Mixed Doubles Rules Pack 2012

9
 FANTASY Mixed Doubles Fun Tournament 10 th & 1 1 th March 2012 INFORMATION AN D RULES PACK 

Transcript of Mixed Doubles Rules Pack 2012

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FANTASY 

Mixed Doubles Fun

Tournament

10th & 11th March 2012

INFORMATIONAND

RULES PACK 

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THE SCHEDULE:

Saturday 10th March 2012

Registration & Event Briefing 8:00 - 8:30

GAME 1 – Pitched Battle 8:30 - 12:00

Break 12:00 – 12:45

GAME 2 – Dawn Attack 12:45 – 16:15

Sunday 11th March 2012

Arrival for second day’s gaming 8:00 - 8:30

GAME 3 – battle for the pass 8:30 - 12:00

Break 12:00 – 12:45

GAME 4 – Blood and Glory 12:45 – 16:15

Prize Giving 16:30

INTRODUCTION

On the pages that follow you’ll find details of how the Warhammer Fantasy Doubles Tournament will work.

Please read them carefully, even if you’ve been to any other similar tournament, as there are specific rules for this

Event. If you have any general questions regarding the event, please email or phone the Organizers. Note thatIgnorance of these Specific Rules will not be an excuse.

Only written responses from the Organizers will be deemed as official. Please contact us directly for all enquiries

relating to matters of rules, pre-registrations, and all other event-related questions.

 Note that this Rules pack and its contents are subject to alteration and change at the Organiser’s discretion.

Should a specific rule be queried or contended, it may be discussed further and an agreement shall be reached.

H OW THE TOURNAMENT WORKS:

• You will need a 1500point army list to take part.

• An entry fee of R100.00 is required to participate in this event.

• Registration for the tournament will work via pre-registration. Email the Organisers Send to

 [email protected].

• Teams do not win the tournament the prices will be for 1 st, 2nd, 3rd place individual general – due to

 players alternating there team members.

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• The entry fee will only be collected on the 1st day of the event during Registration.

• In the 1st round of games, teams will be matched randomly.

• After that, the “Swiss System” takes effect. (1st plays 2nd, 3rd vs. 4th, etc)

• Your team will be generated randomly in the first game after which the top team’s players will be paired

up with the bottom team’s players. i.e. 1st Position player with the bottom of the log player 2nd position player 

with 2

nd

to bottom position player.• You may get the same partner during the tournament if it works out that way as the chances of 

playing with the same partner and against the same team is very slim!

• Tables will be numbered. 1st and 2nd team will play table 1, 3rd and 4th team table 2 etc.

• To keep on schedule, we would appreciate it if you could play quickly and with determination. No time

wasting please!

•  Note The Schedule. These Times will be strictly adhered to!

• DON’T BE LATE ON EACH DAY, THIS WILL BE STRICTLY ENFORCED.

• If you are more than 10 minutes late for the start of gaming Setup, your opponent may be re-assigned a

new game and you will forfeit points and the game!

• Each table will be a pre-designed battlefield with fixed scenery.

• Re-positioning of the Scenery will not be tolerated.

Things you need to bring with you

Any and all gaming material you require to play, including:

• Your miniatures

• Movement Trays (NB)

• At least two legible copies of your Army Rosters 1500pnts

• This rules pack 

• Main Rulebook and specific Army Book 

• Pen and paper 

• Dice and templates

• Tape measure

• Superglue?

Things you need to sort out for yourself 

• Transport to and from the event

• Some spending money for lunch and something to drink.

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RULES OF ENGAGEMENT

ARMY ROSTER S

At registration, you must bring copies of your army rosters for the Organizers to refer to. You will require

additional copies of your Rosters, which you should keep with you when you are playing.

The best presented of your rosters should be the one that you keep with your miniatures – do not hand it in!

The rosters must include all of the models in your army, their points’ value, the points’ value of any equipment,

and must specify which models are carrying any extra equipment or special items. Please put your name on all

copies of the roster.

The army roster must be Typed, Clear and Legible.

Hand-written Rosters are unacceptable and will result in Point penalties at the Organisers discretion!

