Minimize 2012 Players PackV2
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Transcript of Minimize 2012 Players PackV2
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Minimize 2012
“Wow, 4 years of Minimize! I must say, I’m surprised it has made it this
far. I am looking forward especially to running this year’s Minimize, as
the addition of new sourcebooks has changed the way players construct
army lists and I am interested to see what all of you are going to come up
with.
As most will know, Minimize is a small tournament in terms of points, but
a large tournament in terms of competition. So I encourage all those
players out there who have thought about jumping into the game to do so,
because Minimize is their perfect chance to start playing LotR and gaining
experience.
Cheers and Happy Painting!”
Travis
Tournament Organiser
The Details
Where: Croydon Uniting Church Hall, Tallent Street, Croydon.
(Melways Ref: map 50 K2)
When: 26
th of May 2012
Schedule: 10:00am – Registration and set up
10:30am – Round One
12:15pm – Round Two
1:45pm – Break & Best Army
2:30pm – Round Three
4:15pm – Round Four
5:45pm – Pack Up
6:00pm – Awards
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Cost: Entry fee to the Tournament will be $15 per person.
Force Restrictions:
Armies may not exceed more than 250 points.
Your army must have a minimum of 3 models.
You must construct your army list using the The Fallen Realms,
Mordor, Angmar and Moria, The Free Peoples, and The Kingdoms
of Men source books.
No Army may use the allied contingent rule.
Conversions and proxies may be used, but you must tell your
opponents what they count as before the battle.
Please try to make every effort to make your army “What you see
is what you get” (WYSIWYG), as it saves complications down the
track.
In addition to your army you must also bring 2 objective markers
that tie in with your force. These objectives must be placed on a
25mm, 40mm or 60mm base.
Time
Rounds will last for 80+2D6 minutes. Extra allotted random time will not
be disclosed to players. This is to ensure players do not stall for time and
any player caught doing so will be penalised accordingly.
Scenarios
Four Games will be played over the tournament. All games will take
place on 4‟ x 4‟ tables. The Scenarios for this tournament are listed at the
end of this players pack so please make sure you read them before the
event.
Scoring:
At the start of each round a Score card will be placed on your table. At
the end of the game fill out the card accordingly and hand it to the
Tournament Organiser (TO).
In addition to the normal scoring the team that finishes their game first
will obtain a bonus point which will be added to each players score.
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Sportsmanship:
Each player will be marked by their opponent at the end of each round for
sportsmanship. This score will range 0-3.
In severe cases players will be given a warning and receive no sportsman
ship score for their round. If the player persists with bad behaviour they
will be disqualified and be asked to leave the premises. This decision is
not made lightly and is only used in extreme circumstances.
Painting:
Players will score 2 points for each of the following:
The Army is painted.
The Army has been painted very well. Highlights and shading have
been taken to the next step.
Objective markers have been made and painted on a 25mm, 40mm
or 60mm base.
The Army has been based.
The Army list has been displayed clearly and is easy to read. Please note it is a club policy that all models must be at least undercoated. Any
models that are placed on the table unpainted or not undercoated will be immediately
removed from the table.
Rule Interpretations and Rule Disputes:
If players have any rule interpretation problems or are unsure of a
certain rule please call for one of the tournament organisers.
Judgements made by the organisers are final and will not be argued
further.
DO NOT ask other players for their opinion on a rule, as they have
their game to play and you have yours. Any player caught
interfering with other player‟s games will be penalized
accordingly.
All Measurements will be made in INCHES
None of the Common Scenario-specific rules that are detailed in
the main rule book will be used unless the mission being played
allows it (they will be repeated anyway).
Objectives count as impassable terrain and do block line of sight.
Thranduil‟s Natures wrath spell will be played in the following
way:
1. When Thranduil casts the spell it will have an „assumed‟ cast
value of 0.
2. Thranduil may use his will points to roll extra dice and add
to the casting value of the spell. Regardless of what he rolls
the spell is automatically cast.
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3. Enemy heroes in range may resist the spell. If Thranduil
hasn‟t spent any will to increases the spell then spending 1
point of Will, will stop the spell.
4. If Thranduil has used his own Will to increases the spell‟s
casting total, then the score Thranduil has made is the dice
roll required for the enemy hero to resist on.
As some boards will include woods, woods will be played with the
following rules:
1. Any model shooting into a forest will have to pass an „in the
way test‟. This also includes models shooting at other
models in the same wood.
2. If a model is touching the outside edge of the wood, they do
not need to take an „in the way‟ to shoot out, and they still
count as having an „in the way‟ between them and other
models.
3. For a model to benefit from being in a wood they must have
their base fully inside the wood.
4. Models that have their base partially in the wood count as
moving at half speed.
