M&M - Power Profile-Cosmic Powers

6
POWER PROFILE: COSMIC POWERS POWER PROFILE: COSMIC POWERS POWER PROFILE: COSMIC POWERS There are powers beyond life on Earth. Cosmic powers deal with the vastness of the universe and the fundamen- tal forces driving it. Soar amongst the stars and draw upon the fabric of the cosmos with powers that can protect the universe, or shake it to its foundations. COSMIC DESCRIPTORS The following are important descriptors for cosmic powers: Cosmic: The “cosmic” descriptor can have several meanings. In this profile, it primarily means “of, or related to, the cosmos” particularly outer space and the universe beyond the bounds of Earth. This is one way it is often used in comic books, with “cosmic” ad- ventures being those involving outer space and alien empires and such. Cosmic effects may be connected to outer space and to planetary and stellar phenomena. Cosmic literally means “order” particularly the order inherent in nature and the universe (from the Greek kosmos, the opposite of kaos). Cosmology is the study of that inherent order. In superhero set- tings, it relates to things like primal or cosmic power over the structure of reality, and the beings who wield such power. Thus “cosmic power” is closely aligned to descriptors like divine or metaphysi- cal, related to “higher” supernatural powers such as embodiments of cosmic order (or other con- cepts as part of the greater cosmic order). In some settings, there may be no real difference between the cosmic and divine descriptors, although cosmic beings in the comics are rarely worshipped. Lastly, “cosmic” is often synonymous with “pow- erful” in comic book terms; cosmic characters and beings have planet-shaking capabilities and cosmic adventures often place the fate of the universe (or all universes in a greater omniverse) at risk. This is not one of the uses of the descriptor in this profile. Any power is potentially vastly powerful, if used at a high enough rank of effect, and the powers in this profile are no more inherently powerful than any others simply because of their cosmic nature. Countering: Cosmic powers are fairly broad and Gamemasters should tend to consider their effects, rather than their source, when dealing with their ability to counter other effects. For example, a Cosmic Blast is a form of energy, and so it may be able to counter other types of energy and direct attacks, but its primary effect is Damage, so it is probably not useful in countering, say, a Transform effect even if the blast is “cosmic” in nature. Cosmic Transmutation, on the other hand (itself a Transform effect) would be useful to counter another Transform effect, or an Affliction imposing the transformed condition. For a broad cosmic countering effect, see the Cosmic Order power under Utility Powers. COSMIC POWERS & SCALE Cosmic powers must often work on a different scale than those of earth-bound characters. In particular, cosmic powers range between planets or even stars and may have those same planets and stars as their area of effect! There are a number of ways to handle this in M&M game terms. First is to simply require the necessary ranks of Area and Extended Range to handle the vast distances and 1 1 POWER PROFILE: COSMIC POWERS POWER PROFILE: COSMIC POWERS

Transcript of M&M - Power Profile-Cosmic Powers

Page 1: M&M - Power Profile-Cosmic Powers

POWER PROFILE: COSMIC POWERSPOWER PROFILE: COSMIC POWERSPOWER PROFILE: COSMIC POWERS

There are powers beyond life on Earth. Cosmic powers deal with the vastness of the universe and the fundamen-tal forces driving it. Soar amongst the stars and draw upon the fabric of the cosmos with powers that can protect the universe, or shake it to its foundations.

COSMIC DESCRIPTORSThe following are important descriptors for cosmic powers:

• Cosmic: The “cosmic” descriptor can have several meanings. In this profile, it primarily means “of, or related to, the cosmos” particularly outer space and the universe beyond the bounds of Earth. This is one way it is often used in comic books, with “cosmic” ad-ventures being those involving outer space and alien empires and such. Cosmic effects may be connected to outer space and to planetary and stellar phenomena. Cosmic literally means “order” particularly the order inherent in nature and the universe (from the Greek kosmos, the opposite of kaos). Cosmology is the study of that inherent order. In superhero set-tings, it relates to things like primal or cosmic power over the structure of reality, and the beings who wield such power. Thus “cosmic power” is closely aligned to descriptors like divine or metaphysi-cal, related to “higher” supernatural powers such as embodiments of cosmic order (or other con-cepts as part of the greater cosmic order). In some settings, there may be no real difference between the cosmic and divine descriptors, although cosmic beings in the comics are rarely worshipped. Lastly, “cosmic” is often synonymous with “pow-erful” in comic book terms; cosmic characters and

beings have planet-shaking capabilities and cosmic adventures often place the fate of the universe (or all universes in a greater omniverse) at risk. This is not one of the uses of the descriptor in this profile. Any power is potentially vastly powerful, if used at a high enough rank of effect, and the powers in this profile are no more inherently powerful than any others simply because of their cosmic nature.

