Mobile health technology
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22-Oct-2014 -
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Healthcare
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Transcript of Mobile health technology
Health AppsDamien Leri ([email protected])
April 4, 2014
Health App
A computerized interface that a person consciously uses to promote health of one or more people.
Varieties of apps● Purpose (communication, data access or analytics, sensing)
● Platform (workstation, laptop, tablet, smartphone, watch, dumbphone, wearables,
sensors and other devices)
● Channel (visual, touch, text, voice)
● User (patients and populations, families, health care teams, researchers, regulators)
Advantages of Mobile Phones
● Prevalence of mobile phones spans socioeconomic gaps.
● Adapting to each person’s daily workflows, apps can be used when convenient.
● Apps and notifications can provide just in time behavioral triggers such as reminders or education.
● Mobile is about the individual. Data can be personalized to the location, language, and culture of each person
Addressing Health Care DisparitiesSocioeconomic barriers to health How health apps can help
Limited access to quality, affordable, and convenient care providers
Personalized matching of care providers and insurance options; Care coordination and navigation
Limited ability to take time off work
Health apps can replace certain face-to-face encounters with providersLimited transportation options
Limited education about health issues, and misinformation
Personalized, streamlined, and timely information about risks and prevention behaviors
Neighborhood effects: negative influences and lack of positive resources such as recreation and healthy, affordable food
Help navigating neighborhood risks and opportunities; Civic empowerment tools to promote community change
Communication barriers such as low literacy and cultural gaps
Translating doctor-speak into appropriate language, interactive components, audio, and video
Apps for the “Worried Well”
RunKeeper Lift
Track Thyself
Nudge
WebMD Allergy Quitter
Medical Reference and Robo-triage
WebMD Pregnancy
WebMD
WebMD Baby
Spot a Stroke (A. Heart Assoc.) Pocket First Aid (A. Heart Assoc.)
ePatient Communities
Mayo Clinic: Community
PatientsLikeMe
Games for Health
Zombies, Run!
Self Management and Prescribable Apps
CBT Referee
Consider the sourceMy Game Plan
Care Coordination
Mayo Clinic PatientmyChart
Targeted Care Coordination
Thal Happy (for thalassemia patients)
Text messaging
MedMesg.org
Starthealthier.org, et al.
Personal Health Agent
Preventify.me
Telemedicine
Africa.telederm.org: asynchronous diagnosis across continents
Augmented Reality
Developer Mindset
● Behavior theory (beliefs, social norms, perceived risks, triggers)
● Accessibility (language & literacy, technology, cost)
● User experience (simple, clear, fun)
● Incentives (short-term results, deeper motivation)
● Quality (reliability, accuracy, performance)
● Trust (privacy, security; trusting the entity who provides the app)
● Tie-ins to other systems (social media, health records, email)
● Notifications (reminders, followups)
● Variety of users and environments (age, mental health, literacy, country, neighborhood)
● Other ingredients (games, family, narratives or emotional appeal, social currency,
● Other barriers (conflicts with other apps, misleading expectations + liability)
● Sustainability (business model, scalability)
[email protected] (Damien Leri)