MouseHaus Table: A Tangible User Interface for Urban Design
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Transcript of MouseHaus Table: A Tangible User Interface for Urban Design
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MouseHaus Table: A Tangible User Interface for Urban Design
Chen-Je Huang
Design Machine Group
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Community Design Activities Using colored paper/street map to engage
urban discussion
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Motivation
How can we enhance design collaboration? How can we support design decisions? Add computing power to the design process Get the computing power off the screen and bring
urban discussion to the table
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MouseHaus Table
A tabletop interactive simulation for urban design which provides a novel interface and simulation feedback
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MouseHaus A simple pedestrian simulation for urban open
space
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MouseHaus Table
TABLETOP
PROJECTOR
CAMERA
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Ordinary Objects The users select what they want to use in
the simulation
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One-Click Registration
BUILDING
/\PARK
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Simulation and Feedback
Real-time simulation
Visual feedback
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Demo
Downtown map on the table Register red paper as buildings Register green paper as parks Run the simulation Show the pattern Ordinary objects as the interface
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Related Work
Urp, MIT 1999
EDC, University of Colorado 2000
Luminous Table, MIT 2002
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What’s the difference?
Ordinary objects as the interface Easy setup
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Initial User Study
Data Collection Verbal Interaction Gestural Interaction Questionnaire Post-Interview
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Findings Changes made by Participants A, B, and C
Paper Trails
1 2 3
Mouse Trials
1 2 3 4
A 9 7 11 6 0 0 0
B 14 17 4 9 0 7 17
C 7 17 7 0 7 5 0
0
5
10
15
20
25
30
Paper#1
Paper#2
Paper#3
Mouse#1
Mouse#2
Mouse#3
Mouse#4
Numbers of Communication Events (verbal/gestural)
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User Feedback
I like the way you manipulate, you can use your hand, you can move the paper. It creates the interaction between people and the computer - the interaction, the movement in the design process is really important - so through your movement of hand, it’s more real, tangible
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Future Work
Advance the study about tangible interaction in the group setting
Build an interface that makes the rules of simulation visible
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Summary
MouseHaus Table uses ordinary objects as interface. It provides urban designers and community members an interactive simulation to support urban decisions.