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Transcript of module 4
Christian Paul 376 591 Semester 1/2012
Group 9
“Come up with a natural process” you say. It’s
easy enough. But to find something that
interests you, that really inspires and motivates
you, is not a task that comes easily. I’m not a
creative person, that much is clear. But the first
thought that occurs when I hear ‘natural’ is
the natural elements. Wind, water, earth and
fire. They are without a doubt the most natural
things in this world. And of those elements,
there is one that seems more beautiful than
any other. Fire is powerful and destructive,
Earth is strong and unyielding, wind is light and
Waterfall
IdeationA Mass of Motion
Earth is strong and unyielding, wind is light and
unpredictable. But water; water is magical.
So now I have an element, but a process? To
me a process involves movement. So I’ve
narrowed Rain? A River? They seemed a bit
too constant. Then I found what I was looking
for, A mass of motion, water churning, falling,
spraying, all in an epic beauty that could not
be replicated artificially.
But a waterfall is more than one process;
it’s several pushed together.Essentially, if we follow the water through its
natural motions, there are three broad ‘states’
we can classify the liquids movement under;
calm and flowing, freefalling, and a chaotic
maelstrom at the bottom.
CALM
IdeationProcess or processes?
So it seems fairly obvious that I should
follow, at least in part, this sequence
of events within my model. By
combining these contrasting
concepts, I can emphasise the
radical changes in state that occur
within a waterfall
FREEFALL
CHAOS
Three processes, so contrasting, fit
together to form one continuous
process. Because of this, the entire
model is inevitably linear in the
sense of time as the water moves
through the various processes. At
the same time, the contrasting
elements still need to maintain a
sense of common purpose and
feeling.
The key is contrast between
processes
IdeationCalm. Freefall. Chaos
Well why not!? After I’ve found a model that
I’m moderately happy with, why change?
Because moderately happy is not happy
enough! And because (more seriously) I
wanted a shape that more emphasised a
dramatic change between phases. I isolated
the two sections (out of the original three)
that seemed most appropriate: the freefall,
and the chaos.
The calm is pointless; the action
happens in the freefall and the
chaos
IdeationDramatic Change
This shape almost directly follows the flow of
water as it falls and collides with the bedrock
underneath which forms the chaotic churning
region at the bottom of every waterfall
IdeationIdea Accomplished
For my particular model, the given “contour”
method was rather pointless, especially when
there is a much easier method present. Draw
a profile curve, and revolve it. Which gives a
perfectly symmetrical shape. While a slightly
distorted shape was at first appealing to me, I
later learnt that there was little point: the
aesthetic benefits gained by distortion were
minimally noticeable and outweighed by the
large amount of extra work in panelling when
compared to a symmetrical shape.
While the conventional methods aren’t
effective, the Revolve command is.
DesignShape and Revolve
DesignPanelling Ideas
Panelling for each section needs to be
different, but at the same time related.
By splitting the two sections and panelling
them independently, we can maintain a level
of distinction between the two ‘processes’.
The only problem with this idea is that the two
sections no longer join perfectly, due to the
offset cause by panels. This process was easily
remedied just by creating a specific joining
piece, which also doubled as a stand.
By using simple spikes
(pyramids), and by offsetting
the outer panelling grid, we
can create this whirlpool
effect.
DesignPanelling
Ridges which clearly show
directionality and motion of the
water in freefall
DesignVirtual Creation
While perfect in a virtual world, in the
real world Physics hate everythingThe advantage of having a symmetrical
shape is that the panels can be repeated, so
in reality, I only had to unwrap and adjust a
dozen panels or so, then simply duplicate
them.
