Modeling behaviour via UML state machines [Software Modeling] [Computer Science] [Vrije...
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Transcript of Modeling behaviour via UML state machines [Software Modeling] [Computer Science] [Vrije...
Software and Services research group (S2)
Department of Computer Science, Faculty of SciencesVrije Universiteit Amsterdam
VRIJEUNIVERSITEITAMSTERDAM
Modeling behaviour via UML state machines
Software modeling (401016) – 2016/2017
Ivano [email protected]
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Roadmap
• Class diagram exercise• State machine diagrams
• Introduction• States• Transitions• Types of events• Types of states• Entry and exit points
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Recall
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Exercise
1. Analyze the following system2. Select 5 functionalities that you know from using the
system3. Define a class diagram describing data and operations
behind the 5 functionalities
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Exercise inspired by prof. Lago’s lecture at the VU
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Introduction
§ Every object takes a finite set of different states during its life
§ State machine diagram is used as follows:§ to model the possible states of a system or object§ to show how state transitions occur as a consequence of events§ to show what behavior the system or object exhibits in each state
§ Example§ high-level description of the behavior of a lecture hall
Transition State
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Example: Lecture Hall with Details
class LectureHall {private boolean free;
public void occupy() {free=false;
}public void release() {
free=true;}
}
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Example: Digital Clock
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State
§States = nodes of the state machine
§When a state is active§ The object is in that state§ All internal activities specified in this state can
be executed
§entry / Activity(...)§ Executed when the object enters the state
§exit / Activity(...)§ Executed when the object exits the state
§do / Activity(...)§ Executed while the object remains in this
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Transition
Change from one state to another
Source state Target stateTransition
Event Guard Sequence of actions (effect)
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Transition – Syntax
§ Event (trigger)§ Can trigger a state transition
§ Guard (condition)§ Boolean expression§ If the event occurs, the guard is checked§ If the guard is true
1. All activities in the current state are terminated2. Any relevant exit activity is executed3. The transition takes place
§ If the guard is false§ No state transition takes place, the event is discarded
§ Activity (effect)§ Sequence of actions executed during the state transition
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Transition – Types (1/2)
Internal transition External transition
§ If event1 occurs§ Object remains in state1§ Activity3 is executed
§ If event1 occurs§ Object leaves state1 and Activity2 is executed
§ Activity3 is executed§ Object enters state1 andActivity1 is executed
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Transition – Types (2/2)
§ When do the following transitions take place?
If e1 occurs, A1 is aborted and the object changes to S2
If e1 occurs and g1 evaluates to true, A1 is aborted and the object changes to S2
As soon as the execution of A1 is finished, a completion event is generated that initiates the transition to S2
As soon as the execution of A1 is finished, a completion event is generated; if g1 evaluates to true, the transition takes place; If not, this transition can never happen
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Transition – Sequence of Activity Executions
Assume S1 is active … what is the value of x after e occurred?
S1 becomes active, x is set to the value 4
S1 is left, x is set to 5
e occurs, the guard is checked and evaluates to true
The transition takes place, x is set to 10
S2 is entered, x is set to 11
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Event – Types (1/2)
§ Signal eventReceipt of a signal
§ E.g., rightmousedown, sendSMS(message)
§ Call eventOperation call
§ E.g., occupy(user,lectureHall), register(exam)
§ Time eventTime-based state transition
§ Relative: based on the time of the occurrence of the event§ E.g., after(5 seconds)
§ Absolute§ E.g., when(time==16:00), when(date==20150101)
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Event – Types (2/2)
§ Any receive event§ Occurs when any event occurs that does not trigger another
transition from the active state§ Keyword all
§ Completion event§ Generated automatically when everything to be done in the
current state is completed
§ Change event§ Permanently checking whether a condition becomes true§ E.g., when(x > y), after(90min)
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Change Event vs. Guard
Checked permanently
Only checked when event occurs
Question: What if the lecture is shorter than 90min? 15
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Initial State
§ “Start” of a state machine diagram§ Pseudostate
§ Transient, i.e., system cannot remain in that state§ Rather a control structure than a real state
§ No incoming edges§ If >1 outgoing edges
§ Guards must be mutually exclusive and cover all possible cases to ensure that exactly one target state is reached
§ If initial state becomes active, the object immediately switches to the next state
§ No events allowed on the outgoing edges (exception: new())
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Final State and Terminate Node
Final State
§ Real state§ Marks the end of the sequence of states§ Object can remain in a final state forever
Terminate Node§ Pseudostate§ Terminates the state machine§ The modeled object ceases to exist (= is deleted)
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Decision Node
§ Pseudostate§ Used to model alternative transitions
equivalent?
