Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character...

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Motion capture

Transcript of Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character...

Page 1: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied

Motion capture

Page 2: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied

• Applications

• Systems

• Motion capture pipeline

• Biomechanical analysis

Page 3: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied

Applications

BiomechanicsComputer animation Robotics

Video games AnthropologyCinema

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Is a good dancer more sexually attractive?

(with Dr. Cronk and Dr. Trivers from Anthropology, Rutgers)

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What is captured?

Animals

Humans

Celebrities

Objects

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What is captured?

Whole body

Face

Hands

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Pros and cons

• Truthfully record all the fine details of the natural motion

• The captured motion is difficult to be

• generalized

• modified

• controlled

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How to use the data?• Off-line

• Motion libraries

• Motion graphs

• Training examples

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How to use the data?• Off-line

• Motion libraries

• Motion graphs

• Training examples

• On-line

• Drive characters based on the movement of the actors in real time

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Page 12: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied
Page 13: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied
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Performance animation

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• Applications

• Systems

• Motion capture pipeline

• Biomechanical analysis

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Types of Systems

• Optical systems

• Magnetic systems

• Motion tapes

• Vision-based systems

• Inertial and ultrasonic systems

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Optical systems

• Cameras

• High temporal resolution (120+ fps)

• Detect the locations of reflective markers

• Markers

• passive: sensitive to infrared

• active: emit LED light

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Magnetic system

• Cumbersome sensors (heavier and also wired)

• Smaller workspace

• Record both position and orientation

• Lower resolution (80 fps max)

• Sensitive to EMI/metal in the environment

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Motion tapes

Contain optical fibers and sensors that can detect the bending and twisting

Restriction of movement

Need another technology for detecting root translation

Measure the shape of surface precisely

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Markerless mocap

• http://www.organicmotion.com/

• Kinect

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Ultrasonic + Inertial

• A wearable self-contained system

• Inertial information is provided by gyroscopes and accelerometers

• Microphones are used to record the distance between each pair of sensors

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Page 23: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied

Body-mounted cameras

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• Applications

• Systems

• Motion capture pipeline

• Biomechanical analysis

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Motion capture pipeline

calibration capturingmodel

building

marker labelinginverse

kinematicstrajectory

smoothing

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Motion capture pipeline

calibration capturingmodel

building

marker labelinginverse

kinematicstrajectory

smoothing

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Calibration

• Static calibration

• Figure out where the floor is

• Dynamic calibration

• Figure out the capture volume

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Motion capture pipeline

calibration capturingmodel

building

marker labelinginverse

kinematicstrajectory

smoothing

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Capturing• Marker placement

• Markers should move rigidly with joints

• Asymmetric placement helps in post-processing

• T-pose and range of motion

• Recording specific poses can help estimating bone lengths

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3D marker position

• In principle, two cameras are sufficient to reconstruct the 3D location of a marker

• In practice, more cameras can

• reduce occlusion

• increase precision

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Motion capture pipeline

calibration capturingmodel

building

marker labelinginverse

kinematicstrajectory

smoothing

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Model building

• Given recored marker positions, estimate the dimension of each body part

• Optimize both bone length and handle positions at the same time

• Templates and heuristics help

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Problem statement

generic skeletonrough handle positions

specific pose used for calibration

bone lengthhandle offset

+

Page 34: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied

Motion capture pipeline

calibration capturingmodel

building

marker labelinginverse

kinematicstrajectory

smoothing

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Marker labeling

• Ghost markers

• Missing markers

• Switching trajectories

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Raw data

3D locations of markers

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Motion capture pipeline

calibration capturingmodel

building

marker labelinginverse

kinematicstrajectory

smoothing

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Inverse kinematics

• Input: articulated body with handles + desired handle positions

• Joint angles that move handles to desired positions

Page 39: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied

Motion capture pipeline

calibration capturingmodel

building

marker labelinginverse

kinematicstrajectory

smoothing

Page 40: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied

Trajectory smoothing

• Global optimization that minimizes the velocity of the joint angles while staying as close as possible to the desired handle positions

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Final motion

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Issues

The main problem with motion capture associated with characters has to do

with mass distribution, weight and exaggeration. It is impossible for a performer to produce the kind of motion exaggeration that a cartoon character needs,

and the mass and weight of the performer almost never looks good when applied to a character

of different proportions.

Eric Darnell, codirector of Antz

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Issues

The mapping of human motion to a character with non-human proportions doesn’t

work, because the most important things you get out of motion capture are the weight shifts and the

subtleties and that balancing act of the human body. If the proportions change, you throw all that out

the door, so you might as well animate it.

Richard Chuang, VP at PDI

Page 44: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied

• Applications

• Systems

• Motion capture pipeline

• Biomechanical analysis

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Biomechanical applications

• Understand and quantify the forces produced by muscles, ligaments, and tendons via noninvasive instruments

• Synthesize realistic human locomotion

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Measurement

• Need to record accurate kinematic properties of the motion

• video or infrared based motion analysis systems

• Need to measure the external forces precisely

• force platforms that measures the ground reaction forces

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Motion analysis• Interaction of muscle

contractions across several joints is extremely complex

• Most invasive devices can only measure forces in single tissues

• surgical stables

• buckle force transducers

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Motion analysis

• Inverse dynamics can only measure the net effect of the internal forces and torques across several joints

• Inverse dynamics can compute total load on a system, but can not determine the distribution of the load

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Measurement

• Inverse dynamics assumes there is no co-contraction of agonist and antagonist muscles

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Joint kineticsEqual in joint forces and moments, but completely different in muscle activities

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Model reductionReduce complex anatomical structures

F F

F!

F!

!F!

MF

Foot with muscle force F Forces F* and -F* added at ankle center

Couple F and -F* replaced by MF moment

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Model reduction

force from triceps surae

ligament forcebone-on-bone forces

force from tibialis anterior

gravity gravity

ground contact forceground contact force

Fankle

Mankle

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Limitations

• ID relies on assumption that are not always valid

• joint friction and air friction

• non-uniform distribution of mass

• movement of joint center of rotation

• approximation of body segment parameters

• Measurement error and numerical error propagation

Page 54: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied

What’s next?

Page 55: Motion capture - Georgia Institute of Technology · motion exaggeration that a cartoon character needs, and the mass and weight of the performer almost never looks good when applied

• Field trip to Mocap lab (TSRB 325)

• Need one volunteer