• Countering: Cosmic powers are fairly broad and Gamemasters should tend to consider their effects, rather than their source, when dealing with their ability to counter other effects. For example, a Cosmic Blast is a form of energy, and so it may be able to counter other types of energy and direct attacks, but its primary effect is Damage, so it is probably not useful in countering, say, a Transform effect even if the blast is “cosmic” in nature. Cosmic Transmutation, on the other hand (itself a Transform effect) would be useful to counter another Transform effect, or an Affliction imposing the transformed condition. For a broad cosmic countering effect, see the Cosmic Order power under Utility Powers.

COSMIC POWERS & SCALE

Cosmic powers must often work on a different scale than those of earth-bound characters. In particular, cosmic powers range between planets or even stars and may have those same planets and stars as their area of effect! There are a number of ways to handle this in M&M game terms.

First is to simply require the necessary ranks of Area and Extended Range to handle the vast distances and

11POWER PROFILE: COSMIC POWERSPOWER PROFILE: COSMIC POWERS

Page 2: M&M - Power Profile-Cosmic Powers

areas involved. Each rank of Extended Range doubles an effect’s ranges so just 5 ranks is a x32 increase; 10 ranks is just over 1,000 times! Some power effects already take great distances into account: Commu-nication, for example, has an unlimited range option, while Environment can cover vast areas. Effects like Space Travel handle movement over cosmic distances (see the Default Cosmic Powers sidebar). Perception-ranged effects can also greatly extend range; in outer space, the distance you can see a target like a planet or a massive starship is far greater than perception range on a planet’s surface where you are limited by the curve of the horizon. Add appropriate Extended senses for even greater distances.

Another option is to simply assume cosmic events occur on a cosmic scale: ranged powers still have short, medium, and long ranges, but they are 10 or 100 times greater; the GM simply chooses whether to apply a 0, –2, or –5 circum-stance modifier for range. Likewise, area effects might cover an entire ship or nebula or the like when used in the void of space. This approach is suitable for either a pri-marily cosmic setting or the occasional cosmic adventure where the GM and players do not want to concern them-selves with the vast scale.

COSMIC FEATURESSome potential Feature effects associated with Cosmic Powers include the following:

• Cosmic Champion: You are the chosen champion or representative of a cosmic being, which may give you recognition and regard in certain circles (but may earn you Enemy and Rivalry complications in others). This Feature is good for a circumstance bonus when appropriate and may provide access to other cosmic Features or Benefits.

• Cosmic Council: You can gain the attention of higher cosmic beings, calling upon them for advice, council, or to render judgment in matters pertaining to them. This is essentially like a use of inspiration via hero points (Hero’s Handbook, page 21) and under the Gamemaster’s control (portraying the cosmic beings). You can use this Feature once per rank per adventure.

OFFENSIVE POWERSWielders of cosmic power can focus it in a number of of-fensive ways, from blasts of pure energy to entrapping webs or clouds of obscuring stellar gases.

COSMIC BLAST

You can unleash a blast of pure cosmic energy. Some ver-sions of this power have the Variable Descriptor modifier, allowing you to project different types of energy, perhaps along the entire electromagnetic spectrum (rank 2).

Cosmic Blast: Ranged Damage •2pointsperrank.

Explosive cosmic blasts are a common variant, striking a target point and bursting to encompass an area. Apply the Burst Area modifier for this power, or the Cloud Area for a cosmic blast that creates a lingering Damage effect in the area.

Cosmic Burst: Ranged Burst Area Damage •3pointsperrank.

COSMIC GRASP

A tendril of cosmic power entraps your target, rendering them paralyzed, held in your grasp until you choose to release them or they manage to break free.

DEFAULT COSMIC POWERS

In a cosmic M&M series, the Gamemaster may want to take into account the importance of three primary power effects: Comprehend, Immunity, and Space Travel.

