Moments of Valor

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Moments of valor An army men expansion This is a new expansion to the army men miniature battles game that allows you to play one time use power cards. The  power cards allow soldiers to perform feats of valor and  become heroes on the battlefield. Using power cards At the beginning of the game, when you roll for range, health, and movement, you will make an additional roll to see how many power cards you can draw from your pool of cards. Each player gets the same amount of cards. Y ou can make power cards with a pen, markers, and blank index cards. Power cards may only be used once p er game. The following is a list of cards. Each player should have his own set of cards and they should all be the same as your opponent. 1. Feeling Lucky: Re-roll any dice roll any time, for any reason. 2. For the good of the many: One soldier can jump on a grenade to save his buddies. If he beats the attack roll, he survives. 3. Booby trap: When a soldier looses all his health points, replace him with a land mine at his last location.

Transcript of Moments of Valor

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Moments of valorAn army men expansion

This is a new expansion to the army men miniature battles

game that allows you to play one time use power cards. The

 power cards allow soldiers to perform feats of valor and

 become heroes on the battlefield.

Using power cards

At the beginning of the game, when you roll for range,health, and movement, you will make an additional roll to

see how many power cards you can draw from your pool of 

cards. Each player gets the same amount of cards. You can

make power cards with a pen, markers, and blank index

cards. Power cards may only be used once per game. The

following is a list of cards. Each player should have his

own set of cards and they should all be the same as your 

opponent.

1. Feeling Lucky: Re-roll any dice roll any time, for any

reason.

2. For the good of the many: One soldier can jump on a

grenade to save his buddies. If he beats the attack roll, he

survives.

3. Booby trap: When a soldier looses all his health points,

replace him with a land mine at his last location.

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4. Go the extra mile: double the movement of one soldier.

5. Double Down: One soldier can attack twice on his turn.

6. Just a flesh wound: When a soldier looses all his life

 points, he may still take one more turn before being

removed from play.

7. Broken arrow: Any leader can attack all enemies within

his command distance at once.

8. Ricochet: Play this card before rolling for damage. Any

damage points left over will be taken away from the next

closest enemy soldier.