Mid-air Pan-and-Zoom on Wall-sized Displays

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Mid-air Pan-and-Zoom on Wall-sized Displays Mathieu Nancel et al. CHI 2011 Session: Mid-air Pointing & Gestures Presenter: Fan Hong Apr. 25, 2012

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Mid-air Pan-and-Zoom on Wall-sized Displays. Mathieu Nancel et al. CHI 2011 Session: Mid-air Pointing & Gestures. Presenter: Fan Hong Apr. 25, 2012. Task. Pan-zoom navigation Wall-sized display Mid-air interaction “focus on that area over there”. Design Space. - PowerPoint PPT Presentation

Transcript of Mid-air Pan-and-Zoom on Wall-sized Displays

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Mid-air Pan-and-Zoom on Wall-sized Displays

● Mathieu Nancel et al.● CHI 2011 Session: Mid-air Pointing &

Gestures

● Presenter: Fan Hong● Apr. 25, 2012

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Task● Pan-zoom navigation● Wall-sized display● Mid-air interaction● “focus on that area over there”

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Design Space

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Unimanual vs. Bimanual Input

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Linear vs. Circular Gestures

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Degree of Guidance

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Design Space(2)● Unimanual vs. bimanual Input● Linear vs. circular gestures● Guidance through passive haptic

feedback● Input gestures via a device(1D Path, 2D

Surface) vs. in free space(3D Free)

● 12 techniques

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Interaction

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Goal● Performance (task time and accuracy)● Usability (fatigue and ease of use)

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Hypotheses● Two-handed gestures faster(H1) and more accurate

and easier to use(H2) than one-handed gestures● Linear gestures are slower because of

clutching(H3)● Users prefer clutch-free circular gestures(H4)● Techniques using fingers(1D Path and 2D Surface)

faster than those requiring large muscle group(3D Free conditions)(H5)

● 1D path gestures are faster, with fewer overshoots than techniques with less haptic feedback(2D Surface and 3D Free)(H6)

● 3D Free gestures are more tiring(H7)

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Experiment●Movement Time & Overshoots

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Conclusion● Handedness:● Two-handed gestures faster(H1✔) and more

accurate and easier to use(H2✔) than one-handed gestures

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Conclusion(2)● Gestures:● Linear gestures are slower because of

clutching(H3✘)● Users prefer clutch-free circular gestures(H4✘1/12)

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Conclusion(3)● Device vs. Free Space:● Techniques using fingers(1D Path and 2D Surface)

faster than those requiring large muscle group(3D Free conditions)(H5✔)

● Haptic Feedback:● 1D path gestures are faster, with fewer overshoots

than techniques with less haptic feedback(2D Surface and 3D Free)(H6✔)

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Conclusion(4)● 3D Free gestures are more tiring(H7✔)

● No significant fatigue effect.● Distance affects a lot.● Participants prefer Two Hands(8/12), Linear

Gestures(10/12).● Mixed preferences about the degree of

guidance(4/12 for 1D Path).

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Summary & Comments● Bimanual > Unimanual● Linear > Circular● Device (1D Path, 2D Surface) > Free

Space (3D Free)

● Free Hand● Circular● Fatigue

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Thanks!