Space Travel is necessary for a series to transcend the limits of a single planet or star system. Either all the heroes need to have Space Travel powers, or they need access to equipment or vehicles providing them. Examples may include a fleet of fast space ships (or a single ship the heroes call home and use as a mobile headquarters) or some type of “teleportals” or “hyperspace corridors” allowing characters to visit other planets like Earth-bound heroes visit neighborhoods of their home city.

Immunity (life support) is vital to deal with the environmental hazards of a cosmic series, particularly operating in the depths of space. While things like explosive decompression and deadly alien atmospheres may be occasional hazards (as complications), for the most part, the heroes should not have to worry about such things. Again, either all characters have some degree of Immunity, from life support to all Fortitude effects, or else they use equipment like advanced space suits or life-support force fields.

Lastly, given the vast array of alien life in most cosmic series, characters need some means of communicating with the intelligent life forms they encounter. The simplest solution is to assume there is some sort of galactic linguafranca (“Galac-tican” or some such) used by civilized species, making the language barrier an occasional challenge. Otherwise, characters need ranks of Comprehend (languages) to overcome this problem, either via their own powers, a telepathic or linguist teammate, or “universal translator” equipment (perhaps built-in to the aforementioned space suits).

Gamemasters running a cosmic series may choose to require the players’ heroes to have some measure of these powers, or can choose to make them (or suitable equipment) available to the heroes at no power point cost as a part of the series itself, so players do not have to worry about spending additional points on the default powers.

22 POWER PROFILE: COSMIC POWERSPOWER PROFILE: COSMIC POWERS POWER PROFILE: COSMIC POWERS

Page 3: M&M - Power Profile-Cosmic Powers

Cosmic Grasp: Ranged Affliction (Resisted by Dodge, Overcome by Strength; Impaired and Vulnerable, Defenseless and Immobilized), Extra Condition, Reversible, Limited Degree •1point+2pointsperrank.

METEOR SHOWER

A bombardment of fiery streaks strikes your chosen target. The meteor shower normally comes from your out-stretched hands, but apply the Indirect modifier if you can call down a meteor shower from a different point.

Meteor Shower: Ranged Multiattack Damage (fire and impact) •3pointsperrank.

NEBULAR FIELD

You conjure a glowing, swirling cloud of nebular gases, able to conceal everything within it. A Nebular Field might add additional senses (particularly magnetic or radio) to the Concealment effect, increasing its rank accordingly.

Nebular Field: Ranged Cloud Area Concealment Attack 4 (Visual) •16points+4pointsper+1distanceranktoarea.

DEFENSIVE POWERSCosmic power shields against harm as well as causing it, and those infused with its power may be beyond many human concerns. In addition to the powers listed here, some with cosmic powers may have ranks of Immortal-ity, with an enduring life force able to recover from any damage, given enough time.

COSMIC SHIELD

An aura of cosmic energy surrounds you, shielding you from harm. For those lacking the Unearthly power (fol-lowing), Cosmic Shield may include a Sustained Immunity 10 (life support) effect, providing protection against the environmental hazards of space and alien worlds as well as direct damage.

Cosmic Shield: Impervious Protection, Sustained •2pointsperrank.

SPACEWORTHY

You can survive unaided in the void of space, a useful ability for those who spend a great deal of time away from the comforts of a planetary environment.

Spaceworthy: Immunity 5 (cold, all suffocation, radiation, vacuum) •5points.

UNEARTHLY

You are a being of the void between worlds, beyond mere mortal frailty. You do not need to eat or sleep and are immune to the harmful effects of environments ranging

from the depths of space to the heart of a star. You also do not age and are effectively immortal, so long as you are not killed. This power includes lesser immunities like Spaceworthy (previously).

Unearthly: Immunity 30 (Fortitude effects) •30points.

MOVEMENT POWERSCosmic movement powers tend to focus on crossing the vast distances between planets and stars.

FASTER THAN LIGHT

You can fly through space faster than the speed of light, able to traverse the distance between planets, stars, even galaxies in a relatively short amount of time. This power does not include the ability to survive unprotected in space, although Immunity (life support) or the Unearthly power are common for characters who have this power.

Faster Than Light: Movement (Space Travel) •2pointsperrankuptorank3(6points).

