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Transcript of Mobile Media & Social Computing
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CONTROL PUBLIC SPACES THROUGH MUSIC
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Control public spaces trough music Portable music players in public transportation
Louise Jensen
Digital Media and Design program
It-Universitety of Copenhagen, Denmark
Abstract
Everyday a large amount of passengers uses a portable
music device as they move through the city in public
transportation. Looking in a historical perspective this
was not always an option but the technological
development has changed the music consumption and
opened up new possibilities. The portable music devices
in public transportation presents the ability to control
interaction with the surroundings, organize the self,
stage self-presentation, create personal experiences
through urban storytelling and reconfigure relationships
to the urban environment.
Keywords-component; Portable music device, music,
reconfiguration, social interaction, experiences
a. 1. INTRODUCTION
Music plays a big part of our lives and it has been for
thousands and thousands of years. But it is of course
especially with the ability to record and later replay sound, it
really was possible to make music fully integrated part of
everyday life [1]. Digital personal music technologies today
offer the conveniences for users to carry their entire music
collection around the city. The possibility to listen to music
when ever and wherever one want has dominated the spaces of
public transportations. When I was using the Metro, I noticed
that the majority of passengers were listening to music with
their earphones. My interest of consuming music in the public
spaces started actually started with a slightly irritation of
mostly teenagers that play, in my opinion, inappropriate loud
music through cell phones speakers. My lacking
understanding of this cultural phenomenon created a curiosity
to instigate this topic further.
In the process of making the video in this course, my group
and I made few empirical observations in metros, trains and
busses that expanded my perspective. At the same time I
began to discover theory within listen to music in public
spaces. I found it interesting how theoreticians described users
is enables to preserve a sense of private space in public space,
where new passengers are constantly getting on and off. This
means that there is constantly new people and surroundings
that passengers have to relate to.
My thesis is that portable music enables passengers to
personal control spaces and shapes their personal experiences,
which is supported by various theoreticians. My focus in the
analysis is exactly how mp3 player can control spaces in
public transportation and how mp3 player allows users to
create an alternative aesthetic experience in contrast to the
trivial transportation. In order to understand this present
cultural phenomenon, I would argue that it one must
understand the development of the portable music device. I
will therefore shortly place the mp3 player into a historical
and contemporary context in order to understand the field of
portable music in public spaces. This will contribute to an
understanding of how users adapt technology as much as
technology is affected by the consumption. This provides a
basis for answering my research question.
b. RESEARCH QUESTION
How does portable music player enable passengers to
control personal spaces and shape an alternative
experience?
c. METHOD & THEORY
Through a discourse analysis I will investigate the research
question. I choose not to conduct empirical fieldwork, as there
is a large amount of exiting literature to investigate. Even
though conducting my empirical data could be insightful,
arguments will be based on theory and research that the
chosen theoreticians have conducted. In the process of
creating the video, I have though executed few small interview
and observations with mp3 player users passing my way, in
order to get a basic understand of the field.
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Currently discussions of portable music player in they city is
dominated by Michael Bull. Miriam Simun and David Beer
are also two important theoreticians within the subject and
their contribution is of high importance. Bull has conducted
great empirical work about how people incorporate these
devices into their everyday routines. In addition the scholarly
sources, I have also used Castells, Campbell and Katz &
Sugyiama to support some of the arguments that concerns
aspects connected to listen to music in public spaces, such as
self-presentation and appropriation.
d. HISTORICAL AND CONTEMPORARY CONTEXT
A. Previously portable music players
The Fm-radio was the first sensation within portable aural
experiences but the signal depended on the location and it
changed as one moved [20]. With gramophones users was
enabled to choose personal music and with shift to cassette
boom boxes made it easier to carry the technology around the
city. Compared to present mp3 player they where heavy to
carry, only played music in the already decided order and most
important, the music blasted into the entire soundscape, which
forced people in the surroundings to listen to users taste in
music [8].
