Metal Gear Solid 4 parte 2

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    HOW

    TO

    PLAY

    INVENTORY

    MITAL

    OEAR

    ONLINE

    EXTRAS

    WALKTHROUGH

    Whether

    you

    are

    looking

    for an

    occasional

    helping

    hand

    during

    your

    lirst

    attempt

    to

    beat

    Metal

    Gear

    Solid

    4,

    or

    seeking

    detailed

    step-by-step

    advice

    f0r

    a

    "perfect"

    playthrough

    at

    a

    later

    date,

    this

    chapter

    has all

    the

    guidance

    you

    might

    conceivably

    need'

    The

    "two

    tier"

    walkthrough

    slyle

    used

    throughout

    is

    unique,

    though,

    s0

    we suggest

    that

    you

    reach

    the

    brief

    user

    Instruclions

    section

    ovetleal

    belore

    you

    continue.

    ".-*t

    25

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    USER

    INSTRUCTIONS

    I NTROD

    UCTI

    O N

    MetalGear Solid

    4 is

    a

    complrcated.

    feature-packed adventure,

    so

    we've

    gone

    to

    great

    lengths to

    design the

    sophisticated

    walkthrough

    itso richly deserves.

    We understand

    that

    you

    d

    rather dive

    into the action

    than

    read

    what we

    have

    to say

    here, but lrust us:

    less

    than five minutes of

    your

    time

    will

    help

    you

    to

    get

    the

    mostout

    of both

    this chapter and

    the

    game

    itself

    ln

    the

    (very

    Iikely)

    event

    thatwe

    have

    a tenuous

    grip

    on

    your

    attention,

    we'll

    begin

    with the

    most

    essential

    facts.

    Metal Gear Solid

    4

    is

    divided

    rnto five

    'Acts',

    and

    so

    is this chapter.

    We include a

    large

    overview

    map at

    the start of

    each

    Act, with the box outlines

    detailing the sections

    that

    are

    covered on

    the

    oaces

    that follow.

    ln

    the

    walkthrough

    left-hand

    pages

    feature magnified, annotated

    map

    portions

    accompanied

    by screenshots

    and

    extended captions.

    We know that

    many

    players

    will want to complete

    their

    first

    MGS4

    playthrough

    without too

    much assistance

    and these

    left-hand

    pages

    offer

    spoiler-

    free explanations

    tips and

    general guidance

    -

    The map

    portions

    feature, among

    other things, the

    locations

    of all collectibles

    in each

    zone

    However

    -

    and

    this is very

    important

    to

    know

    -

    MGS4 occasionally

    adjusts

    the types of

    ammunition.

    items and

    weapons

    found in each

    location in accordance

    with

    the equtpment

    you

    have

    in

    your

    inventory, and

    your

    chosen difficulty

    level. You'llalmostcertatnly

    encounter

    slight

    variations as

    you

    play.

    Right-hand

    pages

    feature

    detailed

    walkthroughs written

    for

    the

    Big

    Boss Hard

    diff

    iculty level

    but

    the

    advice

    offered

    is

    also applicable

    to

    the

    Liquid Easy

    Naked Normal

    and

    (default)

    Solid

    Normal

    settrngs

    -

    you'll

    just

    encounter

    fewer

    potential

    enemies,

    and

    certain challenges

    may be

    less

    demanding

    than

    we suggest

    lt's actually

    impossible to unlock

    all

    secret

    features

    in MGS4 during

    your

    initial run

    (see

    "First

    Playthrough"),

    but the tactics and

    strategies

    we

    offer are

    high-level

    techniques designed

    to

    help

    you

    achieve

    "perfect"

    completion

    on

    a subsequent attempt

    That's

    notto

    say

    that

    you

    can'tunlock some

    cool bonuses

    0n

    your

    first sitting

    though. .

    There are occasional

    exceptions

    to the

    walkthrough

    formatdetailed above

    but these

    are very

    easy

    to

    lollow.

    FIRST

    PLAYTHROUGH

    0n

    your

    lnitial run through

    MetalGear

    Solid 4, we strongly

    recommend

    that

    you

    just

    concentrate

    on

    having fun.

    Enjoy

    the story,

    use any weapons or

    tactrcs that seem

    appropriate,

    and feel

    free

    to

    make

    as much

    norse as

    you

    like

    when the urge

    becomes too

    great

    to

    resist.

    When

    you've

    completed

    MGS4

    once,

    y0u

    can then try

    for

    a

    "perfect"

    playthrough. (lf

    you're

    curious,

    the

    requirements for this

    are

    no

    Alert

    Phases, no continues,

    no kills, no

    health

    items, no

    'special"

    items and a

    play

    time of

    less than

    five hours

    -

    and all on a difficulty

    level

    you

    can't

    actually

    access

    yet.

    Suffice

    to

    say,

    it's

    not

    something

    you're going

    to achieve

    straight

    away.)

    We

    generally

    favor

    a

    pacifist

    style of

    play

    with

    an

    0nus 0n

    pure

    stealth

    in our

    main

    walkthrough,

    because

    this approach

    leads

    tn

    thp hpqt nnqt-nrmp

    feWafdS

    HOWeVef

    without

    revealing any spotlers,

    we should

    let

    you

    know that

    the

    requirements for certain

    unlockable

    features

    are extremely strtngent:

    think

    in terms of

    "zero

    kills" and

    "no

    Alert

    Phases". Attempting

    to achieve

    either

    goal

    on a

    first

    playthrough

    is nol

    a

    good

    idea

    because

    you'll

    need

    to

    repeat both feats

    (and

    much more besides)

    to win the best

    post-

    game

    rewards

    and

    accolades

    at

    a

    later

    date

    En.jaoilq lhe Grf,k0 s

    a frJrllrss

    endeavor

    -

    you

    dor I

    hi e

    lh

    hard$ri19 lc deskn

    lhrr al lhrs early slage

    inil

    lhffe s

    eLr

    sreerlrc

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    f0

    even

    Snemptr

    r0

    I

    Inslead avord lh?m by

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    riy

    thr rrr:ih

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    sklrels

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    Your

    starting

    point(s)

    on each

    map

    Zone exit

    or mission

    objective

    Blocked

    path

    Ladder

    Turret

    Mortar

    A

    Enemy

    presence

    indicators,

    from

    light

    t0 heavy

    Mines/traps

    Elevation indicators

    (Lrpper/lower floorl

    WalKhrough waypoints

    Elevator

    i

    The detailed

    map

    portions

    are extremely

    easy

    to use:

    "up"

    is

    always

    north, and the

    number

    above each

    one corresponds

    with the same

    portion

    of the

    overview map Just

    in

    case

    you're

    confused by the

    presence

    of

    certain

    icons, we ve

    prepared

    a concise

    legend

    (see

    table on the

    left).

  • 7/26/2019 Metal Gear Solid 4 parte 2

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    iNVEHIORY

    METAL

    GTAR OIItINt

    EXTRAS

    irCT I

    ACT

    2

    ACT 3

    ACT A

    ACT

    5

    js'

    ?

    ii:;

    q

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    c0nlexl

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    characlers arr

    itrri

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    ef

    Margin

    Notes

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    iind

    noies

    n the

    rqlht

    l'anci

    tllarg n

    cl

    Pa0lr

    I

    tllrl

    lr,irrd

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    paqe

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    tevea

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    ps

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    )

    I

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    Engaging the Gekko

    is

    a fruitless

    endeavor

    -

    you

    don't

    have the

    hardware

    to

    destroy

    them

    at this

    early stage, and

    there's

    no specific

    reward

    for even

    attempting

    to.

    Instead, avoid

    them

    by

    weaving

    your

    way

    through

    the buildings

    and

    back streets.

    The

    objective

    is

    to

    reach

    the

    exit

    pictured

    above.

    Simply

    run

    through

    it

    to

    initiate

    the

    next cutscene.

    Just

    in

    case

    you

    miss

    Otacon's

    pr0mpt,

    don't

    forget that

    you

    need

    to

    visit

    the

    pause

    menu

    t0

    assign weapons and

    items

    to

    @

    and

    @

    respectively

    There's more

    on

    thrs in the How

    to

    Play

    chapter

    (see

    page

    10). For now,

    ready the AKl 02 in a spare slot

    before

    you press

    forward.

    :--

    i

    There are

    items

    hidden everywhere

    in MGS4, and

    your

    hoarding instinct

    i

    should

    kick

    in immediately as

    you

    notice

    a

    Ration under the

    truck directly

    )-

    ahead

    of

    your

    starting

    position.