SPACE WARP

You can open a warp in the fabric of the cosmos, allow-ing you to instantly cross a distance in space: entering the portal at one point and emerging from the other. Like Faster Than Light (previously) Space Warp is only useful for travel over interplanetary distances; warping across the surface of a planet take a Teleport effect, possibly with the Portal modifier as well.

Space Warp: Movement (Space Travel), Portal •4pointsperrankuptorank3(12points).

SOAR THE SPACEWAYS

You soar through the black void of space with the ease of a bird in the sky. It is a natural environment to you. Char-acters with this power may also have the Favored Environ-ment (space) advantage, or an Enhanced Advantage as part of this power, granting the same benefit.

Soar the Spaceways: Movement 1 (Environmental Adaptation: Space) •2points.

UTILITY POWERSCosmic power can accomplish a great many things, pro-viding a wide range of utility powers, from communica-tion across the vastness of space to sensing cosmic phe-nomena to virtually unlimited power within a specific set of parameters.

COSMIC AWARENESS

You are connected to the fabric of the cosmos on a funda-mental level, allowing you to sense energies and events

33POWER PROFILE: COSMIC POWERSPOWER PROFILE: COSMIC POWERSPOWER PROFILE: COSMIC POWERS POWER PROFILE: COSMIC POWERS

Page 4: M&M - Power Profile-Cosmic Powers

of universal importance. You also have some awareness of the “correct” flow of events in the cosmos, warning you when something diverts destiny from its proper course.

Cosmic Awareness: Senses 6 (Acute Cosmic Awareness, Precognition Limited to Cosmic Events) •4points.

COSMIC COMMUNICATION

You can project your voice and image across vast distances, allowing you to communicate with subjects on other planets or even galaxies as if they were in the same room with you.

Cosmic Communication: Communication 5 (subspace audio-visual projection, any distance) •20points.

COSMIC CONTROL

Your control over cosmic energy allows you to use it to grasp, lift, and manipulate objects from a distance without actually touching them. Typically this involves a visible beam or tendril of energy extending from you; if it is simply an invisible extension of your will, apply the Subtle modifier to the power.

Cosmic Control: Move Object •2pointsperrank.

COSMIC HEALING

You can channel cosmic energies to bolster the life force of injured creatures, helping to quickly restore them to health. Various Healing modifiers are common for this power, up to and including Resurrection for powerful cosmic healers.

Cosmic Healing: Healing •2pointsperrank.

COSMIC MASTERY

You wield great, but vaguely defined, “cosmic power” able to do virtually anything, limited solely by your will and imagination. With sufficient ranks, this power can include all of the various other powers in this profile and more.

Cosmic Mastery—also known as “The Power Primal” or “The Power Cosmic”—may have different Variable modi-fiers, particular to the action needed to change the effect, allowing you to choose different effects essentially at will (as a free action). Gamemasters are cautioned against al-lowing a large number of ranks of this power; most heroes with broad cosmic powers are better handled with power stunts while most villains with such power are essentially Power Level X plot devices (Gamemaster’sGuide, page 72).

Cosmic Mastery: Variable (cosmic powers) •7pointsperrank.

COSMIC ORDER

You can call upon the universal forces of order to weed out chaos and eliminate the effects of unnatural powers, particularly those which tamper with the fabric of space and time (including things like Space Warp and Faster

Than Light travel). This power often includes the Area modifier as well, working on all effects in an area rather than all effects on a single target at once.

Cosmic Order: Nullify Chaos Effects, Simultaneous •2pointsperrank.

COSMIC STRENGTH

Cosmic energy flows through your corporeal form, giving you increased physical strength.

Cosmic Strength: Enhanced Strength •2pointsperrank.

COSMIC TRACKING

Provided you have some sort of connection (DNA sample, psychic trace, prior knowledge, etc.) you can “lock on” to a subject and track them across to vastness of space anywhere in the cosmos, although some phenomena in the depths of space—nebulas or supernovas, for example—may cause you to lose the trail. This power does not include the move-ment ability necessary to follow a trail you sense, although such capabilities are commonly associated with it. Cosmic Tracking allows you to move at your full speed, even using Space Travel to fly faster than light through the void of space.

Cosmic Tracking: Senses 8 (Accurate, Acute, Direction Sense, Distance Sense, Extended, Tracking 2) •8points.

