Min Yeh Design Portfolio 2015

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My Story Research / Strategy Workshop Facilitation Prototyping / Developing Visual Design Published Works A portfolio for design Research and strategy

description

Min Yeh is a multidisciplinary designer and an entrepreneur at heart. Her work focuses on designing tools and interactions for change-making process.

Transcript of Min Yeh Design Portfolio 2015

  • My Story

    Research / Strategy

    Workshop Facilitation

    Prototyping / Developing

    Visual Design

    Published Works

    A portfolio for design Research and strategy

  • MY STORY

    I co-founded a design studio focusing on B&B branding years ago. Like

    other entrepreneurs, we saw an opportunity to provide our service to

    improve those businesses. Our studio was successful because every B&B

    business needed a website or other visual design products to thrive in this

    technology driven age.

    However, I knew web design services were not the best and the only answer

    to the challenges those business owners faced. I kept asking myself the

    same question: What can design do beyond making graphics and logos? How can we serve businesses with solutions for their sustainability? It wasnt until I invested in a degree to study design processes that I found

    the answers to those questions and my passion for design.

    Being an Entrepreneur & Learning Design Process

    When I look back now, I find I have transformed my perspec-tive from being a graphic designer to a design strategist. I believe design can not only make things more pleasant but also serve as a holistic approach to problem solving.

  • I have been working on projects with startups and adopting the design

    process to identify problems, synthesize data, and visualize information.

    Now, years later, I am answering those questions here by practicing design

    to make a social impact.

    A business models current state mapping with a startup in Philadelphia.

  • Research / Strategy

    Industry : Culture, Education

    Project length : 12 month

    Area of focus : How learners can activate their mindset to adapt new

    cultural norms?

    Design method : Boundary object, ideation, improvisation, data

    visualization, stakeholder map, SWOT, future back

    wards, card sorting, co-design, rapid prototype.

    Designing a Tool to Activate Mindsets for Behavioral Changes / THE BRIDGE 2014

    Research

    In this thesis project, The Bridge, utilizes design tools and methods for

    cross-cultural interaction and group collaboration. it addresses issues

    that most international students experience; they have self-identified as

    passive learners and possess high anxiety from cultural barriers. Thus,

    this project started by using a boundary object (a LEGO mini-figure

    interview board) to reduce students anxiety during the interviews.

    Document Link

  • Thesis Project: THE BRIDGE 2014

    Mindset to Behavior Learning Path was developed to explore the learning process across ex/in-ternal world.

  • Designing a Tool to Activate Mindsets for Behavioral Changes / THE BRIDGE 2014

    Research / Strategy

    Data collected from interview boards

  • Sense-making

    It was an iterative process between research and sense-making that

    included several workshops, interviews, and data synthesis. In one

    workshop the future backward method helped students to identify their

    needs as a group. Later, in a co-create workshop, students brainstormed

    the ideas for a reminder that has both cultural and personal elements.

    Implementation

    In the final stage of this thesis project, a toolkit with a self-reflection

    board and a reminder was tested with international students and

    instructors.

    Outcome

    Overall, this project opened a conversation about the underlying commu-

    nication issues that international students are facing. During the self-

    reflection segment of the tool, some international students addressed

    how it helped them to know themselves better. Later, this project was

    supported by the DSI program at UArts for its further development.

    Ptototype testing

    Thesis Project: THE BRIDGE 2014

  • Industry : Public Service

    Project length : Three month

    Area of focus : Volunteer engagement in Election Protection Program

    Design method : Contextual interview, role-play, 3D mapping, workflow

    chart, service map, rapid prototype, survey.

    Designing with a Good-Government Think TankThe Committee of Seventy 2013

    Research

    In this three-month long project we worked with the Committee of Seventy on

    improving their Election Protection Program. Interviewing volunteers and staff who

    contribute to this program from the outset helped us to identify opportunities to

    make change in this more than one-hundred year old organization.

    Sense-making

    We visualized the workflow together with our stakeholders by introducing the design

    tools. We also conducted a role-play workshop to facilitate conversation on different

    scenarios with volunteers whose experience could inform actions for improvement.

