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    2nd of June 2013

    at Warhammer World, Nottingham

    MIDDENHEIM

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    LEGENDARY BATTLEFIELD: MIDDENHEIM2

    LEGENDARY BATTLEFIELD: MIDDENHEIMWelcome one and all to the Events Pack for Legendary Battleelds: Middenheim. Whether you are a slavering Orc or an icy Elf, there are few

    in the Old World who have not heard of towering might of Middenheim, the City of the White Wolf. It lies in the northern part of the Empire,

    located on top of ve hundred feet of rock and accessible only by a few massive viaducts, this city is an enduring of the Empires might, an

    impregnable fortress atop an unassailable mountain. But for all its power, Middenheim is far from invincible. The mountain upon which it sits,

    the Ulricsberg, is a deathtrap - full of tunnels within which lurk horrors that have never seen the light of the sun and worse besides.

    So gather your might and marshal your forces Middenheim awaits.

    John Bracken

    Captain of the White Wolves

    WHAT YOU NEED TO KNOW:Legendary Battleeld: Middenheim is a day of gaming which will see you play in a colossal game of Warhammer Fantasy Battle between two

    factions. Each faction will consist of roughly twenty players, with each player taking their own 2,500 points army, using the rules described

    under What you will need to bring. These armies will then do battle over the course of the day, in an effort to either burn Middenheim to the

    ground, or to save it from the nefarious attackers and keep the city safe. Each turn will be timed to ensure the event runs to schedule and there

    will be a break for a meal (which is provided) after two full game turns. After the game there will be awards dished out for painting, gaming

    and good sportsmanship.

    Thats the basics of what you need to know, but if you want further details on how everything will work on the day, read on!

    MIDDENHEIM: CIT Y OF THE WHITE WOLF.Both a domineering mountain and thriving city, Middenheim is a true wonder of the Old World. A sheer cliff face, known as the Ulricsberg,

    provides Middenheim with an immediate and effective defence against all attackers. Few indeed are the creatures that can indiscriminately

    assault a city that is over ve hundred feet in the air! The Ulricsberg itself is a honeycomb of tunnels; some dug by the Dwarfs that rst helped

    build the city and the rest by far less wholesome creatures. Many attempts have been made over the centuries to cleanse the Ulricsberg of its

    fouler denizens, but each pyrrhic effort only leaves the city weaker, so the majority of entrances are sealed, and the shadows forgotten.

    It is upon this mountain, in the northern part of the Empire, within the Province of Middenland that the City of Middenheim proper is

    situated. A mighty fortress in and of itself, its high walls are lined with artillery and the most disciplined of troops. Indeed it has been said that

    Middenlanders are amongst the hardiest warriors in the Empire, raised on a diet of hardship and battle.

    As is any capital city in the Empire, it is ruled directly by an Elector Count known locally as a Graf. The current incumbent is a erce warrior

    and general, Boris Todbringer. A dour man who takes his duties seriously, he is often seen leading armies into the Drakwald forest, to make

    war upon the tribes of Beastmen that live beneath the leaves.

    The city itself is known as the City of the White Wolf and is the center of worship for the cult of Ulric - patron God of Winter, battle and

    wolves. The temple of Ulric sits at the center of the City and is perpetually bathed in chilly winds and resonates with the howling of wolves.

    Inside the temple lies the Flames of Ulric, a flame that has burned an icy cold blue for centuries a potent symbol of Ulrics might.

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    LEGENDARY BATTLEFIELD: MIDDENHEIM 2

    WHAT YOU WILL NEED TO BRING:Every player that attends Legendary Battleeld: Middenheim will need to bring the following:

    Your army, you will need a 2,500 point fully painted and basedWarhammer army, chosen from any current and ofcial Army Book or

    Warhammer Forge production following the normal rules.

    Your copy of the Warhammer Rulebook.

    Any Army Books, Storm of magic or Warhammer Forge books you will be using on the day.

    Gaming materials; Dice, templates, tape measures etc.

    Glue for emergency repairs.

    A copy of your army list to keep with you on the day.

    A note on Army Selection:

    As is ever the case with games this size, there are a few changes to army selection we have made in order to ensure the smooth running of the

    event, along with some clarication as to how to take large monsters in your army from various publications.

    You may spend up to 2,500 points in the normal way from any current and ofcial Army Book or Warhammer Forge production.

    You may choose to include units from the Storm of Magic expansion in your Army List. These units are treated as Special

    choices in all respects.

