Mirror’s Edge Brandon King. Mirror’s Edge DICE EA DICE EA First-Person Platformer/Shooter...
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Transcript of Mirror’s Edge Brandon King. Mirror’s Edge DICE EA DICE EA First-Person Platformer/Shooter...
Mirror’s EdgeMirror’s Edge
Brandon KingBrandon King
Mirror’s EdgeMirror’s Edge
DICE EADICE EA First-Person Platformer/ShooterFirst-Person Platformer/Shooter $20 / Originally $60$20 / Originally $60 XBOX 360 / Playstation 3XBOX 360 / Playstation 3 Optional installation to reduce load Optional installation to reduce load
timestimes
OverviewOverview
Based on Free-running/ParkourBased on Free-running/Parkour A modern metropolis where A modern metropolis where
everything is corrupt and monitored, everything is corrupt and monitored, Runners are the only safe Runners are the only safe communication.communication.
Play as Faith, who has learned too Play as Faith, who has learned too much and is being huntedmuch and is being hunted
Game PlayGame Play
First-Person perspective platforming First-Person perspective platforming Running across rooftops, looking for Running across rooftops, looking for
the next object to climb or jump tothe next object to climb or jump to Sometimes chased by Blue’s Sometimes chased by Blue’s
(Enemies), but minimal combat(Enemies), but minimal combat No user interface during game playNo user interface during game play
If damaged, screen tints red until If damaged, screen tints red until healthyhealthy
The GoodThe Good
The sense of immersion from The sense of immersion from perspectiveperspective Body parts, breathingBody parts, breathing
Multiple paths to your destinationMultiple paths to your destination Flashy, complicated, speedy routes Flashy, complicated, speedy routes Slower and easierSlower and easier
Artwork / Visual CuesArtwork / Visual Cues ControlsControls
The BadThe Bad
Short story modeShort story mode Time trials add some time to game playTime trials add some time to game play
Clunky fightingClunky fighting Standing in front of enemies waiting to Standing in front of enemies waiting to
disarmdisarm Slow areasSlow areas
Have to search the environment for a Have to search the environment for a small opening or ledgesmall opening or ledge
CompareCompare
Accessibility for a wide audienceAccessibility for a wide audience Different from most games on the Different from most games on the
marketmarket Few platformers use first-person (Metroid)Few platformers use first-person (Metroid) Less focus on combatLess focus on combat
Award WinningAward Winning Game Critics Award Winner for Best Game Critics Award Winner for Best
Original Game in ’08Original Game in ’08 Best of E3 ’08 by GameProBest of E3 ’08 by GamePro
SummarySummary
Strength is in the game’s Strength is in the game’s presentation, artwork, and presentation, artwork, and immersionimmersion
Weakness is in the combat and Weakness is in the combat and lengthlength
Worth purchasing at the current Worth purchasing at the current price, the length might be too short price, the length might be too short for the original pricefor the original price