COSMIC TRANSMUTATION

Cosmic energy gives you the power to rearrange matter on a molecular or atomic level, restructuring it into differ-ent forms or materials. See the Element Powers profile for additional details on transmutative powers and effects.

Cosmic Transmutation: Transform (anything into anything else) •5pointsperrank.

UNIVERSAL TRANSLATION

Tapping into low-level telepathic abilities or the fabric of the cosmic consciousness allows you to speak and under-stand any language, no matter the alien species or civi-lization, and to be understood in the listeners language, regardless of how many beings interacting with you.

Universal Translation: Comprehend 3 (speak, understand, understood, all languages) •6points.

OTHER COSMIC POWERSGiven the broad nature of “cosmic energy” any other energy power could potentially be cosmic, especially for those able to use cosmic energy to control a wide spec-trum of forces. Powers from the Light Powers profile work particularly well as supplemental cosmic powers.

Cosmic power may imply some influence over the funda-mental forces of the universe, making powers from the

44 POWER PROFILE: COSMIC POWERSPOWER PROFILE: COSMIC POWERS POWER PROFILE: COSMIC POWERS

Page 5: M&M - Power Profile-Cosmic Powers

Gravity Powers, Teleport Powers, or even Time Powers profiles suitable for wielders of cosmic power as well. By a similar token, if cosmic power involves tapping into the “universal order” or some such, then it may grant effects like Luck Powers, or be opposed to such powers for their violations of that same universal order.

COSMIC COMPLICATIONSLike the powers, cosmic complications tend to be big. The following are some of the complications wielders of cosmic power might encounter in a series.

ACCIDENT

Cosmic accidents come with equally large consequences. These types of powers have the potential to destroy planets and stars, earning a character a galaxy-wide Enemy or a major Quirk or Phobia involving the guilt of causing such devastation. Of course, given the dangers of cosmic power, it might also only appear such an accident has happened, an effort to make the character seem like a threat by those who would rather not confront those cosmic powers directly.

DISABILITY

Cosmic types are often “strangers in a strange land”—either aliens visiting Earth or humans traveling amongst the stars to alien worlds. In either case, the character may well be ig-norant of local history, customs, laws, and so forth, leading to potential complications. This differs from prejudice (fol-lowing) because it represents a gap in the character’s knowl-edge and abilities, rather than just the opinions of others.

Alien characters may also have “disabilities” relative to humans due to different physiology, such as an alien species lacking human sensory capabilities or manipu-lative limbs. Aliens can also be dependent on different environmental conditions—breathing a methane atmo-sphere, for example—relying on life support equipment or powers to survive on Earth.

ENEMY

Cosmic power tends to come with a destiny of some sort, and there are often those opposed to that destiny who become the character’s sworn enemies. Even cosmic char-acters simply seeking peace and solitude amongst the stars may find enemies looking to exploit or steal their power for their own uses.

Cosmic enemies need a range and scope similar to the character, able to pursue wherever their foe might go, even across the vastness of the universe.

FAME

Just as earthly heroes may be famous in a city, country, or even worldwide, cosmic characters are often famous on a galactic or even universal scale, known and recognized on civilized planets (colonies, space stations, etc.) every-

where. This makes it difficult for the characters to escape the demands of their powers and their other complica-tions, like enemies or responsibilities.

POWER LOSS

Cosmic powers can be considerable, but there may be ways in which characters can lose them temporarily, leading to complications.

Those reliant on an object or touchstone of some sort for their powers may face its loss or damage. In some cases, the character’s cosmic powers may be Removable. In others, the loss of the item is rare and better treated as a complication than a power modifier.

Cosmic powers dependent on the whims of a higher being might be revoked (see Responsibility, following) while powers reliant on the character’s confidence, will-power, moral purity, or some other characteristic could be lost when that quality falters, regained only when the character undergoes some penance or effort to recover.

PREJUDICE

With vast cosmic power comes grave concerns. People and authorities may turn a watchful (and jaundiced) eye towards cosmic power wielders, treating them as poten-tial disasters waiting to strike. While a world might be grateful for the character’s help, they may not tolerate a long-term presence, given the potential for disaster or the possibility of attracting cosmic foes.

