Mobile apps for sports injury prevention and treatment
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Transcript of Mobile apps for sports injury prevention and treatment
Evert Verhagen
Department of Public and Occupational HealthEMGO+ Institute for Health and Care Research
VU University Medical Center Amsterdam, Netherlands
Australian Centre for Research into Injury in Sport and its Prevention (ACRISP)Federation University Australia, Ballarat (VIC) Australia
Mobile apps for sports injury prevention and treatment
an essential tool in team physicians’ and players’ pockets?!
CONFLICT DISCLOSURE INFORMATION
Developer of Ankle app, which is a not-for-profit application. I do not
benefit financially from the sale of this product.
I have no relevant financial or nonfinancial relationships in any of the
other products or services described, reviewed, evaluated or
compared in this presentation.
80% of the world’s populationhas a cellphone
There are a total of 7.4 billion activecellphones in the world
Of all cellphones 1.6 billion are smartphones
There are more phones in use than
the globalpopulation
Apple
1% ZTE
5%
5%
5%
5%
5%
1%
HTC
Nokia
RIM
Samsung
Other
20%
14%
5%
4%
27%
Nokiafeature
Samsungfeature
LGfeature
ZTEfeature
Otherfeature
Smartphones
Feature phones
13%
3%
6%
5%
Series 019%
Otherfeature
19%
Android
BlackberryOS
iOS
Symbian
Operating systems
Handset OEM
http://thenextweb.com/mobile/2011/11/29/report-smartphones-account-for-just-27-of-all-mobile-phones-worldwide/#!Bhss9
28
109
37
153
145
139
63
172
109
603
Latin America
North America
Africa Middle East
Europe
Asia-Pacific
Smartphones
Feature phones
OVER 50% SMARTPHONE PENETRATION IN DEVELOPED MARKETSMobile sales volumes per region (millions of units, estimated)
http://thenextweb.com/mobile/2011/11/29/report-smartphones-account-for-just-27-of-all-mobile-phones-worldwide/#!Bhss9
63%
37%
51%49%
19%
81%
18%
82%
17%
83%North America Europe Asia Pacific Africa Middle East Latin America
Penetration
iPhone35,811
iPad11,314
Health & Fitness, Medical, Sports
InjuryPrevention
Rehabilitation
Potential Apps325
Included28
Excluded297
Not injury related n=246
Duplicates n=7
Diary n=3
Reference n=41
van Mechelen et all. Br J Sports Med 2013;:bjsports–2012–092136. doi:10.1136/bjsports-2012-092136
SHORT OVERVIEW
Platform: iPhone 24, iPad 2, + 2
Categories: Health & Fitness 18Medical 7Sports 3
Aim: Prevention 14Treatment 14
Price range: 7 freemean price 3,4$ (0.99 - 9.99)
Mentioning of evidence base: 1
Use of best evidence: 3
van Mechelen et all. Br J Sports Med 2013;:bjsports–2012–092136. doi:10.1136/bjsports-2012-092136
Mobile platforms provide a strong base for the dissemination of research evidence on the prevention and treatment of sports and PA related injuries
Through Apps one can implement evidence interactively and directly to a variety of stakeholders
Although there are numerous Apps available in the App-store only a small portion actually target the prevention or treatment of sports and PA related injury
The evidence base used in the available Apps is shallow and not mentionedin most Apps
NEUROMUSCULAR TRAINING AFTER USUAL CARE
Reduces the risk of recurrent anklesprain by as much as 50%eg. Hupperets BMJ 2009; Verhagen & Bay 2010
Reduces the prevalence of residualcomplaintseg. Van Rijn et al. Brit J Gen Pr 2007
Provides a cost-efficient secondarypreventive measureHupperets et al. AJSM 2010; Verhagen et al. BJSM 2004
MIXED EVIDENCE BASE IN APPS
~2,50€ / ~4,00$
Developed by Swedish physiotherapists with ample practical expertise
REACH
The number of downloads as a proportion of the total number of ankle sprains sustained over the follow-up period