    Hold

    I

    to

    move

    Snake

    into

    a

    crawling

    'i

    position

    in order

    to collect

    it

    MetalGear So/id4

    is

    divided

    into five

    main

    "acts'

    ,

    each

    prefaced

    by a Mission

    Brief

    ing

    cutscene

    thatexplains Snake's

    objectives and

    reveals

    key

    story elements.

    The Mission Briefing

    for Act

    1

    unlike those that follow,

    can

    only

    be

    accessed

    from

    the

    Marn Menu. Though entirely optional,

    its

    probably

    a

    g00d

    idea to

    save

    y0ur

    game

    and

    view it

    after escaping

    the

    Gekko

    -

    it

    helps to establish

    why

    Snake

    is tracking Liquid in the

    Middle

    East,

    and

    gives

    interesting background

    information

    on the world

    012014

    ,.f

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    GUI{S

    0t

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    PATRI0TS

    r^tIrr^I Mr0r^.t

    ^.rr0l

    rAr

    .

    III I

    l-

    'l

    Crawl underneath

    the

    truck directly

    ahead

    to collect

    a

    squeeze

    beneath

    the

    next truck along

    to

    resume

    the extended

    sequence.

    lf

    you

    linger in this opening

    area the

    game

    code

    will

    move

    Snake

    forward

    -

    s0 don't

    forget to

    pause

    should

    you

    need to

    take

    a

    break

    '.'',nJ

    T0

    pLAy

    for any

    reason. You

    can take

    this opportunity

    to

    practice

    a

    lew basic

    moves

    if

    you

    ,

    -l

    -.-.-

    --

    **

    .

    |ike,asmanythingshavechangedsinceM6S3.L-j

    Ration,

    then

    introductory

    automatically

    H

    ,o',rr,tne

    nrrOz

    ttyou

    move to the

    left or

    rignt

    you

    tr

    trigger

    the

    INl/ENTORY

    METAL OEAR

    ONLINE

    E)(TRAS

    USER INSTRUCTIO}IS

    i---']

    L_-t

    ACI 2

    ACT 3

    ACT

    4

    ACT 5

    ;

    Remember:

    if

    you

    have the

    Ration

    and, later,

    Noodles

    or

    Regain

    healing

    objects selected

    as

    your

    current

    item, Snake

    will

    automalically

    use

    one whenever

    his

    health

    reaches zero

    until

    his stocks

    are depleted,

    This

    can be

    (literally)

    a life-saver,

    with

    the added

    benefit

    of reducing

    the

    inevitable wastaoe

    thal occurs

    through

    "manual"

    use.

    ,n

    You

    can

    replenish

    Snake's Psyche

    and health

    gauges

    by

    finding a safe,

    ideally concealed

    posilion,

    then

    leave

    the veteran

    soldier

    to lie in a

    prone

    ^^co

    Thie nipaa

    yvev, |

    ",J

    Pwvw

    of

    knowledge can

    save

    you

    a lot ol

    trouble

    when

    you

    play

    on the

    Big

    Boss

    difficulty

    level.

    next

    cinematic sequence.

    We

    suggest

    that

    you

    walk t0 the

    right

    -

    this

    puts

    you

    in

    the best

    position

    for the

    next

    section.

    Note

    that

    your

    choice

    of direction alters

    the

    cutscene

    played,

    which

    is

    something

    to bear

    in mind

    for future

    playthroughs.

    wait

    (briefly)

    for the

    Gekko outside

    to

    pass.

    When

    its back

    is facing

    the

    door,

    sneak behind

    it, across

    the

    street and

    into the

    next

    house along,

    Run

    through

    this

    shattered

    building

    and

    into the

    bombed-out

    shell of

    the next

    house

    -

    you

    can

    vault through

    the window

    by

    pressing

    up

    against

    the

    ledge and

    hitting

    @.

    Wait

    in

    here

    until the

    Gekko to

    your

    left

    moves

    away,

    then

    make a

    dash

    for the

    exit

    -

    it's

    a

    simple

    Ulurn to

    the

    right from

    the doorway

    that the

    Gekko

    was standing

    outside.

    The

    whole

    process

    should

    take n0

    more than 30 seconds.

    Backtrack along

    the street, away

    from the Gekko

    standlng

    next to Snake as

    play

    resumes, then

    run through

    the broken

    wall

    located directly ahead

    where

    the

    road

    curves

    to the

    right.

    Head

    for the

    militia

    soldier

    standing

    in the

    doorway

    and

    ALTERNATIVE

    STRATEG

    I ES

    rouies 13;.oarjly

    thoLigh.

    you

    can

    FLASHBACK:

    SUMMARY

    The

    ctpenino t:inernatics

    (artrl

    optronai

    lvllsslon

    Briefing)

    intrcduce

    :x:vt:rtt

    characters.

    to help

    lvlGS series

    newconrcrs

    get

    up lo

    speed antl [o

    ret'resh

    the

    memoiles

    al

    evffyatrc

    e/.se

    fiere

    s

    a

    quick

    round-up

    ol

    the

    nasl rntportanl

    litrcs.

    Solid Snake:

    A

    proditcl

    0l

    ihe

    les Fntanls

    lerrihles

    prttlec[,

    Sriale i-s a ciorte

    of Biq

    Boss. As a tlttvernntent agetii.

    lte

    delealerJ

    his

    "t'ather"

    in

    0uter

    Heaven

    and

    Zantibarland

    MetalGear

    |

    &

    2).

    belare rcnfrortlrng

    hrs

    twilt

    broiltr:r

    rn

    lln

    Shittlow

    Moses

    lncident(MGSI).

    He

    later lotinded

    lhe

    Phiiartlhropy

    agency

    wrlh

    )lacon

    rn tsrder to

    prevenl

    the

    prollf

    eralton oi

    Melal

    Gear

    lechnology

    (MGS2I

    BRIEFING:

    GEKKO

    Though it's

    |tetter

    to

    run

    through

    llis area

    w|houl being

    de[ecterl

    hy the

    Gekka. let

    alone

    engaging them

    rn

    carnbal,

    yau'll

    benelit

    by

    knowrna a lew

    t'acts aboLit

    these

    ntanstrlus

    war nacntnes

    ln addrlrttrt to ballistic

    altacks,

    they can

    pert'arnt

    a

    variely

    of

    vicious

    l;icks

    and

    stantps

    with

    their long

    legs

    including

    tt

    powerlul

    roundhouse

    sweep

    thaf

    you'il

    tlo

    well

    to avolci

    itnrl

    will

    even leap an top

    of

    lheir

    largets,

    killirtg

    them instanily.

    They can

    also

    lhrow

    grenades

    to

    t'lttsh

    their

    prey

    frlm cover.

    Don'l

    unclerestimale

    ttre

    sheer

    ntobilily and tenacity

    of lhe Gekko

    they

    can

    pap

    up

    in

    surprrsing

    positians.

    For

    a startling

    example

    of

    this.

    head

    ttpstairs

    in

    one

    ol

    tht: bonrbed-att

    liLirldtnQs

    and

    cattse

    a

    ltttle noise.

    \tacon:

    X ,rr\nlvloqical

    genius

    and

    nvenlor of

    Metal

    Gear

    REX,

    he

    rnet

    Snake

    al Sharlow

    Moses

    (MGSI),

    and

    now

    plays

    a

    vilal

    suppor[ing

    role in

    his

    friend's

    missions.

    Sunny:

    Abrlucted al birth

    bv the

    Patriols

    (a

    shadowy

    organizalirtn

    {hat

    we will

    relurn to tn

    a

    lulure

    f'lashback), Sunny

    was

    laler lreed lty

    Raiden

    lhe

    secret

    agent

    althe

    heartolllte

    Big

    Shell

    lncidenl

    MAS\,

    now ntissrng.lhis

    delicale

    child

    prorligy

    iives

    with

    Snake

    and 0tacon aboard

    the Nomad.

    Roy

    Campbell:

    Snitke's

    supenor

    duilng

    his

    lime

    as

    a Uniled

    Slates

    operalive,

    Campbelt

    has

    srnce

    reltred front ntilitary

    life.

    He now works

    for lhe United

    Natrons in

    an aclvisorv

    capacity,

    rnvestigating

    the activities 0f

    Privale

    Military

    Contpanies

    (PMCs).

    Liquid: Snake s

    lwrn.

    also

    a chilrl ol

    Lt:s

    Ent'ants

    lerrrbles

    Uniike

    Snake, Liquid

    chose

    lo loliow rnBig

    Boss s

    lootsleps and instrgated

    the events

    ot'

    the Shadow

    Moses lnciderit

    MASI).