    You may choose to include units from Warhammer Forges Monstrous Arcanum expansion in your Army List. These units are

    treated as Special choices in all respects.

    A Note on Magical Items:

    Due to the complexities created by a game of this size we have decided to restrict the magic items and wargear that can be taken to the list

    below. Any magic items you take from the rule book or your army book will have no effect in the game (including any inherent magical items

    possessed by special characters). Below is the full complement of Magic Items which you may include in your army list when playing in the

    Middenheim.

    Magic Weapons

    Blades of the White Wolf 35 points

    Paired Weapons. The Bearer has Weapon Skill 10.

    Ar-Ulrics Destroyer 25 points

    The wielder of this weapon has the Always Strikes First special rule. Hammer of Ulric 20 points

    The wielder has +1 Attack

    Graf Todbringers Mauler 20 points

    Close Combat Attacks made with this weapon are resolved at +1 Strength.

    The Iceshard 15 points

    Attacks made by this weapon are made at Initiative 10

    The Wolf Blade of Ulric 10 points

    The Bearer Causes Fear.

    Magic Armour

    Cloak of the White Wolf 25 points

    Shield. Bearer has a 1+ armour save against shooting attacks.

    Shield of the Teutogen 20 points

    Shield. The Bearer gains Magic Resistance (1)

    The Armour of the Watch 20 points

    Heavy Armour. Wearer is granted a 6+ Ward Save.

    Extra Spiky Shield 10 points

    Shield. The Bearer counts his armour save as being 2 points higher than normal, rather than the usual 1 point that a shield would normally

    grant.

    The Wolf Helm 10 points

    The Wearer counts his armour save as being one higher than normal. The wearer has a 2+ Ward Save against flaming attacks.

    Cloak of Troll Hide 5 points

    The bearer has the Regeneration (6+) special rule.

    Shard of the Glacier 5 points

    The bearer has a 2+ Ward Save against flaming attacks Shield of Purefrost 5 points

    Shield. The Bearer counts his armour save as being 2 points higher than normal, rather than the usual 1 point that a shield would normally

    grant.

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    4 LEGENDARY BATTLEFIELD: MIDDENHEIM

    Talismans

    Graf Todbringers Eye Patch 5 points

    This item grants the bearer a 5+Ward Save against wounds caused in close combat by

    models that have the Fly special rule.

    The Glittering Cloak 5 points

    One use only. Allows the bearer to re-roll a single failed armour save.

    Arcane Items

    Staff of Mind-Numbing Cold 25 points

    One use only. If the wizard rolls on the miscast table, he can re-roll the result.

    Ice Dragon Fang 20 points

    One use only. The wizard can declare that he is using the fang immediately before casting

    a spell. If he does so, two extra dice are added to the power dice that he is going to roll. You

    still need to roll at least one dice from the power pool.

    Ar-Ulrics Disdain 25 points

    Models in a unit with this banner have Magic Resistance (1)

    Focussing Totem 15 points

    The wizard adds +1 to all channel attempts.

    The Concentration Breaking Rock 15 points

    One use only. The bearer can choose to increase one of his dispel results by an additional D6after his other dispel dice have been rolled. This extra dispel dice can contribute to dispelling

    with irresistible force.

    Banner of the Wolf Hunt15 points

    Models in a unit with this banner have +1 to their Movement characteristic.

    The Standard of Icy Blood 5 points

    One use only. A unit with this banner can re-roll its rst failed Leadership test.

    Magic Standards

    The Banner of Winters Howl 5 points

    A unit with this banner causes Fear in models with the Fly special rule.

    The Standard of Rime 5 points

    A unit with this banner have a 6+ Ward Save against all Stomp and Thunderstomp attacks.

    Enchanted Items

    Potion of Winters Might 20 points

    One use only. Can be drunk at the start of any players turn. The imbiber has +3 Strength until the end of the turn.

    Potion of Permafrost 20 points

    One use only. Can be drunk at the start of any players turn. The imbiber has +3 Toughness until the end of the turn.

    Draught of Dragon Blood 5 points

    One use only. Can be drunk at the start of any players turn. The imbiber has the Immune to Psychology and Devastating Charge special rules

    until the end of the player turn.

    Potion of Wolfs Speed 5 points

    One use only. Can be drunk at the start of any players turn. The imbiber has +3 Movement until the end of the turn.

    RULES OF ENGAGEMENTThese guidelines have been created in order to ensure everyone has a great hobby experience at all of our events. The intention is that, whilst

    ensuring everyone can take full advantage of their creative urges, there is no confusion over what models represent and that the event is relaxed

    and enjoyable for all.

