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Transcript of Mobile evolution: Latest trends of Korean mobile market and its movement
Seoul Office, Copyright © 2006 Innovation Norway. All rights reserved.
Mobile evolution:Latest trends of Korean mobile market and its movement
Changan CHOI
Market Adviser, IN Seoul office
INBDP Market Report
related to wireless future and Mobile Monday
Seoul Office, Copyright © 2006 Innovation Norway. All rights reserved.
II. Introduction: success or delemma?
Table of Contents
1/56
II. Mobile phones: more than PC
III. Maturity of mobile network: next runner, 3G network
IV. Mobile media: new trials, failures and successes
V. Mobile payment: crossing the chasm
VI. Business use of mobile Internet
VI. Industry structure and new challenges: mobile evolution
Seoul Office, Copyright © 2006 Innovation Norway. All rights reserved.
Success?
or/and dilemma??Too much dependent on
Hardware
Network infra. services
Technology-driven
USD 287.7 bil (p) in 2007
35% out of total export
40% contribution to GDP growth
- 16% of total GDP
Mobile
HSDPA, Wibro, DMB
90% mobile users
Internet broadband:
91% in 2006 <- 70% in 2002
(Norway: 61% <- 10%)
World’s highest avg. speed
ICT industry
Network infra.No. 1 ICT product lines
DRAM – 45.1%
Mobile phone – 24.7%
LCD – 46.5%
PDP – 54%
Flash Mem – 41.1%
…
Balanced onto
Software
Application services
Practical/society use
Korea has done a great job for the last decade! The highly unbalanced development, however, weighted
onto certain areas is now pulling its back from going ahead for further/continuous growth in the future
I. Introduction: success or delemma? Korean Mobile Market
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Chasm theoryGeoffrey A. Moore 1991
innovative Practical
Customer value
Source: Crossing the chasm, Geoffrey A. Moore 1991
Mobile solutions in Korea
Mobile Media
Mobile Payment
Mobile Phone
Coverage of this report
As Korean mobile market players are making new trials balanced onto services and applications, they are to
face, are facing or faced challenges of bridging users from their innovative uses to practical ones in daily lives
I. Introduction: success or delemma? Korean Mobile Market
Revenue drop!
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II. Mobile phones – more than PC
Camera function90% (2007)
Smart phoneabout 5% (2008)
Multimedia&music function
70% (2007)
Voice conferencefunction 30% (2008)
Premium
Open OS
Touch Screen
Ultra low cost
Functional popularity of mobile phone Anticipated killer applications in 2009
Source: Naver KM, etnews, i-news, 2007, 2008
Source: Allux, 2008
Priority in preference for touch phone purchase
High resolution camera: 19.8%
MP3/VOD multimedia: 17.4%
Internal/embedded memory size: 11.7
Mobile TV/DMB: 11.2%
Multi-tasking: 9.2%
Video conf. Call: 7.7%
Source: Survey by ARG, 2008
Cf.: most of touch phone is Win CE based smartphone
Korean Mobile Market
Mobile users are very active in using multimedia phones such as camera and music, and a recent survey says
that they are moving toward more use of smart phone styles overtime, which has been very small in Korea
Strategic targets for the coming years!!
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III. Maturity of mobile network – next runner, 3G network
Total number of mobile subscribersYear Mar-06 Jun-06 Sep-06 Dec-06 Mar-07 Jun-07 Sep-07 Dec-07 Mar-08 Jun-08
Subscribers 38916.8 39382.5 39703.2 40197.1 41101.2 42319.8 42801.2 43497.5 44266.0 44982.8
Unit: thousand
Penetration rate (as of June 2008) CDMA vs. WCDMA
0
10000
20000
30000
40000
50000
1
0
2000
4000
6000
8000
10000
12000
14000
Total population: 50,429,173 (exp)
Mobile users: 44,982,823
Mobile users: 89.2%
June, 2008Feb Mar July June
2007 2008
Commencein Feb, 2007
주석
45,274,511(Sep.)
Now,17,000(Jan.)
WCDMA
CDMA
Korean Mobile Market
After its launch in early 2007, WCDMA based 3G service has been growing very rapidly mostly thanks to big
subsidies both from government and telecom players – currently 1/3 of total mobile users
2009
To be updated!!