    Liquid

    was

    kllled by

    it

    nanavrus

    (F1XD|E)bulhis

    spirit

    lives

    on. now

    accupying

    and cuttrllling

    the

    body

    of

    Acebt

    hintself

    a

    key

    iraure

    in the

    evenfs at

    MGS|,

    MGSZ,

    MGS3

    and

    MGS:

    Portable

    1ps

    F1XDIE:

    An exSterirnental,

    ltighly

    lethal nanovtrus designerl

    ta altack specilic

    ltrogramnted

    targets

    Snake

    was rniected with F}XDIE during

    lhe Shadow

    Moses

    hrcirlenl

    (MGSI

    t,

    bul

    actefi

    nterely

    as

    s

    verlor

    he

    appeitrs

    intnune fo

    ils

    efferls.

    #b'

    ?

    ,1#,

    S

    31

  • 7/26/2019 Metal Gear Solid 4 parte 2

    8/23

    There's

    nothing you can do

    to

    prevent

    the

    slaughter of

    the

    militia

    in

    this

    area,

    and

    the

    presence

    of the Stryker

    -

    an

    armored

    vehicle

    with

    a

    powerful

    turret

    -

    means

    that

    any attempt

    will

    end

    badly.

    It's

    best

    to stick

    to the cover

    available

    inside

    the

    buildings

    on the

    right-hand

    side

    of

    the

    main street.

    j

    I

    Be carefulto stoo

    and

    wait for PMC soldiers to

    move

    forward whenever

    I

    necessary.

    The route to the next

    zOne isn't too complicated

    -

    it's

    just

    a

    case

    of sticking to the

    righfhand

    side

    of the map throughout.

    You

    only

    need

    I

    emerge

    into

    the daylight

    once

    before the

    final

    crawl

    to the exit,

    and in that

    I

    instance the entrance

    to the next

    house along

    is

    just

    around

    the corner.

    WEAPON

    i.;ltr.ir,{,

    i;,'::r

    (,i-irii,,,

    I

    LOC KS

    itiri

    ti:r,i' v

    ii:ilqr1

    ;,'11',111r,

    l'"'

    i)ii'Jl.

    :ii;(rr).,

    i

    r:,

    rilt,i::a,irlil;.

    i)ir:

    vl,li

    I

    r-llij

    ii-r

    rlrriilr;

    ajr.;

    i

    g,

    urry

    quiet

    in the

    finalbuilding,

    and

    pause

    untilthe

    coast

    is

    clear

    -]

    ]

    netore sneaking to

    the

    right-hand exit. Note that an Alert

    Phase

    will carry

    .l

    ]

    forward

    to

    the

    next area,

    s0

    it's

    probably

    better

    to

    find

    somewhere

    to

    \'i/

    i...f'Orrndwaitforthecommotiontosubsideifyou

    arediscovered.

    _

    I

    ',.i,,

    l

    -t

    I

    I

    ,?

    l

    l

  • 7/26/2019 Metal Gear Solid 4 parte 2

    9/23

    ..,:'

    .,1,

    , ,

    :.,

    "...,.r',1:,,L

    GUlls 0t Tllt

    PAJfll()Ts

    r^rIrr^r Isfrorr6t

    ^rIrDr

    Head around the corner

    0nt0

    the main street,

    then tmmediately

    enter the doorway

    to

    your

    right to avoid

    the two

    soldiers on

    the

    street.

    A brief

    cutscene

    is triggered as

    you

    move through the

    second

    room, which

    announces

    the arrival of the

    Stryker and additional

    PMC troops.

    You

    can

    pause

    to watch

    the

    battle through

    the doorway

    if

    you

    like, but we strongly

    advise

    that

    you

    don't

    get

    involved. Squeeze

    through the

    gap

    ln the

    wall, then

    wait

    as

    you

    exit for the

    PMC

    tl

    rF\r

    tlJl

    l- |

    Be careful

    as

    you

    creep

    beneath

    the debris. Sometimes (but

    not

    always),

    you

    are confronted by

    the

    grizly

    sight of a

    local

    rebel

    being executed

    in

    cold

    blood by a

    PMC soldier.

    Wait until

    you

    are sure

    that there is n0

    one

    immediately outside,

    then crawl

    out and to

    the

    right.

    Fromthispointfonrvard,youshouldstaytothefarrightof

    themap.Usually,youwill

    need

    to

    creep slowly

    as

    you

    move

    parallel

    to

    a

    pair

    of

    PMC

    soldiers as they

    search

    for

    survivors,

    but

    this

    isn't

    always

    the

    case; there are

    occasions

    when

    two soldiers

    willapproach

    from the

    north

    instead.

    You'll

    be

    perfectly

    safe

    as

    long as

    you

    stay

    in

    troops

    to move 0n.

    Crawl

    towards

    the

    pavement,

    pausing

    for

    a moment

    to

    enable

    the 0ctoCamo

    to adjust

    to the new surface,

    then

    -

    carefullyl-

    move around

    the

    corner

    and enter the

    next building on

    the

    right.

    Collect

    items

    and

    AKl02 ammunition

    from the

    two

    rooms, then crawl

    through

    the

    gap

    underneath

    the

    rubble to continue.

    the shadows to

    the

    right of them, and

    pause

    to enable the

    0cto0amo

    to adapt to

    new

    surfaces when

    you

    reach

    them.

    Crouch or

    lay

    down

    to

    activate the

    Threat

    Ring

    and

    reveal

    the relative

    location

    and

    proximity

    of

    patrolling

    PMC

    troops.

    Take

    care as

    you

    approach

    the exit.

    You should

    see two soldiers

    moving

    away

    from

    your position

    on

    the

    road outside,

    towards another

    Stryker.

    lf so,

    wait for

    them to

    reach it. Check

    the

    path

    to

    your

    left

    (a

    glance

    at the

    Threat

    Ring might

    suffice)

    then

    crawl

    out onto

    the street and

    immediately

    head

    towards

    the door

    (to

    your

    right

    on the

    opposite

    side

    of the street)

    to

    progress

    to the

    next zone.

    HOW TO PLAY

    i*--

    ^-

    ****--l

    i_*"__i

    [{vE}lI0RY

    METAT GEAR

    ONLII'IE

    EXTRAS

    USER

    INSTRUCTIONS

    r----"-:

    i_

    i

    ACT

    2

    ACT 3

    ACT 4

    ACT 5

    .,'

    lf

    you

    pick

    up and

    drop dead bodies

    or unconscious

    soldiers

    (press

    @

    when the onscreen

    prompt

    appears),

    they will

    often

    release a

    hidden

    object

    -

    usually a

    common

    item or

    box

    of ammunition.

    ,,

    Note that

    you

    can

    open

    lockers,

    which

    sometimes

    contain

    useful

    items.

    You

    can also

    hide

    inside

    them, but doing

    s0

    rs no

    guaranlee

    lhat Snake

    won't be

    drscovered. . .

    BRIEFING : STEALTH

    TACTICS

    Thourllt

    MGS4 doesn'idirei:tly

    proltittila

    ntitre

    aQqressive

    apprla{:ii,

    i t,:a{t

    i}ecame

    t:xtremt:ly tliff

    icLilt

    unless

    yr;u

    lmrn ltaw

    iu

    evadr:

    rlelectron lhrr"tiLilt

    siir,:iti

    rttavernenl

    antl

    intr:liigenl

    use al }r.toCano.

    Tttere's

    no stilisti{ute

    lor

    iir:l'ltarrci

    t:x{terti:nce

    ,

    bu

    reading

    llte foliawrng

    gutdant:e

    is

    deiini[ely

    a

    good

    slitrltng ttotrit.

    Get

    lnto

    the

    liabil

    of

    glanrlr4

    ai

    lhe

    camluflage

    rating

    n

    {lte lopt

    rQki4and

    cttrner

    o{ [he screet an a

    regutar basis.

    ll

    you're

    serroiis tib;Lit

    letig

    its

    :,teallhy

    as

    prossi0/e

    .

    ytiu

    shotild atni

    lor

    a rrtrnimun 65' t,

    whencvt:r iliere

    is

    a

    ditnger ol

    deteciron.

