Minimize 2012 Players PackV2

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Minimize 2012 Wow, 4 years of Minimize! I must say, I’m surprised it has made it this far. I am looking forward especially to running this year’s Minimize, as the addition of new sourcebooks has changed the way players construct army lists and I am interested to see what all of you are going to come up with. As most will know, Minimize is a small tournament in terms of points, but a large tournament in terms of competition. So I encourage all those players out there who have thought about jumping into the game to do so, because Minimize is their perfect chance to start playing LotR and gaining experience. Cheers and Happy Painting!Travis Tournament Organiser The Details Where: Croydon Uniting Church Hall, Tallent Street, Croydon. (Melways Ref: map 50 K2) When: 26 th of May 2012 Schedule: 10:00am Registration and set up 10:30am Round One 12:15pm Round Two 1:45pm Break & Best Army 2:30pm Round Three 4:15pm Round Four 5:45pm Pack Up 6:00pm Awards

description

2012 Minimize Players Pack, Hosted by NWA. A 250 points lord of the rings SBG tournament thats in it 4th year running.

Transcript of Minimize 2012 Players PackV2

Page 1: Minimize 2012 Players PackV2

Minimize 2012

“Wow, 4 years of Minimize! I must say, I’m surprised it has made it this

far. I am looking forward especially to running this year’s Minimize, as

the addition of new sourcebooks has changed the way players construct

army lists and I am interested to see what all of you are going to come up

with.

As most will know, Minimize is a small tournament in terms of points, but

a large tournament in terms of competition. So I encourage all those

players out there who have thought about jumping into the game to do so,

because Minimize is their perfect chance to start playing LotR and gaining

experience.

Cheers and Happy Painting!”

Travis

Tournament Organiser

The Details

Where: Croydon Uniting Church Hall, Tallent Street, Croydon.

(Melways Ref: map 50 K2)

When: 26

th of May 2012

Schedule: 10:00am – Registration and set up

10:30am – Round One

12:15pm – Round Two

1:45pm – Break & Best Army

2:30pm – Round Three

4:15pm – Round Four

5:45pm – Pack Up

6:00pm – Awards

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Cost: Entry fee to the Tournament will be $15 per person.

Force Restrictions:

Armies may not exceed more than 250 points.

Your army must have a minimum of 3 models.

You must construct your army list using the The Fallen Realms,

Mordor, Angmar and Moria, The Free Peoples, and The Kingdoms

of Men source books.

No Army may use the allied contingent rule.

Conversions and proxies may be used, but you must tell your

opponents what they count as before the battle.

Please try to make every effort to make your army “What you see

is what you get” (WYSIWYG), as it saves complications down the

track.

In addition to your army you must also bring 2 objective markers

that tie in with your force. These objectives must be placed on a

25mm, 40mm or 60mm base.

Time

Rounds will last for 80+2D6 minutes. Extra allotted random time will not

be disclosed to players. This is to ensure players do not stall for time and

any player caught doing so will be penalised accordingly.

Scenarios

Four Games will be played over the tournament. All games will take

place on 4‟ x 4‟ tables. The Scenarios for this tournament are listed at the

end of this players pack so please make sure you read them before the

event.

Scoring:

At the start of each round a Score card will be placed on your table. At

the end of the game fill out the card accordingly and hand it to the

Tournament Organiser (TO).

In addition to the normal scoring the team that finishes their game first

will obtain a bonus point which will be added to each players score.

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Sportsmanship:

Each player will be marked by their opponent at the end of each round for

sportsmanship. This score will range 0-3.

In severe cases players will be given a warning and receive no sportsman

ship score for their round. If the player persists with bad behaviour they

will be disqualified and be asked to leave the premises. This decision is

not made lightly and is only used in extreme circumstances.

Painting:

Players will score 2 points for each of the following:

The Army is painted.

The Army has been painted very well. Highlights and shading have

been taken to the next step.

Objective markers have been made and painted on a 25mm, 40mm

or 60mm base.

The Army has been based.