3/36
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III. Maturity of mobile network – next runner, 3G network Korean Mobile Market
From major stream of CDMA network until 2006, Korea has launched high speed mobile network services
including HSDPA, Wibro(Mobile WiMAX), CDMA 2000 Rev.A. And, it is said that no. of 3G subscribers will pass
the no. of 2G subscribers within this year, 2009
CDMA Rev.A
Wibro*
CDMA(2000),
PCSabout 62%
about 0.6%
HSDPA
(WCDMA)About 36%
launchedin 2006
about 1.4%
launchedin 2006
launchedin 2006
Source: SKT, KTF, LGT and KCC combined, 2009
SKT51%
KTF31%
LGT18%
* Source: Wibro = Mobile WiMAX
Major Players in Korea (2008.6) Make-up of mobile network (2009.1)
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III. Maturity of mobile network – next runner, 3G network
Source: KAIT, 2007
Residential area for 45% of total populationPlus major universities and hot zones in other provinces
Players No. of Subscribers Main coverage
KT 190,000 National capital area
SKT 3,400 55 hot zone in 44 citiesSource: KCC, 2008
Wibro(mobile WiMAX) major coverage HSDPA national-wide full coverage
With Wibro covering the Seoul metropolitan area, HSDPA covers most of residential area in S. Korea.
Recently, market leaders are seriously considering the combined service with these two, taking advantages
from both of them
Korean Mobile Market
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IV. Mobile meida – new trials, failures and successes
Mobile Media
Online
Offline
Broadcasting
Web browsing
WAP* browsing
SMS
DMB/DAB
Client SW
3G (WCDMA, Wibro)
Intr.: unrestricted Internet accessjust like Web browsing at PC
Case:OZ by LGT (CDMA Rev.A)SKT FB, limited (HSDPA)
Prospect: market leaders are facing an obligationto open its service and network based on openarchitecture, which gets popular overtime
Intr.: restricted Internet accessthrough WAP* gateway
Case: closed telecom portals providing ringing tones, music, VOD, gmes, information, etc. -Nate (SKT), Magic-N (KTF)Ez-i (LGE)
Prospect: as being forced to openwireless network and in responseto strong demand for WB, WAB browsing will apapt open accessmore and more* WAP: Wireless Application Protocol
Korean Mobile Market
Mobile media in Korea can be broken down into three major categories such as online, offiline and
broadcasting, followed by 6 sub categories as following below
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IV. Mobile meida – new trials, failures and successes
Mobile Media
Online
Offline
Broadcasting
Web browsing
WAP browsing
SMS
DMB/DAB
Client SW (VM)
3G (WCDMA, Wibro)
Intr.: on-deman contents updatethrough the downloaded clientapplication SW
Prospect: this type of services are developed with M2M services using USIM chip
Intr.: Short message service
Case:1. notification: confirmation onpayment, ticket, reservation, etc. simple AD, alerm, gifts, etc.2. fishing to WAP page: gifts, AD3. SMS/MMS-ticket: text or barcode
Prospect: SMS is well awared by users and will be developedtogether with M2M services
Case:1. Frontpage and WAP page link - mobile video, Magazine, newspaper, public trans. info, membership service, financial service (stock, banking, credit card, etc.), ticketreservation, online game, public service reservation2. Stand-alone: mobile game, anti-mosquito, etc.
Korean Mobile Market
Mobile media in Korea can be broken down into three major categories such as online, offiline and
broadcasting, followed by 6 sub categories as following below
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Live skin
Ring tone, music
Mobile game
E-Mail, chatting
Stock, lottery,
banking, T-money
Location based services
VOD, Magazine, News
Mobile shopping
Client SW (VM)
Stand-alone OnlinePartial online
Server
Downloadonce for all
Server
Downloadonce for all
Updates Server
Download,connected to
the Net
Server
SWDownload
USIM
CreditCard
Banking Telecom
Top-up/refill
Bus, SubwayTaxi, Cultural centers,Convenient store,Internet cafe,Vending machine,Public parking lot,Online malls, etc.
Server
SWDownload
USIM
NewsServer
Daily update/early morning
Reading
Detail request/Additional chrge
IV. Mobile meida – new trials, failures and successes Korean Mobile Market
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8.5 millionAccumurated
download
8.1 millionAccumurated
download
7.0 millionAccumurated
download
As of Feb, 2009
Hit games: 6~7 month -> 3~4 month, Million downloads
IV. Mobile meida – new trials, failures and successes Korean Mobile Market
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Daily update:Auto/manual
Profitmodel??
