Mobile Gaming Jen Wu, Senior Analyst NY Games Conference September 2008.
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Transcript of Mobile Gaming Jen Wu, Senior Analyst NY Games Conference September 2008.
Mobile Gaming
Jen Wu, Senior Analyst
NY Games Conference
September 2008
© 2008 M:METRICS, INC.
How many mobile gamers are there?
21.4%
0%
20%
40%
60%
80%
100%
played games
3-month average ended July-08
21.4% of the US mobile population, or 48.4 million, play games on their phone each month.
Almost every day,
21%
At least once a week, 29%
One to three times
during the month,
51%
Of these, about half play games only occasionally, and the other half do so more than once a week.
© COMSCORE M:METRICS 2008
What’s growth like? By type of game…
6%
11%
US mobile market Mobile gameplayers
% Growth, July-07 to July-08
41%
9% 8%
Playedbrowsergames
Playedpreloaded
games
Playeddownloaded
games
3-month average ended July-08
% Growth, July-07 to July-08
Driven by iPhone.
© COMSCORE M:METRICS 2008
Advanced browsers show accelerating growth
3-month average ended May-08
0
5,000,000
10,000,000
15,000,000
20,000,000
Jan
-05
Ma
r-0
5M
ay-
05
Jul-0
5S
ep
-05
No
v-0
5Ja
n-0
6M
ar-
06
Ma
y-0
6Ju
l-06
Se
p-0
6N
ov-
06
Jan
-07
Ma
r-0
7M
ay-
07
Jul-0
7S
ep
-07
No
v-0
7Ja
n-0
8M
ar-
08
Ma
y-0
8
# of mobileusers with FullHTML browserson theirhandsets
# of mobileusers withsmartphones
© COMSCORE M:METRICS 2008
Still, browser gamers are low in number
33,704,023
20,665,997
2,893,431
0
10,000,000
20,000,000
30,000,000
40,000,000
Jul-
07
Au
g-0
7
Se
p-0
7
Oct
-07
No
v-0
7
De
c-0
7
Jan
-08
Fe
b-0
8
Ma
r-0
8
Ap
r-0
8
Ma
y-0
8
Jun
-08
Jul-
08
Played native/preloaded gamesPlayed downloaded gamesUsed browser to play games
3-month moving averages
© COMSCORE M:METRICS 2008
Major operator decks: seeing some shifts
Number of game titles (browser or downloadable application) by genre
0
100
200
300
400
Act
ion
Spo
rts
Arc
ade
Puz
zle
Str
ateg
y/R
PG
Cas
ino
Ret
ro A
rcad
e
Rac
ing
Qui
z
Boa
rd
Wor
d/N
umbe
r
Car
d
Firs
t P
erso
nS
hoot
er
Mus
ic/R
hyth
m
Jul-07 Jul-08
Months of July-07 and July-08
© COMSCORE M:METRICS 2008
… But still doesn’t line up well with demand
0
100
200
300
400
Act
ion
Sp
ort
s
Arc
ade
Pu
zzle
Str
ateg
y/R
PG
Cas
ino
Ret
ro A
rcad
e
Rac
ing
Qu
iz
Bo
ard
Wo
rd/N
um
ber
Car
d
Fir
st P
erso
nS
ho
ote
r
Mu
sic/
Rh
yth
m
Jul-07 Jul-08
Months of July-07 and July-08
% o
f g
am
e d
ow
nlo
ad
ers
wh
o p
urc
ha
se
d g
en
re
0%
5%
10%
15%
20%
# o
f g
enre
gam
e t
itle
s o
ffer
ed o
n
maj
or
carr
ier
dec
ks
© COMSCORE M:METRICS 2008
Though relatively flat, downloading games has grown
19,419,082
7,917,491
20,540,085
6,732,260
0
5,000,000
10,000,000
15,000,000
20,000,000
25,000,000
Jul-0
7
Au
g-0
7
Se
p-0
7
Oct
-07
No
v-0
7
De
c-0
7
Jan
-08
Fe
b-0
8
Ma
r-0
8
Ap
r-0
8
Ma
y-0
8
Jun
-08
Jul-0
8
Downloaded new songsDownloaded new games in monthDownloaded and bought ringtonesDownloaded and bought graphics
Up 14% YOY.
