Mid-air Pan-and-Zoom on Wall-sized Displays
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Transcript of Mid-air Pan-and-Zoom on Wall-sized Displays
Mid-air Pan-and-Zoom on Wall-sized Displays
● Mathieu Nancel et al.● CHI 2011 Session: Mid-air Pointing &
Gestures
● Presenter: Fan Hong● Apr. 25, 2012
Task● Pan-zoom navigation● Wall-sized display● Mid-air interaction● “focus on that area over there”
Design Space
Unimanual vs. Bimanual Input
Linear vs. Circular Gestures
Degree of Guidance
Design Space(2)● Unimanual vs. bimanual Input● Linear vs. circular gestures● Guidance through passive haptic
feedback● Input gestures via a device(1D Path, 2D
Surface) vs. in free space(3D Free)
● 12 techniques
Interaction
Goal● Performance (task time and accuracy)● Usability (fatigue and ease of use)
Hypotheses● Two-handed gestures faster(H1) and more accurate
and easier to use(H2) than one-handed gestures● Linear gestures are slower because of
clutching(H3)● Users prefer clutch-free circular gestures(H4)● Techniques using fingers(1D Path and 2D Surface)
faster than those requiring large muscle group(3D Free conditions)(H5)
● 1D path gestures are faster, with fewer overshoots than techniques with less haptic feedback(2D Surface and 3D Free)(H6)
● 3D Free gestures are more tiring(H7)
Experiment●Movement Time & Overshoots
Conclusion● Handedness:● Two-handed gestures faster(H1✔) and more
accurate and easier to use(H2✔) than one-handed gestures
Conclusion(2)● Gestures:● Linear gestures are slower because of
clutching(H3✘)● Users prefer clutch-free circular gestures(H4✘1/12)
Conclusion(3)● Device vs. Free Space:● Techniques using fingers(1D Path and 2D Surface)
faster than those requiring large muscle group(3D Free conditions)(H5✔)
● Haptic Feedback:● 1D path gestures are faster, with fewer overshoots
than techniques with less haptic feedback(2D Surface and 3D Free)(H6✔)
Conclusion(4)● 3D Free gestures are more tiring(H7✔)
● No significant fatigue effect.● Distance affects a lot.● Participants prefer Two Hands(8/12), Linear
Gestures(10/12).● Mixed preferences about the degree of
guidance(4/12 for 1D Path).
Summary & Comments● Bimanual > Unimanual● Linear > Circular● Device (1D Path, 2D Surface) > Free
Space (3D Free)
● Free Hand● Circular● Fatigue
Thanks!