The Spider Queen, Shelob and Giant Spiders movement special
rule will be modified in the following ways:
5. None of the above may end their move on a building or
similar terrain feature.
6. They must have their base on the ground (in terms of the
table) when they enter a combat.
Design Note: the main reason for this rule is so that we don’t
have people running the spiders up a wall and attacking on the
way down. This is to prevent models being vertical when they
engage in combat and players arguing where their base starts
and ends. If you have any queries e-mail me or ask me on the
day.
Awards:
There are Six awards up for grabs at the end of the day:
Placings:
Overall Winner
2nd
Place
3rd
Place
Hobby awards:
Best Sportsman
Best Painted
The Loremaster
A Player may only receive one Placing award and one Hobby award, in the
event of a player being eligible for multiple hobby awards they may choose
which award they would like to take, surrendering any other awards to
second highest player in that category.
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The Overall Winner, 2nd
and 3rd
place:
The Player with the highest overall points total will be award the Overall
winner. Players with the second highest and 3rd
highest will receive 2nd
and
3rd
place respectively.
Best Sportsman:
At the end of the day each player will vote for the opponent they feel was
the Best Sportsman. Players may only vote for players that they either
played against or played with during the tournament. The player with the
most votes will be awarded the Best Sportsman. Tie-breaks will be decided
by battle points.
Best Painted Army:
During the Lunch break, all players will have a chance to set up and
display their army on a table for Best Painted Army. Players will each be
allowed to vote for one army they like the look of the best and that they
feel deserves the Best Painted Army award. The player with the most votes
will win the Best Painted Army award. Tie breaks will be decided by a
secondary vote.
The Loremaster:
This award will be awarded to the player who knows the most about The
Lord of the Rings. More details will be given on the day.
In Closing:
Hopefully this player‟s pack has provided you with all the information you
need. Players that E-mail me their lists before the tournament will receive
bonus points (as it will save time on the day).
If you have any questions, please contact me (Travis):
E-mail [email protected]
Phone 0402 161 165
WargamerAU Account „Tackitis‟
I hope you will enjoy this event. Please remember this tournament is
designed for you to meet some new people and play some fun games. Hope
to see you on the 26th of May.
Happy gaming,
Travis (TO)
P.S. A big thankyou to Matthew for his tireless editing work!
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Minimize 2012
Scenario Pack This scenario pack explains in detail the scenarios that will be used in the 2012
Minimize tournament.
If any player has any questions or issues with these scenarios please contact the
Tournament Organizer (Travis) as soon as possible.
Objective Markers: Players must bring 2 objective markers to Minimize which need to be placed on
25mm, 40mm or 60mm bases. As some of the scenarios in the scenario pack refer to
capturing objectives or deploying objectives, these rules are displayed here instead of
being repeated in every scenario.
Markers are considered to be impassable terrain features that block line of sight that
cannot be moved or destroyed. Feel free to customise your objectives any way you like
but please do not make a giant 10” solid pillar on a 60mm base for the sake of just
getting a terrain piece that blocks line of sight. You are likely to lose painting scores.
NOTE: Objective markers may be placed inside a terrain piece but must be flat on the
piece and should not be moving around or hanging over the terrain if raised.
Capturing Objective Markers
To capture an objective marker you must have more models with their base fully
within 3” of the marker. In the case of being a part of a team your side must have more
models fully within 3” of the marker.
A marker is considered to be neutral if no models have their base fully within 3” of
the objective marker and is considered to be unclaimed.
Models whose base is larger than 3” can still capture an objective by being in base
contact with the marker.
If there is combat around the marker, models must move directly away from the
marker in a straight line and in the case of models whose base is larger than 3” they
must move out of base contact with the marker.
Leaders
Each player must nominate a hero in their army to be their leader. This must be
selected before the tournament and presented in your army list. Make sure you show
your army list to your opponent before the game so they can identify your leader.
Objectives (Primary and Secondary)
In the following scenarios each player has a Primary and Secondary objective to
achieve during their game. For a player to achieve maximum points in a game they must
achieve their own objectives and stop their opponent(s) from achieving theirs.
There are 20 points available for each scenario. A player scores 7 points for
achieving their primary objective and can scores another 7 points for preventing their
opponent achieving their primary objective. A player can also score a further 3 points
for achieving their secondary objective and can score another 3points for preventing
their opponent achieving their secondary objective.