    Implementation

    On Election Day, we implemented prototypes to help volunteers performed their

    services better: a paddle with a map, a volunteers badge, a volunteers guide and

    a poster of a public survey. Finally, we provided documentation of actionable solu-

    tions and a presentation on our design process to the Committee of Seventy staff.

    Outcome

    Our client had very positive feedback from their volunteers after the role-play

    workshop for volunteer training and design implementation on Election Day. After

    experiencing those different ways to actively engage with volunteers, the Election

    Protection Program decided to incorporate them into their program.

    Research / Strategy

  • The Committee of Seventy 2013

    Role-play session in the workshop

    Prototype implementation One of the prototype for volunteers

    Process mapping

  • Industry : Design, Culture

    Project length : One month

    Area of focus : Exploring trust and design in Beirut

    Design method : Boundary object, Generative interview, Rapid prototype, KJ sorting,

    Brainstorm, Data synthesize, Data visualization

    Design in Translation -Exploring Trust and Design in Beirut 2013

    Research / Sense-making

    In the summer of 2013, as part of Beirut Design Week, my colleagues and I travelled to

    Lebanon for a design research project exploring the translation of design methods and

    tools across cultures. We conducted two community workshops to co-design and develop

    Beirut-specific boundary objects to interact with public discussion on the sensitive

    topic of trust.

    Research / Strategy

    A boundary object for sense-making

  • Beirut Design Week 2013

    Implementation / Outcome

    By implementing boundary objects created from workshops:

    1. Trust in a time of need a street voting illustration. 2. Trust timeline.

    3 Online survey, we were able to engage people, raise conversation

    and gain insight into the theme of trust in their lives. In the end of the

    project, we visualized our findings in a poster and had a conversational

    presentation as a part of the Beirut Design Week conference.

    Prototype implementation

    Ideation session in the workshopPtototype testing

  • Industry : Healthcare Union, Education

    Project length : Three month

    Area of focus : Improve the visibility of Training and Upgrade Funds

    services for union members

    Design method : Boundary object, data visualization and synthesize,

    co-design, KJ sorting, persona, 3D mapping, role-play, weekly report.

    Co-design with 1199C Union - A Training and Upgrade Fund 2013

    Research

    The project cooperated with 1199C Healthcare Workers Union Train-

    ing and Upgrade Fund and focused on improving the visibility of their

    educational services for union members in the healthcare system. In

    the exploration phrase of the design process, we brought in design

    tools to engage members to talk about their experience.

    Sense-making

    Furthermore, we facilitated workshops with the Training Fund

    that mapped out findings, issues, and funneled down the problem

    between members and their usage of the Training Fund service. In

    the second workshop, we co-designed with our clients to come up

    with possible solutions for their service. Materials were prepared for

    participants to put their thoughts into prototype and were presented

    to one another.

    Implementation

    After the co-design workshop, we refined ideas and implemented

    them in the different context of promoting their service :1. A set of

    physical outreach tools, 2. A online promotional Video.

    Research / Strategy

  • 1199C Healthcare Workers Union 2013

    Outcome

    Finally, we presented our findings and recommenda-

    tions to the Training and Upgrade Fund. It included

    deliverables of refined prototypes and suggestions

    for future actions. In this project, our client not

    only showed their excitement by participating in

    workshops, but also took our recommendations in

    the end. It set up a positive partnership for a later

    two-year collaboration. Prototypes from co-design workshop

    3D mapping for current service

    Affirnative mapping

    Co-design workshop

  • Industry : Working space, Service design

    Project length : Three month

    Area of focus : Operate a co-working space in a meeting room rental

    business model.

    Design method : Contextual interview, customer journey map, card

    sorting, Data visualization

    Designing a Future Co-working Space - The HUB 2012

    Research / Sense-making

    My team and I worked with this organization to design a new venue for

    people who require office space outside their own companies. Before

    jumping into designing the physical space, we started the project

    by understanding our stakeholders and their clients, their needs for

    the future new space, and the services they provide. We conducted

    contextual interviews with employees and analyzed the current service

    model. During the design research process, we identified the major

    obstacle of getting front-line employees and staff on the same page.

    This was critical for the project to move from the current service model

    to a future one.

