Model TGfU Thorpe Bunker.ppt

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TEACHING GAMES for TEACHING GAMES for UNDERSTANDING ( UNDERSTANDING ( TGfU TGfU ) ) MOHAMAD YUNUS BIN IBRAHIM INSTITUT PENDIDIKAN GURU KAMPUS DATO’ RAZALI ISMAIL

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tgfu

Transcript of Model TGfU Thorpe Bunker.ppt

Page 1: Model TGfU Thorpe  Bunker.ppt

TEACHING GAMES for TEACHING GAMES for UNDERSTANDING (UNDERSTANDING (TGfUTGfU))

MOHAMAD YUNUS BIN IBRAHIMINSTITUT PENDIDIKAN GURU

KAMPUS DATO’ RAZALI ISMAIL

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TGfUTGfU

Griffin & Patton

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TGfUTGfU

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MODEL MODEL TGfUTGfU(Thorpe & Bunker, 1982)(Thorpe & Bunker, 1982)

Game

GameAppreciation

TacticalAwareness

MakingAppropriate

Decisions

SkillExecution

Performance

Learner

What to Do How to Do

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MODEL MODEL TGfUTGfU(Thorpe & Bunker, 1982)(Thorpe & Bunker, 1982)

• A different approach in teaching games• TGfU place student in a game situation which

involve:– tactics, decision-making, problem solving & skills

development while playing

• Modifying & adapting games an important part of TGfU – emphasis on tactical aspects of the games

• Games are modified to suit the learner

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MODEL MODEL TGfUTGfU(Thorpe & Bunker, 1982)(Thorpe & Bunker, 1982)

Games• TGfU model indicates learning is game-based

– some form of opposition or opponent

• Student must understand the game in order to recognize the problems to be solved

• 4 categories of games:– Invasion games, Net & wall/ court games,– Striking & fielding games, Target games

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TYPES OF GAMESTYPES OF GAMES

–Retain possession

Invasion gamesPurposes: • to invade and control territory• retain possession• to create scoring opportunities• get behind defences

Striking & fielding gamesPurposes:• strike a ball into space• to run a given distance to score• to defend a space with the bat

Net & Wall/ Court gamesPurpose:• core on opposition’s side of court• strike ball (or similar) within space but away from opponent• move opponent around

Target games Purpose:• to place a projectile near or in a target• in order to have the best possible score• unopposed or opposed games

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MODEL MODEL TGfUTGfU(Thorpe & Bunker, 1982)(Thorpe & Bunker, 1982)

Game Appreciation• Time should be given for the students to

recognize & appreciate:– purpose of the game– shape of the games– understanding of the rules & regulation of the

games

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MODEL MODEL TGfUTGfU(Thorpe & Bunker, 1982)(Thorpe & Bunker, 1982)

Tactics• Problem solving is a critical approach to TGfU• Beginners are introduced to tactics of the

games gradually:– movement principles– space and time– skills – tactical knowledge

Transfer of learning

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MODEL MODEL TGfUTGfU(Thorpe & Bunker, 1982)(Thorpe & Bunker, 1982)

Decision Making• Students have to decide

– what to do – how to do – when to do

• Factors influence decision making:– Position of team mates & opposition– Time– Space available

Execution of skills

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MODEL MODEL TGfUTGfU(Thorpe & Bunker, 1982)(Thorpe & Bunker, 1982)

Skill Execution & Performance• TGfU model emphasis on skill execution &

game performance when the students are ready & in needs

• Skills are performance of techniques in a game situation (techniques are performance during practices)

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MODEL MODEL TGfUTGfU(Thorpe & Bunker, 1982)(Thorpe & Bunker, 1982)

Strength of TGfU• Mainly focus on student & problem solving• Fun & enjoyment are the main theme of TGfU

– Learning through playing games

• Questioning technique, analyse action (individual & team) & encouragement – Age, experience & students’ ability level

• Introduction of rules & techniques

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……MODEL MODEL TGfUTGfU(Thorpe & Bunker, 1982)(Thorpe & Bunker, 1982)

Webb, Pearson & McKeen, (2005) – PDHPE (NSW)• Encourage a holistic approach to teaching of games• Develop critical thinking & problem solving• Develop deep knowledge & understanding of the

game • Promote high levels of participant & enjoyment for

participants• Promote player centred learning & relevance of skills

& tactics• Cater for varying abilities• Foster efficiency in aspects of implementation