The Army list has been displayed clearly and is easy to read. Please note it is a club policy that all models must be at least undercoated. Any

models that are placed on the table unpainted or not undercoated will be immediately

removed from the table.

Rule Interpretations and Rule Disputes:

If players have any rule interpretation problems or are unsure of a

certain rule please call for one of the tournament organisers.

Judgements made by the organisers are final and will not be argued

further.

DO NOT ask other players for their opinion on a rule, as they have

their game to play and you have yours. Any player caught

interfering with other player‟s games will be penalized

accordingly.

All Measurements will be made in INCHES

None of the Common Scenario-specific rules that are detailed in

the main rule book will be used unless the mission being played

allows it (they will be repeated anyway).

Objectives count as impassable terrain and do block line of sight.

Thranduil‟s Natures wrath spell will be played in the following

way:

1. When Thranduil casts the spell it will have an „assumed‟ cast

value of 0.

2. Thranduil may use his will points to roll extra dice and add

to the casting value of the spell. Regardless of what he rolls

the spell is automatically cast.

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3. Enemy heroes in range may resist the spell. If Thranduil

hasn‟t spent any will to increases the spell then spending 1

point of Will, will stop the spell.

4. If Thranduil has used his own Will to increases the spell‟s

casting total, then the score Thranduil has made is the dice

roll required for the enemy hero to resist on.

As some boards will include woods, woods will be played with the

following rules:

1. Any model shooting into a forest will have to pass an „in the

way test‟. This also includes models shooting at other

models in the same wood.

2. If a model is touching the outside edge of the wood, they do

not need to take an „in the way‟ to shoot out, and they still

count as having an „in the way‟ between them and other

models.

3. For a model to benefit from being in a wood they must have

their base fully inside the wood.

4. Models that have their base partially in the wood count as

moving at half speed.

The Spider Queen, Shelob and Giant Spiders movement special

rule will be modified in the following ways:

5. None of the above may end their move on a building or

similar terrain feature.

6. They must have their base on the ground (in terms of the

table) when they enter a combat.

Design Note: the main reason for this rule is so that we don’t

have people running the spiders up a wall and attacking on the

way down. This is to prevent models being vertical when they

engage in combat and players arguing where their base starts

and ends. If you have any queries e-mail me or ask me on the

day.

Awards:

There are Six awards up for grabs at the end of the day:

Placings:

Overall Winner

2nd

Place

3rd

Place

Hobby awards:

Best Sportsman

Best Painted

The Loremaster

A Player may only receive one Placing award and one Hobby award, in the

event of a player being eligible for multiple hobby awards they may choose

which award they would like to take, surrendering any other awards to

second highest player in that category.

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The Overall Winner, 2nd

and 3rd

place:

The Player with the highest overall points total will be award the Overall

winner. Players with the second highest and 3rd

highest will receive 2nd

and

3rd

place respectively.

Best Sportsman:

At the end of the day each player will vote for the opponent they feel was

the Best Sportsman. Players may only vote for players that they either

played against or played with during the tournament. The player with the

most votes will be awarded the Best Sportsman. Tie-breaks will be decided

by battle points.

Best Painted Army:

During the Lunch break, all players will have a chance to set up and

display their army on a table for Best Painted Army. Players will each be

allowed to vote for one army they like the look of the best and that they

feel deserves the Best Painted Army award. The player with the most votes

will win the Best Painted Army award. Tie breaks will be decided by a

secondary vote.

The Loremaster:

This award will be awarded to the player who knows the most about The

Lord of the Rings. More details will be given on the day.

In Closing:

Hopefully this player‟s pack has provided you with all the information you

need. Players that E-mail me their lists before the tournament will receive

bonus points (as it will save time on the day).

If you have any questions, please contact me (Travis):

E-mail [email protected]

Phone 0402 161 165

WargamerAU Account „Tackitis‟

I hope you will enjoy this event. Please remember this tournament is

designed for you to meet some new people and play some fun games. Hope

to see you on the 26th of May.

Happy gaming,

Travis (TO)

P.S. A big thankyou to Matthew for his tireless editing work!