    Miniatures

    All of your models must be fully assembled, fully painted, based and fully represent what is on your army list (including any equipmentselected from the above list).

    Fully based means that the base of every model in your army has had some texture added to the entire base, replete with an appropriate

    paint job. The only exception is the clear flying bases for Doom Divers and other similar models.

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    5LEGENDARY BATTLEFIELD: MIDDENHEIM

    Every miniature and component must be produced by Games Workshop (Citadel, Forge World or Warhammer Forge).

    We know many people like to take the opportunity to convert models for thematic and creative reasons. We actively encourage this, but do

    ask that if you are going to do so, please check with the events team rst. We may ask you to make allowances at the event in order to ensure

    there is no confusion for your opponents.

    Proxies

    A proxy miniature is a model that is standing in for something else and has not been changed in any way. Examples include using plastic

    Warriors of Chaos as Chosen or plastic Chaos Spawn as Fiends of Slannesh.

    We do not allow any proxy miniatures at our events. If Games Workshop produces a model for a unit entry, we expect you to use the correct

    model, for the sake of clarity to your opponent. (For conversions, please see the point above in the Miniatures section).

    If you wish to personalize your units and/or convert/kit bash plastic or Citadel Finecast kits to create your own unique models that t your

    vision of your army, please check with the events team rst. We may ask you to make allowances at the event in order to ensure enjoyment of

    your opponents.

    Conduct

    We do ask that you try and resolve any rules problems yourselves using your rulebooks. If you cant, or you need help, feel free to call over a

    member of staff.

    Remember the most important rule everyone is here to have fun!

    If you have any questions regarding the Rules of Engagement, please feel free to contact us with any other queries (Details at the end of thispack).

    WHAT WILL HAPPEN ON THE DAYWhen you arrive in Warhammer World you will be greeted by a member of the Events Team who will ask you what Faction you wish to be a

    part of. The Factions you may choose from are:

    Graf Todbringers Defenders

    - The Graf has readied every ally he can muster and sent hopeless letters to everyone he thinks might

    help him against this monstrous onslaught. Help will need to come soon however, as the evil Lord

    Baloroth has made fell pacts with his gods in order to ensure his armies swift and unseen approach in

    the heart of winter. Are you ready to do what is right and defend the people of Middenheim against thisnumberless horde? Only the mightiest and most stalwart of heroes can hope to prevail.

    Lord Baloroths Marauders

    - Blood for the Blood God! Riding atop his monstrous Juggernaut, Lord Baloroth wants nothing

    more than to reduce Middenheim to smouldering ashes in the name of his wrathful god. He has

    assembled a horde of howling maniacs and driven them hard through the Realms of Chaos with the

    help of Wulfrik the Wanderer and has assaulted Middenheim in the depths of winter. This has gained

    him the element of surprise but he needs swift victory winter is unforgiving atop the Ulricsberg

    and Ulric himself is at the height of power. The most vicious murderers and most callous killers have

    joined his cause will you?

    Once you have declared your allegiance you will then introduced to your Faction Leader. Your Faction Leader will be the one responsible for

    leading you to a glorious victory (or ignominious defeat) and will show you where you can set up, deploy models and place casualties/reserves.

    Once you are in position its a good idea to get your models out on the spare tables, ready to be deployed there will be strict time limits in

    place to make sure everyone gets started on time!

    In addition Bugmans bar will be open in case you want to get some breakfast or get that all important cup of tea to start your day!

    After that, deployment will start and the game will begin.

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    6 LEGENDARY BATTLEFIELD: MIDDENHEIM

    DEPLOYMENT:

    The Faction Leaders will do a roll off to see who deploys rst.

    Whoever rolls higher will deploy rst, and take the rst turn.

    Each faction will have ten minutes to deploy their entire force so dont dally around!

    Once both factions have deployed, the side that deployed rst begins their rst turn.

    THE GAME TURN:Each game turn will last one hour, with each faction taking up to thirty minutes to take their turn. The time limit will be available to see clearly

    and will be quite strictly adhered to, in order to ensure that the game nishes on time.

    THE MAGIC PHASE:In a game of this size, the magic phase could threaten to take a very long time, so we have come up with the Legendary Battleeld Magic

    Phase Management rules (LBMPM)! Each phase, the faction leaders will have a deck of cards from which each of his players will draw a

    card. This card will state how many dice your wizards may use to cast or dispel that phase. You may channel magic dice as normal, though nodice can be saved from phase to phase for any reason at all.