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Scoring Table
Player 1 Player 2 Player 1 Player 2 Result
Objectives Achieved Objectives Achieved Points Points
Primary, Secondary None 20 0 Victory/Defeat
Primary None 17 3 Victory/Defeat
Primary, Secondary Secondary 17 3 Victory/Defeat
Primary Secondary 14 6 Victory/Defeat
Primary, Secondary Primary 13 7 Victory/Defeat
Secondary None 13 7 Victory/Defeat
Primary, Secondary Primary, Secondary 10 10 Draw
Primary Primary 10 10 Draw
Secondary Secondary 10 10 Draw
None None 10 10 Draw
None Secondary 7 13 Defeat/Victory
Primary Primary, Secondary 7 13 Defeat/Victory
Secondary Primary 6 14 Defeat/Victory
Secondary Primary, Secondary 3 17 Defeat/Victory
None Primary 3 17 Defeat/Victory
None Primary, Secondary 0 20 Defeat/Victory
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Scenario 1: Seize and Control
Description: Your opponent has strategic ground in this area. Capture it!
Layout: Players will need their objective markers in this game. Both Players roll a D6.
The Player with the highest score deploys one of his objective markers anywhere on
the board but no closer than 9” to a board edge.
The Player with the lowest score deploys one of his objective markers anywhere on
the board but no closer than 9” to a board edge or an objective marker.
The Player with the lowest score then takes his opponent‟s last objective marker and
deploys it anywhere on the board but no closer than 9” to a board edge or an
objective marker.
The Player with the highest score then takes his opponent‟s last objective marker
and deploys it anywhere on the board but no closer than 9” to a board edge or an
objective marker.
Starting Positions: Both Players roll a D6.
The player with the highest roll picks a board edge. His opponent takes the board
edge directly opposite.
The player with the highest roll picks one of his warbands to deploy. They then
deploy that warband up to 24” from his table edge but no closer than 12” to his
board edge. No model may be placed more than 6” away from their warband‟s
captain.
His opponent than picks one of his warbands and deploys that warband up to 24”
from his table edge but no closer than 12” to his board edge. No model may be
placed more than 6” away from their warband‟s captain
Players then alternate deploying warbands until all warbands have been deployed.
Roll for priority as normal for the first turn.
Primary Objective: Capture your opponent’s objective whilst keeping yours safe.
Capturing objective marker are details at the start of the scenario section of the
player pack.
You gain 2 Points for each of you opponent‟s objective markers that you control at
the end of the game.
You gain 1 point for each of your objective markers you control at the end of the
game.
The player with the most points at the end of the game counts as achieving this
objective. If both players have the same number of points at the end of the game
then neither player counts as achieving this objective.
Secondary Objective: Protect your Leader
You achieve this objective if your leader is alive at the end of the game.
Games End: The game ends at the end of the turn in which one of the following
conditions has been met:
1. Time runs out.
2. One force has been wiped out.
3. Ten full turns have been played.
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Scenario 2: A Clash of Champions
Description: It‟s time for your heroes to stand up and fight!
Layout: Players do not need objective for this scenario.
Starting Positions: Both Players roll a dice.
The player with the highest roll picks a board edge. His opponent takes the board
edge directly opposite.
The player with the highest score picks one of his warbands to deploy and rolls a
dice. On the roll of 1-3 then all models in the warband must deploy with in 12” of
the centre line of the board. On the roll of 4-6 the warband may deploy anywhere on
that player‟s side of the table. No model may be placed more than 6” away from
their warband‟s captain.
The player with the lowest score picks one of his warbands to deploy and rolls a
dice. On the roll of 1-3 then all models in the warband must deploy with in 12” of
the centre line of the board. On the roll of 4-6 the warband may deploy anywhere on
that player‟s side of the table. No model may be placed more than 6” away from
their warband‟s captain.
Players then alternate deploying warbands until all warbands have been deployed.
Roll for priority as normal for the first turn.
Special Rule: Lead by example
Each time your force kills an enemy hero, one of your heroes in that fight may
regain a point of might that was spent earlier in the battle.
Primary Objective: Have your leader kill more models than your opponents’ leader
Keep models slain by each force‟s leader to one side
You achieve this objective if your leader has slain more models than your
opponent‟s leader by the end of the game.
Secondary Objective: Overrun your opponent.
You achieve this objective if you have more models on your opponent‟s half of
the board than they do at the end of the game.
Models that are standing on or touching the centre line of the board do not count
as being on either side of the board (it pays to be indecisive!).
Games End: The game ends at the end of the turn in which one of the following
conditions has been met:
1. Time runs out.
2. One force has been reduced to 25% of their starting numbers.
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Scenario 3: Raid at Dawn
Description: Move quickly to infiltrate your opponent‟s camp and destroy it!
Layout: Players will need their objective markers in this game. Both players roll a D6.
The Player with the highest score picks a board edge and deploys one of his
objective markers within 12” of that board edge no closer than 3” to a table edge.
The Player with the lowest score takes the opposite board edge and deploys one of
his objective makers within 12” of his board edge, no closer than 3” to a board edge.
