Motivating Learners using Gamification - Hermy Cortez Llacuna and Michael Garner
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Transcript of Motivating Learners using Gamification - Hermy Cortez Llacuna and Michael Garner
Hermy Cortez Llacuna and Michael Garner
Motivating Learners using gamificationLeveraging Gamification in Learn
What is your favourite game?Board game Online game Football
Candy Crush Card game
Why is it your favourite game?
Sense of Achievement
CompetitionEnjoyment
Peer Pressure Fun
What is Gamification?
An emergent
Approach to instruction
A tool to change behaviour
Through positive reinforcment
More than a technique…
It’s a mindset
The games are everywhere!
How and why do these work?
The games are everywhere!
How and why do these work?
• Immediate feedback
• Sense of community and social presence
• Positive Reinformecement
• Challenge
The science behind the fun
Flow Theory“complete and energized focus in an activity, with a high level of enjoyment and fulfillment”
Csikszentmihalyi (1990), p.4
Situated Learningstudents are more inclined to
learn by actively participating in the learning experience
Clancey, W. J. (1995)
Constructivist LearningThe learner is an information
constructor, learning is an active, constructive process.
Skill
Chal
leng
e
Low High
Low
High
Anxiety
Boredom
Flow Channel
Do work and play mix?
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What are you trying to teach?
• Facts
• Concepts
• Compliance Training
• Skills Training
• Soft Skills
The Spectrum
Virt
ual
Real
ity
Augm
ente
d Re
ality
Plat
form
Mob
ile
Badge
s
High Cost/Time
Low Cost/Time
Highly Immersive
Less Immersive
Badges
Platform
Mobile
AR
VR
Challenge Ideas
• Contribution Badge – Issued to people who demonstrate a substantive contribution to a learning community.
• Competency-based Badge – Issued for demonstrating that you have reached a certain competency tied to a course or independent of a course (criterion-referenced).
• Recommendation Badge – Issued based upon nominations or recommendations of individuals who speak to your accomplishment or achievement.
• Experience Badge – Issued to recognize your active engagement and persistence with a meaningful / valued experience.
• Riddle / Puzzle Badge – A badge is issued when a puzzle or riddle is solved, opening up access to the next clue.
• Personal Learning Network / Online Identity Management Badge – This badge does not necessarily recognize new learning or accomplishments but instead focuses on building meaningful connections and a lifelong learning network that can be tapped to accomplish various learning goals.
• Stand Out Badge – Issued to recognise commendable character, contribution or achievement in comparison to a peer group (norm-referenced)
http://etale.org/main/2016/02/12/10567/
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Tools to support gamifying your course
Achievements
Adaptive Release
Announcements
Assignments
Audio
Bb Collaborate
Blogs
Calendar
Chat
Contacts
Content
Folder
Content Packages
Course Links
Course Messages
Course Module
Course Reports
Discussion Board
File
Glossary
Goals
Groups
Image
Item
Journals
Kaltura
Lesson Plan
Mashups
Messages
Module Page
My Grades
My
Blackboard
Performance Dashboard
Portfolio
Retention Center
Roster
Rubric
SafeAssign
Self and Peer
Assessment
Survey
Syllabus
Test
Video
Web Link
Wikis
xpLor
List more Learn tools here
Gaming elements Tools
Characterisation Avatar
Quests/Narrative Learning Module, Content Folders, Adaptive Release
Challenges Tests, Adaptive Release
Badges Achievements tool
Competition Leaderboards
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Storyboarding activity
What makes a good gamified course?
1. Challenge
2. Curiosity
3. Control
4. Fantasy
5. Feedback
Fundamentals of Success
Don’t play for points
Include story, challenge & feedback
Not just a bolt on
Structure, framework and effort
Taking what you’ve learnt and applying it
Extrinsic Reward
Questions?
Resources
• What is gamification? A few ideashttps://www.youtube.com/watch?v=BqyvUvxOx0M (9 mins 23)
• Is the future game-based? https://www.trainingjournal.com/articles/feature/future-game-based-0
• Get recognized – learners on open badges http://lccdigilit.our.dmu.ac.uk/2012/11/26/get-recogonised-learners-on-open-badges/
• About ImagineNation – ‘The startup game’ http://www.imaginenation.com.au/start-game/