    Implementation / Outcome

    By presenting the research outcome at the end of the project, we

    learned the important lesson--that its necessary to walk our clients

    through the design process and demonstrate its value along the way.

    Setting the participatory project tone from the beginning by designing

    with them instead of designing for them is the key for introducing

    design thinking into an organization.

    Research / Strategy

  • The HUB Meeting and Collaboration Center 2012

    A customer Journey Map

    Images Sorting with interviewee

  • Workshop Facilitation

    Exercise: empathy mapping

    Exercise: story mapping

    Exercise: choose values from Axis maps

  • Germantown Town Hall Community 2014

    Industry : Community Engagement

    Project length : Two weeks

    Area of focus : Germantown residents collective vision to future

    Germantown Town Hall

    Design method : Rapid prototype, empathy map, axis tool, story mapping

    A Collaborative Design Project with The Germantown Town Hall Community 2014

    Background

    The graduate students and I were invited by DSI faculty members

    at UArts to design and facilitate a workshop with the Germantown

    Town Hall Collaborative. Germantown Town Hall (GTH) is a city-owned

    property built in the 1920s, but that has not been used since the late

    1990s. The purpose of this workshop was to bring the Germantown

    community together to create a set of guiding principles for the re-use

    and redevelopment of the building.

    Process

    The team designed a series of activities to embody residents

    collective values through conversations. With around thirty Germantown

    participants, we facilitated the sessions with story mapping, Axis tool

    and empathy mapping during the workshop. Each of the exercises led

    participants to share their stories, experiences and visions for GTH.

    Later, the information collected from these three exercises were briefly

    summarized by the team and presented in the end of the workshop.

    The participants collective values mainly suggested a hybrid-function-

    al usage of the Town Hall, a preservative redevelopment to it and a

    sufficient employment of sustainable material.

  • Workshop Facilitation

    Heaven State Steps lead to HeavenCurrent State Hell State

  • Center for Teaching & Learning 2014

    Industry : Education

    Project length : One hour

    Area of focus : How might we better engage students with their learning?

    Design method : Future backwards

    Ways to Enhance Class Engagement Workshop -Center for Teaching & Learning 2014

    Background

    Jordan Shade, Vrouyr Joubanian, and I had a chance to conduct an

    one hour workshop with educators in the Center for Teaching & Learn-

    ing at The University of the Arts. We adopted a design method named

    Future Backwards for the experience educators to make sense of

    their collective goals, hopes, and fears. Participants in three groups

    focused on the following topics: 1. Student to student relationships

    & collaboration, 2. Critique and presentation culture, 3. Faculty and

    student relationships.

    Process

    Each group wrote descriptions for their current state on post-it

    notes and identified the most significant event in the immediate past

    that shaped their current state. All the descriptions posted on the wall

    needed to reach groups consensus through discussion. Later, each

    group repeated the current state process for an impossibly good and

    bad future (heaven state/hell state). By working through each step

    backwards from the heaven and hell state to current state, participants

    identified the significant events that might lead them to a future of

    heaven or hell.

  • Workshop Facilitation

    Orientation workshop : interview with a body board

    designing an orientation Data synthesize

  • FastFWD program (Good Company) 2014

    Industry : Business, Service

    Project length : One week

    Area of focus : Design a orientation activity for Entrepreneurs

    Design method : ideation, rapid prototype, KJ sorting, storytelling

    Designing an Orientation for Entrepreneurs - FastFWD program (Good Company) 2014

    Background

    This workshop was the first activity in the three-month-long FastFWD

    program that was designed to support entrepreneurs in launching

    their business. This orientation workshop was aimed towards helping

    entrepreneurs get to know each other better while experiencing design

    methods.

    Process

    Before we planned the orientation activity, we tried to understand our

    audience, and learn about the entrepreneurs needs, fears, motivations

    and inspirations. Then, as a group, we brainstormed ideas to inform the

    goal of the orientation workshop. The tool we implemented later was a

    body board used for entrepreneurs to interview each other with a list

    of questions. After they interviewed each other, a third entrepreneur

    interpreted the body board for the group. This activity not only provided

    a chance to demonstrate an interview technique, but also collected data

    from those entrepreneurs to structure the next design activity.