    We rnay

    be

    laboring an

    ahvious

    poirrt,

    l:ui

    crawling

    is by

    t'ar

    lhe

    rnost

    efieclive

    way

    lo avotd deiectron."[he

    ArloCarno surt enables

    Snake io eitsiy blend

    in

    vrilh

    llcor

    surfar:es,

    v'thrch r.an

    t;onceal

    htrn

    lront vigtlanl eyes

    al

    surprrstnQiV

    clase

    ftnge

    fhe rnovernenl

    speed

    rnay

    al

    t'irsl

    leei

    lorturausly slow lo

    players

    ar.r,usttinted la

    iast,

    fluirl

    no[ion

    in

    FPS

    ganes,

    ttuf

    persevere

    0i](:e

    /aitgci

    ;t

    fee [or

    lhe

    dlslrnt.;t

    "rhyihrn"

    ol creeprng

    in

    this way,

    ii

    actualiv lteciinte:;

    seL:onti naiure. [here's also lhe t'acl tltal crawling

    leaves no iaolprtnls

    ;t

    def

    rnlle arlvaniage

    v'tlien sneakingl

    llrrough

    lrcavily

    Quarrled

    areas

    Tlir:

    crouch-walk

    is

    lirie

    tf

    }nke

    is

    operailng benrtd

    t:over

    il

    llrcre

    are

    nri

    erntitls

    in

    yot;r irrirnediaie

    vicinily.

    L;r

    when creeping beliin0

    a

    soirlier

    The

    standing

    plsture,

    havvever,

    shoulrl be

    avairletl

    uniess

    ylti

    rrt absalulelv

    i;tittt

    llia iltijt(i

    ;

    n0

    \nt) aiaund,

    t:r

    il

    yui're

    iicliveiy

    engaqed

    in a

    i.onib,tl

    situatian.

    Si:mtitntt lrcni

    pillar

    lrt

    pr:si

    iri

    arr

    tiprtgliii

    pose

    /lakes Snale

    as

    sieitlihv

    iis a capering

    ciowrr

    A

    -LT..E

    R

    NATIV

    E

    STRATE

    G

    I ES

    Aitritrpliirg

    io

    srieak

    ic

    tfie

    exii via

    the

    lefi-harrti sirie

    of

    tne

    map

    lusi

    isn

    t

    praciical

    [liurc ;ire

    ir,vo Siiyl

  • 7/26/2019 Metal Gear Solid 4 parte 2

    10/23

    .

    anl

    available alter

    lhe intr0duction

    ol

    Metal

    Gear

    Mk

    I

    Rs there are

    more soldiers

    in

    this

    area, following

    patrol

    routes

    that

    cast

    I

    prying

    eyes over a wider

    range

    of

    surfaces, there's

    a

    much

    greater

    j

    chance

    that

    Snake

    might

    be spotted. Should that

    happen, attempting

    to

    i

    tight

    your

    way through the

    maze

    of

    broken walls

    and alleyways

    would

    I

    be unwise

    -

    it's

    better

    to

    just

    make a break

    for

    the objective.

    Any active

    I

    Alert

    Phase

    will

    be cancelled

    when the ensuing cutscene

    ends.

    I

    o,*r. ,n,

    interlude,

    you

    simply

    need

    to

    reach the entrance to

    the Militia Safe

    I

    I

    House area

    -

    a

    short

    and relatively uncomplicated

    journey.

    However,

    you

    1

    i

    can

    gain

    the

    friendship

    of the

    militia forces by assisting

    them

    in the

    battle

    A

    I

    against the

    PMC soldiers, especially by destroying

    the Stryker

    that

    anives

    Y

    |

    (use

    the

    RPG-7

    weapon

    situated

    nearto

    the

    exit). This course

    of action

    is

    I

    I

    strongly

    recommended if

    this

    is

    your

    first MGS4

    playthrough.

    i

    I

    I

    Y

    I

    I

    _l

  • 7/26/2019 Metal Gear Solid 4 parte 2

    11/23

    F

    F

    -

    You ll encounter two soldiers

    directly

    ahead as

    you

    enter

    Red

    Zone.

    so

    try notto draw attention

    to

    yourself

    before they

    move 0n

    Pick

    up the

    Cardboard

    Box

    and

    Compress

    hidden beneath

    the exposed

    slaircase.

    then

    slowly

    head

    to the

    right-hand side of

    the area

    There are

    numeroLls

    PMC

    troops on

    patrol

    throughout

    this

    zone with

    gaps

    in broken buildings

    complicating

    matters

    no

    end

    -

    its hard

    to

    anticipate

    when

    you

    nrightbe vistble to an unseen enemy

    Head up the staircase

    in the soirth-west

    corner

    of the

    map

    (right

    of lhe

    entrance)

    then

    carefully

    -

    crawl

    up

    Lrntil

    approxinrately

    halfway on

    the

    second

    flight

    A

    PMC soldier with a short patrol

    roLrte

    is

    positioned

    up

    here.

    Wait

    until

    he

    stands

    outside the doorway

    al the top

    of the stairs

    You then

    have two

    choices:

    etther

    follow him

    (use

    a

    slow crouch-walk)

    disable him

    with

    CQC

    and stuff

    his

    body

    into

    one of the conveniently

    placed

    ockers.

    or sneak

    pastas

    soon as

    his

    back

    is turned

    Either way.

    you

    need

    to

    (qLrickly

    tn

    the

    latter instance) creep

    eastattd

    lump

    over

    the

    broken

    wall section

    Go

    Drone

    as

    soon

    as

    vou

    land

    -

    its

    better

    to

    be

    safe

    F

    From thrs

    position you

    need to crawl approximately east

    to the

    end

    o{the

    shattered

    building

    where

    you

    can safely

    drop back down to the

    ground

    There's an

    ever-presentdanger

    of being spotted

    by

    the soldiers

    patrolling

    below

    and

    the variable

    floor

    sLrrfaces

    are

    an additional

    complication.

    lf

    you

    re diligent

    moving steadily and

    postttoning your

    camera

    to spotpotential

    dangers to

    your

    left,

    it's

    an easy

    journey

    Should

    a soldier become

    suspicioLts thoitgh

    its

    not

    a

    disaster

    he

    will need to

    climb

    a

    nearby ladder to

    investigate which wtll

    gtve

    you

    sufficienttrme

    to creep

    to a

    suitable

    hiding spot

    When

    you

    reach

    the

    Ration

    make

    sure

    thatthe coastis clear

    then drop

    to the

    qround

    Check to the

    leftto ensure lhat

    no one

    is

    approaching

    you

    from

    that directton

    then

    move

    around

    the corner

    to

    tlre

    rightto

    reach

    the streetafter

    the

    two

    patrolling

    soldrers

    move on

    You

    ll

    need

    to

    immediately crawl

    into the corner

    of

    the shady

    area

    with the dumpster

    as

    two

    nrore

    soldiers approach

    from

    the east When

    they

    pass,

    move

    around

    the corner and

    through

    the entrance

    take

    care

    not to disturb

    the

    pots

    and bottles

    either side

    of

    it

    to trigger a cutscene

    The

    acquisition

    ol

    two silenced

    weapofs

    the Operator

    and

    Mk 2

    Pistol

    makes

    the

    process

    of sneaking

    through enemy

    lines

    much

    much

    easier

    You

    now

    need

    to

    make

    your

    way

    through a

    pitched

    battle between

    PMC

    troops

    and

    local militia

    lf

    you

    crawl

    around the

    corner

    from

    your

    starting

    posttion

    you

    ll

    see

    PMC

    {orces

    rnassing

    for a charge on

    the

    rebel

    posittorr The

    best

    plan

    is to

    waitfor

    them allto

    leave

    their

    position

    behind

    the sandbags

    before

    you

    move

    torward

    bLtt

    yoLr

    can

    also

    use

    either

    prstol (aim

    for the

    head. naturally)to

    neutralize

    them

    from

    cover

    if

    vou

    re

    in

    a

    hurrv.

    Crawl over to

    the opposite side of

    the street steadily

    make

    your

    way

    forward.

    towards

    the batlle and

    go

    through an opening 0n

    your

    right The PMC

    soldiers

    won t

    notice

    you

    if

    you

    keep a

    low

    profile.

    0nce

    inside

    crawl

    or

    crouch-walk

    to

    the

    end

    of the

    corridor

    You can

    then

    crawl through

    the

    trench behind the

    besieged

    rebel forces

    and.

    from

    there

    rnto

    the entrance to

    the Militia

    Safe House

    area.

    ATTERNATIVE STRATEGI

    ES

    IJ

    T

    GUf,ls

    0f T|{t

    pAtflt0is

    u,'rilL,\r 0NArt

    {"0N

    |"|OW

    TO PLAY

    INVINTORY

    METAL

    OEAR ONLINE

    EXIRAS

    USER INSiRUCTIONS

    ACT 2

    APT

    ?