The Player with the lowest score then takes his opponent‟s last objective and
deploys it within 12” of their board edge but no closer than 12” to the other
objective marker or 3” to a board edge.
The Player with the highest score then takes his opponent‟s last objective and
deploys it within 12” of their board edge but no closer than 12” to the other
objective marker or 3” to a board edge.
Starting Positions:
The player that placed the last objective marker deploys first, picks one of his
warbands and deploys it within 12” of his table edge. No model may be placed more
than 6” away from their warband‟s captain.
His opponent then picks one of his warbands and deploys it within 12” of his table
edge. No model may be placed more than 6” away from their warband‟s captain.
Players then alternate deploying warbands until all warbands have been deployed.
Roll for priority as normal for the first turn.
Special Rule: “The Sun is rising”
For the first 2 turns of the game models cannot see more than 6”.
This will affect shooting and magical powers.
Primary Objective: Destroy your opponent’s Objective markers.
Objective markers in this scenario count as having a Defence of 7 and 2 Batter
points. See page 62 of the main rules manual for more details.
To achieve this objective you need to have inflicted more batter point hits on your
opponent‟s objective markers than your opponent has inflicted on yours by the end
of the game. If both players have inflicted the same number of batter point hits on
their opponents‟ objective markers than neither player counts as having completed
this objective.
A Destroyed objective always counts as having inflicted 2 batter points, regardless
of the amount of hits that was actually inflicted.
Secondary Objective: Break your opponents force before the end of the game.
You achieve this objective if 50% or more of your opponent‟s models have
either been killed or fled the battlefield due to a failed courage test.
Games End: The game ends at the end of the turn in which one of the following
conditions has been met:
1. Time runs out.
2. One force has been reduced to 25% of their starting numbers.
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Scenario 4: Lines in the Sand
Description: Team work is essential in this mission, co-operate or fail.
Setup: All players are assigned a team mate for this scenario. At the start of the game
decide which side is “good” and which side is “evil” for the game.
All rolls for priority are done in the following way.
Each player rolls a dice.
The team with the highest combined roll claims priority.
Ties go to the team that did not have priority in the previous turn.
Layout: The 2v2 round will be played on a 6 foot by 4 foot table.
5 Objective markers are need for this scenario.
The 1st Objective marker will be placed in the dead centre of the board.
All players roll a D6. Each team adds their dice rolls together. The team with the
highest total places one Objective marker anywhere along the centre line of the
table no closer than 6” to another objective.
The team with the lowest combined roll places the 3rd
objective marker
anywhere along the centre line no closer than 6” to another objective marker
The team with the highest roll places the 4th
objective anywhere along the centre
line no closer than 6” no another objective marker
The team with the lowest combined roll places the 5th
objective marker
anywhere along the centre line no closer than 6” to another objective marker
Starting Positions: All Players roll a D6.
The Team with the highest roll picks a table edge. Their opponents take the table
edge directly opposite.
The Team with the highest roll picks one of their warbands to deploy. They then
deploy that warband up to 18” from their table edge. No model may be placed more
than 6” away from there warband‟s captain.
The Team with the lowest roll picks one of their warbands to deploy. They then
deploy that warband up to 18” from their table edge. No model may be placed more
than 6” away from there warband‟s captain.
Players then alternate deploying warbands until all warbands have been deployed.
Roll for priority as normal for the first turn.
Primary Objective: Capture the Objectives
Rules for capturing objective markers are detailed at the start of the scenario section
of the player pack.
The Team with the most objectives at the end of the game claims this objective. If
both Teams have the same number of objectives at the end of the game then neither
Team count as achieving this objective.
Secondary Objective: Slay your opponent’s leader!
You achieve this objective if your team has killed more leaders by the end of the
game than your opponents.
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Games End: The game ends at the end of the turn in which one of the following
conditions has been met:
1. Time runs out.
2. One player‟s force has been wiped out.
3. Ten full turns have been played.
Special Rule: Shaky Allegiance:
All players calculate their own force‟s break point; you don‟t take the total of your
team‟s army.
Only models from your force may benefit from Heroic Actions and „Stand Fast!‟
called from your heroes. Allied models may still benefit from your side‟s magical
powers and the effects from your side‟s banners, although they may not pick your
force‟s banner up if it should be killed and they have models in base contact.
Special Rule: “If I can’t have It, neither can you!”:
Objective markers in this scenario count as having a Defence of 7 and 2 Batter
points. See page 62 of the main rules manual for more details.
Any objective marker that has been destroyed cannot be captured and counts as
being neutral at the end of the game.
Victory Points:
Victory points count as double for this scenario as they are split among 2
players.
MAP:
24” 24”
18”
36”
72”
48”
Team A Deployment
Zone
Team B Deployment
Zone
Centre Line
18” 1st objective