Module number 2
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Transcript of Module number 2
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Module 2 Journal
Arvin Lourdenadin
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Precedent Precedent
In understanding material system Skin & Bones further, a relevant example and mechanism is the works of Dukno Yoon a fine metal smith and jeweller. Systems created by Yoon integrate an eclecCc range of posiCve elements of which relate to category skin and bones. Previously the topic of personal space was explored and the idea of incorporaCng movement into designs could potenCally be used to avoid a breach of personal space. This is why Yoon appealed to me.
MECHANICAL MOVEMENT
• His pieces shown below are inspired from nature, focussing more on the movement of birds. PreGy much, they are series of rings which rely on your finger movement to simulate the flapping of a birds wings through a mechanical extension. The whole idea was fragile wings constrained and controlled by a machine becoming a metaphor for how people should perceive nature in modern Cmes.
• One of the most important things seen when viewing the ‘Wings’ exhibiCon was that Yoon demonstrates the important balance between form and funcCon. The pieces all contained a mechanical structure, which requires human interacCon to perform kineCc movement in what Yoon describes as ‘the most crucial formal language’. This can be related to our talks on body language. I found that with all his products the dominant and important element is rendered useless without human interacCon.
• It means that if incorporated into our design, the costume becomes more of an extension of the human body and a much more inCmate feature rather than an inanimate add-‐on to the body.
• So in this piece it is one of his simplest systems where extension and retracCon of the finger worked to push and pull two thin wires, which then caused the two metal rods and their aGached feathers to pivot one hundred eighty degrees. So we see a 45 degree finger movement change into a 180 degree wing movement. AddiConally the choice of material was smart as the use of thin metal wire gave a more natural characterisCcs in how it moved because the inconsistent bending of the wires gave a slightly different movement each Cme. This was dependant on how fast or far the user chose to move the finger.
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Precedent ConCnued INTEGRATION OF SMALLER MOVEMENTS CREATING A LARGER EFFECT • In Yoon’s work he dominantly focuses around the movements of the hands, fingers and wrists. Shown before again he shows how the smallest body
movements can create and transiCon into much larger mechanical movement. This is again shown in his mimicking of the larger wings piece.
• In this piece the wrist movement is what causes the wings to flap up and down. There are two points of interacCon with the user in the design. There is a stainless steel bracelet and when the wrist is flexed slightly , the backside of the hand liWs the lever and raises the wings. When the hand moves back to the original posiCon the wings drops and falls to the previous posiCon. RepeCCon of this movement is the key to showing the vitality/life in the object and the control over tension and speed.
• These previous pictures are the more simple structures which would be easier to replicate but he does have others which are more complex to give different characterisCcs.
• So in this design he has added an addiConal fulcrum, which is a point of support and a lever on a the third part of the finger on top of the other lever. This then creates a double movement and the feathers flap slower while the whole object moves up and down.
• So I think the main key points we took from his design are, his imitaCons of natural acCons, the effecCve use of repeCCon in design, how to give vitality to objects, using everyday forces in our favor such as tension, torque, and thrust and even gravity and how to balance the form of an object with its funcCon .Even though he did not have a pracCcal purpose to it as it was just merely created as art we are able to use some of the structural aspects to help us in adding more complexity to our designs.
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Precedent II • The second precedent is a fan. When saying fan the tradiConal hand fan which folds out and retracts to its original shape. • The reason the fan was chosen :
• The fan is a sleek and elegant piece which has two major movements that we wish to incorporate into our design. These are expansion and contracCon into its original shape.
• Secondly its use of a pivot point. Although it only uses one pivot for the whole fan and we aim to use numerous pivots for different series of panels, it allows a smooth opening and closing which is what we would like to achieve.
• The fan incorporates the use of symmetry and repeCCon as characterisCcs for an aestheCcally pleasing design. • And lastly it’s ability to halt how far the fan is going to go. This is what we will need in order for a consistent opening of our
panels.
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Ideation Personal Space From the reading we have the idea of “personal space” as the key idea and focus to incorporate into our design. I believe that to exemplify a design that aids in protecCng your personal space we must idenCfy where my own personal space feels intruded. Personally the closes areas that I feel most vulnerable are the upper quarter of my body, predominantly , the neck, shoulders and the back.
When personal space is intruded, threatened or even close to intrusion a natural reacCon for most humans is a sudden change in body language. This change in movement potenCally could be incorporated into the design to create a defensive or threatening charisma. As we are looking into a “second skin” creaCon, the sudden change in body movement could translate into a movement in the second skin through some sort of mechanical system.
Usually when someone invades my personal space you go into a defensive posiCon. For example if a ball is thrown at me and I couldn’t catch it I will protect my most vulnerable areas. Either our second skin could align itself with a defensive design or it can be based around some sort of threatening and aggressive design. This would go with the the saying, ‘offense is the the best form of defense’.
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Designing When working in my new group two of the designs in the group were strikingly similar so we decided to go with these and further develop this and eventually we would be able to choose which design is most suitable for our project. Our design focused on the idea of being an aggressive and threatening mechanism instead of a defensive one. As we all had different categories of design we decided to focus mainly on panel/fold and skin and bone.
Once working on designs with our group this was the first iniCal sketch. By using this as the basis it showed that our second skin could threaten or even take up the amount of personal space we needed to feel comfortable in. We also discussed how the expansion or liWing of the spikes could increase our personal are as it would be impossible to enter with these aggressive and spiky objects.
By keeping with the skin and bone topic, the example we saw was the toy giraffe and it’s use of tension created by elasCc to move the skin of the object. In a similar way we would be able to use string or elasCc to create movement within the spikes when an intruder appears in your personal space. It would mimic the sudden change of body language and so when you naturally move into a defensive posiCon your second skin will move into an offensive posiCon.
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Designing As a group two slightly different basic panels were designed. One which was more curved and not a symmetrical shape and the other was a simple diamond shaped panel. I believe that the leWmost panel may be too difficult to work with as it is an obscure shape and it would limit our choice of materials due to its need of high flexibility.
The designs on rhino were just done using lines and curves then the use of LOFT.
The design panel that we chose to take was the kite shaped panel because we would have to make a numerous amount of these panels and the curved design would most likely create a lot of technical problems. Also when the kite panel was developed and stacked it became very aestheCcally appeasing and using repeCCon the threatening look was achieve. However adaptaCons to the design were made by creaCng another dip in order for the paneled to be more stable when stacked.
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Designing
PotenCal mount of design using 123D catch-‐up render
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Prototyping & Analysis
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Prototyping & Analysis
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Prototyping & Analysis
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Prototyping & Analysis