    AU I J

    ACT 4

    ACT

    5

    l oir

    rt dljleal""fl

    niirr:lre

    elllQlltf

    I0

    if

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    35

  • 7/26/2019 Metal Gear Solid 4 parte 2

    12/23

    lf

    you

    insist on

    going

    through

    while

    your

    relationship with the

    militia

    is

    still

    neutral,

    you'll

    be challenged

    by almost

    every

    individualthat

    you

    encounter.

    Freeze every

    time

    you

    are

    noticed. Should

    you

    move,

    ready

    a weapon,

    or

    do anything

    likely

    to

    cause alarm,

    the

    soldiers

    can and

    wtll

    attack

    lf

    you

    wait untilthey

    run

    over

    and examine

    Snake, though,

    you

    ll

    be

    lree

    to

    move

    0n

    as soon

    as

    they

    recognize and dismiss

    him. This

    process

    will

    be

    repeated several times

    before

    you

    reach

    the

    exit.

    lf

    you

    haven't

    befriended the

    militia forces

    at

    this

    stage,

    you

    can

    still

    go

    back outside right now

    -

    and

    it's

    a

    good

    idea

    to do so

    if

    this is

    your

    first

    playthrough.

    BACKTRACKING

    TO RED

    ZONE

    --_-

    I

    I

    a)

    i

    i

    \'J

    I

    l

    :t t't;::i)

    /i

    ii

    ,."

    ,

    ',i:

    .

    iiiri':

    i::,ti')li

    .t':ti) ', i

  • 7/26/2019 Metal Gear Solid 4 parte 2

    13/23

    lf

    you've

    befriended

    the

    militia forces by causing sufficient

    havoc

    in Red Zone

    (especially

    by destroying

    one of

    the two Strykers),

    you

    can stroll

    happily through the

    Militia

    Safe

    House

    area

    and collect

    its many items

    until

    you

    reach the

    exit.

    ALTE

    R

    NATIVE

    STRATEG

    IES

    Firsi-lrrire

    piayers

    ior lhose

    ivho

    alrcady'have

    PMC

    blccd cri tfieir

    hands)

    shoLrld lollolr,lirc

    rjrlrditnce

    to ihc

    lcfi

    ihis

    informaiion ts icrt'itaidcore

    sneaking experls

    oniy.

    livoL:;:ire

    altemitlrirq

    it

    liure'stealliirno

    kt11

    liavtnrouqh.

    lltough. these tips

    r,vili

    quide

    vou

    salely lhrough

    the

    Militia

    Sa{e

    ilcirse viithcui

    disturbing a single

    0ne 0i

    ri:t

    iit'irizr:ns

    Dor t

    w0ft'y

    aboutpicitnrl u0

    itr}-l-ts

    (Voit

    can

    retiirn

    to collect

    therr

    y'iih

    i,'.rse

    silortly)

    and trv

    tloli0 ieiy

    t00 heavily

    otr

    lhe

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    iri

    hcie ihe eiieciivertess c{

    noth is

    reCLtceri trv

    ambientback0rcund

    irieriei'ence

    p.irlrciilarly

    trorn

    chickerts

    attc tals Ftorit

    the

    iop

    then

    Lie down on

    ihe leftside

    olile

    bcxes

    to hide

    {rom lhe lirst L]rifd,

    ihel

    rl0v0

    torward

    vlhe n

    he

    waiks

    past

    Continue

    on unlilrlou

    reach

    two tiead eitcis

    Enter ihe one on ihe le{iartd

    vraii

    for the three soldiers

    to

    pass

    As

    you

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    ita:

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    h,t,it

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    itt

    y,.t',ii

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    il

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    GUilS

    0f IHt

    PATRI0TS

    'r(r

    rl

    tsPr0Nrrt

    rr"0l

    HOlJ'/

    IO

    PtAY

    :

    INVENTORY

    METAL GEAR ONTINE

    EXTRAS

    USER INSTRUCTIONS

    tl

    ACT 2

    ACT

    3

    ACT 4

    ACT 5

    Drebin

    Points

    and

    any adjustments

    you

    make

    in

    the

    pause

    menu

    (sucn

    as weapon and

    item

    configurations,

    customizations.

    and

    so forth) are

    lost

    if

    Snake

    is killed

    before

    you

    reach

    a checkpoint.

    lt's

    therelore a

    good

    idea

    to

    leave

    protracted

    bouts of

    invenlory

    managemenl until

    you

    reacn a zone

    exit,

    then

    move

    forward and save

    as s00n

    as

    you

    arrive at

    your

    next

    destination.

    Weapons

    dropped

    by soldiers

    during

    battle are

    duluil

    rduuoily

    cleared

    from the

    map afler

    a short

    period

    of

    grace,

    so

    you

    need

    lo be

    quick

    to scoop them

    up

    if

    you're

    looking

    t0

    maxrmrze

    your

    DP

    haul.

    39

  • 7/26/2019 Metal Gear Solid 4 parte 2

    16/23

    r

    "/-

    r

    I

    The Downtown

    area

    is

    the site of a

    ferocious battle

    between

    PMC

    and

    i

    I

    militia forces,

    but this

    works

    to

    your

    advantage

    if

    stealth

    is

    your goal.

    ]

    f

    There's actually

    no need

    to

    get

    involved

    with the conflict

    in

    this

    zone at all

    -

    ]

    I

    nut tfrat doesn't

    necessarily mean

    that

    you

    shouldn't

    I

    ",

    "'--"

    _ l

    r

    -l

    [

    ",.-,

    i

    I

    Wnen

    you

    reach

    the

    main street,

    make

    ygur

    way

    south

    to

    reach

    Advent

    I I

    You'll encounter

    PMC snipers as

    you

    go

    through

    the

    market area, so

    it

    definitely

    i

    lpatace.Therearetwoentrances,buttheoneyouchoosemakesno

    I

    lpaystobecautious.TheM4Customhaslustenoughrangetopicktheseoff i

    C

    oitf

    erence.

    The

    combat

    outside

    is especially f urious,

    including

    air-to- I i

    from distance,

    but

    tt's

    usually smarter to crawl forward to

    cut

    the

    intervening

    A

    lsurfacebombardmentsfromptanesandahelicopter.sodontlingerin

    I

    lgapbeforeyoutakeyourshot.lfyousneakupcloseandtakethefirsttwo

    Y

    Itfreopenatanypoint. I

    lsnipersbysurprise,youcangetyourhandsontheM14EBRsniperrifle.This I

    L-

    -

    i

    i

    can be

    highly effective

    in forthcoming battles,

    so it's

    worth the effort.

    l

  • 7/26/2019 Metal Gear Solid 4 parte 2

    17/23

    ..

    ..:....,.,..

    ;._t.r,

    ..','..tr

    GUlls 0f

    TflE PATRI0TS

    Iriltr^r

    Ir'r r^cr

    ^rilrl

    HOW TO

    PLAY

    Head south along the

    nearest stretch of

    pavement

    on the main

    street,

    keeping low to avoid the

    PMC soldier

    in

    the distance,

    then take the first

    right.

    You're

    safe to stand up

    for the time being

    once

    you

    enter this side street,

    and

    through the

    market area

    beyond

    it-

    even

    if

    you're

    not

    allied

    with the militia army,

    the

    soldiers

    here won't react negatively to

    your

    presence.

    iKr

    |

    - - |

    Crawl carefully out of the market

    area

    -

    there

    are

    at

    least

    two

    snipers

    operating directly ahead

    (one

    in

    the

    top window, the other

    to the rightof him).

    with

    other

    PMC troops supporting

    them below.

    Rather than attempt to

    sneak

    through this flashpoint, take the alleyway

    to the

    left. Stand up as

    soon

    as

    you

    pass

    out of

    view,

    then squeeze

    through the

    gap

    between

    the

    buildings on

    the

    right

    -

    use

    @

    to

    press

    Snake

    up

    againstthe

    wall. Don't

    forget

    to

    turn

    around

    and

    pick

    up

    the

    Laser

    Sight

    on

    the other

    side

    (it's

    a

    valuable custom

    part).

    Follow

    the

    path

    until

    you

    reach the

    next

    alley,

    then turn right.

    Get into a crouching

    position,

    then inch

    carefully

    to the

    right

    again

    -

    there's a Stryker

    to

    your

    left.

    surrounded

    by PMC soldiers

    Cross

    the small

    streetand

    enter the

    next narrow

    alleyway

    -

    it's

    just

    slightly

    to the north,

    0n

    y0ur

    left

    as

    you

    approach

    it.

    As

    you

    emerge

    onto the

    main

    road, note the

    tall

    building

    tn

    the

    distance;

    there are snipers operating

    from two drfferent

    floors.