  • Workshop Facilitation

    Ideation Identify an area of focusing

  • Fox Design Challenge 2013

    Industry : Multi-disciplinary design, Competition

    Project length : One day

    Area of focus : Design solutions that could bring changes to peoples

    lives in Philadelphia

    Design method : Observation, image sorting, AEIOU, user scenarios,

    ideation, mock up.

    An Annual Civic Innovation Competition - Fox Design Challenge 2013

    Background

    The Fox Design challenge is an annual civic innovation competition

    to transform great ideas into actions. This day-long design challenge

    brought over one hundred students from different programs at Temple

    University, University of the Arts and Philadelphia University to develop

    rapid prototyping solutions for problems occurring in Philadelphia

    neighborhoods.

    Process

    By following the design process, participants brought the data collected

    from their research trips from days before the challenge. We employed

    design methods to make-sense of the information and brainstorm ideas

    for the opportunities we identified through the process. Facilitating

    multi-disciplinary collaboration proved a significant learning experience

    for me as a designer.

  • Industry : Education

    Project length : Two month

    Area of focus : Class engagement and self-reflection learning

    Design method : Co-design, mapping, storytelling, visualization

    Research

    The design tool used an interactive object to externalize thoughts and

    served as a reminder to help students change their mindset. It was tested

    with international students at the University of the Arts. From collected

    data, we discovered that one of the touch points, where students felt most

    challenged, was when they first arrived in the U.S. It made students in the

    English as Second Language program in the right context.

    Sense-making

    ESLI educators and I identified the opportunity in their writing class to

    incorporate my design. We started a co-design session to create a new

    version of design tool: a series of timeline mapping activities.

    Implementation

    The timeline mapping tools were used in the ESLI writing class for two

    semesters. Students were asked to organize their thoughts, visualize their

    experience, and share their stories in class.

    Outcome

    Instructors and students both gave positive feedback:

    1. This activity improved class engagement.

    2. It helped students to reflect on their experience and produce in depth

    responses.

    3. It provided a way for students to know each other better. Some of the

    students kept using the tool after the class.

    Co-design with Educators in ESLI program @The University of the Arts 2014

    Workshop Facilitation

    The future map

  • ESLI Program @ UArts 2014

    The present map

    The past map

  • Industry : Design, Public conversation

    Project length : One week

    Area of focus : Create a public conversation in Philadelphia city

    Design method : AEIOU, visualization, ideation, rapid prototype.

    Research / Sense-making

    After an observational trip in the city, we used the AEIOU method to

    make sense of the information. It led us toward an oppor tunity to

    create a public conversation about another sense of citizenship. Later,

    we brainstormed ways to make this conversation happen and decided

    on a feasible one: A kindness exchange box.

    Implementation / Outcome

    Utilizing the design process we sparked a conversation in the center

    of City Hall. During one day prototype testing, we heard stories from

    citizens and built awareness of being related to others in this city.

    Design a Public Conversation - Design Sprint 2013

    Workshop Facilitation

    Video Link

  • Design Sprint 2013

  • Industry : Design

    Project length : One month

    Area of focus : Design a physical tool for design process facilitation.

    Design method : Rapid prototype, Second hand research, Ideation

    Prototype / Test

    Discover Design is a design method tool, the product of a collaborative

    effort of designers: Nidhi Jalwal, Jordan Shade, Vrouyr Joubanian, and

    myself. The tool is meant to be used to support working through the

    design process. Methods of discovery, sense making and enactments

    help teams, communities and individuals create meaningful changes in

    their process, environment and products.

    Support Works with Design Process - Design Methods Tool 2013

    Workshop Facilitation

  • Design Methods Tool 2013

  • Workshop Facilitation

    Data visualization for customer satisfaction in United Airlines

  • Data Visualization plays a key role in conveying messages and

    information to people involved in the design process. Also, it allows

    me to organize information in a way in which the audience is able to

    understand it in the context of a complex system.

