Methodology & Development - zhonghuasec.moe.edu.sg · -Watched several behind-the-scenes clips on...

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Introduction Main Objectives To explore new ways of creating realistic visual effects in movies through the use of MAYA software to create interactive models To create two more complex models using MAYA software involving the different basic functions which we have learnt. To learn about the physics of animation such as how the dynamics func- tion in the software The two new complex models created are a landscape involving rain and an erupting volcano Methodology & Development Step 1: Research To get a better understanding on how 3D visual effects are applied in movies, we did the following: Used Wikipedia and Google to get a rough understanding about how these 3D effects are produced and applied. Watched several behind-the-scenes clips on YouTube from world-famous animation companies such as Pixar, Dreamworks, Columbia and Paramount. MAYA software has many different components and features: Fluid Effects: Fluid stimulator Fur: Fur stimulator for large areas covered in short hair or hair-like materials Classic Cloth: Stimulator for cloth or objects made of fabric-like material nCloth: More flexible and robust framework stimulation than Classic Cloth nParticle: Creates particles Step 2: Development (Creating simple models) Step 3: Development (Creating the volcano) Had to create the model of the volcano before adding in the explosion effect. Used the shaping tool to create the basic form of the volcano. Model of the volcano we created was not entirely smooth as we lacked the experience and practice with the software. To create the explosion effect we Search online for tutorials Used the fluid effect and dynamics functions Step 4: Development (Adding in more effects) As we tried to add in more effects to beautify the animation, the computer became overwhelmed and the animation could not be played smoothly, causing the whole project to look extremely choppy. Decided to do another animation on a landscape with rain and blooming flowers. Main reason why we decided to do the scenery was because it used different effects as compared to the erupting volcano, enabling us to show the other skills we have learnt in NYP. Step 5: Development (Creating the rain & landscape) Abstract As people are getting used to using social media to create , share or exchange information, ideas, and pictures/videos in virtual communities and networks in their everyday life or the watching of 3D movies not only in theatre and at home, so our aim is to explore ways in which technology can be used in modern-day movies to create realistic visual effects Introduction Main Objectives -To explore new ways of creating realistic visual effects in movies through the use of MAYA software to create interactive models -To create two more complex models using MAYA software involving the different basic functions which we have learnt. -To learn about the physics of animation such as how the dynamicsfunction in the software The two new complex models created are a landscape involving rain and an erupting volcano Methodology & Development Step 1: Research To get a better understanding on how 3D visual effects are applied in movies, we did the following: -Used Wikipedia and Google to get a rough understanding about how these 3D effects are produced and applied. -Watched several behind-the-scenes clips on YouTube from world-famous animation companies such as Pixar, Dreamworks, Columbia and Paramount. How MAYA works MAYA software has many different components and features: a) Fluid Effects: Fluid simulator b) Fur: Fur simulator for large areas covered in short hair or hair-like materials Step 3: Development (Creating the volcano) Had to create the model of the volcano before adding in the explosion effect. Used the shaping tool to create the basic form of the volcano. Model of the volcano we created was not entirely smooth as we lacked the experience and practice with the software. To create the explosion effect we, Search online for tutorials Used the fluid effect and dynamics functions Picture below shows the end result of the explosion effect. Step 2: Development (Creating simple models) We created things like the bishop, mug and cup of coffee Step 5: Development (Creating the rain & landscape) To create the rain, we used the particle emitter After rendering, the rain looked like this: After we are satisfied with the creation of the rain, we decided to add in some grass and blooming flowers. After adding in our desired effects, we had to render the entire MAYA file and convert the file into an mp4 or .mov file so that it will be able to be viewed without using the software. Also we used iMovie to add in sound effects and edit animations. Step 4: Development (Adding in more effects) As we tried to add in more effects to beautify the animation, the computer became overwhelmed and the animation could not be played smoothly, causing the whole project to look extremely choppy. We decided to do another animation on a landscape with rain and blooming flowers. The main reason why we decided to do the scenery was because it used different effects as compared to the erupting volcano, enabling us to show the other skills we have learnt in NYP. Acknowledgements We would sincerely like to thank the following people and organisations for their constant guidance throughout the project: Our supervisor, Mr Sankar and our teacher mentor, Ms Ong Lay Hong, for their constant guidance , support and patience throughout the entire course of this programme. Zhonghua Secondary School and Nanyang Polytechnic for giving us this opportunity to have a hands-on experience in creating realistic visual effects like those in animations or live-action movies. Conclusion From the above examples, we can see that the MAYA software is not only capable of creating models, but also other visual effects such as the fireworks and snow, using the particle emitter function. Skills we have picked up during this programme would be useful in the future. Science Members: Justin Lee, Ashley Phui, Shui Jie, Zhou Shuangyi NYP Supervisor: Mr Thiyagarajan Sankar Teacher Mentor: Ms Ong Lay Hong AEP Members: Szteo Suet Yi, Tan Jia Xuan

Transcript of Methodology & Development - zhonghuasec.moe.edu.sg · -Watched several behind-the-scenes clips on...

