Motivating Learners using Gamification - Hermy Cortez Llacuna and Michael Garner

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Hermy Cortez Llacuna and Michael Garner Motivating Learners using gamification Leveraging Gamification in Learn

Transcript of Motivating Learners using Gamification - Hermy Cortez Llacuna and Michael Garner

Page 1: Motivating Learners using Gamification - Hermy Cortez Llacuna and Michael Garner

Hermy Cortez Llacuna and Michael Garner

Motivating Learners using gamificationLeveraging Gamification in Learn

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What is your favourite game?Board game Online game Football

Candy Crush Card game

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Why is it your favourite game?

Sense of Achievement

CompetitionEnjoyment

Peer Pressure Fun

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What is Gamification?

An emergent

Approach to instruction

A tool to change behaviour

Through positive reinforcment

More than a technique…

It’s a mindset

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The games are everywhere!

How and why do these work?

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The games are everywhere!

How and why do these work?

• Immediate feedback

• Sense of community and social presence

• Positive Reinformecement

• Challenge

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The science behind the fun

Flow Theory“complete and energized focus in an activity, with a high level of enjoyment and fulfillment”

Csikszentmihalyi (1990), p.4

Situated Learningstudents are more inclined to

learn by actively participating in the learning experience

Clancey, W. J. (1995)

Constructivist LearningThe learner is an information

constructor, learning is an active, constructive process.

Skill

Chal

leng

e

Low High

Low

High

Anxiety

Boredom

Flow Channel

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Do work and play mix?

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What are you trying to teach?

• Facts

• Concepts

• Compliance Training

• Skills Training

• Soft Skills

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The Spectrum

Virt

ual

Real

ity

Augm

ente

d Re

ality

Plat

form

Mob

ile

Badge

s

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High Cost/Time

Low Cost/Time

Highly Immersive

Less Immersive

Badges

Platform

Mobile

AR

VR

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Challenge Ideas

• Contribution Badge – Issued to people who demonstrate a substantive contribution to a learning community.

• Competency-based Badge – Issued for demonstrating that you have reached a certain competency tied to a course or independent of a course (criterion-referenced).

• Recommendation Badge – Issued based upon nominations or recommendations of individuals who speak to your accomplishment or achievement.

• Experience Badge – Issued to recognize your active engagement and persistence with a meaningful / valued experience.

• Riddle / Puzzle Badge – A badge is issued when a puzzle or riddle is solved, opening up access to the next clue.

• Personal Learning Network / Online Identity Management Badge – This badge does not necessarily recognize new learning or accomplishments but instead focuses on building meaningful connections and a lifelong learning network that can be tapped to accomplish various learning goals.

• Stand Out Badge – Issued to recognise commendable character, contribution or achievement in comparison to a peer group (norm-referenced)

http://etale.org/main/2016/02/12/10567/

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Tools to support gamifying your course

Achievements

Adaptive Release

Announcements

Assignments

Audio

Bb Collaborate

Blogs

Calendar

Chat

Contacts

Content

Folder

Content Packages

Course Links

Course Messages

Course Module

Course Reports

Discussion Board

Email

File

Glossary

Goals

Groups

Image

Item

Journals

Kaltura

Lesson Plan

Mashups

Messages

Module Page

My Grades

My

Blackboard

Performance Dashboard

Portfolio

Retention Center

Roster

Rubric

SafeAssign

Self and Peer

Assessment

Survey

Syllabus

Test

Video

Web Link

Wikis

xpLor

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List more Learn tools here

Gaming elements Tools

Characterisation Avatar 

Quests/Narrative Learning Module, Content Folders, Adaptive Release

Challenges Tests, Adaptive Release

Badges Achievements tool

Competition Leaderboards

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Storyboarding activity

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What makes a good gamified course?

1. Challenge

2. Curiosity

3. Control

4. Fantasy

5. Feedback

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Fundamentals of Success

Don’t play for points

Include story, challenge & feedback

Not just a bolt on

Structure, framework and effort

Taking what you’ve learnt and applying it

Extrinsic Reward

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Questions?

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Resources

• What is gamification? A few ideashttps://www.youtube.com/watch?v=BqyvUvxOx0M (9 mins 23)

• Is the future game-based? https://www.trainingjournal.com/articles/feature/future-game-based-0

• Get recognized – learners on open badges http://lccdigilit.our.dmu.ac.uk/2012/11/26/get-recogonised-learners-on-open-badges/

• About ImagineNation – ‘The startup game’ http://www.imaginenation.com.au/start-game/