends what they think of your album covers b. Fully evaluate your work using your own opinion and feedback

i. What do your friends think? ii. What do you like about your cover? iii. What don’t you like about it?

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

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iv. What would you do to improve?

Presentation Click below for the presentation and resources used in class: Graphic Design ­ Album Covers

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 29: Mr Britland's Open Source KS3 Computing Curriculum

[3] Office documents and the Cloud

(To use Google Docs you must be 13 or over. If you do not have Google Apps for Education you could use this project for this year group)

Learning Objectives: • To understand what is meant by the ‘cloud’ • To learn the difference between cloud and local documents • To learn how to create, edit and manage documents in Google Docs • To learn how to collaborate using Google Docs • To learn how to share documents • To learn about other Cloud Services

Learning Outcomes: • A PDF user guide to using Google Docs • A document evaluating the pros and cons of both local and cloud office applications

Tasks: 1. Create a Google account if you do not already have one (You should have one from when

you set up your blog) 2. During lessons you will be taught how to use and manage Google Docs in detail. Using this

information create a user guide in an application of your choice. It could be a cloud or local application.

3. Your user guide should use screenshots to show how to do the following: a. Create folders b. Create documents c. Collaborate using the tools in Google Docs d. Share documents e. Manage documents and folders

4. Once you have finished your guide, PDF it ready for distribution a. This could be used later if you forget something b. You could send it to someone who does not know how to use Google Docs

5. Evaluation a. What are the pros and cons of using Google Docs? b. What are the pros and cons of using local office application? c. Which do you prefer and why?

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 30: Mr Britland's Open Source KS3 Computing Curriculum

Presentation Click below for the presentation and resources used in class: Office Documents and the Cloud

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 31: Mr Britland's Open Source KS3 Computing Curriculum

[4] Algorithms and Google

Learning Objectives: • To understand what an algorithm is • To understand the ‘bubble sort’ algorithm • To learn how the Google search engine works

Learning Outcomes: • Two bespoke algorithms for everyday life • A video showing the ‘bubble sort’ algorithm in action • A audio podcast explaining how Google search works

Tasks: 1. Using what you have learnt about algorithms in class create two of your own.

a. Use PowerPoint or another piece of software that will let you insert flow chart symbols b. The algorithms could be:

i. How to get to school ii. How to create a recipe iii. How to complete a level or section of a level in a computer game iv. How to work a piece of technology

2. Using the video, practice how to complete the ‘bubble sort’ algorithm 3. When you are confident get into a group and film the activity being completed. The video

should be suitable for other people to watch and understand how the algorithm works a. If you cannot film it, take some photos and annotate them

4. To accompany the video create some written instructions that others can follow 5. Using the Google resource ‘How Search Engines Work’

a. Use AudioBoo to create an audio podcast using your own words to explain how Google search engine works.

6. Evaluate your work a. What did you learn? b. Did you know what algorithms were before this project? c. How would you change the way you worked? d. Anything else you would like to say about this project?

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 32: Mr Britland's Open Source KS3 Computing Curriculum

Presentation Click below for the presentation and resources used in class: Google and Algorithms

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 33: Mr Britland's Open Source KS3 Computing Curriculum

[5] Programming: Raspberry Pi and Python

Learning Objectives: • To Learn about the Raspberry Pi, how to set it up and how to use it • To learn the programming fundamentals of Python

Python Syntax and the console Variables Comments Data Types Lists Selection Iteration

Learning Outcomes: • To be able to understand Python code • To be able to write code and solve predetermined problems • A multiple choice test

Tasks: 1. In a group set up the Raspberry and attach all the peripherals

a. Did you enjoy setting it up and making it work? b. Do you understand what you can do with it? c. Why do you think it costs so little to produce? d. Would you get one for home?

2. Using An Introduction to Python by Mark Clarkson, work through the booklet a. Help those around you b. Talk and discuss what you are learning with your friends and teacher c. Try working through some of the problems at the back of the booklet

3. Evaluate your work a. Did you enjoy programming? b. Explain your answer c. Are there any other languages you would like to learn? d. How would you change the way you worked? e. Anything else you would like to say about this project?

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].

Page 34: Mr Britland's Open Source KS3 Computing Curriculum

Presentation Click below for the presentation and resources used in class: Programming: Raspberry Pi and Python

Please can you attribute this booklet and all its content to Matt Britland, Director of Realise Learning. Share changes with the community by sharing the Google Document with [email protected].