IV. Mobile meida – new trials, failures and successes Korean Mobile Market
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SMS
Notification:
confirmation on your payment, ticket,
reservation, Simple AD, alerm, gifts, etc.
Fishing to WAP page:
Gift – ring tone, music, bg. screen, ect.
AD – mobile game, VOD & photos,
PR event, etc.
SMS/MMS ticket, coupon:
Text type
Barcode type
Server
SMS/fishing
SWserver
or
request
WAPpage
access
request
download
Webpage
User
Reservation/payment
WAPpageReservation/
payment
or
MMSServer
MMS/Barcode
Pass/reader
App. SWInfo.
RFUSIM
Screen
Spam/virus/crime -> regulation -> new business model?
IV. Mobile meida – new trials, failures and successes Korean Mobile Market
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IV. Mobile meida – new trials, failures and successes Korean Mobile Market
Ring tone/ Biz ring..
MMS coupon
SMS event
MMS event
call
Musical messageor logo song
1
2
3
You can listen to the logo song or any sort of musikal message
when you make a call or receive a call
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IV. Mobile meida – new trials, failures and successes
Mobile Media
Online
Offline
Mobile TV,Broadcasting
Web browsing
WAP browsing
SMS
DMB/DAB
Client SW
3G (WCDMA, Wibro)
Intr.: mobile TV using DMB/DAB technology
Case:Terrestrial DMB, Satellite DMBTPEG* service
Prospect: as 30% (15 mil.) of total population is usingDMB, it is expected to grow together with othercommercial services, such as TPGE, interactive services through BIFS** technology and 3G network
Intr.: realtime or on-demand mobile TV service using 3G network such as HSDPA and Wibro
* TPEG: Transport Protocol Experts Group** BIFS: BInary Format for Scenes
Case: Nate(SKT), June (SKT), Fimm(KTF), ez-imiTV(LGT) - realtime terrestrial broadcasting, Cable TV, Home shopping, event/spotlighted program, etc.
Prospect: as telecom players would get involved in thecontents delivery and make more data traffic, flat fee or discount fee based pricing models are coming out and will compete with DMB service in a way
Korean Mobile Market
Mobile media in Korea can be broken down into three major categories such as online, offiline and
broadcasting, followed by 6 sub categories as following below
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V. Mobile payment – crossing the chasm
Users
Telecom Financial bodies
New technologies;Smartcard, contactless(RF), Bluetooth, etc.
Payment portalService providers
Korean Mobile Market
T-money/transportation
card
Mobile payment market is becoming a battle ground for different market players such as financial bodies like
bank, credit card companies, transportation card company, telecom players and payment portal providers
Relational map between mobile payment market players
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V. Mobile payment – crossing the chasm
*Average foreign exchange rate : 1,035/USD 193.9/NOK (2008), 929/USD 158.8/NOK (2007), 955/USD 149.1/NOK (2006)
**CAGR: Compound Annual Growth Rate
0
200
400
600
800
1000
1200
1400
Unit: KRW* bill.
20072006
(Est.)
2005200420032002
CAGR**: 29.3% 40%
20,651 (48.1)
Mobile PaymentUsers
22,250 (51.9)
Source: Mobilance, K-research, NIA(2007)
Mobile payment market growth % of mobile payment users
Mobile banking users
Handset payment users
For statistical reason, this will be covered by two different categories:
Unit: thousand (%)
Korean Mobile Market
Despite its small size yet, mobile payment market is growing very fast, and more than half of mobile users
are registered or using mobile payments in their daily lives
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V. Mobile payment – crossing the chasm
cf.) Total population: 50,429 thousand, 2008.6
Source: BOK, NIA, 2007.6
Mobile banking
Mobilesubscribers
6,620 (13.6)
Unit: thousand (%)Internet banking during 2nd Q of 2008
- 21,990 thousand transactions (3.8% up)
- KRW 22,011.7 billion transaction (2.1% up)
-> 1.6 transaction with KRW 1.6 million per person