A total of 25,781 Downloads
iOS - 20,262 downloads
Android - 5,519 downloads
Totals correspond to a reach of 2.6% within the target population that sustained 975,000 ankle sprains during the follow-up period
Vriend et al. Br J Sports Med 2014;:bjsports–2013–092896. doi:10.1136/bjsports-2013-092896
ADOPTION
Survey respondents
38% (n=31 of 82) did not actively use the App
29% (N=24 of 82) report infrequent use of the App
33% (n=27 of 82) used the App frequently (i.e. multiple times per week)
Google Analytics
Mean of 3.3 App sessions per unique user
Number lies far below the 24 prescribed exercise sessions embedded in the program
Mean usage time per App visit was 16:25 minutes
One set of exercises will take 15-20 minutes on average
Vriend et al. Br J Sports Med 2014;:bjsports–2013–092896. doi:10.1136/bjsports-2013-092896
LOYALTY BY APPLICATION CATEGORY
streaming music
social games
communication
dating
social networkingnews
sports scores
weather
reference
trvael
utilities
single player games
productivity
health & fitness
banking &payments
entertainment
educationbusiness
Food & drinkretail
personalization
medical
photo & video
9
8
7
1
2
3
4
5
6
fre
qu
en
cyo
f u
sep
er
we
ek
55% 55% 55% 55% 55% 55% 55% 55% 55%
retention over 90 days
NO HOLY GRAIL
Giving the target population access toan interactive iteration of an evidencebased ankle sprain prevention program via a contemporary andpopular mobile platform does notlead to widespread adoption
Targeted efforts within a practical context are required to ensure proper uptake and usage of an App by the target population
ARE APPS A CASH-COW?!
Medical iRehab
Medical iRehab Plantar Fasciitis
Medical iRehab Rotator Cuff
Medical iRehab Ankle Sprain
$2.99 each
CONCLUSION
“The surge in availability of apps in an unregulated market raises concerns as to the appropriateness of their content for different groups of end users. The consolidation of best-practice concussion instruments now provides a framework to inform the development of future apps.”
Lee et al. Br J Sports Med doi:10.1136/bjsports-2013-092930
Apps are an essential tool in team physicians’ and players’ pockets!
Apps are available foranyone with a mobile phone and an account
Some Apps containinformation that can aid
(onsite) medical care, PTsor physicians
Apps can not replace appropriate medical care
or rehabilitation by trained professionals
Not all Apps containinformation that can or should be used by the masses
COMPUTING POWER
CPU: Qualcomm® Snapdragon™ 801, quad-core CPU’s
Total memory: 16 GB, beschikbare capaciteit varieert
RAM: 2GB DDR3
Connectivity: Bluetooth® 4.0 with aptX™ enabled; Wi-Fi®: IEEE 802.11 a/b/g/n/ac (2.4 & 5 GHz)
PHONES?
CPU: Qualcomm® Snapdragon™ 801, quad-core CPU’s
Total memory: 16 GB, beschikbare capaciteit varieert
RAM: 2GB DDR3
Connectivity: Bluetooth® 4.0 with aptX™ enabled; Wi-Fi®: IEEE 802.11 a/b/g/n/ac (2.4 & 5 GHz)
Tri-axial accelerometer
Proximity sensor
Ambient light sensor
Gyro sensor
Barometer sensor
Dual camera (12Mp / 5Mp)
GPS
StakeholdersATCs MDs PTs Researchers
> follow-up
return to play
> incident
incidentreport
> follow-up
follow-upassessment
sports medicine
review &decision support
baseline
pre-seasonassessment
injureFree
Thank you for your attention
@evertverhagen
facebook.com/SLHAmsterdam
www.slhamsterdam.com
Evert Verhagen
Department of Public and Occupational HealthEMGO+ Institute for Health and Care ResearchVU University Medical Center Amsterdam, Netherlands
Australian Centre for Research into Injury in Sport and its Prevention (ACRISP)Federation University Australia, Ballarat (VIC) Australia