    The whole battleeld

    Having 50 players all stop because a Screaming Bell or something else affects everything on the battleeld would be a nightmare (trust us

    we tried it!). As such, any spell, ability, Weapon, miscast result or anything else that says it affects the whole battleeld, all opponents units,

    every model on the same side or something similar will only affect models on the same Realm of Battle tile as the user/ caster and all

    Realm of Battle tiles touching it (including diagonally).

    THE COUNCIL OF REGENERATION:In games of this size, its highly likely that one players army can be utterly obliterated in one giant cloud of gunpowder, or eaten by some

    horric monstrosity from beyond the realm of Men. This would make for a rather brief (not to mention unsatisfying) event so in order tomitigate this effect, whilst still maintaining the achievement of actually killing big gribblies and units, we have our Council of Regeneration.

    Simply put, each Faction can bring units back from the grave each turn. The number of these units will be decided on the day by the Games

    Master each faction can expect to have the same number of units brought back each turn. These units will be brought back to full starting

    size (not including any characters that may have been in them at the start of the game) and brought into play as for ongoing reserves.

    If particularly gruesome units are repeatedly brought back into play, the magic summoning them will be inevitably weakened and this will have

    a similar effect on the unit in question.

    Precisely which units will be brought back depends entirely on the whim of your Faction Leader so if you need help on a flank or really need

    that dragon then let him know asap!

    VICTORY CONDITIONS:Middenheim is a vast city and will not fall easily to any one attack. Protected at once by sheer cliffs, thin viaducts and the presence of one of

    the eldest of Empire pantheon, any attacking force must hold the following objectives for as long as possible. It goes without saying that the

    defenders need to hold these points as well!

    At the end of the game, the Faction Leaders will total the number of Objective Points they have attained. Whichever side has the most will

    achieve victory in Middenheim!

    Your Faction gains Objective Points by holding Vital Objectives at the end of the Enemy turn. The amount of Objective Points gained from

    each objective are listed below.

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    7LEGENDARY BATTLEFIELD: MIDDENHEIM

    The Ancestral home of Graf Todbringer - 5 Objective Points.

    This ancient Imperial building is the Ancestral home of the Todbringer line. The current head of the household and Elector Count of

    Middenheim Boris spends more time in the fortress proper but this building serves to house the rest of his extended family in safety.

    A clear target for the attentions of Lord Baloroth it is as valuable to the defenders as it is for the attackers.

    The Northern Viaduct- 5 Objective Points.

    As the main point of ingress for the attacking hordes, holding on to this viaduct is essential to even think of continuing the attack,

    let alone press forwards deeper into Middenheim. A massive construct that provides the attacker with not only a ready source of reinforcements but an easy

    escape route should everything go wrong. This is hugely important to both factions and will no doubt be a locus of bitter fighting.

    Shrines of Ulric- 3 Objective Points each.

    The Empire God of Winter maintains a strong prescene in Middenheim and there are visible symbols of his power dotted throughout the city. They can

    emanate freezing blasts of ice, cause weapons to freeze and shatter and inspire fear in enemies as warriors nearby take on the terrifying aspect of the wolf.

    Treat Shrines as Sinister Statues from page 125 of the Warhammer Rulebook.

    Shrine to Chaos- 3 Objective Points each.

    These hastily built shrines have been assembled from all manner of chaotic debris rubble, bodies and

    other, less definable motley. These resonate with the power of the Blood God both friend and foe alike are

    susceptible to fits of white hot anger and fall upon their enemies with a rabid bloodlust.

    Treat a Shrine to Chaos as an Altar of Khaine from page 124 of the Warhammer Rulebook.

    Tunnel Entrances- 2 Objective Points each.

    There are horrors lurking beneath Middenheim, festering in the depths of the Ulricsberg. These creatures rarely see daylight and emerge only during times of

    great unrest in Middenheim, when the city milita are too busy to patrol the hundreds of entrances to the tunnels. Anyone going near these deathtraps are in

    danger of being snatched from their kinsmen and dragged screaming below to a horrible fate.

    Treat all terrain within 6 of a Tunnel Entrance as Khemrian Quicksand from Page 121 of the Warhammer Rulebook.

    SECRET MISSIONS:Throughout the day your Faction leaders will be keeping a weather eye on the battleeld looking for opportunities for you to prove yourself inthe res of war. Should such an opportunity arise (or better still be brought to their attention by you, the players) then they may see t to assign

    you a Secret Mission. Should you accomplish this mission then you will earn vital Objective Points for your Faction. These results of these

    missions will be kept secret from general knowledge until the very end where they will be revealed. Every Legendary Battleeld held thus far

    at Warhammer World has been decided by the Objective Points gained through Secret Missions so be sure to do your level best to achieve

    them!