Consideration of tabs had to be taken on
several counts:
• As the panels are 3D, each panel
FabricationPreparation - Tabs
• As the panels are 3D, each panel
needed to be fixed closed into its shape
• Consideration for joing the panel to the
one behind or in front, to create rows
• Joining the rows above and below each
other
Sure, the model is solid. But its not a
model, it’s a Lantern! Which means
light!For the top ‘freefall’ section, there was no
alteration needed for light. I simply punched
holes through the peaks for light during the
actual assembly (although in hindsight, using
the FabLab to cut the holes would have been
easier and more uniform)
FabricationPreparation - Lighting
For the bottom ‘chaos’ whirlpool section, by
removing the section of the panel that was
underneath the protruding spike, I was able
to direct light out of each spike while still
hiding the lighting system itself.
FabricationNesting
FabricationAssembly Instructions
50 LEDs is just too many. Fairy lights
provided an elegant, easy to use
solutionThese lights are an excellent alternative to
LEDs, purely because of my intention to have
each closed 3D panel illuminated
independantly. Not only would wiring 50 LEDs
been highly difficult and time consuming, it
also would have been very expensive. These
party lights came already wired, in a single
line, at a fraction of the cost of so many
individual bulbs.
FabricationLighting
The sacrifice however, is that the lights need to be
comprehensively assembled INTO the model as it
comes together. They need to be merged with the
structure completely. Which makes assembly
slightly more complicated, and often clumsy.
FabricationThe Progress
FabricationFinal Assembled Lantern
How may representations and their material counterparts be mutually dependant?
Well, after going through the entire process of ideation, design, and fabrication, it has become fairly obvious that
these two mediums are highly dependant upon one another, most noticeable when we begin to consider the
limitations of each medium.
Admittedly, the limitations of virtual design alone are generally fairly minimal, what with technology and programs
that are available to us. Utilising these tools, we can create almost anything, and are generally limited by our
imaginations. However, when we combine this process with actual forming these designs into the physical world,
we must stop and look closer to consider the physical possibility of that which we have designed. For example,
while a design program is powerful indeed, the ones utilised for this assignment would not take into consideration
the general physics of the model, such as whether it would support its own weight or whether it would even hold
together. Another problem to consider would be two or more components occupying the same space. In RHINO,
this is no problem, however in the virtual world it is quite clearly impossible.
When thinking in the reverse direction, our physical models are often limited by the capability of the program to
Reflection
When thinking in the reverse direction, our physical models are often limited by the capability of the program to
actually create and map the components, and more importantly, our skill with the program as designers. While we
do have the capability to make alterations to our model without need of the design program, such a process
would be highly tedious and time consuming at best. And also often not as accurate, as a computer program
does not make human error. The design program makes alterations and corrections to our physical model quite
easily in the sense that we can alter, for example, a panel that was not created properly, and simply have it recut.
Also possible without using the computer, but difficult and not as precise.
The two processes are quite capable of functioning independently of one another, however, if we intend on using
these tools together, the limitations of one must always also be applied to the other in order to guarantee success.
What are the learning outcomes of this subject and its relevance to your further studies and future?
There is more than one lesson to be learned from this subject, in fact there are probably dozens. However, there
are a few keys ideas that have been highlighted that I believe will be of great relevance to myself in the future:
Possibly one of the most useful practices throughout the course was prototyping, and testing. Such a crucial
phase that often got neglected or forgotten due to time constraints, but which is so critical to ensuring a high
quality of final work, and to minimise “hitches” that we may encounter, particularly during the fabrication phase.
As a prospective engineer, the idea of tabbing (and therein the greater idea of physical feasibility) was one I
found highly interesting. It was a technique that was crucial to the actual creation and assembly of the physical
model, and was something that had to be well executed, otherwise the evil physics monster would come and
tear your model down. The process of finding a way to ensure support and physical structure was most
applicable to my area of study.
Time management! Of all the things, I think I most struggled with this. To be on such a definite, and pressing
Reflection
Time management! Of all the things, I think I most struggled with this. To be on such a definite, and pressing
timeline was difficult to cope with, mostly due to the way I tend to leave things to the last minute. If anything, the
subject has simply given me a better appreciation of ensuring things are done properly and on time.