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Minimize 2012

Scenario Pack This scenario pack explains in detail the scenarios that will be used in the 2012

Minimize tournament.

If any player has any questions or issues with these scenarios please contact the

Tournament Organizer (Travis) as soon as possible.

Objective Markers: Players must bring 2 objective markers to Minimize which need to be placed on

25mm, 40mm or 60mm bases. As some of the scenarios in the scenario pack refer to

capturing objectives or deploying objectives, these rules are displayed here instead of

being repeated in every scenario.

Markers are considered to be impassable terrain features that block line of sight that

cannot be moved or destroyed. Feel free to customise your objectives any way you like

but please do not make a giant 10” solid pillar on a 60mm base for the sake of just

getting a terrain piece that blocks line of sight. You are likely to lose painting scores.

NOTE: Objective markers may be placed inside a terrain piece but must be flat on the

piece and should not be moving around or hanging over the terrain if raised.

Capturing Objective Markers

To capture an objective marker you must have more models with their base fully

within 3” of the marker. In the case of being a part of a team your side must have more

models fully within 3” of the marker.

A marker is considered to be neutral if no models have their base fully within 3” of

the objective marker and is considered to be unclaimed.

Models whose base is larger than 3” can still capture an objective by being in base

contact with the marker.

If there is combat around the marker, models must move directly away from the

marker in a straight line and in the case of models whose base is larger than 3” they

must move out of base contact with the marker.

Leaders

Each player must nominate a hero in their army to be their leader. This must be

selected before the tournament and presented in your army list. Make sure you show

your army list to your opponent before the game so they can identify your leader.

Objectives (Primary and Secondary)

In the following scenarios each player has a Primary and Secondary objective to

achieve during their game. For a player to achieve maximum points in a game they must

achieve their own objectives and stop their opponent(s) from achieving theirs.

There are 20 points available for each scenario. A player scores 7 points for

achieving their primary objective and can scores another 7 points for preventing their

opponent achieving their primary objective. A player can also score a further 3 points

for achieving their secondary objective and can score another 3points for preventing

their opponent achieving their secondary objective.

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Scoring Table

Player 1 Player 2 Player 1 Player 2 Result

Objectives Achieved Objectives Achieved Points Points

Primary, Secondary None 20 0 Victory/Defeat

Primary None 17 3 Victory/Defeat

Primary, Secondary Secondary 17 3 Victory/Defeat

Primary Secondary 14 6 Victory/Defeat

Primary, Secondary Primary 13 7 Victory/Defeat

Secondary None 13 7 Victory/Defeat

Primary, Secondary Primary, Secondary 10 10 Draw

Primary Primary 10 10 Draw

Secondary Secondary 10 10 Draw

None None 10 10 Draw

None Secondary 7 13 Defeat/Victory

Primary Primary, Secondary 7 13 Defeat/Victory

Secondary Primary 6 14 Defeat/Victory

Secondary Primary, Secondary 3 17 Defeat/Victory

None Primary 3 17 Defeat/Victory

None Primary, Secondary 0 20 Defeat/Victory

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Scenario 1: Seize and Control

Description: Your opponent has strategic ground in this area. Capture it!

Layout: Players will need their objective markers in this game. Both Players roll a D6.

The Player with the highest score deploys one of his objective markers anywhere on

the board but no closer than 9” to a board edge.

The Player with the lowest score deploys one of his objective markers anywhere on

the board but no closer than 9” to a board edge or an objective marker.

The Player with the lowest score then takes his opponent‟s last objective marker and

deploys it anywhere on the board but no closer than 9” to a board edge or an

objective marker.

The Player with the highest score then takes his opponent‟s last objective marker

and deploys it anywhere on the board but no closer than 9” to a board edge or an

objective marker.

Starting Positions: Both Players roll a D6.

The player with the highest roll picks a board edge. His opponent takes the board

edge directly opposite.

