Monetizing Mobile Social Networks

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Social Networking Conference Tokyo, May 8, 2008 Monetizing Mobile Social Networks Christopher Billich, Infinita Inc.

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Presentation at Social Networking Conference, May 8, 2008, Tokyo

Transcript of Monetizing Mobile Social Networks

Page 1: Monetizing Mobile Social Networks

Social Networking Conference

Tokyo, May 8, 2008

Monetizing Mobile Social Networks

Christopher Billich, Infinita Inc.

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© 2008 Infinita Inc.

Japan Mobile MarketKey Differences

Email, not SMS

Operators control handset makers

(Open) Standards

Operator Revenue

Share favors CPs

Same cost for On- and Off-Deck

access

All handsets SIM-locked

“Free” Messaging

Competition on Network Technologies

80% 3G penetration

Operators pay handset

makers

★ Regulatory/Government Level

★ Operator Business Model Level

★ Operator-Handset Maker Relationship Level

★ User Experience Level

No spectrum license costs

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© 2008 Infinita Inc.

Mobile Social NetworkingAwareness and Adoption among Mobile Users (in %)

No AwarenessAwareness, but no AdoptionAdoption

Source: Impress R&D, September 2006/2007

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© 2008 Infinita Inc.

mixiMobile Social Networking

Source: mixi Inc.

★ Operated by mixi Inc.

★ On-deck on 2 of 3 carriers

★ Mobile and PC Social Networking Site

★ Business Model: Advertising (>90%), Premium features (<10%)

★ #1 service in Japan SNS market

★ More than 13 million users

★ 15-20 billion PV/month

★ More than 60% of traffic generated via mobile (up from under 20% 15 months ago)

★ Key Points

★ Invitation-only

★ Clear mobile/PC differentiation

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© 2008 Infinita Inc.

Mobile Social Networkingmobagetown

★ Operated by DeNA Co., Ltd.

★ Off-portal site

★ Free, mobile-only site combining games + social networking + avatars + mobile commerce (and more)

★ Goal: #1 mobile portal in JP

★ Business Model: Advertising/mobile commerce

★ More than 6m users in 18 months (now more than 10 million)

★ ca. 18 billion page views/month

★ Core Enabler: Virtual currency “MobaGold”

Source: DeNA Co., Ltd.

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© 2008 Infinita Inc.

Mobile Social Networkingmobagetown

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© 2008 Infinita Inc.

mobagetown: Business ModelMobile Social Networking

Source: DeNA Co., Ltd.

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© 2008 Infinita Inc.

mobagetown: Revenues, Registered Members, Page ViewsMobile Social Networking

0

1

2

3

4

5

6

7

8

9

10

Jun 07 Sep 07 Dec 07 Mar 08

9.879.43

9.038.65

8.137.79

7.436.89

6.446.03

5.464.84

0

1,000

2,000

3,000

4,000

5,000

6,000

FY06 Q4FY07 Q1FY07 Q2FY07 Q3FY07 Q4

5,162

4,628

3,135

2,507

1,562

Revenues in ¥ million

Reg. Members inmillion

0

2,000

4,000

6,000

8,000

10,000

12,000

14,000

16,000

18,000

Apr 07 Jun 07 Sep 07 Dec 07 Mar 08

17,924

14,927

13,383

10,793

9,239

Page Views inmillion

Source: DeNA Co., Ltd.

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© 2008 Infinita Inc.

Advertising Expenditures across Major Media 2007 and YoY Changes 2006/(2005)Japan Advertising Market

Sources: Dentsu Communication Institute, February 2008; Production Costs + Media Spendings

Mobile: only 1% share, but+59.2% (+35.4%)growth

-5.2% (-3.8%)

-4% (-1.3%)

-0.9% (-1.2%)+10.8% (+11.7%)

+3% (+0.9%)

+21.3% (+28.6%)

-4.2% (-1.9%)

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© 2008 Infinita Inc.

2003-2007 (in US$ billion)Mobile Content vs. Mobile Advertising Revenues

Mobile ContentMobile Advertising

Mobile Content and Mobile Advertising Revenues in US$ billionSource: Mobile Content Forum (July 2007), *Infinita Estimate (May 2008)

*

★ Mobile Content revenues growing at average annual rate of +17.3% and slowing (last: +10%, est.)

★ Mobile Advertising increasing +56.5% yearly and accelerating (last: +59%)

★ Advertising/Content Revenues Ratio shifted from less than 1:20 to more than 1:6 within past 5 years

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© 2008 Infinita Inc.