    Militia

    soldiers occupy

    the

    leit-hand

    side

    of the street;

    PMC troops return

    fire from the right With

    due

    caution, crawlto the opposite

    pavement,

    then

    through the smallgap

    underneath

    the

    building ahead.

    When

    you

    exit,

    move

    back

    onto

    the

    pavement.

    You're

    now

    sufficiently close to disable the

    nearest marksman

    in the building

    ahead

    wtth

    a

    silenced

    weapon,

    but

    it's not

    strictly

    necessary to do so.

    Move forward

    untilyou

    reach

    the boxes,

    then

    around

    to the

    left,

    but

    pause

    for a

    moment

    -

    often,

    the

    car

    ahead

    will

    explode

    as it is

    hit

    by stray bullets.

    Wait for the flames

    to die down

    should that

    happen, then follow the

    pavement

    to the

    end.

    From here,

    it's a short

    (but

    dangerous)

    crawl

    through

    the bomb crater

    to

    reach

    the

    next

    area.

    There

    are

    PMC

    forces to the right, and militia to the

    left,

    butthere's

    no reason why

    either

    should

    notice

    you

    if

    you

    re careful. When

    you

    reach

    the

    other

    side, approach the blue door

    (a

    zone transition

    message will

    pop

    up

    when

    you

    are

    close). Check

    behind

    you

    to ensure

    that the coast is

    clear,

    then

    quickly

    switch to a crouching

    position

    and

    head through

    the

    door.

    ALTERNATIVE

    STRATEGI

    ES

    lf

    you're

    sicling

    with

    llte local

    ntilitia

    lhere are

    four separale

    ballles

    that

    yoLr

    can

    involve

    yourself

    with as

    y0Lr pass

    tltrough

    the Downtown

    area. We assume

    that

    you

    inlend

    io employ

    lelhal force in

    ihis

    seclton.

    ancj

    reconrmend

    that

    yoLr

    use

    the

    f/4

    Custonr

    equipped

    with

    a Suppressor

    and

    i{

    you

    collectecl

    il

    in

    llre Urban

    Ruins

    z0ne.

    a DoiSightfor

    irnproved long-clistance

    marksmanshrp

    Main Street (J):

    As vou approach

    ihe PIIC

    scldters

    althe

    far end

    of ihis

    roacl

    a Strvter arrives

    to offer

    sirplori

    from

    behtnd an

    rnipassable

    barricade

    Rather

    iharr

    vuast

    irg

    anrmirnition

    ancj

    riskinc

    defeclion

    iake

    the

    tirst righl then cltnril

    lire

    larider

    t0 iire

    ieil

    Drop ciown onto

    lhe halcony.

    ihen

    ruit

    over lo use

    the

    rnortar

    enrplacernenl

    Desiroy

    ihe

    Strvrer

    first. then borrbarclall

    Plt4C troops

    itt

    ri:nqe.

    Yoil

    can

    then

    srrfie any

    remaining soldiers

    from the

    gap

    on lhe

    rtghl.

    or

    clrcp down and errliaur:

    thenr

    Lrtr

    close

    Market

    Courtyard

    (K):

    Thei'e are aciually

    tu;o

    lvays io

    approach

    this battle

    Ycu

    can either.pick

    llre

    two srtipers of{

    with

    your

    M4 CLrslom. lhen

    eliminate

    the remarning

    soldters.0i'sneak

    arcuncl ihe back.

    The

    latler

    stralegy

    involves

    slippinq

    throLrgh

    ihe

    oap

    menlioned at

    pornt

    K

    ihen

    reachirig

    ihe

    main

    road.

    Wherr

    yoLrarrive

    sneak

    thr0rl0h the

    firstentraircc 0n

    the

    rie

    hl

    Pick

    ollany

    P[/C

    troops oulsrde ihi.ough

    ihe

    r,vtrtdow

    clreck

    thatlhe

    ground

    f loor is

    clear.

    tlten

    go

    rupsiairs Srlentlv

    execru{e ihe

    twcr

    snipers

    (note

    thal ihere

    may

    le

    a

    thtrd

    PMC

    solcirer

    rn tlre rrpstairs

    room)

    then iisten out

    tor

    sounds

    of

    jubilatioti

    from

    the

    streeis

    trelow ,ts

    a

    fringe

    benelir.

    y0u

    Qello

    collec;tlhe

    weapons

    useci by

    lite

    tlryo

    rnarksmen

    lhe excellerit

    iv1l4EBR

    automatrc

    sniper

    ri{le

    Road

    (L):

    l-leaci

    out otito

    lhe

    rlain

    slieet.

    and

    find

    a sale

    posiiion

    l;ilh

    a

    good

    vieu;

    o{ lhe

    larqe buiiding

    i0 the s0uth Dispalch

    the two snipers

    with

    lteadshots.

    then crawt alono

    the

    left-hancj

    side

    of the street.

    The PMC

    soidiers

    to

    voirt

    right

    are

    coniinuaily

    replaced

    untilyou

    move

    to

    positiort

    M

    so bar

    ciispatchitrg

    a

    fe"w

    to

    secure A

    clear

    path

    {orward ihere s no

    reason

    to

    linger

    here.

    In

    lhe

    iinal

    area

    (M)

    lhe

    Pl''lC

    soldiers behinci

    the barricades

    io

    the

    rigni are

    effectiveiv

    inf

    irrile

    in

    nuniber

    n0 matier

    how

    many

    yol

    dispalcli

    niore

    will

    airive

    to

    repiace

    ilteir

    fallert

    allies

    Before

    you

    even

    iry

    ii

    we can

    lell

    tioll

    lhal

    blurlgeoning

    yoLrr

    vvay

    tliroitgir to

    lhe

    back

    otlhetr

    bolt-hole'uvoil

    i

    work

    lhey

    siniply

    arrrve

    lrorn

    llte

    siteel side

    ii

    yort do

    ihai

    What

    y0u

    cilr'l

    do

    holvcver

    is

    shoat clown a

    helicopler vrilh the

    RP(i-7 There s

    tto llonus

    for

    this bat

    the

    saiisfactrcn

    of

    seeing

    u;hat h.rppens. nut lhe

    resultant

    explosion

    is

    deftnitely

    a

    srghtto

    lrehoirj

    IIIl,ENIORY

    METAL GEAR ONLINE

    E)(TRAS

    t,SER It{SIRUCTIOT{S

    t'*-l

    il

    ACT

    2

    ACT 3

    ACT 4

    ACT 5

    rr As

    you

    encounter

    gunfire

    from mulliple

    direciions

    in the

    Downlown

    zone,

    you'll probably

    notice that Snake

    i^

    ^^^--i^^^ll'.

    )

    uu o)lullollJ|

    hit by stray shots.

    This is

    far more

    common

    on

    higher

    dilficulty

    Ievels.

    The

    best

    \lvay

    to avoid

    being

    caught

    in the

    crossfire

    is to crawl

    (or

    use cove0

    at all

    trmes

    while sneaking

    through

    battles.

    iii

    The Drum

    Can

    and Cardboard

    Box can

    be

    handy

    places

    to

    hide

    if

    there's really

    no

    other option,

    but

    be warned:

    PMC

    soldiers

    are

    not

    stupid, and

    will

    investigate

    il the

    ^^^^^.^-^^

    ^r

    ppEdrdlruc

    ul

    either seems

    at

    all

    incongruous

    to

    them.

    Incidentally,

    you

    can

    press

    I

    to tip the

    Drum Can

    on

    its

    side,

    then use

    (}

    to

    roll it

    -

    and

    yes,

    cannoning

    into

    PMC

    troops

    is

    a

    possibility.

    However,

    Snake will become

    sick

    if forced to

    roll

    for too

    long, and

    will

    lose

    a

    large chunk

    of

    Psyche.

    41

  • 7/26/2019 Metal Gear Solid 4 parte 2

    18/23

    g

    Your

    first

    goal

    is

    to

    reach the top

    floor

    of

    Advent

    Palace,

    and

    i

    make

    your

    way

    over

    the

    roof to

    your

    rendezvous

    point.

    Despite

    i

    the absence of assailants to

    avoid

    or

    engage, note

    that

    there

    are

    I

    traps

    on every floor-

    including

    Sleep Gas Mines and, of

    greater

    i

    concern,

    Claymores.

    There are

    plenty

    of useful

    obiects

    in

    the

    i

    deserted rooms and

    hallways,

    so

    you

    may

    wantt0

    explore

    every

    I

    floor for collectibles.