Similarly, aliens may face xenophobic attitudes on other worlds. This includes humans visiting alien planets, where they may not be welcome. Certain races and cultures may develop prejudiced attitudes and stereotypes, and heroes looking to keep the peace and obey local laws—much less establish friendly diplomatic relations—have to find ways to deal with them.

RESPONSIBILITY

Cosmic power comes with a heavy amount of responsibility, whether self-imposed, or coming from a higher authority.

Characters with cosmic power tend towards either a great sense of personal responsibility (for heroes) or an obsession with a goal (for villains). Either way, the character is devoted to wielding power for a purpose, and must avoid distractions.

Given the number of “higher powers” in cosmic events, those with cosmic powers are often responsible to godlike patrons, from interstellar law enforcers answering to their superiors to vastly powerful soldiers of alien empires, or heralds of cosmic gods serving their masters’ needs.

TEMPER

A fiery temper is a common complication for imperious and (perhaps understandably) arrogant cosmic beings, who see themselves as too powerful to deal with petty matters or to be questioned by their inferiors.

55POWER PROFILE: COSMIC POWERSPOWER PROFILE: COSMIC POWERSPOWER PROFILE: COSMIC POWERS POWER PROFILE: COSMIC POWERS

Page 6: M&M - Power Profile-Cosmic Powers

CREDITS & LICENSE

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyright-ed material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly iden-tified as Open Game Content by the Contributor, and means any work covered by this License, including trans-lations and derivative works under copyright law, but spe-cifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and iden-tifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio rep-resentations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f ) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Mate-rial of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agree-ing to use this License, the Contributors grant You a per-petual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distribut-ing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to com-patibility, except as expressly licensed in another, inde-pendent Agreement with the owner of each element of that Product Identity. You agree not to indicate compat-ibility or co-adaptability with any Trademark or Regis-tered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automati-cally if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

SystemReferenceDocument, Copyright 2000, Wizards of the Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Document, Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Red-man, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

Mutants & Masterminds, Copyright 2002, Green Ronin Publishing; Author Steve Kenson.

AdvancedPlayer’sManual,Copyright 2005, Green Ronin Publishing, LLC; Author Skip Williams.

Silver Age Sentinels d20, Copyright 2002, Guardians of Order, Inc.; Authors Stephen Kenson, Mark C. Mackinnon, Jeff Mackintosh, Jesse Scoble.

Mutants&Masterminds,SecondEdition,Copyright 2005, Green Ronin Publishing, LLC; Author Steve Kenson.

DCAdventuresHero’sHandbook,Copyright 2010, Green Ronin Publishing, LLC; Author Steve Kenson.

Mutants & Masterminds Hero’s Handbook, Copyright 2011, Green Ronin Publishing, LLC; Author Steve Kenson.

Mutants & Masterminds Power Profile: Cosmic Powers,Copyright 2012, Green Ronin Publishing, LLC; Author Steve Kenson.

Mutants & MasterMinds Power Profile: CosMiC Powers

Writing and Design: Steve KensonEditing and Development: Jon LeitheusserArt Direction and Graphic Design: Hal MangoldInterior Art: Eric WightPlaytesters: Leon Chang, James Dawsey, Nathan Kahler,

Jack Norris, Aaron SullivanPublisher: Chris PramasGreen Ronin Staff: Bill Bodden, Joe Carriker, Will

Hindmarch, Steve Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz

Mutants & Masterminds Power Profile: Cosmic Powers is ©2012 Green Ronin Publishing, LLC. All rights reserved. References to other copyrighted material in no way con-stitute a challenge to the respective copyright holders of that material. Mutants & Masterminds, Super-powered by

M&M, Green Ronin, and their associated logos are trade-marks of Green Ronin Publishing, LLC.

The following is designated as Product Identity, in ac-cordance with Section 1(e) of the Open Game License, Version 1.0a: hero points, power points. All characters and their associated images, descriptions, backgrounds, and related information are declared Product Identity.

The following text is Open Gaming Content: all game system rules and material not previously declared Product Identity.

Green Ronin Publishing

3815 S. Othello St., Suite 100 #304Seattle, WA 98118Email: [email protected] Sites: www.greenronin.comwww.mutantsandmasterminds.com

66 POWER PROFILE: COSMIC POWERSPOWER PROFILE: COSMIC POWERS POWER PROFILE: COSMIC POWERS