Mobile Advertising Revenues, 2000-2011 (US$ million)Mobile Advertising Market

Sources: Dentsu Communication Institute (April 2007, estimates) (February 2008, historical data)

2007 actual figures exceeded Dentsu’s own previous estimate (US$ 556 million) by 12%

★ Mobile Advertising revenues to almost double again within next 4 years

★ Crossing the US$ 1 billion threshold by 2010

★ Mobile still undervalued as an advertising medium by a factor of 4 (2006)• Media Usage Share 4%

• Advertising Expenditures Share 1%

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© 2008 Infinita Inc.

Examples: Banner AdvertisingMobile Advertising on mobagetown and mixi Mobile

★ Compensation model: CPM, weekly

★ Pricing: US$ 3,000 to US$ 9,000

★ Av. CPM: US$ 3-6

★ Targeting: Operator, Gender

★ CTR (mixi): 0.2-0.4%

Sources: DeNA Co., Ltd., mixi Inc.

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Examples: Exit ScreensMobile Advertising on mobagetown and mixi Mobile

★ Compensation model: CPM, weekly

★ Pricing: US$ 4,500 to US$ 7,000

★ Av. CPM: US$ 4.5-7

★ Targeting: Operator, Gender

★ CTR (mixi): 0.7%

Sources: DeNA Co., Ltd., mixi Inc.

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© 2008 Infinita Inc.

Examples: Mobile Email Advertising (Newsletters)Mobile Advertising on mobagetown and mixi Mobile

★ Compensation model: CPM

★ Av. CPM: US$ 10 (Newsletter) to 120 (Standalone Messages)

★ Targeting: Operator; Gender, Age, Region (at premium)

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© 2008 Infinita Inc.

Coca Cola/mobagetown Tie-up SiteSource: Nikkei

★ Advertiser: Coca Cola

★ Campaign Date: 05/07-06/07

★ Campaign Outline

• DeNA created special Coca Cola-branded version of mobagetown, accessible only to double-registered users of mobagetown and Coca Cola Mobile

• Reach top scores on Coca Cola-branded games to receive branded avatar items

• Coca Cola-branded Decomail graphics to use in mobile emails to friends, thus spreading awareness for the campaign

• “Coke Character” with avatar and blog

• Campaign extensively promoted via tie-in with Coca Cola “The Coke Side of Life” TV campaign

mobagetown x Coca Cola Tie-upMobile Advertising on mobagetown and mixi Mobile

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© 2008 Infinita Inc.

Coca Cola-branded versionof mobagetown (above), branded games (top right),branded Decomail (left)

Source: DeNA Co., Ltd.

★ Results (first four weeks of campaign)

• Almost 1 million sign-ups for Coca Coca mobile site

• 185 million page views

• 5.6 million page views on Coke character blog page alone

• 350,000 users connected with Coca Cola character as friends

• 190,000 comments posted to the Coke character blog

★ ...and the campaign lives on one year later

mobagetown x Coca Cola Tie-upMobile Advertising on mobagetown and mixi Mobile

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© 2008 Infinita Inc.

UNIQLO-outfitted Avatars and Branded GameSource: DeNA Co., Ltd.

mobagetown x UNIQLO Tie-up

★ Advertiser: UNIQLO

★ Campaign Date: April 2008

★ Campaign Outline

• Download coupons for apparel retailer UNIQLO and redeem for discounts on relevant items at participating UNIQLO stores

• Exclusive avatar items corresponding to the goods purchased via entering the unique product ID from price tag on mobagetown

• Branded game, goal: “try on” the outfits that are being promoted as part of the campaign by jumping up to catch clothes flying out of a clothes dryer

Mobile Advertising on mobagetown and mixi Mobile

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© 2008 Infinita Inc.

mixi x CC Lemon Tie-up

★ Advertiser: CC Lemon (Softdrink)

★ Campaign Date: May 2008

★ Campaign Outline

• CC Lemon “Corner” set up on mixi Mobile

• Branded games (Flash Lite)

• Branded profile backgrounds (“mixi Collection”)

• “Keitai Soap Opera” (mobile novel) published in daily installments

Source: mixi Inc.

Mobile Advertising on mobagetown and mixi Mobile

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mixi: “Login Jacks” and Promotions

★ Login Jacks: Fully branded versions of mixi Mobile login Page linked to promotions within the site (sweepstakes etc.)

★ Promotional campaigns that feature limited-edition products and branded content

mixi Login Screen Jacks (left) and LAWSON promotion (right)Source: mixi Inc.

© 2008 Infinita Inc.

Mobile Advertising on mobagetown and mixi Mobile

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© 2008 Infinita Inc.

mobagetownRevenues Breakdown by Segment

Source: DeNA Co., Ltd.