Rosters will be randomly selected throughout the weekend and checked during the tournament. If any mistakes

are found, then Penalties will be applied per details elsewhere in this document.

ARMY SELECTION:

• Each player require a 1500 point army list

• The 1500 point armies must be legal lists based on the applicable restrictions for those point limits.

• Teams can consist of ANY combination of races

• ONE character from the combined army MUST be chosen as the general for each game.

• The rules governing one army WILL extend to the other races in that combined army if applicable (ie.

Spells targeting “friendly” troops). The tournament organiser’s interpretation will be final.

• Armies must follow all the restrictions on army selection

• Special Characters may NOT be used

• Only the armies listed below may be used

• Only those options listed in the relevant Army Book publication may be used.

• Dogs of War armies may NOT be used

• Warhammer Armies: Storm of Chaos and Warhammer Realms: Lustria may NOT be used.

• Weapons, armour options and upgrades chosen from the army list must be shown on the majority of the

models in the unit.• “Home-made” models may not be used (e.g. Clay Giants and Cardboard Bats).

• You may use converted GW (Games Workshop) models

• Conversions must begin as GW models and contain a majority of GW components.

If you have any doubts please contact the Organizers for clarification – it is your responsibility to ensure you are

using a valid army!

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You may select any of the following armies:((Only the latest released army books will be allowed)

 Beasts of Chaos 7 th Edd  Brettonians 6 th Edd 

 Daemons of Chaos 7 th Edd 

 Dark Elves 7 th edd 

 Dwarfs 7 th edd 

 Empire 7 th edd 

 High Elves 7 th edd 

Warriors of Chaos 7 th edd 

 Lizardmen 7th edd 

Ogre Kingdoms 8th edd 

Orcs & Goblins 8th edd Skaven 7 th edd 

Tomb Kings 8th edd 

Vampire Counts 8th edd 

Wood Elves 6 th edd 

BATTLES :

The tournament consists of FOUR (4) games. The time limit for each full game is

three and a half hours. Again, refer to The Schedule.

All games will be played using the traditional Warhammer Scenario as described in the Warhammer Fantasy

Battles Rulebook. See Schedule for notice of which Scenario will be played when.

Only difference to scoring is Blood and Glory – TURN 1, 2 = Massacre Win, TURN 3 = Crushing Win, TURN 4

= Major Win, TURN 5 = Solid Win, TURN 6 = Minor Win. If nobody wins after turn 6 the game is considered a

Draw.

The Warm-Up Period

Before each battle start please spend up to 15 minute discussing with your new partner each others army lists and

setting up ready for your battle ahead, this include setting up, showing your opponent all the models in your army

and discussing terrain. The full time allotment for each full game remains fixed at 3.5 hours. Players are

allowed to ask their opponent questions about the army and the rules that apply to the warriors and heroes in the

army. After inspecting the armies both players should discuss the terrain for the battle and how each feels it willaffect the models in play. They can also discuss any other rules points that they think may come up in the battle.Finally, both players should shake hands and then the battle can commence.

The ‘Counts as’ Rule

An important principle in any GW Tournament is “what you see is what you get” or WYSIWYG. All this meansis that unless you are using the ‘counts as’ rule (see below), the miniatures used are assumed to have the weapons

and equipment actually shown to the model.

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Most of the time you should use the WYSIWYG rule above during your games. However, you may if you wish,

decide that certain models in your army ‘counts as’ something else from the army lists of roughly the same size

and function. This is especially useful if you are using converted models, etc.

Remember to let your opponent know which models are using the counts as rule when the game starts, to avoid

confusion.After the Battle

At the end of the game, both players may take time to review their opponent’s roster. Players are allowed to ask 

their opponent questions about the army and should call an Organizer if any issues arise from inaccuracy or 

inappropriate use of the roster during the game.

DECIDING WHO WINS THE TOURNAMENT

Difference in VP Type Winner Loser

0 - 250 Draw 10 10

251 - 699 Minor 12 8

699 – 1149 Solid 14 6

1149 - 1599 Major 16 4

1599 – 2049 Crushing 18 2

2050 + Massacre 20 0

3000 Concede 20 0

Individual Players will be ranked in order of there Tournament Points. If there is a tie, then the player will

separated by there net Victory points scored each game. Please note that Tournament points take preference of 

Victory points i.e. it is possible for a player with less tournament point to have more victory points than someone

higher up the standings..

