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![Page 1: Models for Building a Learning Infrastructure Harry Wittenberg Senior Manager, Learning Technologies Genentech, Inc. Presented by the STEP Consortium.](https://reader035.fdocuments.in/reader035/viewer/2022081519/56649d535503460f94a2fedb/html5/thumbnails/1.jpg)
Models for Building a Learning Infrastructure
Harry WittenbergSenior Manager, Learning Technologies
Genentech, Inc.
Presented by the STEP Consortium
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ABOUT STEP - Systems for Training, Evaluation, & Performance • Founded in 1990
• Small consortium of executives and senior practitioners
• Cross-industry representation
• Share only non-proprietary information
• Replicate “kitchen table” conversation
• A chance to "cut to the chase" and discuss issues that affect personal and organizational success.
Contact Stan Malcolm: [email protected]
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Objectives
• Describe the elements for defining a learning infrastructure
• Complete a model for documenting the elements of a learning infrastructure
• Incorporate the models into a larger strategic plan
• Complete a model for selecting media based on learning objectives
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What is a learning infrastructure about, anyway?
• It’s about INSTRUCTION
• It’s about INFORMATION
• It’s about LEARNING
• It’s about PERFORMANCE
• It’s about INTERNET TECHNOLOGIESBorrowed from Tony O’Driscoll, IBM Center for Advanced Learning, 2003
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Focus on technology
• Current infrastructure • Future state• Learning culture
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The core of a learning infrastructure• Technology
• Platforms (WIN/Mac/LINUX)• Core technologies• Web services• Applications services
• Services• Information architecture• Instructional design• Media services• QA/usability
• People• Instructional designers• Media producers
Graphic artists• Programmers• Project managers
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Levels of a learning infrastructure• Platforms - Platforms - What users have on their desktopsWhat users have on their desktops
• Technologies - Base intranet technologies available/must build on
• Application Services - Tools used to create and deliver the content
• Production Services - The creative people who will develop the content
• Venues - How you will present the content
• Final Products - Actual programs you have or plan on delivering
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Model for a learning architecture
PlatformsWindows NT 4.0 IIS 4.0 Internet Explorer 5
Oracle DB ASP HTML StreamingAudio/Video
Interwovencontent
mgt. systems
MSSQL
XMLTechnologies
ApplicationServices
TeamscapeEMS
MindleverWBT
Authoring
InterwovenContentMgmnt
VSS Studio ProdFacility
VODtool
FlashAnimation
Graphics BulletinBoard
ProductionServices
InstructionalDesign
Multimedia& Graphic
design
Video script &production
WebAuthoring
Evaluation& feedback
UsabilityGraphiclayout
& design
VenuesDistanceLearning
Web-basedTraining
Video-On-Demand
Staticweb sites
Video/Audioconferencing
PerformanceSupport tools
ProductsPMOC Schwab U
web siteMindleaders Schwab U
Presents...Leadership
Forum Online
Palm OS
Acrobat
Sparks ofLearning
gLearn online training
GMP Compliance
PRT process online PP&R OnlineEHS ErgoNet
Mac OS X
Niku Online Training
gLearnLMS
VirtualClassroom
2000 SYNOPSIS
Programming
Java
PDA Netscape 4.78 IE 6
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Elements of a learning infrastructure
• Platforms - what users have on their desktops• Windows, Mac, UNIX, Palm, Bluetooth• Multiple browsers• Plug ins, monitor resolutions• Internet/intranet bandwidth• Design to the lowest common denominator? Create multiple
versions?