Avatar Item/Virtual Currency SalesPay-per-performance AdvertisingBanner/Email Advertising Revenues from <18 yrs segment

FY2007 Q4

16% 84%

30% 70%

100%

47%

32%

21%

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© 2008 Infinita Inc.

Avatar Items/Virtual Currency Salesmobacasino

Source: DeNA Co., Ltd.

★ Launched in early April 2008

★ Virtual casino featuring multi-player Roulette, Black Jack and Poker

★ To play, users need “Casino Coins” which can be obtained in exchange for Moba Gold

★ User rank rises with play frequency, enables access to higher, more exclusive floors of the casino

★ Goals

• Deliver gaming content more appealing to adult audience

• Create additional “outlet” for MobaGold currency beyond avatar items

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© 2008 Infinita Inc.

mobacasino

Source: DeNA Co., Ltd.

“Insert MobaGold”

Avatar Items/Virtual Currency Sales

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© 2008 Infinita Inc.

Freemium Games

Source: DeNA Co., Ltd.

★ From late April 2008, DeNA will release exclusive mobile games developed in cooperation with top-tier games publishers

★ Adopted from well-known role-playing and simulation titles from other platforms

★ Basic play is free - MobaGold necessary to unlock multi-player mode, buy in-game weapons and tools

★ Proceeds from sales shared with publishers (rather than licensing)

★ Goals

• Deepen games portfolio

• Create additional “outlet” for MobaGold currency beyond avatar items

Avatar Items/Virtual Currency Sales

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© 2008 Infinita Inc.

Dentsu/Robot “TsuiTsui”Mobile Advergaming

Source: Dentsu

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© 2008 Infinita Inc.

mobagetownEvolution from Social Networking/Games Site to Mobile Portal...

Source: DeNA

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© 2008 Infinita Inc.

“For search, too:mobagetown.”

“A new experience in mobile search.”

mobagetown...and Mobile Search Engine

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© 2008 Infinita Inc.

Search-related vs. Non-search-related Mobile Advertising Revenues, 2007-2011 (US$ million)Mobile Search/Content-Matched Advertising

Source: Dentsu Communication Institute (April 2007)*Note: graph based on 2007 estimate (US$ 556 million), actual Search-/Non-search data for 2007 (US$ 621 million) not released yet

Non-searchSearch ★ Mobile search-related revenues

accounted for 16% of mobile advertising last year...

★ ...and will increase 5-fold to reach more than 60% of all mobile advertising revenues by 2011

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...on mobagetown and mixi Mobile

★ Format: Text ads

★ Compensation model: CPC

★ Pricing: bidding mechanism (price set by advertiser)

★ mobagetown

• Search: proprietary solution

• Content-matched ads: Overture

★ mixi Mobile

• Search: Google

• Content-matched ads: Overture

Overture-delivered content-matched ads on mixi Mobile communitiesTop of page (left), bottom of page with Text Ad (right)

Mobile Search/Content-Matched Advertising

© 2008 Infinita Inc.

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Local Search Advertising on mobagetown

★ Formats: Text ads relevant to search area

★ Compensation model: CPC

★ Pricing: bidding mechanism

★ Location-based advertising network “AdLocal” service provided by Cirius Technologies, Inc.

★ Advertisers can specify proximity (during an address- or map-based search)

★ Targeting: genre/product category, time of day, day of the week, area radius (1 to 10 km), weather (e.g. “show my advertising only if it is raining”)

Source: Cirius Technologies

© 2008 Infinita Inc.

Mobile Search/Content-Matched Advertising

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© 2008 Infinita Inc.

Key Points

★Mobile Social Networking • Still lots of room for growth, but latecomers facing strong lock-in effects

• MoSNS rapidly becoming a feature, not a service

• Users gravitating towards using MoSNS as search resource

★Mobile Advertising • Baby steps along a rocky road - but great potential

• Moving towards deep tie-ups and branded content

• Shifting from CPM to Pay-for-performance

• Search and Content-Matched Advertising gaining significance

★Revenue Streams beyond Mobile Advertising• “Freemium” content and services outside core SNS functionalities

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© 2008 Infinita Inc.

Scope of ServicesInfinita

★ Mobile and PC sites/appsproductions(domestic JP market)

★ Mobile and PC sites/appsproduction(foreign clients forJP market)

★ Outbound market intelligenceand consulting

Technical Development

Research and Consulting

★ Inbound market intelligenceand consulting

★ Domestic market intelligenceand consulting

Non-domestic Clients

Domestic Clients

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© 2008 Infinita Inc.

Selected ClientsInfinita