Microsoft Tech TeachMeet - Minecraft
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Transcript of Microsoft Tech TeachMeet - Minecraft
@ncallaghan1
noelene.callaghan1
@det.nsw.edu.au
Noelene CallaghanRooty Hill High School
Sydney, Australia
Learning Activity
Tech TeachMeet
• Gaming is used in the classroom to enhance collaboration
• It permits the construction of technical creations
• It allows users to employ computational thinking
• It increases motivation and engagement
• It leads to students to value persistence and develop resilience
• Impact of Learning Activity has on students:– Increased engagement
– Increased motivation
– Transferability of skills
– Ability to collaborate
– Critical and creative thinking
– Increased ICT skills
– Increased participation amongst girls
• The innovative use of technology in your Learning Activity:– Blended Learning Environments– Minecraft– Minecraft Edu– Other gaming units (kahoot.it,
mathletics, reading eggs etc)– Badgification– Coding– Cross-KLA applications– Office 365– Google Docs– Blogs
• How the Learning Activity encouraged learning beyond the classroom:– Transferability of skill
– Collaboration without teacher intervention or direction
– Communication skills via Skype, Google Hangouts, email, blogging
– Increases literacy
– Increases critical and creative thinking
– Encourages strategic thinking
– Enables students to develop cognitive skills, emotional skills and social skills