=
≠equivalent?
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Example: Decision Node
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Parallelization and Synchronization Node
Parallelization node
§ Pseudostate§ Splits the control flow into multiple concurrent flows§ 1 incoming edge§ >1 outgoing edges
Synchronization node§ Pseudostate§ Merges multiple concurrent flows§ >1 incoming edges§ 1 outgoing edge
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Composite State
§Contains other states – “substates“§ Only one of its substates is active at any point in time
§ Arbitrary nesting depth of substates
Composite state
Substates21
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Entering a Composite State (1/2)
§ Transition to the boundary§ Initial node of composite
state is activated
Event State ExecutedActivities
„Beginning“ S3
e2 S1/S1.1 a0-a2-a3-a4
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Entering a Composite State (2/2)
§Transition to a substate§ Substate is activated
Event State ExecutedActivities
„Beginning“ S3
e1 S1/S1.2 a0-a1-a3-a7
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Exiting from a Composite State (1/3)
§Transition from a substate Event State ExecutedActivities
„Beginning“ S1/S1.1 a3-a4
e3 S2 a6-a5-a2-a1
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Event State ExecutedActivities
„Beginning“ S1/S1.1 a3-a4
e5 S2 a6-a5-a3-a1
Exiting from a Composite State (2/3)
§Transition from the composite stateNo matter which substate of S1 is active, as soon as e5 occurs, the system changes to S2
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Event State ExecutedActivities
„Beginning“ S1/S1.1 a3-a4
e4 S1/S1.2 a6-a7
e4 S2 a8-a5-a1
Exiting from a Composite State (3/3)
§Completion transition fromthe composite state
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Orthogonal State
§ Composite state is divided into two or more regions separated by a dashed line§ One state of each region is always active at any point in time, i.e., concurrent substates§ Entry: transition to the boundary of the orthogonal state activates the initial states of all regions§ Exit: final state must be reached in all regions to trigger completion event
You can use parallelization and synchronization node to enter different substates
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Submachine State (SMS)
§ To reuse parts of state machine diagrams in other state machine diagrams§ Notation: state:submachineState§ As soon as the submachine state is activated, the behavior of the submachine is executed
§ Corresponds to calling a subroutine in programming languages
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Refinement symbol(optional)
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History State
§ Remembers which substate of a composite state was the last active one§ Activates the “old” substate and all entry activities are conducted sequentially from the outside to the inside of the composite state§ Exactly one outgoing edge of the history state points to a substate. It is used if:
§ the composite state was never active before§ the composite state was exited via the final state
§ Shallow history state restores the state that is on the same level of the composite state
§ Deep history state restores the last active substate over the entire nesting depth
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Example: History State (1/4)
Event State
„Beginning“ S5
e1 S4/S1/S1.1
e2 S1.2
e10 S5
e9 (H→) S1/S1.1
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Example: History State (2/4)
Event State
„Beginning“ S5
e1 S4/S1/S1.1
e2 S1.2
e10 S5
e8 (H*→) S1.2
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Example: History State (3/4)
Event State
„Beginning“ S5
e9 (H→) S1/S1.1
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Example: History State (4/4)
Event State
„Beginning“ S5
e8 (H*→) S3/S3.1
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Entry and Exit Points
§ Encapsulation mechanism§ A composite state shall be entered or exited via a state other
than the initial and final states§ The external transition must/need not know the structure of the
composite state
External view
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Internal view
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Notation Elements (1/2)
Name Notation Description
State
Description of a specific “time span” in which an object finds itself during its “life cycle”. Within a state, activities can be executed by the object.
Transition State transition e from a source state S to a target state T
Initial state Start of a state machine diagram
Final state End of a state machine diagram
Terminate node Termination of an object’s state machine diagram
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Notation Elements (2/2)
Name Syntax Beschreibung
Decision node Node from which multiple alternativetransitions can origin
Parallelization node Splitting of a transition into multipleparallel transitions
Synchronization node
Merging of multiple parallel transitionsinto one transition
Shallow / deep history state
“Return address” to a substate or anested substate of a composite state
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Exercise
Event sequence: e1, e2, e4, e4, e3, e1
Value of x?
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Solution
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What this lecture means to you?
• Your models are starting to move now!
• State machine used for modelling the internal states of each object in your system
• In principles, you will have a state machine for each class in your class diagrams
• do not take it literally• you may need less
• the operator is human à you may not need to program it!• you model only the key states of the objects, not everything
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Readings
• UML@Classroom: An Introduction to Object-Oriented Modeling” – chapter 5
• Learning UML 2.0 – chapter 14
• TOOL guide• https://www.itemis.com/en/yakindu/statechart-
tools/documentation/user-guide/
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