The player with the highest roll picks one of his warbands to deploy. They then

deploy that warband up to 24” from his table edge but no closer than 12” to his

board edge. No model may be placed more than 6” away from their warband‟s

captain.

His opponent than picks one of his warbands and deploys that warband up to 24”

from his table edge but no closer than 12” to his board edge. No model may be

placed more than 6” away from their warband‟s captain

Players then alternate deploying warbands until all warbands have been deployed.

Roll for priority as normal for the first turn.

Primary Objective: Capture your opponent’s objective whilst keeping yours safe.

Capturing objective marker are details at the start of the scenario section of the

player pack.

You gain 2 Points for each of you opponent‟s objective markers that you control at

the end of the game.

You gain 1 point for each of your objective markers you control at the end of the

game.

The player with the most points at the end of the game counts as achieving this

objective. If both players have the same number of points at the end of the game

then neither player counts as achieving this objective.

Secondary Objective: Protect your Leader

You achieve this objective if your leader is alive at the end of the game.

Games End: The game ends at the end of the turn in which one of the following

conditions has been met:

1. Time runs out.

2. One force has been wiped out.

3. Ten full turns have been played.

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Scenario 2: A Clash of Champions

Description: It‟s time for your heroes to stand up and fight!

Layout: Players do not need objective for this scenario.

Starting Positions: Both Players roll a dice.

The player with the highest roll picks a board edge. His opponent takes the board

edge directly opposite.

The player with the highest score picks one of his warbands to deploy and rolls a

dice. On the roll of 1-3 then all models in the warband must deploy with in 12” of

the centre line of the board. On the roll of 4-6 the warband may deploy anywhere on

that player‟s side of the table. No model may be placed more than 6” away from

their warband‟s captain.

The player with the lowest score picks one of his warbands to deploy and rolls a

dice. On the roll of 1-3 then all models in the warband must deploy with in 12” of

the centre line of the board. On the roll of 4-6 the warband may deploy anywhere on

that player‟s side of the table. No model may be placed more than 6” away from

their warband‟s captain.

Players then alternate deploying warbands until all warbands have been deployed.

Roll for priority as normal for the first turn.

Special Rule: Lead by example

Each time your force kills an enemy hero, one of your heroes in that fight may

regain a point of might that was spent earlier in the battle.

Primary Objective: Have your leader kill more models than your opponents’ leader

Keep models slain by each force‟s leader to one side

You achieve this objective if your leader has slain more models than your

opponent‟s leader by the end of the game.

Secondary Objective: Overrun your opponent.

You achieve this objective if you have more models on your opponent‟s half of

the board than they do at the end of the game.

Models that are standing on or touching the centre line of the board do not count

as being on either side of the board (it pays to be indecisive!).

Games End: The game ends at the end of the turn in which one of the following

conditions has been met:

1. Time runs out.

2. One force has been reduced to 25% of their starting numbers.

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Scenario 3: Raid at Dawn

Description: Move quickly to infiltrate your opponent‟s camp and destroy it!

Layout: Players will need their objective markers in this game. Both players roll a D6.

The Player with the highest score picks a board edge and deploys one of his

objective markers within 12” of that board edge no closer than 3” to a table edge.

The Player with the lowest score takes the opposite board edge and deploys one of

his objective makers within 12” of his board edge, no closer than 3” to a board edge.

The Player with the lowest score then takes his opponent‟s last objective and

deploys it within 12” of their board edge but no closer than 12” to the other

objective marker or 3” to a board edge.

The Player with the highest score then takes his opponent‟s last objective and

deploys it within 12” of their board edge but no closer than 12” to the other

objective marker or 3” to a board edge.

Starting Positions:

The player that placed the last objective marker deploys first, picks one of his

warbands and deploys it within 12” of his table edge. No model may be placed more

than 6” away from their warband‟s captain.

His opponent then picks one of his warbands and deploys it within 12” of his table

edge. No model may be placed more than 6” away from their warband‟s captain.

Players then alternate deploying warbands until all warbands have been deployed.

Roll for priority as normal for the first turn.