It was first when Sony launched their Walkman, that music
truly became a personal and mobile stereo. The Walkman
thereby revolutionized the experience of listen to music in
public spaces. Music was now personal and portable in more
adaptive and pleasant way [11]. Previous generations of
personal stereos were plagued with problems that prevented a
smooth listening experience. The user got interrupted, it had
poor sound quality and one had to carry around bulky tapes
[31]. When music was storied on CD’s it created a need for
new music player technologies whereas the CD boom boxes
and the smaller Discman is a product of. Compared to having
mp3 it was still a source of irritation to carry CD’s around.
The digitalization into mp3 files again meant a need for a new
music player and the mp3 player was brought into production.
Compared to previously devices is a small, almost weightless
and embodied device. The Mp3 player’s strength is that it uses
flash memory for storing MP3 files. The first mp3 player had
limited capacity but the further development of digitalization
resulted in a change in our consumption habits of music in
relation to the capacity (16GB), by making it possible for
users to take their entire music collection everywhere they go
[3]. Now users are not limited to listening to a pre-defined
sequence on a CD or limited by using a Discman with only 50
minutes of music.
The development of the functionalities on the cell phone has
enabled users to listen to the music on their cell phone. This is
convenient as a majority of passengers already carries it with
them everyday. I would argue that this contributes both to
higher music consumption in public space but also a range of
possibilities, as I will discuss later in the paper. In addition to
this Beers statement define precise how important a role the
mp3 player plays:
“The mp3 player is now undoubtedly a significant cultural
icon of the digital age and has become familiar and ordinary
urban technology, a part of an everyday discourse”[2].
B. Modern portable music players
I would argue that the cell phone solves a range of
different needs, but given that the music player
technology is incorporated it solves the same need as the
mp3 player. However, these different music devices
embrace it in different ways. Today, portable music
devices come in all shapes, sizes and functionalities.
When the iPod was introduced in 2001 it changed the
landscape of portable audio players. At this point users
had not experienced music players that was very intuitive,
had a flattering design or was synchronized with users
music collection. The users had been used to another
process when gathering the music (download or buy) and
transferring music to the mp3 device. Even though the
iPod is just a brand of the mp3 player made by Apple, It
has a unique set of features and design qualities that
results in different music consumption compared to the
regular mp3 player.
The way the iPod differentiates mostly from the regular
mp3 player is that iPods uses Apple iTunes (software) to
transfer music to the music devices. Using iTunes one can
store a music library on ones computer, burn music from
CD, make play list, buy music, download podcast or e-
books, see videos, game and small applications (when
supported by the player) and many other features. Apple
has achieved to build a unique service around the physical
product that changes the consumption of the mp3 player
(and generate sale). When using an iPod there are more
features and the music experience is more customermized,
which affects the daily music routines and how the music
is consumed.
Apple have taken advantages of this and incorporated a
music player into the iPhone. As Beer [2] puts it “the
highly publicized iPhone, a device that brings together
mobile music with computing, cell phone and a touch
screen interface”. In relation to this is still trendier to have
an iPod or iPhone compare to a normal mp3-player from
e.g. Sony or Creative. Having a trendy phone is of high
priority for a various teenagers as Katz & Sugyiama [24]
states: “This [third-person-effect] suggest that the mobile
phone, in young people’s discourse, takes on the role of a
fashion accessory that is in great demand as a status
symbol”. This can be transferred to mp3 player. Having
either a trendy mp3 player or cell phone to play music on
is therefore also important in public transportation.
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Compare to one of the first cell phone the service and
functionalities has developed intense. Goggin contributes
with “A limitation of first-generation cell phone was not
only the relatively low functionality, large size, and
quality of handset and the stage of evolution of mobile
networks, but also the capabilities of the rest of the
telecommunications network.” [21]. Now almost every
modern cell phone are able to play music either through
speakers or earphones. To my knowledge other phones
cannot compete with the iPhone. Given that the iPhone
have a smoother interface, the connection to Itunes,
functionalities similar to the iPod, I would argue that it is
the best cell phone for listening to music. Cell phones
strengths are being a multimedia; it is convenient only to
have to carry one electronic device. The big difference
between mp3 players a cell phones is that is it more
common play sound trough speakers with a cell phone
compared to the mp3 player, that in most cases only is
able to play music through earphones. This causes that
cell phone is more used device, to play music in pubic
spaces with. Most important compared to mp3, is that cell
phones allow the user to explore content on the wireless
network [20]. The Internet access opens up a range of
possibilities for users to communicate, stage self-
presentation and stream music through services like Ping
or myspace (social network for music). The cell phone has
several other services and functionalities besides from
being a music player, so there is still a big difference
between the consumption of the mp3 player and the cell
phone. In 2007 Beer [5] predicted this “The next step as
mp3 players converge with mobile telephone, will more
than likely see these networked mobile music reproduction
devices allowing access to any online achieve of music
anytime, anywhere”. As Beer predicted the devices
borrows from each other’s functionalities, e.g. the new
iPod can go on the Internet and thereby communicate with
the surroundings, which buries the line between suing cell
phones as music player and mp3 player.