• Technologies - base intranet technologies available to (or must build) on
• Databases - Oracle, SAP, DB2• Web services - IIS, Apache• LMS, CMS, LCMS• Web content - XML, HTML, Java, ASP• Streaming audio or video services• Content Players - Real, Windows Media, QuickTime, Plug-ins
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• Application Services - Tools used to create and deliver the content
• Text content - XML editors, HTML editors, Word• Static Graphic tools - Illustrator, Photoshop, Dreamweaver,
Fireworks, PowerPoint• Animation tools - Flash, Dreamweaver, Breeze, Fireworks• Audio tools - Real networks, Windows Media Toolkit,
QuickTime• Video tools - Media 100, Windows Media Toolkit, Real
Networks, QuickTime• Web Conferencing - WebEx, Centra, NetMeeting, PlaceWare• Instant Messenger• Collaboration tools such as bulletin boards and online forums
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• Production Services - the creative people who will develop the content
• Instructional designers• Graphic and multimedia developers• Video and audio producers and editors• Web programmers• Usability or QA specialists• Project manager
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• Venues - how you will present the content• Web-based training• Static web sites• Streaming media (stand-alone or embedded)• Performance support tools• Distance Learning/Virtual classrooms• Audio/video conferencing
• Products - Actual programs you are now or plan on delivering
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How to use the model
• Use the provided graphics• First, complete the “stack” model to identify all elements
of your infrastructure• Then, use a separate “pyramid” sheet for each product• On each level, transfer the specific elements of your
infrastructure from the model that you have in place to your “pyramid”
• When necessary, add and tag the elements that are missing but which you need in order to complete the project
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Example 1: Schwab U Presents
Platforms
Technologies
Applications
Production
Venue
Product Schwab U Presents
WBT w/Streaming media
ID/scripting/video/graphics/html
Flash/Windows Media Toolkit/Media 100
Oracle DB/Video server/IIS Web server/email
Windows NT
Interactivity/Depth of Learning• Knowledge• Awareness to stimulate interest
• Ability to email HR reps
Learning styles:• 20 minute maximum time (5-7 minute segments)
• Self-directed (WBT), available anytime, anyplace
• Resources and info immediately available for follow up
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Example 2: Genentech LMS Application Training
Interactivity/Depth of Learning:•Knowledge, Comprehension, and Application•Use simulation for skills practice
Learning styles:
•30 - 45 minute maximum time
•Self-directed (WBT), available anytime, anyplace
•Directly transferable to current work situation
•Two versions: Student & Supervisor
Platforms
Technologies
Applications
Production
Venue
Product gLearn Online Training
WBT w/simulations
ID/scripting/audio/graphics/programming
Flash/LMS
Oracle DB/Web server/LMS/Java/HTML
Windows 2000/Mac OS X/IE6/Netscape/Safari/Synopsis
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Using the model
• Get out the model and the “pyramid”• Discuss the kinds of items you need to record in
your model specific to your respective companies.
• For the things that you don’t know, list questions you’ll need to ask your IT contact.
• Complete the “pyramid” for a current project
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Your Company : Learning Architecture
PlatformsWindows NT 4.0 IIS 4.0 Internet Explorer 5
Oracle DB ASP HTML StreamingAudio/Video
Interwovencontent
mgt. systems
MSSQL
XMLTechnologies
ApplicationServices
TeamscapeEMS
MindleverWBT
Authoring
InterwovenContentMgmnt
VSS Studio ProdFacility
VODtool
FlashAnimation
Graphics BulletinBoard
ProductionServices
InstructionalDesign
Multimedia& Graphic
design
Video script &production
WebAuthoring
Evaluation& feedback
UsabilityGraphiclayout
& design
VenuesDistanceLearning
Web-basedTraining
Video-On-Demand
Staticweb sites
Video/Audioconferencing
PerformanceSupport tools
ProductsPMOC Schwab U
web siteMindleaders Schwab U
Presents...Leadership
Forum Online
Palm OS
Acrobat
Sparks ofLearning
GMP Compliance
PP&R OnlineEHS ErgoNet
VirtualClassroom
2000 PDA
© Harry Wittenberg, 2004
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Project X: Infrastructure Requirements
Interactivity/Depth of Learning:
Learning styles:
Platforms
Technologies
Applications
Production
Venue
Product
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Focus on Learning: How are you going to apply the technologies?