Mobile banking during 2nd Q of 2008
- 978 thousand transactions (9.5% up)
- KRW 138.1 billion transaction (16.3% up)
-> 0.14 transaction with KRW 20,846 per person
Transaction by number of cases
- ATM (42.9%) > Internet (24.4%) > Tele (12.6%)
Inquiry and information access
- Internet (57.9%) > Tele (12.2%) > ATM (10.6%)
35,105 (69.6)
13,615 (27.0)
1,709 (3.4)
Subscribed, but sleeping
Actual users
Internet banking
Mobile banking
Korean Mobile Market
As taking 13.6% of the total Internet subscribers, mobile banking subscribers made 138.1 billion transactions
during the 2nd Q of 2008, and it is continuously growing
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V. Mobile payment – crossing the chasm
47.5%
3.6%8.0%
40.9%
Small amount ofpayment online
Public transportation
Subsitute forcredit card
Havn’t used it yet, but 30% of them has intention to use
N=4272 Source: survery by K-research, etnews, 2008.6
Handset payment experience and intended ceilings
44%
38%
10% 8%
More than onceper month
Less than oncefor 3 months
Oncefor 3 months Once
for 2 months
23%17%
13%
12%6% 6%
23%
USD 10~20
Don’t care
USD 20~50
USD 50~100
More than USD 100
Less thanUSD 5 USD 5~10
Frequency for use
intended ceilings
Korean Mobile Market
Around 60% of survyed people have experienced different types of handset payments, and small amount
payment was the most popular type among the payments
Handset payment experience
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V. Mobile payment – crossing the chasm
Preferences for online contents payment;less than USD 150~200
Payment usage for online contents;regardless of mobile payment, but it could imply future of handset payments
0
10
20
30
40
50
60
70
Handset payment(65.3%)
Credit card(40.5%)
ARS(33.5%)
Banking(17.0%)
Membership point(15.6%)
Gift certificate(9.7%)
e-money(8.7%)
Others
Dual check answers
Source : NIA, KISDI, 2007.10
0 10 20 30 40 50 60 70 80 90
Dual check answers
Music
Movie, TV
News
Game
Community
Education
Stock info.
Others
Source : NIA, KISDI, 2007.10
Korean Mobile Market
In the online contents market, a survey said that handset payment was answered to be the most popular
among others, where users had purchased mostly entertainment contents like music, movie, TV, games, etc.
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V. Mobile payment – crossing the chasm
Stage 1
Stage 2
Stage 3
*PG: Payment Gateway solution provider
Timeline Early 2000~
Usage Online game and community contents
Tech. SMS, Web, CDMAnetwork
Telecom > PG
Low (USD 5~10 ceiling)
Reliance
Security
Timeline 2001~( 2002), now
UsageBank account inquiry,(limited transfer)
Tech.CDMA network, virtualaccount, simple link bet. bank and telecom
Telecom > bank > PG
Low
Reliance
Security
Timeline 2002~
Usage
Creditcard, banking, transportation, membership, online contents
Tech. Smartcard, Bluetooth, RF
Telecom > financial
High
Reliance
Security
Timeline 2003~
Usage Banking, transportation
Tech. Smartcard, RF, VM
Telecom = bank > PG
High
Reliance
Security
Half success with limited number ofphones, financial bodies and franchise
Timeline 2006~
UsageCredit/checkcard, banking, transportation, membership, online contents, stock, etc.
Tech. Smartcard, RF, Bluetooth(integration all into USIM)
Security High
Telecom =(?) financial
Open architecture for USIM to telecoms, pie sharebetween telecom and financials, participation offranchises, standardization
Reliance
Issue
Note: this is only for the cases of normal mobile phones, because PDA phone took advantaged of Internet payment services from early stages
Online contents payments are still used, being very popular
Evolution and integration of all theprevious services into USIM chip under WCDMA network
Survivial technologies
Korean Mobile Market
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Public transportation:Bus, taxi, subway
Retailersconvenient store, theater, both, bookstore, etc.
Public facilitiesLocal office, toll fee, parking, museum,
vending machine, telephone, ect.
