Modern Learning Environments - where's the innovation?
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MODERN LEARNING ENVIRONMENTS:
WHERE’S THE INNOVATION?
ISNZ Annual Conference, Auckland, 20 June 2014
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CHANGING SCHOOLS… “Schools may be the starkest example in modern society of an entire institution modelled after the assembly line. This has dramatically increased educational capability in our time, but it has also created many of the most intractable problems with which students, teachers and parents struggle to this day.
If we want to change schools, it is unlikely to happen until we understand more deeply the core assumptions on which the industrial-age school is based”
Peter Senge
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TESTING ASSUMPTIONS…
1996, Prof. Hedley Beare
“egg crate” classrooms set class groups based on age
period-based timetable linear curriculum
division of all human knowledge into “subjects”
division of staff by “subject”
allocation of most school tasks to teachers
assumption that learning is geographically bound notion of stand-alone school
limiting ‘formal schooling’ to years 0-13
9-3 school day
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Practices
Principles
Moral purpose
WHY?
HOW?
WHAT?
Derived from values/beliefs. Captured in policy statements.
What you stand for. Mutually agreed and owned by the school community. Shared beliefs/values. Made explicit in mission/vision statement.
Lived expression of your values.
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Practices
Principles
Moral Purpose
WHY?
HOW?
WHAT?
Learning is a individual activity. Tradition. Competition. Independence.
Academic success is the focus of schooling, and is achieved through personal discipline and effort.
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Practices
Principles
Moral purpose
WHY?
HOW?
WHAT?
Learning is a individual activity. Style, ergonomics and technology must be considered.
Academic success is the focus of schooling, and is achieved through personal discipline and effort.
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Practices
Principles
Moral purpose
WHY?
HOW?
WHAT?
Collaboration. Interaction. Social participation. Flexibility. Choice. Aesthetics.
Children are social beings. Knowledge building is the result of social interaction.
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Practices
Principles
Moral purpose
WHY?
HOW?
WHAT?
Collaboration. Interaction. Social participation. Flexibility. Choice. Aesthetics. Informality.
Children are social beings. Knowledge building is the result of social interaction.
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SOME BIG QUESTIONS…
• What aspirations do you have for your children? • What skills, knowledge, qualities will they require/ • What role school school play in this?
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WHAT IS IMPORTANT TO LEARN…?
Using language, symbols and text
Relating to others
Thinking
Participating and
contributing Managing self
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HOW IS IT IMPORTANT TO LEARN? Student autonomy
and initiative accepted and encouraged.
Students engage in dialogue with teacher
and each other
Higher level thinking is encouraged Class uses raw data, primary
sources, physical and interactive materials.
Knowledge and ideas emerge only from a situation in which learners have to draw
them out of experiences that have meaning and importance to them.
Teacher asks open-ended questions and allows wait
time for response
Students are engaged in experiences that
challenge hypotheses
John Dewey – Constructivist Pedagogy, 1916
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WHERE DOES LEARNING TAKE PLACE?
At home At my friend’s house
At the library
At school
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WHO DO I LEARN WITH?
With friends in a group
At the computer
On my own in a quiet place
With my teacher
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http://ingvihrannar.com/14-things-that-are-obsolete-in-21st-century-schools/
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1. Computer rooms
2. Isolated classrooms
3. Schools that don’t have WiFi
4. Banning phones and tablets
5. Tech director with an admin access
6. Teachers that don’t share what they do
7. Schools that don’t have Facebook or Twitter
8. Unhealthy cafeteria food
9. Starting school at 8am for teenagers
10. Buying poster, website and pamphlet design for school
11. Traditional libraries
12. All students get the same
13. One-PD-workshop-fits-all
14. Standardized tests to measure the quality of education
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REPLIES
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HORIZON REPORT - 2014
• Rethinking role of teachers • Shift to deeper learning
approaches • Increasing use of OERs • Increasing hybrid learning
designs • Rethinking how schools work
http://cdn.nmc.org/media/2014-nmc-horizon-report-k12-EN.pdf
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MODERN LEARNING PRACTICE
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3rd place
COMPETING AGENDAS?