• How does "learning" fit in?• Modes of learning• Depth of knowledge• Motivation and the desire to learn• Human-computer interaction
• Review of Bloom's Taxonomy• Know (Knowledge, comprehension)• Do (Application)• Decide (Analysis, synthesis, evaluation)
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At what cost?
• The deeper the knowledge, the greater the interactivity required
• The greater the interactivity, the greater the resources needed to create the interactions
• The greater the number of resources, the more costly it becomes
• The more costly it becomes, the greater the demand for ROI or cost/benefit analysis
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A model for selecting media
• Knowledge and comprehension cheaper and easier to develop
• Visual and auditory media• Reading, reference material• PowerPoint slide presentations• Acrobat files• Audio cassettes• Video clips• Quick reference guides• Graphic images (a picture worth a thousand words)
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A model for selecting media
• Application • Skills practice• Simulations• Assessments more complex to show correct
application/modeling of behaviors and skills
• Analysis, Synthesis, Evaluation• Case studies, scenarios• Role playing• What If scenarios• Choices and consequences• Assessments - Level 3?
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Inte ractivity ( dept h of learni ng)
Design & development complexity
(time + money + resource)
Acrobat document
Static Web Pages
Web sites
Flash presentation
Video on Demand
Web based Training
Distance learning• Virtual classroom• Video conference• Web conference
KnowingKnowledge and comprehension- Define elements of a model- Recall terminology- Define related resources
DoingApplication- Set controls on new
equipment- Construct a performance
objective- Conduct an informational
interview
DecidingEvaluation, Synthesis, Analysis- Evaluate a performance review- Formulate a coaching session- Compare and contrast two budget models and select one
Simulations
Print-based job aids
Classroom-based simulations
Game-based learning
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Now You Try It
• Review the infrastructure models• Consider the:
• Objectives of the content/program• Infrastructure and resources• Level of knowledge and interaction• Learning culture of your employees
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Inte ractivity ( dept h of learni ng)
Design & development complexity
(time + money + resource)
KnowingKnowledge and comprehension---
DoingApplication---
DecidingEvaluation, Synthesis, Analysis---
© Harry Wittenberg, 2004
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Communities ofPractice
Figure 4Stages of eLearning
Shared Knowledge/Problem Solving
Knowledge Transfer/Skill Acquisition
Information Transfer/Reproduction
InstructorCentered
Learningby Telling
LearnerCentered
Learningby Doing
TeamCentered
Learningthrough
Discussion andReflection
Methods
Strategies
Content/Objectives Collaborative
Technologies
InteractiveTechnologies
DistributiveTechnologies
Source: University of Saint Gallen, SRIC-BI
Communities ofPractice
Figure 4Stages of eLearning
Share d Kno wle dge /Problem So lving
Knowle dg e Trans fer/Skill Acquis itio n
Info rmation Trans fer/Re production
Ins truc to rCente red
Learningby Te lling
Learne rCente red
Learningby Do ing
TeamCe ntere d
Learningthrough
Dis cuss ion andReflec tion
Methods
Strate gie s
Co nte nt/Obje c tive s Co llaborative
Te chnolo gie s
Interac tiveTec hnolo gie s
Dis tributiveTec hnolo gie s
Source: University of Saint Gallen, SRIC-BI
Another perspective on the model
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Focus on the learner: Learning and culture
Name Characteristics
Family • People/hierarchical• One leader who is close and powerful• Intuitive, holistic, error-correcting learning style• Emphasize collaboration and interaction• Blended solutions are best fit for the culture
Eiffel Tower • Task/hierarchical• Leaders are distant and powerful• Logical, analytical, vertical and rationally efficient learning styles• Emphasize access and time efficiency, small chunks, directly relevant to
competencies • Learner-centered, web-based, performance support
Guided Missile
• Task/egalitarian• Status for group members who contribute to the targeted goal• Problem-centered, professional, practical, and cross-disciplinary learning styles• Emphasize access and relevance/alignment to corporate objectives, small chunks• Learner-centered, web-based, performance support
Incubator • People/egalitarian• Status for individuals who exemplify creativity and growth• Process-oriented, creative, ad-hoc, inspirational learning style• Emphasize collaboration and interaction• Blended solutions are best fit for the culture