Page 1: Methodology & Development - zhonghuasec.moe.edu.sg · -Watched several behind-the-scenes clips on YouTube from world-famous animation companies such as Pixar, Dreamworks, Columbia

IntroductionMain ObjectivesTo explore new ways of creating realistic visual e�ects in movies through the use of MAYA software to create interactive modelsTo create two more complex models using MAYA software involving the di�erent basic functions which we have learnt.To learn about the physics of animation such as how the dynamics func-tion in the software The two new complex models created area landscape involving rain and an erupting volcano

Methodology & DevelopmentStep 1: ResearchTo get a better understanding on how 3D visual e�ects are applied in movies, we did the following:Used Wikipedia and Google to get a rough understanding about how these 3D e�ects are produced and applied.Watched several behind-the-scenes clips on YouTube from world-famous animation companies such as Pixar, Dreamworks, Columbia and Paramount.MAYA software has many di�erent components and features:Fluid E�ects: Fluid stimulatorFur: Fur stimulator for large areas covered in short hair or hair-like materialsClassic Cloth: Stimulator for cloth or objects made of fabric-like materialnCloth: More �exible and robust framework stimulation than Classic ClothnParticle: Creates particles

Step 2: Development (Creating simple models)

Step 3: Development (Creating the volcano)Had to create the model of the volcano before adding in the explosion e�ect.Used the shaping tool to create the basic form of the volcano.Model of the volcano we created was not entirely smooth as we lacked the experience and practice with the software.To create the explosion e�ect weSearch online for tutorials Used the �uid e�ect and dynamics functions

Step 4: Development (Adding in more e�ects)As we tried to add in more e�ects to beautify the animation, the computer became overwhelmed and the animation could not be played smoothly, causing the whole project to look extremely choppy.Decided to do another animation on a landscape with rain and blooming �owers.Main reason why we decided to do the scenery was because it used di�erent e�ects as compared to the erupting volcano, enabling us to show the other skills we have learnt in NYP.Step 5: Development (Creating the rain & landscape)

AbstractAs people are getting used to using social

media to create , share or exchange information, ideas, and pictures/videos in virtual communities and

networks in their everyday life or the watching of 3D movies not only in theatre and at home, so our aim is to explore ways in which technology can be used in modern-day movies to create realistic visual e�ects

IntroductionMain Objectives

-To explore new ways of creating realistic visual e�ects in movies through the use of MAYA software to

create interactive models-To create two more complex models using MAYA software involving the di�erent basic functions which we have learnt.-To learn about the physics of animation such as how the dynamicsfunction in the software The two new complex models created area landscape involving rain and

an erupting volcano

Methodology & Development

Step 1: ResearchTo get a better understanding on how 3D visual e�ects are

applied in movies, we did the following:-Used Wikipedia and Google to get a rough understanding about how these 3D e�ects are produced and applied.-Watched several behind-the-scenes clips on YouTube from world-famous animation companies such as Pixar, Dreamworks, Columbia and Paramount.

How MAYA worksMAYA software has many di�erent components and

features: a) Fluid E�ects: Fluid simulator

b) Fur: Fur simulator for large areas covered in short hair or hair-like

materials Step 3: Development (Creating the volcano)

Had to create the model of the volcano before adding in the explosion e�ect.

Used the shaping tool to create the basic form of the volcano.

Model of the volcano we created was not entirely smooth as we lacked the experience and practice with the software.To create the explosion e�ect we,

Search online for tutorials Used the �uid e�ect and dynamics functions

Picture below shows the end result of the explosion e�ect.

Step 2: Development

(Creating simple models)We created things like the bishop, mug and cup of co�ee

Step 5: Development (Creating the rain & landscape)

To create the rain, we used the particle emitter

After rendering, the rain looked like this:After we are satis�ed with the creation of the rain, we

decided to add in some grass and blooming �owers.After adding in our desired e�ects, we had to render the entire MAYA �le and convert the �le into an mp4 or .mov �le so that it will be able to be viewed without using the software.

Also we used iMovie to add in sound e�ects and edit animations.

Step 4: Development (Adding in more e�ects)

As we tried to add in more e�ects to beautify the animation, the computer became

overwhelmed and the animation could not be played smoothly, causing the whole project to look

extremely choppy.We decided to do another animation on a landscape with rain and blooming �owers.The main reason why we decided to do the scenery was because it used di�erent e�ects as compared to

the erupting volcano, enabling us to show the other skills we have learnt in NYP.

AcknowledgementsWe would sincerely like to thank the following

people and organisations for their constant guidance throughout the project:Our supervisor, Mr Sankar and our teacher mentor, Ms Ong Lay Hong, for their constant guidance , support and patience throughout the entire course of this programme.

Zhonghua Secondary School and Nanyang Polytechnic for giving us this opportunity to

have a hands-on experience in creating realistic visual effects like those in

animations or live-action movies.

ConclusionFrom the above examples, we can see

that the MAYA software is not only capable of creating models, but also other visual e�ects such as the �reworks and snow, using the particle emitter function. Skills we have picked up during this

programme would be useful in the future.

Science Members: Justin Lee, Ashley Phui,

Shui Jie, Zhou ShuangyiNYP Supervisor: Mr Thiyagarajan Sankar

Teacher Mentor: Ms Ong Lay Hong AEP Members: Szteo Suet Yi, Tan Jia Xuan