    I

    Stay

    close

    to

    Rat Patrol as

    you

    fightto

    escape

    the

    Haven Troopers

    -

    :

    ,

    if

    you

    don't

    follow them, there's

    a danger that

    you

    might

    be

    :

    EL

    surrounded

    by more opponents

    than

    you

    can

    comfortably

    manage.

    .

    :.,

    Furthermore.

    it's

    Game

    0ver

    should

    Meryl

    or any of

    her

    squad

    i

    trr

    members die. so

    be sure

    to contribute to the

    battle.

    When Johnny

    is

    l

    i

    knocked unconscious, approach

    him in a crouch-walk

    position

    and

    :

    press

    @

    when

    prompted

    to

    wake him.

    tr

    ,

    L

    BRIEFING:

    HAVEN

    TROOPERS

    lJ

    ,1'.,.,1,il'}.|i,:|'. '.|:.i..'i.,,1:il :iri jiii|:.i l. i]i:iiiii:|:| .''j,:..):.i..ji).'|:)

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  • 7/26/2019 Metal Gear Solid 4 parte 2

    19/23

    I I

    0w

    i-R|

    The

    battte

    on

    lF

    takes

    ptace

    with snake and

    Rat Patrol

    situated behind

    I\l

    I

    |

    '

    -

    I

    Stealth

    isn't an issue

    in Advent

    Palace, so don't

    worry

    about

    h

    much

    noise

    you

    create.

    However, there are

    several traps

    positioned

    throughout

    the buildlng,

    and some are

    pretty

    cunningly

    placed.

    As

    primed

    explosives

    aren t

    highlighted by

    the

    Solid

    Eye,

    you

    should be especially

    vigilant. You may

    even

    prefer

    to activate

    Night Vision

    mode, which

    makes

    the devices

    clearly visible.

    You

    can safely collect

    primed

    explosives

    of allvarieties

    by either defusing them

    with

    Metal

    Gear

    Mk. ll,

    or

    by crawling

    over them.

    Any

    traps

    dealt with

    in

    this

    manner are

    automatically added

    to

    Snake's

    inventory.

    (Note

    that

    the

    infrared

    beam

    trap

    located

    in

    one corridor

    cannot

    be

    disarmed;disregard

    this completely

    for

    now

    )

    Your

    objective

    point

    is

    on

    4F and, though some

    routes are blocked, it's really

    not

    hard

    to

    get

    there

    -

    use the staircase

    at

    the

    north-east end of the building to

    reach

    3F, then

    head

    for the stairs

    in the south-east

    corner to

    reach

    4F.

    0nce

    you

    arrive

    head into the bar and collect

    everything

    you

    want; to trigger the next cutscene,

    enter

    the corridor

    beyond. 0h, and

    ready

    a few

    suitable

    weapons

    beforehand...

    r--------t

    ,l\,

    itJ I

    I

    -

    I The Haven Troopers

    launch

    their

    assault

    immediately

    after

    the

    conclusion of the cutscene.

    As

    with

    all

    human assailants,

    headshots work

    best;

    players

    aiming

    for

    a

    no-kill

    playthrough

    should

    be

    pleased

    to

    learn

    that

    the

    Mk. 2's

    anesthetic

    darts

    work

    perfectly

    well against

    them From behind

    the

    bar counter

    (or,

    if

    you

    prefer,

    a

    prone position

    to the side of

    it)

    aim

    for headshots

    until

    you

    defeat

    the initial

    attack wave. Follow

    Rat

    Patrol

    downstairs

    when the coast is clear.

    H

    Prepare for another batch

    of assailants

    to attack

    from

    the opposite

    balcony

    when

    you

    reach

    3F.

    When

    Rat Patrol

    move

    into the diner area,

    be

    careful

    not

    to

    get

    left

    behind

    Your

    party

    will now

    be

    attacked

    from both sides

    -

    from

    the

    area

    you

    just

    left, and

    the

    kitchen

    area ahead.

    To best

    protect

    your

    companions,

    it

    s

    sensible

    to first

    neutralize the

    Haven

    Troopers

    attacking

    from the

    rear,

    then

    follow

    your

    associates

    through the

    restaurant area.

    lf

    you

    stay

    low, only

    popping

    up to f

    ire

    when

    you

    have

    a clear shot,

    you'll

    find

    that

    Meryl

    and

    her

    squad do a

    pretty

    good

    job

    of clearing

    the

    way

    forward

    (or

    at

    least,

    drawtng

    attention

    away from

    you).

    Your

    assailants will usually stay

    withrn

    the kitchen area, but

    it's

    prudent

    to watch

    the

    Solid

    Eye radar

    -

    you

    may

    be

    attacked from

    a different

    doorway.

    r-----t

    ^a\

    ITJI

    -

    I

    -

    I

    Haven Troopers

    attack

    from

    both balconies

    when

    you

    reach 2F, which

    can

    prove problematic.

    Stay

    low

    and disable

    a

    few

    on

    the upper levelfirst,

    then

    deal

    with

    those

    on

    your

    level when there's

    less

    danger

    of being

    shot

    at

    from

    above.

    Agarn,

    Rat

    Patrol moving forward

    ts

    your

    cue to

    follow

    When

    Johnny

    rs

    knocked out, approach

    him

    in

    the crouch-walk

    pose

    and

    press

    4

    to wake

    him.

    This

    part

    of

    the

    f ight

    can be

    particularly

    nasty on the Big Boss diff

    iculty

    setting;within such

    close confines, and

    with

    Haven Troopers

    approaching

    from

    the

    newly formed hole

    in

    the

    walland the

    route

    behtnd

    you

    it's

    hard

    to

    know

    which direction

    to

    defend.

    The trick,

    we found, is to concentrate on

    one

    area in

    particular.

    However, note that

    Haven Troopers

    will

    jump

    from

    the

    elevator shaft

    if

    you

    defend the

    rear,

    which can

    be

    an unpleasant shock

    if

    you

    don't expect

    it.

    Check the immediate

    area for

    survivors

    then

    follow

    Rat

    Patrolthrough

    the hole in the toilet wall.0nce

    Johnny disables

    the infrared

    beams,

    roll

    over

    the

    gap

    rn

    the

    floor to reach a secret cache

    of

    items,

    including

    a

    GP30

    grenade

    launcher add-on

    for the AK102.

    When

    you're

    ready,

    drop down

    to

    continue

    the

    fight.

    ,/,,/

    Daughter of

    Roy

    Campbell,

    Meryl met

    (and,

    indeed,

    assisted)

    Snake

    during

    the Shadow

    Moses Incident. She

    later

    enlisted

    in

    an organization dedicated

    to

    monitoring

    Private

    Military

    Companies, and became

    the leader

    of

    Rat

    PatrolTeam

    01:

    a

    special

    unit composed

    of herself. Jonathan. Ed and Johnnv.

    a counter,

    and Haven

    Troopers on

    the other side.

    lt's actually

    easler

    to operate

    from one of the

    two

    rooms,

    firrng through

    the doorway

    rather than

    struggling

    to

    pick

    shots

    from an awkward

    crouching

    position

    -

    though be careful

    not to

    hit

    your

    allies

    as they

    move back

    and

    forth.

    When the

    last

    Haven

    Trooper

    falls,

    grant yourself

    the

    luxury

    of

    a big

    sigh of

    relief.

    Drop down

    into the

    basement

    via

    the

    lift

    shaft,

    collect

    the

    items down

    there

    and

    head

    un

    the rubble

    slooe

    to conttnue.

    SECRET:

    FROG SOLDIER

    DOLL

    lly)itl iiilfs;1i lnt:

    li,tven

    Trttitptrs'trlitor;lretorCrnt:;t

    sinrlle

    kill,

    yau

    can

    rtrttl

    lht:

    t:v.r;lii:;ivr: Froll

    Si'iiier

    Doti

    iri

    lttt:

    :;rnatl

    Ativt:tt[

    Pal::c:e

    Garattt:

    ana

    ltlte

    it:sl

    1:'21i

    n1

    lils,i:iil

    Pali(

    ,:

    bil(tt0

    'it)u

    c xtuc Crcsce

    i;1

    Mt

    ritliart)

    .

    i

    iioit"lh

    ',vtrtntitg

    lhe baltle

    i+iliiliit'lvilh ,?