InternetGame zone
T-Money
USIM
RF
Top-up/refill
Public transportation
Taxi
Subway
Public busbuying
V. Mobile payment – crossing the chasm Korean Mobile Market
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SMS ticket/trainmobile ticket/upgrade
registration, inquiry, payment, postponement, cancel, ect.RF ?by USIM
SMS ticket/movie
V. Mobile payment – crossing the chasm Korean Mobile Market
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V. Mobile payment – crossing the chasm
Example:USIM based mobile payments
Korean Mobile Market
While there are many mobile payment trials by different market players outside of telecom territory, mobile
telecom leaders are paying huge investments in and very keen on taking the lead of this emerging market
Credit cardTransportation card
BankingStock security
Online paymentMembership
Ticket reservationID pass
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V. Mobile payment – crossing the chasm
Example:
Other trials – not popular yet
Home/TVShopping
Mobilephone
number
SMSlink
MobileInternet
Creditcard
Number fill-in
Online ticketor
PurchasingPayment
E-Ticketor
Barcode
Passor
Issuing
Vending machineToll gate,
Parking fee,
Payment(mostly prepaid
e-money)
Korean Mobile Market
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VI. Business use of mobile Internet
Business Use
of Mobile Internet
Applications to ERP or enterprise solutions Users reading emailon phones
SMS/MMSfor business purpose
Mostly, they redesign and develop their own applications for their specific purpose in this case
Business use of mobile Internet is very limited if they do not have full support from telecom players
Due to the limitation of adopting new applications, they use PDA phones to meet their technolgical requirements
Except for PDA, telecom players under the support of mobile makers are controlling the installation of applications and
its working on the phone
Thus, business players are using existing applications for different purposes if it is not in the PDAs or the smart phones
Korean Mobile Market
Business use of mobile Internet in Korea can be broken down into three categories such as applications to
enterprise solutions, emails on the phone and SMS/MMS for business purpose as following below
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VI. Business use of mobile Internet
Business Use
of Mobile Internet
Applications to ERP or enterprise solutions Users reading emailon phones
SMS/MMSfor business purpose
Less than 5% of total mobile users (about 1 million in 2008)
Limited environments until the time
- Mostly relying on PDAs or SmartPhones, prior to full
browsing service
- not open architecture; only possible by installing client SW
and in-house or enterprise email solutions
- limited access to public/portal email accounts
- expensive; additional cost for subscription
Korean Mobile Market
Cases
- enterprise email for management people mostly
- government officers & staffs for their administration
Prospects: full browsing service will encourage users to use it
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VI. Business use of mobile Internet
Business Use
of Mobile Internet
Applications to ERP or enterprise solutions Users reading emailon phones
SMS/MMSfor business purpose
Prospect: SMS is well awared by users and will be developed together with M2M services
Issue of spam/junk message- 0.7 spam per day (2007), 2~3 spam per day
(2006)- 70% of loan/financial, 15% of adultary, 6% of
game in order
Korean Mobile Market
Cases:1. notification: confirmation on payment, ticket,
reservation, etc. simple AD, alerm, gifts, etc.2. fishing to WAP page: gifts, AD3. SMS-ticket: text or barcode
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VI. Industry structure and new challenges – mobile evolution
Phone manufacturers
Parts suppliers
Potals
Contents providers
WWW
Broadcasters
Financial bodies
Users/Customers
Source: modified from ppt by LGT at IT conference, 2008
Carriers/mobile telecom
Phonemanufacturers
Contentsproviders
Mobile ADs
Supply Subsidiary100% dependency
Wireless Telecomterritory
Biggernego.power
Intervene
Intervene
supply
DMB,TPEG
Payment Gateway
Open access
Telecomportal
Korean Mobile Market
In the mobile service market, mobile telecoms have had a higher level and a wider range of control powers
over the related parties, but in the new environment of open architecture, its power will be weaken overtime
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VI. Industry structure and new challenges – mobile evolution
SKT SK Broadband(Hanaro)
KTF KT
LGT LG Dacom
LG Powercom
Integration between wiredand wireless telecom markets
Korean Mobile Market
Players in the mobile market are being and are soon to be surrounded by new challenges and unfamilar
business environments in the near future, where they have to compete and survive to success
New or combinedapplications
Payment/M2M Data servicesOpen Internet
New mediaOpen architecture(Quadruple play?)
Government Intervention
USIM, Smartcard, VM, RF, Bluetooth
High speed network: HSDPA, Wibro(Mobile WiMAX)
Mobile TV: DMB
Price cut
Open competition
- Wipi* removal
- MVNO?
- Global standard: browser, OS, etc.
New or newly applied technologies
* Wipi: Wireless Internet platform for interoperability
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Monthly use of data packets has
increased after HSDPA service launch
HSDPA user made a higher level of
ARPU including data one
Increased data use made a good offset
for total ARPU against/despite the price
depreciation of data service
3,580 packet in October compared to
2,405 packet in 2006.101000
1500
2000
2500
3000
3500
4000
Jan Feb Mar Apr May Jun Jul Aug Sep Oct
KTF monthly packet use per user, 2007
KTF ARPU increase, 10~12, 2007
Unit: packet
Source: KTF, Woori stock & security, 2007, 2008
Korean Mobile MarketVI. Industry structure and new challenges – mobile evolution
As the mobile telecom market is shifting its weights onto higher speed of HSDPA network, Data ARPU is
increasing its portion to the total ARPU with increased packet consumption
0
5000
10000
15000
20000
25000
30000
35000
40000
21%18%
29,315
5,301
36,481
7,610
CDMA HSDPA
Unit: KRW
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VI. Industry structure and new challenges – mobile evolution
2001 2004 2006 2008.08
SKT 4.4% 18% 25% 22%
KTF 5.6% 14% 17% 19%
LGT 7.1% 6% 7% 10%, (Oz 17%)
?