Special Rule: “The Sun is rising”

For the first 2 turns of the game models cannot see more than 6”.

This will affect shooting and magical powers.

Primary Objective: Destroy your opponent’s Objective markers.

Objective markers in this scenario count as having a Defence of 7 and 2 Batter

points. See page 62 of the main rules manual for more details.

To achieve this objective you need to have inflicted more batter point hits on your

opponent‟s objective markers than your opponent has inflicted on yours by the end

of the game. If both players have inflicted the same number of batter point hits on

their opponents‟ objective markers than neither player counts as having completed

this objective.

A Destroyed objective always counts as having inflicted 2 batter points, regardless

of the amount of hits that was actually inflicted.

Secondary Objective: Break your opponents force before the end of the game.

You achieve this objective if 50% or more of your opponent‟s models have

either been killed or fled the battlefield due to a failed courage test.

Games End: The game ends at the end of the turn in which one of the following

conditions has been met:

1. Time runs out.

2. One force has been reduced to 25% of their starting numbers.

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Scenario 4: Lines in the Sand

Description: Team work is essential in this mission, co-operate or fail.

Setup: All players are assigned a team mate for this scenario. At the start of the game

decide which side is “good” and which side is “evil” for the game.

All rolls for priority are done in the following way.

Each player rolls a dice.

The team with the highest combined roll claims priority.

Ties go to the team that did not have priority in the previous turn.

Layout: The 2v2 round will be played on a 6 foot by 4 foot table.

5 Objective markers are need for this scenario.

The 1st Objective marker will be placed in the dead centre of the board.

All players roll a D6. Each team adds their dice rolls together. The team with the

highest total places one Objective marker anywhere along the centre line of the

table no closer than 6” to another objective.

The team with the lowest combined roll places the 3rd

objective marker

anywhere along the centre line no closer than 6” to another objective marker

The team with the highest roll places the 4th

objective anywhere along the centre

line no closer than 6” no another objective marker

The team with the lowest combined roll places the 5th

objective marker

anywhere along the centre line no closer than 6” to another objective marker

Starting Positions: All Players roll a D6.

The Team with the highest roll picks a table edge. Their opponents take the table

edge directly opposite.

The Team with the highest roll picks one of their warbands to deploy. They then

deploy that warband up to 18” from their table edge. No model may be placed more

than 6” away from there warband‟s captain.

The Team with the lowest roll picks one of their warbands to deploy. They then

deploy that warband up to 18” from their table edge. No model may be placed more

than 6” away from there warband‟s captain.

Players then alternate deploying warbands until all warbands have been deployed.

Roll for priority as normal for the first turn.

Primary Objective: Capture the Objectives

Rules for capturing objective markers are detailed at the start of the scenario section

of the player pack.

The Team with the most objectives at the end of the game claims this objective. If

both Teams have the same number of objectives at the end of the game then neither

Team count as achieving this objective.

Secondary Objective: Slay your opponent’s leader!

You achieve this objective if your team has killed more leaders by the end of the

game than your opponents.

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Games End: The game ends at the end of the turn in which one of the following

conditions has been met:

1. Time runs out.

2. One player‟s force has been wiped out.

3. Ten full turns have been played.

Special Rule: Shaky Allegiance:

All players calculate their own force‟s break point; you don‟t take the total of your

team‟s army.

Only models from your force may benefit from Heroic Actions and „Stand Fast!‟

called from your heroes. Allied models may still benefit from your side‟s magical

powers and the effects from your side‟s banners, although they may not pick your

force‟s banner up if it should be killed and they have models in base contact.

Special Rule: “If I can’t have It, neither can you!”:

Objective markers in this scenario count as having a Defence of 7 and 2 Batter

points. See page 62 of the main rules manual for more details.

Any objective marker that has been destroyed cannot be captured and counts as

being neutral at the end of the game.

Victory Points:

Victory points count as double for this scenario as they are split among 2

players.

MAP:

24” 24”

18”

36”

72”

48”

Team A Deployment

Zone

Team B Deployment

Zone

Centre Line

18” 1st objective