According to Goggin the cell phone and the mp3 player
have in common that they both reconfigured spaces and
social setting [22]. Bull concentrate in his work on the
iPod [8], but as I have argue though the last paragraph the
mp3 player, the mobile phone and the iPod are solving the
same need and the functionalities are merging together. In
the context of controlling spaces it is less important how
the devices differs. I will therefore in the next paragraph
refer to the cell phone, iPod and the mp3 players as one
portable music device, the mp3 player. What is important
is that both devices makes it possible to control spaces. In
addition to this, when I use the term users I refers to users
of these devices.
e. CONTROL SPACES IN PUBLIC
TRANSPORTATION
Discussions of space and spatial boundaries starts often with a
fundamental distinction between the concrete, physical space
and the more devoid of abstract space, not rooted and
geographically localized. It is the mental constructions of
spaces that allow listeners to perceive a private experience,
that I will focus on.
Well, I think I’ve come to the conclusion that overall I fell
pretty out of control in my life”… ”The iPod has given me
some control back”[11].
This quote is from Bull research and is interesting as it reflect
upon the mp3 player as a way to gain control. In the following
I will discuss how users are able control the interactions with
other passengers and shape alternative experiences. I have
categorized my analysis into topics in order to get a better
overview of what portable music devices enables.
A. Symbol of isolation
In public spaces passengers are forced to share and negotiate
spaces. According to Bull the development of the music
technologies has provided possibilities within reconstruction
of the social rather than a separation of spaces [8]. Portable
music devices can thereby be used to control interaction with
other passengers e.g. strangers who want to talk or noisy
mobile conversation. Headphones dangling from the ears
represented a ‘do not disturb’ sign, making it harder for others
to initiate contact with the user. If an unwanted interaction
with others comes in the way, the earphones do not stop it
from occurring, but it provides a shield and a distraction from
the here-and-now surroundings [5]. Whenever users do not
want to be distracted or disruptive from what they are doing,
headphones can be used an as symbol of wanting to be
isolated. In addition to wanting to be isolated to a certain
extent Bull states: “This contradictory desire for privacy and
fear of social isolation is resolved through the use of mobile
sound media.”[9].
B. Private Sound bubbles
According to Bull users seek to gain a “social withdrawal”
from the immediate surroundings by creating private listening
room. Bulls term of this is sound bubbles [8]. He states, “In
iPod culture, representational space is constructed within the
head space of the user through a mediated and privatized
soundscape”[10]. Bull thereby suggests that users attempt to
immerse themselves into a private experience and thereby
escape the public atmosphere. As one of Simuns interviewed
described, rather than ‘switching off,’ listening to her Mp3
player enabled her to ‘switch away’ – to an urban experienced
with her choice of music, transforming the city’s
overwhelming and brutal soundscape into privatized and
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enjoyable spaces [32]. Creating private space can also
unwinds and unpacks the users emotions, thus proving a base
for thinking more clearly or lucidly [8]. The personalized
music thereby enables users to channel their thoughts and
leave room for reflexive thinking by creating a ‘cognitive
space’ in which they could successfully inhabit. In relation to
same subject Simun express it very precise “By creating
personalized soundtracks, users configure their emotions,
thoughts and actions – and thereby, the self."[37]. By calling
upon music to gain control over the users perceptions,
thoughts, and conduct, Mp3 enables them to reconfigure their
role within the spaces they navigate in.