    Data Visualization 2013

    Data Visualization 2013

    Process visualization from workshop with Jonny Goldstein

  • Workshop Facilitation

    Window display design for JUST-SHIN IMAGE Corporation

    Graphic design for Red House Theater & Nokia promotional material

  • Visual Design 2006-2014

    Visual Design - Graphic & Logo

    My graphic and logo design experience included clients from fashion,

    music, commercial, manufacture industry and historical preservation

    organizations. In some cases, it required a series of design products

    that included a logo, website and promotional materials. In other

    cases, the visual design could be the representation of graphics in a

    physical space.

    Link : My Journey Maps Facilitation Guide & Printable Tools

    Logo Designs

  • During the fellowship in the master of Design for Social Impact program,

    I further developed my graduate thesis work through designing and

    testing a conceptual / behavioral / pedagogical model with educators

    and entrepreneurs. This roadmap planner aimed to provide a path

    for turning great ideas into actions. Meanwhile, it tracked the learning

    points along with prototype testing that informed the next idea with

    sustainability.

    Ideas-to-Acts Roadmap Model & Project Planner 2014

    Published Works

    Link: A Roadmap Leading Ideas to Acts

  • Ideas-to-Acts Roadmap 2014

    Ideas-to-Acts Roadmap

  • My Journey Maps contains timeline mapping tools that aim to help

    international students develop, organize and share their thoughts

    without being constrained by their current language capacity. The

    activities have been designed to meet international students needs

    for expressing their ideas in an active learning environment.

    My Journey Maps: Facilitation Guide and Printable Tools 2014

    Published Works

    Stats

    Room Setup & Tools

    Before Starting

    Essential Questions

    Activity by Steps

    Suggested time : 40- 90 Minutes

    Level of difficulty : Moderate

    Participants : Students

    Materials needed : Colored pens/markers, long roll of

    paper, colored masking tape, glue sticks, printables.

    Step 1. Introduce the tool

    Timeline

    This is where students will note the years, people, or experiences

    that have influenced them, giving a details or descriptions on

    the timeline paper on the table.

    Bus

    Each student is the driver of their bus. This is a metaphor for

    their life. Student should put their name and draw an image

    of themselves on it.

    Keys

    These are used to represent people and experiences that

    influenced the students from their past. Ask each student to

    identify people that influenced them in different stages of his/

    her life. Once he/she decides who will get on their bus at each

    important time, they should put the names of these people

    on the keys. Keep one key on the timeline table and the other

    stapled/glued to the bus.

    Step 2. Model the tool

    Demonstrate how to map out your past on the timeline. It is

    useful for the teacher/facilitator to do this as an example of

    what brought them to their present.

    Step 3. Create your timeline map

    Students work individually on their timeline.

    Step 4. Share

    Students share their own timeline stories by taking their

    buses to the start of timeline. The other students listen and,

    if time permits, ask questions to gain clarity about the details

    of the past story.

    Step 5. Reflect

    Students will be prompted questions to reflect on their learning

    experience from the activity. They also will discuss what they

    liked most, what was challenging, and how the map will help

    in writing their autobiography. Also, the buses generated from

    students past timeline will be the takeaways for them and can

    act as evidence of their own learning experience.

    1. A long table covered with paper

    2. Color tape or sharpies (for drawing timeline)

    3. Printed buses (letter size, for each student)

    4. Key I (people : friend, family, teacher, artistetc.)

    5. Key II (the crucial experience.)

    How can students learn about themselves by connecting the dots from the past?

    1. Metaphor: explain what a metaphor is and how it

    can be used in writing a journey/autobiography.

    2. Provide the context of traveling to a new environ-

    ment by using the metaphor of a bus.

    Keep one key on the timeline table and the other stapled/glued to the bus.

    Facilitation Guide for My Journey Maps

  • An Open-source Design Tool for Educators 2014

    FACILITATION GUIDE & PRINTABLE TOOLS

    MY JOURNEY MAPS

    By Min Wen YehA class engagement & self-reflection tool co-designed with the ESLI program at UArts.

    Copyright 2014

    Link : My Journey Maps Facilitation Guide & Printable Tools

  • Thank You. Desgin by Min Yeh 2015

  • Min Yeh(215) 588-8061

    [email protected]

    Website : minyeh.com