Mind Lab Learning To Learn By Playing

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MIND LAB: LEARNING TO LEARN BY PLAYING Mind Lab is an innovative practical center where we teach children ages four to fourteen how to think through interactive play. Using a series of international board game carefully selected children are taught the basics of planning, problem solving, decision making, teamwork and communication. These games are an appeal to the hearts and minds alike, providing inner motivation to expand their thinking skills and strategies for capitalizing on the daily lives of children. The students love to learn, and parents love the results. SCIENTIFIC FOUNDATION In a research project conducted by Yale University, children who were taught thinking patterns Mind Laboratory improved their performance in problem solving tests from 69% to 88%, while the control group improved only point during the investigation period. The study was conducted in three stages: • In the first stage, all children were presented with the computerized version of the game "Rush Hour". This advanced version monitors the performance of children and inserted into a database.

Transcript of Mind Lab Learning To Learn By Playing

Page 1: Mind Lab  Learning To Learn By Playing

MIND LAB: LEARNING TO LEARN BY PLAYING

Mind Lab is an innovative practical center where we teach children ages four to

fourteen how to think through interactive play.

Using a series of international board game carefully selected children are taught

the basics of planning, problem solving, decision making, teamwork and

communication. These games are an appeal to the hearts and minds alike,

providing inner motivation to expand their thinking skills and strategies for

capitalizing on the daily lives of children. The students love to learn, and parents

love the results.

SCIENTIFIC FOUNDATION

In a research project conducted by Yale University, children who were taught

thinking patterns Mind Laboratory improved their performance in problem solving

tests from 69% to 88%, while the control group improved only point during the

investigation period. The study was conducted in three stages:

• In the first stage, all children were presented with the computerized version of the

game "Rush Hour". This advanced version monitors the performance of children

and inserted into a database.

• In the second stage, children in the research group were taught abstract models

for solving problems and their similarities to real life situations. Then showed how

these models could be directly applied in games. Children in the control group

simply participated in gambling sessions free-play.

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• In the third phase, all children were taught a new problem to solve the game,

"freezing moon". Both groups received identical instruction.

The results clearly show that children who were taught in the laboratory of the

mind, meta-cognitive methods significantly improved their performance levels

relative to their counterparts in the control group.

The Laboratory of mind also develops social and emotional skills. The games

involve strategic communication, cooperation, competition and environment 'safe'

practical skills as a graceful way of winning and losing, the ability to manage

emotions, delayed gratification and increased determination, perseverance and

self-discipline effectively.

IN BRIEF:

Mind Lab is a system for development and training of thinking skills and life skills.

It is the notion that the most effective way to learn is through an immediate and

authentic experience (GAME).

The game-playing experience provides a fertile ground for the formation and

application of thinking skills and life skills.

Plato articulates with the educational philosophy of Mind Lab with his words, "not

by force that children learn, but through play."

http://www.mindlab-group.com/index1.php?page_id=203

COMMENT:

After 2010 the Mind Lab system has been implemented in Peru, has trained

teachers for its implementation in the curriculum of educational institutions and its

flagship Peruvian respective execution.

STRATEGIES IN THE MIND LAB METHOD

1) STRATEGY MILESTONESFor the overall vision and momentary separation of the details. Recognizing the "milestones" that define the problem to solve.

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“WELL PUT A QUESTION ANSWERED IS HALF”

2) TEMPORARY PARKING STRATEGYIt consists of stopping the step by step troubleshooting sequence.

3) PARETO PRINCIPLEWith 20% of the effort is properly directed reach 80% of the desired results.

1) METHOD TRAFFIC LIGHTS (MIND LAB)

The semaphore is a method of decision-making system, a structured process that

allows us to make better decisions. The strength of this method, unlike other

methods for making decisiones, lies in understanding that every decision-making

process begins with the care, attention is the greatest resource of this process and

it is important to properly orient .

OBJECTIVES OF THE METHOD

Initially directing attention outward to the environment, and then inward, through a process of analysis and consideration of alternative actions.

UNDERSTANDING THE METHOD

RED: Stop before you act - Care of the environment - focused awareness. AMBER: Preparing (stage of insight). Analyze the information and plan an action plan GREEN: Go - revise the plan again and Action - Final Decision - Implementation (stool).

 IMPLEMENTATION OF THE METHOD

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Any life situation can be used to implement the method in new situations as traffics light.Both in familiar situations.