ARPU
Data ARPU
Voice ARPU
Price cutting period
Voice Conference call
35% 3G users20% 3G users
Source: SKT, ARG, 2008
Source: SKT, KTF, LGT, ARG, 2008
History of mobile operator’s data ARPU
History of SKT data ARPU
IMT-2000
HSDPA
Korean Mobile Market
In the middle of fierce price war, use of data and voice conf. call are considered to be feasibile solutions to
telecom providers, and, recently, recovered data ARPU with increased packets is proving its potentialities
40% SMS,Follwed bymusic belldownload
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Telecom
Open WAPTelecom
Open WAPContents
Providers(CPs)
Telecom/Mobile
Network
WWW
Telecom
Portal
Stand-by screen,
VM(client SW)
service
Open WAPTelecom
Open WAPTelecom
Open WAPPortals, CPs
100%dependent
Telecom territory/Pricing range
1
2
3
3
Source: modified from ppt by LGT at IT conference, 2008
User/Customer
Korean Mobile MarketVI. Industry structure and new challenges – mobile evolution
In response to potential user demand, the lagging telecom player, LGT, has first launched a open access
service to the Internet, and other market leaders are reacting according to the situation
Status of mobile telecoms’ unlatching door of their sanctuary
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Strategic alliance
Cooperation/Win-Win
Standard
Convergence
Flat pricing
Combined pricing
Incentives/promotion
Affordable phones
Customer use
Innovative -> practicalpayment, entertainment, media, search
Very similar to
Customer costs
Open to collaborationwith unfamiliar industries what?
Internet market
evolved from proprietary network
15 years ago
As market players are struggling to survivie in the new converged environments, business environments are
getting similar to those of Internet market 15 years ago, or even more complicated, where wired telecom
sticking to closed network and its own services eventually was gone out of the market
Korean Mobile MarketVI. Industry structure and new challenges – mobile evolution
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’96 ’97 ’98 ’99
3,103 10,8601,634
’00 ’01 ’02
Users 731 19,040 24,380 26,270
Unit: thousand
Source: KRNIC, 2005
Broadband Internet provision& popularization
Pricing policy change: meta-rate system to flat-rate sum system
Network environment/space expansion:from closed telecom network to open Internet
Abundant capital/investment inflowto the market; explosive generation of businesmodels, new services, technology trials, etc.in the open competition
Drivers behind the explosion of subscribersHistory of closed network with low speedVs. open Internet with hight speed
Source: evaluated and surveyed by KRNIC, 2005
Telecom community(closed network)PSTN network (plus a few of ISDN)
Open Internet, open architecturexDSL, Cable network
Subscribers
Time
Though the mobile market has different restrictions and considtions from those of the Internet one, Korean
players will be able to get crucial insights from this history at large
Korean Mobile MarketVI. Industry structure and new challenges – mobile evolution
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Wipi removal
10% mobile phonens from abroad
More USIM-based phones
MVNO approval soon
…
Business environment is tougher and getting similar to that of Europe market including Norway,
which means that it is familiar to Norwegian/European companies
Korean mobile market is opening its market to outside overtime in order to make itself more competitive
Korean Mobile MarketVI. Industry structure and new challenges – mobile evolution
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Seoul Office, Copyright © 2006 Innovation Norway. All rights reserved.
Korean Mobile MarketVII. Behind the successes of Korean ICT industry
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To be updated, with two to three points
Seoul Office, Copyright © 2006 Innovation Norway. All rights reserved.
For more information, please, refer to the the following contact information
Changan Choi (Mr.)
Market Adviser, IN Seoul office
Office: +82 767 2653, Mobile: +82 10 4847 0237
E-Mail: [email protected]
Reidar Grevskott, Commercial Counsellor, IN Seoul office
Mobile: +82 10 3743 5992,
E-Mail: [email protected]
Thank you!!
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