Centralised De-centralised
Connected
• Self-managing • Autonomous • Customised • Competitive • Agile • ‘Local’
• Bureaucratic • Compliant • Equitable • Aggregated • Cumbersome • ‘National’
• Federated • Networked • Collabetition • Complexity theory • Ecosystem • ‘Disruptive’
Cluster
Improvement agenda
Improvement • Quality • Achievement • Equity • Standardised • “Same but better”
Tran
sfor
mat
ion
agen
da
Transformation • Paradigm shift • Complete, major change • Renewal • Metamorphosis • “Different and better”
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Students in physical school, instruction
and assessment predominantly on-
site
Students access formal learning via
the network, instruction and
assessment provided online
Students learning through their online personal learning
network, incl. social networking
environments
Students at home, library or other
space, pursuing own interests individually
or collaboratively
FORMAL
INFORMAL
PHYSICAL
VIRTU
AL
Location
Purp
ose
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• Strong support for creating and sharing
• Some type of informal mentorship
• Members believe that their contributions matter
• Members feel some degree of social connection with one another
• Relatively low barriers to artistic expression and civic engagement
Participatory culture…
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http://www.nzherald.co.nz/nz/news/article.cfm?c_id=1&objectid=11274007
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Play the capacity to experiment with one’s surroundings as a form of problem-solving
Performance the ability to adopt alternative identities for the purpose of improvisation and discovery
Simulation the ability to interpret and construct dynamic models of real-world processes
Appropriation the ability to meaningfully sample and remix media content
Multitaskng the ability to scan one’s environment and shift focus as needed to salient details.
Distributed cognition
the ability to interact meaningfully with tools that expand mental capacities
http://www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf
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Collective Intelligence
The ability to pool knowledge and compare notes with others toward a common goal
Judgment The ability to evaluate the reliability and credibility of different information sources
Transmedia Navigation
The ability to follow the flow of stories and information across multiple modalities
Networking The ability to search for, synthesize, and disseminate information
Negotiation The ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms
http://www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf
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UNPACK
• How adequately do our learning spaces cater for the type of learning we are wanting our children to experience?
• Do our current spaces work against the things we’re trying to achieve?
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MODERN WORK SPACES
• ASB building, Auckland waterfront • Open, shared spaces • Visibility at all levels • Connectedness throughout • Collaborative approaches
prominent • Are our schools preparing young
people to work in these sorts of environments
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INNOVATIVE LEARNING PRINCIPLES
• Make learning and engagement central • Ensure that learning is social and often collaborative • Be highly attuned to learning motivations and
emotions • Be acutely sensitive to individual differences • Be demanding for each learning but without
excessive overload • Use assessments consistent with learning aims, with a
strong emphasis on formative feedback • Promote horizontal connectedness across activities
and subjects , in and out of school
Educational Research and Innovation Innovative Learning Environments OECD Publishing , 24 Oct 2013
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MODERN LEARNING ENVIRONMENTS
• Albany Senior High School • Whole school in one building • Learning commons – 130
students, five teachers • Designed with/by students in
mind • Flexibility – small group/large
group • Lots of technology evident
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Image credit: JISC 'Designing Spaces for Effective Learning'
Outdoor learning Increases social cooperation, creativity, engagement and achievement
Prototyping & experimentation Active learning, learning by doing, develops spatial and mathematical awareness
Collaboration space Increases learning faster than competitive or individualistic learning.
'One-to-many' space Direct instruction, reciprocal teaching, not lectures
Multimedia studio Digital creation increases cognitive growth, multimedia increases retention
Peer tutoring space Increases learning for both parties
Independent practice space Short to long-term memory
Reflection space Improves creativity, analysis and prediction skills; raises achievement
Choices in learning Choice & agency increases engagement, learning, creativity & graduation rates.
Informal learning space Play can increase attention span, making mistakes increases creativty
LEARNING SETTINGS:
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EDUCATIONAL POSITIONING SYSTEM
http://eps.core-ed.org
• Provides a ‘map’ of where your school is ‘at’ in terms of:
• Philosophical frameworks (incl. moral purpose)
• Strategies and structures
• Community and culture
• Builds on input from staff, students and community
• Provides key insights to inform strategic decisions.