C. Sounding out the city
Wanting to avoid noisy and stressful surroundings such as
traffic chaos or alarming sirens, can also be seen an attempt to
control spaces. As Mitchell express it “Dial up a track on your
iPod and your attention is instantly shifted to another place
and time”[28]. Mitchell statement indicates that whether it is
intentional or not, the consequence of using an mp3 player, is
that attention is turned away from the surroundings. In relation
to this Simun states “While the control the Mp3 gives users
does allow them to attend to their musically mediated
environments in an enjoyable way, this very mediation
prevents users’ full participation in urban space - thereby
negating the public nature of this space.“[36]. By adding a
new sound layer, users negotiate with the surrounding about
who owns spaces, as users transform the public spaces into
private sound bubbles [6]. Listening to music allows to a
certain point to escape from unwanted sounds and remove
users from their surroundings. Some users thereby are moving
into the rhythm of the music rather than to the rhythm of the
city [8].
D. Self-realisation & Self presentation
Some passengers use the music to stage a self-representation
with themselves as the only audience. For them it is not
important that others cannot hear the music, because others
opinion do not matter. What is important is that when the user
listening to specific music they feel affiliation to the certain
music culture – thereby shaping their identity with music.
Sound can be seen as a tool for self-realization. Simun support
this reconfiguration of the self with “Mp3 users employ music
to reconfigure time, space and self as they navigate the urban
commute.” [31]. Beer mentions that sound can escape the
listener’s earphones, “If the earphones are loud enough, it may
also be contributing to other people’s experiences through
sound leakage”[5]. This could both be intentional or not. The
first option means that the user do not settle with only
themselves listening to the music, but want others to be a part
of their sound space. This is often constituted through cell
phones speaker function. Here is a culture where it is all about
spreading the sound to its surroundings, thereby signaling a
certain sense of belonging and identity through music taste,
and celebrates a territory defined by how fare the sound can
reach. According Katz & Sugyiama cell phones can like other
fashion items be used to project a sense of identity and self
into the public areas, which can be applied to mp3 player [25].
Using these device to stage a specific image are though not
limited to the visual but is also done through sound. Like there
is unspoken rules about having cell phone conversation in
public transportation, there is also social norms about playing
music.
E. Appropriation
Appropriation is an important aspect of listen to music in
public spaces, as it dominates the aural space at a higher level
and thereby is a more upfront method to control spaces. I will
therefore shortly discuss how unspoken rules are created.
From my perspective it is acceptable to play quiet music with
headphones in public spaces, if it does not disturb other
passengers. Campbell found that tolerance for cell phone use
in public increased after participants became heavier users of
technology. His studies showed that cell phone ownership,
degree of use, and experience with technology can influence
perception and attitudes towards it [17]. As the mp3 player has
some common characteristics discussed before, it will be some
of the same social norms that apply. Our own observation
indicated that more young people used portable music devices
compared to older adult. Based on Campbell thesis, young
people are therefore more tolerant then older adults. It seems
that young users are more tolerant and therefore presumes that
others have the same level of tolerance. Taking this into
consideration it makes sense that it was mostly young users
we observed that was playing loud music in public spaces.
In addition to this, Castells explains how each group member
of different small communities perceives differently what is
social acceptable, which they learn trough a social learning
process [19]. He explains how manners are taught through
experience of how and when a cell phone should be use in
certain situations. Castells also refers to customs as people are
used to hear a mobile ring in almost all situations [12]. Since
the mp3 player has become a common used technology in
public transportation, the majority of passengers are also used
to sound leakage from earphones. Given that it only happens
occasionally that some passengers play music from their cell
phone speakers, other passengers are not used to loud music at
the same level as sound leakage from earphones. Another
aspect of this is also that there is a difference between how
much the sound disturbs and annoys other passengers, which
affect their degree of tolerance. Castells point is that because
of the social learning process each country defines what is
appropriate [12]. After having read web articles about music
in public transportation in London, I quickly realized that this
was also the case between countries like London and
Copenhagen [38].
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F. Turn constrained time into leisure
The physical environments that passengers are visiting are
already occupied by spoken words, musical performances,
buildings, movements, text and images [29]. By combining the
city’s expressions with personalized soundtracks the user can
create a new aesthetics and a new story of the traveling time.