TRANSFER TO DAILY LIFE

Children have difficulty in the first stage, because they have lots of energy and want all the time running out, others will have difficulty to analyze the feelings of their peers, etc.. RED; impulsivity Beware of the students, working students' impulsivity reiterating that faced with a problem in any situation the first thing to do is stop. AMBER: keep in mind the environment and context in which we find (keeping in mind the other in making decisions). GREEN: act decisively and value (address issues of shame, laziness, fear or any other reason that could cancel the action).

TIP OF IMPLEMENTATION FOR THE FOLLOWING GAMES:

All thinking games that involve making a decision.

 SOURCE: Summarized from "IISS Educational materials for the Ministry of Education Flagship" PERU 2009   

2) THE METHOD OF DETECTIVE (MIND LAB)

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METHOD OBJECTIVESkill in problem solving is a matter of practice. The ability of children to delay satisfaction is not usually developed and tend to quickly lose patience with a difficulty they see as unsolvable.You can determine orderly processes of solving problems.The detective method creates a process of orderly work. That is creating an orderly process of thought, but does not address the content of thought. On a psychological level reinforces the child's confidence in itself motivates you to think optimistically, and face problems without despair because with cognitive tools to address them,One such tool is the detective method.

UNDERSTANDING THE METHODThe most important step of troubleshooting is to understand that every problem can be decomposed into several subproblems that can be best addressed.

PROBLEM SOLVING STEPS FROM THE DETECTIVE METHOD:1 .- DEFINITION OF PRIMARY OBJECTIVE2 .- FIND OBSTACLES TO REACH THE OBJECTIVE3 .- DIVIDE THE MAIN OBJECTIVE IN SECONDARY OBJECTIVES. (Use maieutic Socratic method, asking questions it raised and addressed)

METHOD FOR TRANSFER OF DAILY LIFE

Examples: the doctor will need to ask several questions to make the diagnosis of disease.TIP OF IMPLEMENTATION AT THE GAMES: Jam-Zafari Challenge

3) METHOD OF FILMADORA (Mind Lab)

UNDERSTANDING THE METHOD:Method of thought oriented results.

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Before taking action, we imagine the desirable situation to which we must reach, such situations are defined as objective situations.It presents the process as a sequence of images that are derived from one another.

TRANSFER TO DAILY LIFEIf you want to prepare a surprise party, you must first display the party and the boy caught her lleganda. in the previous scene waiting for the honoree's friends, and so on.This establish the previous step and the sequential order to solve a problem of everyday life.

 TIP OF IMPLEMENTATION TO MIND GAMES LAB: Reto Jam, Zafari, Quoridor, Gobblet, Damas.

4) METHOD THE MIRROR (Mind Lab)

OBJECTIVES OF THE METHODHelp introspection to try to neutralize the emotional barriers and discover the mistakes we make while we do things.

UNDERSTANDING THE METHODThe mirror method is used to analyze the actions and learn from experience.It helps us to overcome the difficulty of admitting a mistake.The actions have a purpose, a purpose and we may succeed or fail, our students must understand that every action we can learn something new about the world and ourselves.

STAGES OF THE METHOD:1) Stage of Recognition: The need to learn and correct our thinking and acting, is the engine of the first stage of the mirror method.

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1.a) The failure Recognize

1b) Recognize Success

2) Analysis Stage: After recognizing the failure (or success) we try to analyze what led us to failure or success.

The difficulties in analysis is expressed in two ways:

2.a) To break existing patterns of thought

2.b) To eliminate the psychological barriers.

How can we overcome mindsets?

TOOLS TO OVERCOME SCHEME PARAMETERS OF THOUGHT:

A) Document the facts: Make a list of everything hiicimos and what were the assumptions that guided us

b) Review objective: Do not be afraid to question the fundamental assumptions.

c) ask questions themselves: Was it what to do?

d) Locate the error and find the alternative route.

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3) Stage Repair and Learning:

We will implement what they learn in introspection, to implement the change with courage and sincere desire to improve.

TRANSFER TO DAILY LIFE

Measured by the defeat.

Cooperation, teamwork.

TIP OF IMPLEMENTATION AT THE GAMES:

Thinking games that involve making a decision.

SOURCE: Summarized from "IISS Educational materials for the Ministry of Education Flagship" PERU 2009