© COMSCORE M:METRICS 2008
Recent growth from free games
70%
38%
12%
0%
20%
40%
60%
80%
Bo
ug
ht
do
wn
loa
de
dg
am
e
Just
do
wn
loa
de
dfr
ee
tria
l
Do
wn
loa
de
dfu
ll g
am
e fo
rfr
ee
% of game downloaders
0
2,000,000
4,000,000
6,000,000
Ap
r-0
8
Ma
y-0
8
Jun
-08
Jul-0
8
Just downloaded free trial
Bought downloaded game
Downloaded full game for free
-3%
-21
+61
© COMSCORE M:METRICS 2008
Mobile social networkers love games
% of network's users who also
22%
59%64%
59% 57% 61%
0%
20%
40%
60%
80%
100%
All mobile users MySpace Facebook YouTube Blogger Flickr
Played mobile games(any type)
© COMSCORE M:METRICS 2008
Technology drivers
© COMSCORE M:METRICS 2008
Browser game reach, by OEM
% of OEM’s users that play mobile browser games
1.5% 1.4% 1.0% 1.2% 0.9% 1.5%3.2% 3.5%
15.5%
0%
5%
10%
15%
20%
Ove
rall
Mot
orol
a
LG
Sam
sung
Nok
ia
Son
yE
ricss
on
RIM
Pal
m
App
le
3-month average ended Apr-08
Smartphones
© COMSCORE M:METRICS 2008
Smartphone users are browsing and gaming
Service Penetration, Smart v. Feature Phones, April 2008, US
23%
20%
11%
6%
6%
4%
4%
40%
45%
59%
28%
17%
24%
24%
0% 10% 20% 30% 40% 50% 60% 70%
Photo Messaging
Playing Games
Browsing
Music
Video
Social Network/Blogs
Downloaded Apps
Percent Phone Owners Using Service in Month
SmartphoneFeaturePhone
© COMSCORE M:METRICS 2008
Smartphones Continue to Proliferate
Smartphone = Palm, Windows, Symbian, RIM, Linux, Apple O/Ses
7%
© COMSCORE M:METRICS 2008
And Moving from Geek to Chic
January 2005, US45 models
June 2008, US154 models
© COMSCORE M:METRICS 2008
3G impacts gaming more subtly than other areas
Service Penetration, 3G v. 2.5G Phones, April 2008, US
17%
20%
12%
4%
4%
5%
4%
41%
25%
22%
17%
17%
7%
8%
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
Photo Messaging
Playing Games
Browsing
Music
Video
Social Network/Blogs
Downloaded Apps
Percent Phone Owners Using Service in Month
3G2.5G
© 2008 M:METRICS, INC.
Notes
Notes: Data reflects individual mobile users age 13+, as opposed to subscription lines or accounts. Survey respondents who use more than one mobile handset are asked to identify and base their responses upon their
activity on the primary handset. Time periods are as indicated on each page. Three-month averages reflect monthly activity or ownership metrics on a
three-month moving average.
Sample size, 3 months ending July-08, United States: 30,594
© COMSCORE M:METRICS 2008
Appendix: Trends in mobile gaming
6%11%
9% 8%
14%
41%
14%
US
mo
bile
ma
rke
t
Mo
bile
ga
me
pla
yers
Pla
yed
na
tive
/pre
loa
de
dg
am
es
Pla
yed
do
wn
loa
de
dg
am
es
Do
wn
loa
de
dg
am
es
Use
d b
row
ser
top
lay
ga
me
s
Pu
rch
ase
d g
am
e
% Growth, July-07 to July-08
© COMSCORE M:METRICS 2008
Appendix: Flash Supported by a Growing Number of Handsets
US, 3-month averages.
14.5%
1.0%
0%
5%
10%
15%
20%
De
c-0
5
Ja
n-0
6
Fe
b-0
6
Ma
r-0
6
Ap
r-0
6
Ma
y-0
6
Ju
n-0
6
Ju
l-0
6
Au
g-0
6
Se
p-0
6
Oc
t-0
6
No
v-0
6
De
c-0
6
Ja
n-0
7
Fe
b-0
7
Ma
r-0
7
Ap
r-0
7
Ma
y-0
7
Ju
n-0
7
Ju
l-0
7
Au
g-0
7
Se
p-0
7
Oc
t-0
7
No
v-0
7
% of total handsets supporing Flash
© COMSCORE M:METRICS 2008
Appendix: US market growth YOY by age
9%
5%6%
4%
7%6%
8%
0%
2%
4%
6%
8%
10%
13-17 18-24 25-34 35-44 45-54 55-64 65+
© COMSCORE M:METRICS 2008
Appendix: Game genre examples
Casino, such as Blackjack or Texas Hold’em Poker
Card, such as Solitaire or Uno
Board, such as Monopoly or Chess
Retro, arcade such as Pac Man, Frogger or Pinball
Sports, such as Midnight Pool or Madden ‘06
Racing, such as 2Fast2Furious or MotoGP
Word or Number Puzzles, such as TextTwist, WordJong, or Sodoku
Quiz, such as Trivia Pursuit or Who Wants to Be a Millionaire
Arcade puzzle, such as Tetris or Bejewelled
Action, such as Splinter Cell Chaos Theory or Tomb Raider
First person shooter, such as Call of Duty or Duke Nukem
Strategy or Role Playing Games, such as Sims or Ancient Empire II