Module XYZ Tablet Technology Cheng-Yuan “Corey” Lee, Ph.D. Spadoni College of Education EDUC 204...
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Transcript of Module XYZ Tablet Technology Cheng-Yuan “Corey” Lee, Ph.D. Spadoni College of Education EDUC 204...
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Module XYZ
Tablet Technology
Cheng-Yuan “Corey” Lee, Ph.D.Spadoni College of Education
EDUC 204
Computer Technology and Instructional
Media
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EDUC 204: Computer Technology and Instructional Media
Learning Outcomes
• Explain a brief history of the tablet computer.
• Identify three classifications of educational apps.
• Reflect on best practices of tablet use in the classroom.
• Present tips for implementing tablets in the classroom.
• Define and identify core features of the tablet computer.
• Explain the significance of student interaction with a tablet computer.
• Explain various instructional strategies for using a tablet computer.
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EDUC 204: Computer Technology and Instructional Media
Tablet Computer
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EDUC 204: Computer Technology and Instructional Media
Overview
• Tablet computer: Computer contained in a single panel and operated through a touch screen interface
• iPad’s launch in 2010 not the first attempt • AT&T, Palm, Microsoft, Apple all tried to sell
tablets throughout the 1990’s and 2000’s
• Mobile learning (m-learning): Any learning that is supported or delivered by a handheld or mobile device
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EDUC 204: Computer Technology and Instructional Media
Why is this important?
• Students can learn on their own terms
• In 2013 LA Unified School District- 30 million dollars
• Engage students
• Robust teaching tool
• Cost-effective vs. textbooks
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EDUC 204: Computer Technology and Instructional Media
Technology
What are the four most popular types of tablets?
• Apple iPad, Google Android devices, Windows Surface, Amazon Kindle• Specs vary
• Wi-Fi and/or data plans with a network card
• Apps can be downloaded from the tablet’s proprietary store• Google Play, Windows Store, App Store
• Accessibility options
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EDUC 204: Computer Technology and Instructional Media
Applications
• App: Independent program or software typically downloaded from a mobile device’s app store• Free or nominal fee, usually $1 - $5
• Widgets, gadgets: Apps that display live information, updates, or tools graphically on screen without opening and refreshing• Clocks, calculators, weather forecasts,
Facebook feed
• Browse apps by category
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EDUC 204: Computer Technology and Instructional Media
Types of Educational Apps
• Skill-based: Uses recall, rote memorization, “skill and drill”
• Content-based: Gives users access to vast amounts of information, data, or knowledge
• Function-based: Creation, assists students in transforming learned information into usable forms• Do not feature assessments or contain academic
content; rather used to create learning artifacts
• Teacher-resource: Makes teacher workflow easier• Attendance, grading, lesson planning, etc.
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EDUC 204: Computer Technology and Instructional Media
In the Classroom
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EDUC 204: Computer Technology and Instructional Media
Best Practice
• Get to know your tablet
• Get familiar with educational apps
• Set up folders and logistics
• Consider classroom real estate and spacing
• Perform a test run
• Expect big results
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EDUC 204: Computer Technology and Instructional Media
Integration
• Tablet’s greatest function is its ease of use for creation
• Added mobility• Students can take learning outside the classroom
• Differentiation
• Offer choice of activities for more enthusiasm and productivity
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EDUC 204: Computer Technology and Instructional Media
Integration
• Weave apps together to differentiate and deliver more depth to lessons
• Use apps in conjunction with internet searching and research to generate seamless flow between formal and informal learning
• Social media, news apps, video conferencing can expand world view
• Mix tablet use with traditional styles of teaching to deliver content effectively while keeping students engaged
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Summary Concepts
• Tablet computers are computers contained in a single panel and operated through a touch screen interface
• Mobile learning is changing the focus of education to student-centered deliveries
• Tablets are being widely adopted by elementary through college level education
• Educational apps can be skill-based, content-based, function-based, or teacher- resources
• Tablets are tools to fuel student creativity
• Effective Use: Weaving apps together with internet research and traditional classroom content and delivery
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EDUC 204: Computer Technology and Instructional Media
Project-Based Learning
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Project-Based Learning
What is project-based learning?
• Alternative to teacher-led learning
• Students engage in real-world learning, answer real-world problems
• Student-centered learning, teacher is the coach
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Why Project-Based Learning?
• Builds 21st century skills
• Multidisciplinary
• Engages students
• Grows problem solving skills
• Complimented well by technology
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Big Idea
• Something students can relate to
• Examples:• Democracy, Environment, Sustainability,
Public Health, Economy, Conflict, Culture, Health and Wellness
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EDUC 204: Computer Technology and Instructional Media
Driving Question
• Explores the big idea
• Focuses inquiry
• Captures and communicates the purpose of the project
• Answers the student question “Why are we doing this?”
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EDUC 204: Computer Technology and Instructional Media
Driving Question Examples
• Examples:• What are the benefits of organic farming?• How can math improve my baseball team?• How can community art projects improve
the neighborhood?• How does soil erosion affect the
environment?• What was life like in the 1950’s?
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EDUC 204: Computer Technology and Instructional Media
Brainstorming App Examples
• Mental• iThoughtsHD• Mindmeister• Idea Sketch• iBrainstorm• Lino• Stickyboard• SimpleMind+
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EDUC 204: Computer Technology and Instructional Media
Finding Answers to the Question
• Interview
• Analyze
• Research
• Explore
Apps, websites, podcasts, ibooks, videos, etc.
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EDUC 204: Computer Technology and Instructional Media
Learning/Data Collection Apps
Research/Investigation/Data Collection
• Evernote
• Content-based apps
• Numbers
• News apps
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EDUC 204: Computer Technology and Instructional Media
Collaboration App Examples
Communication/Documentation
• Dropbox
• Google Drive
• Whiteboard Lite
• Wunderlist
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EDUC 204: Computer Technology and Instructional Media
Solution and Presentation
• With research complete, students develop a solution or presentation to showcase their learning
• Assessment will not be a test
• Original movie, environmental study, exercise program, interview with war vets, slideshow presentation, website, etc.
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EDUC 204: Computer Technology and Instructional Media
Solution/Presentation Apps
• iMovie
• GarageBand
• Glogster
• Educreations
• Pitxton
• Animoto
• Audioboo
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EDUC 204: Computer Technology and Instructional Media
Assignment
PBL project you would give your students
• Craft a driving question
• Use iPads to investigate• 8 apps• 2 additional e-resources
• Explain choices in “How?” and “Why?” sections
• Explain how all their choices fit together
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EDUC 204: Computer Technology and Instructional Media
AppEdReview
wwwappedreview.org