AFTER THE TOURNAMENT.

Awards Ceremony :

The awards ceremony will take place as soon as possible after the conclusion of the 4th game.

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There will be numerous awards. Prizes will include for 1 st, 2nd, 3rd Overall positions and the soon to be famous

White Gold Award. In addition, other awards will be made available at the discretion of the organisers.

Please remember to help pack up to ensure everyone gets home safely and quickly.

PENALTIES:

As the purpose of this event is that people have fun playing their favourite game, acting in an unsporting or 

unfriendly way will be frowned upon. If the Organisers become aware of anyone acting in this way then those

 players will be asked to play in an appropriate manner, and if they don’t they will be penalised. Inappropriate

 behaviour includes asking picky rules questions, consistently breaking or bending the rules in your favour, or 

acting in an annoying or aggressive manner.

The organisers will be more lenient in the event of a breakdown in the teamwork and sportsmanship between

 players of the same team. However, if the event that such a breakdown results in a complaint by the opposing side

or is clearly resulting in time wasting, the appropriate card will be shown to that team.

Players that have been asked to play in a sporting manner and who fail to do so will be penalised through a simple

Yellow and Red Card system, as follows:

Yellow Card :

Initially, for the most common offences, the Organisers will give the offending player(s) a Yellow Card and

deduct 10 points from their Tournament Points Score.

Here are some examples of Yellow Card offences; this list is by no means exhaustive but provided to give you aclear guide to our expectations:

• Argument between teams that is obviously disrupting the game and/or event

• Discussing the ongoing game with a non-playing bystander (discussing tactics and so on)

• Excessive time wasting.

• Excessive use of offensive language, gestures or other inappropriate behaviours.

Red Card :

Players who either continue to offend or who commit the most serious offences will be given a Red Card. A Red

Card will result in a 20 point deduction. Any further offence, whether a Yellow or Red Card issue, will lead to a

 player who has been previously shown a Red Card to be excluded from the tournament. Red Card offences

include, but are not limited to:

• Argument with an Organiser 

• Blatant cheating in a game

• Receipt of a second Yellow Card

Exclusion :

Players that continue to argue with an Organiser, who continue to offend after being shown a Red Card, or who

act in an especially unpleasant or violent manner will be asked to leave the tournament and not return. The

decision of the Organisers is final, and no discussion will be entered into. No refunds will be issued to players

who are excluded. Exclusion offences include:

• Receiving a second Red Card for an offence

• Persistent argument with the Organisers

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• Any act of violence, extreme and unseemly behaviour, or extremely inappropriate language

• Failure to correct an illegal army roster 

Roster Penalty :

Playing with an illegally constructed army is something that won’t be tolerated, even if the mistake is a totally

honest one. To keep things simple and to demonstrate the seriousness of this issue, the roster penalty will be

applied to any player found with an illegal roster.

The roster penalty will be a deduction of 10 tournament points from every game played so far using the

offending list during the tournament, including the current one.

The Organisers will discuss the changes that are needed to correct the roster with the player concerned. Failure to

comply with the decision will lead to Exclusion.

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The Organis ers’ Contact Details

BRENNAN HEALEY 081-571-6750 [email protected]

VENUE:

KENRIDGE AIR SCOUTS HALL,

19 Van der Stel Avenue

Kenridge

Durbanville

Cape Town

Directions:

If you are coming from the N1 (from Cape Town), take the Durban Rd turnoff and turn left once off the Highway into

Durban road.Follow Durban Rd for a few Km's, passing Tygervalley Shopping Centre on the left.

You will eventually pass a large development of Town Houses and Offices on the right (Bella Rosa) – at the next traffic

lights, you will come to Kendal Rd, where you need to take a left.Follow Kendal Rd for a very short distance and at the T-Junction take another left into Kenridge Ave.

Again, follow this road and as you come out of a sharp bend t the right, turn into the Second road on the right, called Van

Der Stel Ave.

The Hall is on the left, between the houses at no. 19 – there is open parking area outside.