Source: Fons Trompenaars and Charles Hampden-Turner (Riding the Waves of Culture: Understanding Cultural Diversity in Business);SRIC-BI
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Fitting to the culture
Source: Fons Trompenaars and Charies Hampden-Turner (Riding the Waves of Culture:Understanding Cultural Diversity in Business); SRIC-BI
Egalitarian management
Hierarchical management
Person Task
IncubatorFulfillment-oriented Culture
Guided MissileProject-oriented Culture
FamilyPerson-oriented Culture
Eiffel TowerRole-oriented Culture
• Synchronous Platforms
• Collaborative Learning
• Knowledge management
• Blended Learning
• Learner-centered Materials
• Asynchronous Platforms
• Integration with work processes
• Performance Support
• Granular Learning Objects
• Knowledge Management
• Synchronous Platforms
• Blended Learning
• Prescribed Curriculum
• Virtual Classrooms
• Asynchronous Platforms
• Integration with work processes
• Performance Support
• Granular Learning Objects
• Learner-centered Materials
• Knowledge Management
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Time and place
• An additional lens to look through is how your infrastructure can support the best time and place people are willing or need to access the learning
• Depending on your objectives, some ways are better suited to deliver content to your learners
• The Time/Place Continuum Model provide another way to help decide the approach to meeting learning and knowledge goals.
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The Time-Place Continuum
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Fitting it together: Example of strategic planningTool/Product Description Targeted learning profile
Web-based training –
Performance Management Online Course
(Blended learning/granular learning objects/learner-centered content)
Provides on-demand access to in-depth course content any time, anywhere on the network
Includes live facilitation at the beginning and end of the course
Enables collaborative learning
Offers stimulating skill practice
Includes self-assessment as well as end-of-course evaluation
Provides direct links to references
Each unit is designed as separate learning objects which can be independently run even after the course has been completed
Next revision will include enterprise-specific case studies
Limited ability to attend live instruction
High interactivity provides engagement and skill building
Targeted towards knowledge, comprehension, and application of content
Live facilitation provides expert advice and guidance
Collaboration with other learners provides cross-enterprise learning opportunities
Self assessment provides feedback to learner on depth of learning
Future customized case studies provides integration with the work
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Construct the strategic plan
Vision, Mission, Goals, Values Alignment of project objectives to dept. and/or corporate goals Identify the learning culture Identify the learning infrastructure
Current and future state (if necessary) Use the three models to graphically present choices
Select the media to fit objectives and resources Use the project “pyramid” to identify resources necessary to
build the project Budget Project schedules Measurements
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Summary
• Partner with IT to identify your current infrastructure• Review your learning objectives and ensure alignment with your
department and corporate goals• Identify your learning culture to help guide your decisions• Based on your objectives, decide on the depth of learning you’ll
need to achieve• Between the learning level and the time and place best suited to
present the content, determine the approach to development of the final product
• Model your development effort and include it in your strategic plan• Present the plan and determine resource gaps you’ll need to
develop the content
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Questions?
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References
• Edmonds, Rob, Trondsen, Eilif and Hoffman, Marcelo, eLearning and Culture, SRI Consulting Business Intelligence, 2001
• Bersin & Associates, Ground-Breaking Best Practices in eLearning Uncovered, According to Study by Bersin & Associates, Press Release, 2003
• Munzer, Eli, Forging an Enterprise-Wide E-Learning Strategy, In Practice article, ASTD Links, 2003
• Trompenaars, Fons and Hampden-Turner, Charles, Riding the Waves of Culture: Understanding Cultural Diversity in Business, SRI Corporate Business Intelligence Report, 2001
• O’Driscoll, Tony, Learning and Performance Technology: Blending the Best to Beat the Rest, IBM Center for Advanced Learning, TechKnowledge presentation, Anaheim 2003