    MONSTER SLAYINGIn addition to the objectives and secret missions listed above, you can also earn Objective Points for your faction by destroying enemy

    Monsters - each of these gives your side an additional Objective Point.

    The Legends Painting Competition

    Over lunch time we will be holding the Legends Painting Competition in the gaming hall. This is an opportunity for you to show off your

    miniature painting skills. There are four categories for you to enter one miniature into each category once. Its worth taking note here that you

    do not have to use a model from your army on the day to enter the Legends Competition. You can in fact enter any model from your collection;

    if you have a brand new Warhammer miniature that you have spent weeks painting and want to show it off, here is your opportunity. Please

    note that if you DO use a model from your army on the day it must go back onto the battleeld in the same spot it was taken from.

    Once all of the models have been entered into the cabinet voting will open at 12:30pm and every player will get a vote on each category. At

    12:55pm the voting will close and the models then go back to the battle, or case ready for 1:00pm.

    Title: The Wrath of the Gods

    We will provide markers for every model removed from the table to enter into the Legends Painting Competition if they are being used in the

    battleeld, to show where they ought to be put back. No true Champion of the Gods would seek to move these counters, and spawndom awaitsany who dare trifle with them!

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    The Categories are:

    Hero of Legend:Infantry, Cavalry, Monstrous Infantry, Monstrous Cavalry.

    Beast of Legend:Swarms, War Beasts, Monstrous Beasts, Monsters.

    Engine of Legend:Chariots, War Machines.

    Monument of Legend:Any Warhammer scenery piece based on a Citadel kit.

    Schedule

    8:00am - Doors open Bugmans Bar serving their breakfast menu

    9:00am - 9:10am Event Brieng

    9:10am - 9:30am Introductions and Battle Plans

    9:30am - 10:00am The Deployment Phase

    10:00am - Legendary Battleeld begins

    12:00pm - 1:00pm Lunch time The Legends Painting Competition held in the gaming hall

    1:00pm - Legendary Battleeld resumes

    5:30pm - End of the game

    5:45pm - Award Ceremony

    6:00pm - Event Closes

    AWARDS FOR LEGENDARY BATTLEFIELD: MIDDENHEIMFaction award

    The Hammer of Ulric:For the member of Graf Todbringers Defenders whom the Faction Leader most feels has played in the spirit of the

    day. Basically this means getting stuck in and ensuring that your opponents have as much fun as you - such as not being afraid to take a risk to

    complete secret missions, accepting that challenge that you might otherwise think twice about etc.

    The Blood Reaver of Khorne:For the member of Lord Baloroths Marauders whom the Faction Leader most feels has played in the spirit of

    the day. Basically this means getting stuck in and ensuring that your opponents have as much fun as you - such as not being afraid to take a risk

    to complete secret missions, accepting that challenge that you might otherwise think twice about etc.

    Hero of Legend:For the winner of the Hero of Legends painting competition.

    Beast of Legend:For the winner of the Beast of Legends painting competition.Engine of Legend:For the winner of the Engine of Legends painting competition.

    Monument of Legend: For the winner of the Monument of Legends painting competition.

    Artisan of Renown:Awarded to the player at the event that the Events Team feels has the best army. The Events Team will decide this by

    looking at the various armies throughout the day as they are deployed, removed as casualties any opportunity we get really! We will be

    looking for the following:

    Quality of Painting- Is there a high technical quality of painting across the army?

    Appearance as a whole- Does the army look great as a whole on the table? Do the models complement each other?

    Originality- Are there conversions, or a colour scheme we havent seen before? Is your army unique?

    Theme- Does your army t a cool theme?

    Centrepiece- Is there a great centrepiece model for the army, monsters / general etc?

    Extras- Have you got cool unit llers, movement trays etc that add character?

    Dietary Requirements:

    If you have specic dietary requirements, please contact us beforehand using the details below, so we can do our best to accommodate you.

    Contact Us

    For any more information or to ask any questions, please do not hesitate to contact us -

    Phone - 0115 9004994

    Email - [email protected]

    Post - Warhammer World Events Team

    Games Workshop

    Willow Road

    Nottingham

    NG7 2WS

    For more information on upcoming events, get hold of last minute tickets and to see photos from the event,

    nd us and follow us on Facebook GW Warhammer World

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