Bulls term of sound bubbles is similar to Beer’s term tuning
out, which refers to the movement, the listener takes when one
transfers his auditory attention from the world into a
constructed private sound space [5]. According to him
“Tuning out describes an attempt on the part of the user of
portable music device to rewrite the narratives of the city
toward a preferred set of narratives”[5]. His term differs from
Bull by focusing more on the narrative and tuning out of the
physical immediately place in favor of the virtual [5]. Building
narratives through mp3 player can be perceived as a reaction
against the places that are experienced as uninspiring. Beer
state, “By engaging with the Mp3, users turn their 'constrained
time' into leisure. Transforming, as they describe, their
‘boring’ and ‘stressful’ commutes into times of entertainment
and relaxation”[33]. The transportation time that can be
considered as ‘wasted’ time, gets ‘dressing up’ with music.
Thereby gets the ‘empty time’ turned into pleasurable into
privatized pleasure place. “Mp3 enables users re-configure the
public urban commute as personal spaces of leisure”[35]. The
experience thereby transforms into an “alternative experience
of the city space, a space that is narrativized by musical
soundtrack”[4].
G. Urban storytelling
Bull found in his empirical work that “Common in iPod
accounts of aesthetic experience is making the street mimic the
mood engendered by the music playing on the ipod.”[14]. He
also reports from his studies, that people create special
personalized play lists that fits upcoming events or modes, that
supports the natural scenery, which they find themselves in
[8]. Portable music is thereby both used to support the urban
experience spontaneously and planned. Mp3 thereby presents
an interesting ability to actually engage with the city. It seems
that the music create an auditory frame around the
surroundings, enables users to enhance their experience of the
urban experience and connected them to their specific
location.
When using mental writing to describe the urban story,
Mitchell claims that our surroundings stimulate memories,
emotions and narratives, which is triggered by things that one
see, hear, smell or touch may make one think of something
else. When traveling through the city any element of the
surrounding scene may serve as a link to memories of past
events and distant places, to narratives that one have heard,
and to facts that one have learned [27]. The combination of
these simulations and personal music, can generates a
production of personal impression that is anchored to specific
places or song, which support the engagement with the city.
By combining this with music and the city's dynamic
expressions, users are enabled to get a alternative aesthetic
experience compared to the non-audio experience. According
to Bull this is not accidental: “Aesthetic enhancement is a
central strategy of iPod use”[15].
According to Beer the reconfiguration of the surroundings is
done by prioritizing the content users are being offered [6]. In
addition to this Simun describes how users can change their
perception of the urban experience by “actively use personal
meanings of music to re-configure their understandings,
actions and place in the city”[34]. Users thereby becomes an
active part in the shaping of the urban experiences by
prioritize and adding meaning, which is facilitated by the
portable music device. As a result users construct a sound
space with new meanings of the situation and new aesthetics
of the surroundings. Bull describes this process as a rewriting
of the city's narrative. His study contains several examples of
users who describe how the ordinary journey becomes audio-
visual scenery by mental describing the surroundings in filmic
context [13]. The user thereby becomes creator of the script.
In relation to this one of his informants describes, “I like to
watch people around me and imagine as the characters in a
novel.”[12]. Decorating the regular bus trip with colorful
storytelling offers an alternative experience and can give an
illusion of being in another fascinating space, like an exiting
movie. Mp3 thereby also presents an interesting ability to
create aesthetic experiences.
a. CONCLUSION
Placing the portable music player in a historical context
emphasized how the consumption of music in public spaces
has changed because of new technologies. Compared to
previously music devices the Walkman revolutionized the
music consumption by facilitating personal music in public
spaces. In the contemporary society especially the ipod that
has achieved significant cultural icon by offering unique
features and design qualities that changed the way users
consumed music into a new level. Even though the cell
phones, mp3 player and iPod differentiates in some
technological areas, their functionalities are merging together
and they are thereby all able to solve a need for listen to music
in public transportation.