    Lii.,i()i

    aiont

    i:;

    t:iiitilenQrri(1

    rls

    ati etrtirietiti'i

    acltievable

    ieal. Ilte

    Frotl

    Sairlier DoI

    wtii

    at.ti)eat

    :tt lltt Ltpti;er leck tti

    the

    l,Jornarl

    in

    all

    srittsequenl

    l'ii

    i

    s

    s

    r

    a

    n

    []

    r

    t

    c

    t

    i

    n

    g

    f i,'lsr

    iitrs

    FLASHBACK:

    THE PATRIOTS

    Art

    trQaiiit,tiittii iit0ttiliti

    lit

    it,'iti(t

    het:tt

    louiltji:C

    irt

    iitt:

    t:arly

    19iCs, the

    Palrrt;ls

    r-c

    2::;t:(.i()i

    (:l:tliltli lt:it

    i;liit'tt::Ci

    lt) ttrt:iij

    ,tti CtlCiilti'jii.;. Dt,lclii,;i ly

    itni.heCkerl

    t1e11fett

    oi iniiiieitt)e

    t'lit(iitiili,)i)ritt)

    iiiali\15:;a'i

    "C:0lillL)/

    i0vtl

    w(itld

    .flOveftlttt:tils

    and

    T

    GUlls 0t T||t

    PATRI0IS

    ntlrr^r r5fr0rr6t

    rtI

    0r

    HOllJ TO PLAY

    .:

    i

    IIIVENTORY

    METAT

    GEAR ONLINE

    EXTRAS

    USER

    INSTRUCTIONS

    :

    ACT 2

    ACT 3

    ACT 4

    ACT 5

    There

    is

    an

    air

    duct entrance

    on

    4F

    (it's

    just

    to the

    right

    of

    the bar entrance)

    that Snake

    can

    crawl through,

    but

    trust us

    -

    it takes

    an absolute

    epoch

    to explore

    it in

    this

    fashion. lnstead,

    use

    Metal Gear

    Mk.ll to zip through

    and

    pick

    up

    the

    collectibles

    inside,

    including the useful

    PSS

    silenced

    pistol.

    You

    can

    actually

    crawl

    through the

    air duct

    to ambush

    the

    Haven Troopers

    on 3F during

    the

    battle to escape,

    though

    this

    is

    something

    that only

    experienced

    players

    should attempt.

    Ed and

    Jonathan

    are named

    after

    the two

    principle

    protagonists

    in

    Policenauts

    -

    a

    1994 Hideo

    Koiima

    adventure

    that,

    lamentably,

    was

    never

    given

    an

    official

    release

    outside

    Japan.

    The names Meryl

    Si

    lverburgh and

    F0XH0UND were

    also first used

    in

    that

    game,

    and

    miscellaneous

    references to

    it

    abound

    throughout

    Ihe Metal Gear

    Solid

    series

    -

    particularly

    MGS4

    43

  • 7/26/2019 Metal Gear Solid 4 parte 2

    20/23

    \

    \

    There are

    two

    potential

    exits

    to

    this

    area, 0ne

    of these,

    a

    ladder

    (pictured

    here) leading

    to

    a

    balcony,

    is

    available

    at

    any

    time

    (though

    guarded).

    To

    destroy

    the barricade and

    open the

    second

    route,

    you'll

    need

    t0

    escort the

    tank safely along

    the street.

    Though

    disabling

    PMC

    troops

    on

    the street

    assists

    the militia

    forces,

    you

    should

    be

    watchful for

    soldiers appearing

    in

    nearby buildings

    with tank-busting

    weaponry.

    Crescent

    Meridian

    is

    a small

    area,

    and the site

    of

    a

    ferocious

    battle. Wtth

    both

    factions firing from

    cover

    0n opposite

    sides of the

    street, there

    seems to

    be

    little chance of slipping through

    unnoticed,

    but

    that's

    n0t

    actually

    the case.

    0nce

    the militia

    forces

    move

    theirtank

    into the

    fray.

    y0u

    can safely creep

    (for

    which,

    read:

    crawl)

    along the

    right-hand

    side

    of the street,

    0nce

    the tank stops,

    towards the

    end of the street, consider

    yourself

    absolved

    of

    responsibility

    -there's

    actually

    nothing

    you

    can

    do

    to

    save

    it, so

    move

    clear

    and c0ncentrate

    on

    picking

    off

    the

    remaining

    PMC

    soldiers

    from cover.

    When the

    victory cry

    rings

    out,

    explore

    the

    area for

    objects

    if

    you

    wish,

    then

    make

    y0ur

    way

    forward

    to

    the

    next zone.

  • 7/26/2019 Metal Gear Solid 4 parte 2

    21/23

    -----------l

    -r

    --l

    I

    Y

    I

    From

    your

    position

    after

    the first cutscene

    ends,

    head through

    the

    opening

    on the

    right.

    Turn

    to the

    right again

    when

    you

    reach

    the corner and.

    after

    creeping

    past

    the next opening

    to

    your

    left, crawl

    through the

    gap

    beneath

    the

    building.

    Take

    a

    leftas

    you

    exit, then

    carefully crawlonto

    the

    pavement.

    allowing

    the 0ctoCamo

    to adjust

    when

    you

    get

    there.

    The

    situation

    is

    very

    simple:

    PMC soldiers

    are stationed

    on

    the leftside of

    the

    street,

    with

    militia forces

    mountrng their assault

    from the

    right.

    Your task

    is to

    creep alongside

    the

    militia. sticking as

    close

    to the buildings on that

    side

    as

    possible.

    This

    can sometimes

    be

    a little awkward

    as

    you

    ll

    discover when

    you

    reach the dumpster

    positioned

    just

    off the

    pavementahead.

    Militia

    soldlers

    will

    usually take cover

    behind

    it. which

    means that

    you

    need to

    go

    around

    the

    front

    of the container

    instead. This

    might seem

    like

    a

    risk. but

    rest

    assured

    -

    the

    PMC

    soldiers

    have

    more

    pressing

    c0ncerns

    to attend

    to.

    For

    the

    restof this

    journey.

    you

    simply

    need

    to dodge

    the

    trampling feet

    of

    militia

    soldiers until

    you

    reach

    a

    burned-out

    car

    just

    before the

    road

    block

    at the end of

    the

    street. As long

    as

    you

    don'tget

    careless.

    it's actually

    a

    painless

    journey

    T

    i

    -t-

    I

    From

    your position

    behind

    the car

    you

    need to make

    a daring

    crawl

    across the street

    in broad daylight

    towards a

    ladder

    on

    the opposite

    side.

    Be very

    careful

    when

    you

    reach the

    pavement

    -

    don't create

    unnecessary noise.

    as

    the

    two

    PMC

    soldiers to your left

    will

    react

    angrily and immediately

    if

    disturbed

    When

    you

    arrive

    at

    the foot of the

    ladder, turn the

    camera to check that both

    are

    facing away

    from

    you.

    0nce

    ready, switch to a

    crouching

    position

    and

    press

    @

    to mountthe

    ladder.

    Climb slowly

    to the

    top, then

    go

    prone.

    Follow

    this balcony

    to its end and

    then droo down to

    move to the

    next zone.

    BRIEFING:

    DUMPSTERS

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    HOW

    IO

    PLAY

    INVENTORY

    MEIAL

    GEAR ONLINT

    EXTRAS

    USER INSIRUCTIONS

    ACI 2

    ACI 3

    ACT 4

    ACT

    5

    ll

    you

    accidentally

    shoot

    (or

    even

    kill)

    a

    militia solder

    during

    a battle

    and

    unwittingly instigate

    an

    Alert

    Phase, all

    is not losl.

    lf

    you

    manage to escape

    their

    immediate

    onslaught

    or

    give

    them several

    rations,

    you

    can

    regain their

    grudging

    tavor by

    killing a

    few PN/C

    troops

    While Snake

    is

    in a

    prone

    position

    (back

    or

    front),

    simply

    rotate

    the camera

    and

    then press

    @

    to

    make him spin

    instanily

    and aim

    in

    the

    specified

    direction.

    This is

    much

    quicker

    than

    lurning

    normally,

    which makes a

    real

    dilference

    in combat

    situations.

    45

  • 7/26/2019 Metal Gear Solid 4 parte 2

    22/23

    I

    ftt

    It

    fi

    I

    lf

    you go

    through the building,

    watch out

    for

    a

    PMC

    soldier standing

    guard

    I

    I

    inside.

    Once

    you

    arrive

    at the square

    with

    a fountain at its centre, there

    are

    i

    $

    two

    more

    troops to avoid.

    The final area of this

    zone,

    through

    the

    opening

    I

    I

    in

    tne wall, is heavily

    guarded.

    lf

    sneaking

    isn't

    your

    strong suit,

    you

    should

    j

    I

    ready

    a

    powerful

    weapon before

    you

    head insi