The portable music enables different ways of controlling the
spaces in public transportation. Users are enabled to symbolize
to the surroundings through the mp3 player that they do not
want to be disturbed. Portable music devices also presents an
ability to sound out the city by overlaying an audio layer and
thereby creates private sound bubbles that leave room for
reflective thinking. It also enables to stage a self-presentation
through a certain taste in music that represents a belonging to
a certain social group. This could both in honor of themselves
or to the surroundings. If the user wants others to be a part of
the sound space, there is a set of social manners that apply,
which is taught through a social learning process.
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By mental describing the surroundings in a narrative context
and combining the personal music with expressions of the
city, a foundation for enriched and aesthetic enhanced
experience is offered. It presents a possibility for the user to
engage with the city and connect to the specific location.
Wasted transportation time is thereby turned into pleasurable
leisure.
To summarize, “By calling upon music’s power as a
prescriber of social action, users shape experience, organize
the self, and reconfigure their relationships to the urban
environment” [31].
b. PERSPECTIVES
The mp3 player is far from being an effective tool for control
spaces as there are several of elements to take into
consideration in the dynamic and constantly changing
environment. Even though users can try not to be infiltrated in
others spaces total exclusion is not possible. It is instead co-
exiting mental spaces that is being experience simultaneously
with the existing surroundings. The users still remain a
physical and concrete part of the public space and will have to
relate to the surroundings. One can also question if it is a
positive ability that the mp3 players offer isolation to a certain
point.
Finally one could perceive sound bubbles and urban
storytelling as overanalyzing the transportation experience. I
would argue that various people do not think of the mentioned
ways to control spaces or creating experiences, and that they
probably just want to be entertained or let wasted
transportation time be empty transportation time.
c. REFERENCES
1. Beer, David, “Tune out: Music, soundscapes and the
urban mise-en-scène”, Information, Communication &
Society (York: St John University, 2007)
2. Beer, Tune out, 847
3. Beer, Tune out, 854
4. Beer, Tune out, 861-862
5. Beer, Tune out, 858
6. Beer, Tune out, 860
7. Beer, Tune out, 859
8. Bull, Michael, Sound Moves: iPod Culture and Urban
Experience
(New York: Routledge, 2008)
9. Bull, Sound moves, 5
10. Bull, Sound moves, 7
11. Bull, Sound moves, 8
12. Bull, Sound moves, 40
13. Bull, Sound moves, 41
14. Bull, Sound moves, 45
15. Bull, Sound moves, 47
16. Campbell, Scott W. "Perceptions of mobile phones in
college classrooms” (Kansas: Communication
Education, 2006)
17. Campbell, "Perceptions of mobile phones in college
classrooms, 282
18. Castells, Manuel et. al., Wireless communication and
global development", Mobile communication and
society: a global perspective (London: Mit Press:
2007)
19. Castells, Wireless communication and global
development, 277
20. Goggin, Gerard, Making voice portable: The early
history of the cell phone" (New York:Routledge,
2006)
21. Goggin, Making voice portable, 31
22. Goggin, Making voice portable, 36
23. Katz, James E. and Satomi Sugiyama, Mobile phones
as fashion statements: evidence from student surveys
in the US and Japan. (New Brunswick: New Media
Society, 2006)
24. Katz & Sugyiama, Mobile phones as fashion
statements, 10
25. Katz & Sugyiama, Mobile phones as fashion
statements, 15
26. Mitchell, William J., Placing Words: Symbols, Space,
and the City (Massachusetts: MIT Pres, 2005).
27. Mitchell, Placing Words, 8
28. Mitchell, Placing Words, 14
29. Mitchell, Placing Words, 16
30. Simun, Miriam, “My Music, My World: Using the
Mp3 Player to shape experience in London”
(published in New Media & Society Autumn, 2009)
31. Simun, My Music, My World, 3
32. Simun, My Music, My World, 6
33. Simun, My Music, My World, 9
34. Simun, My Music, My World, 10
35. Simun, My Music, My World, 11
36. Simun, My Music, My World, 20
37. Simun, My Music, My World, 22
38. Article: Mobile disco: “How phones make music
inescapable”[http://www.guardian.co.uk/music/2010/a
ug/12/sodcasting-music-in-public-mobile-phones]
(United Kingdom: Guardian.co.uk, 2010)