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  • 8/18/2019 Metal Gear Guide -

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    PATBI0TS

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    HOW

    TO PLAY

    INVENTO

    RY

    METAL OEAR

    ONLINE

    EXTRAS

    USER

    INSTRUCTIONS

    ACT'I

    ACT 3

    ACT

    4

    ACT

    5

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  • 8/18/2019 Metal Gear Guide -

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    SECRET:

    MUNITIONS

    STORE

    i ti

    rl

    i

    I

    lhere

    are

    some

    interesting items hidden in the buildings here, including the

    i

    I

    powerful

    SVD automatic sniper

    rifle

    and C4 explosives.

    You

    can only collect

    r*Q

    the

    former

    by rolling across the

    gap

    to reach the

    platform

    it is hidden on.

    lf

    I

    you

    experience

    difficulties

    with

    tre

    timing of

    this acrobatic feat,

    try

    tapping

    j

    @

    repeatedly

    to make Snake

    grab

    for

    a

    firm

    purchase

    before

    he falls.

    L-

    :

    The

    scene below

    your

    starting

    position

    practically

    begs

    for

    a bout of

    Q

    concealed

    sniping, though

    time

    is of

    the

    essence

    -

    as

    you'lldiscover

    if

    I

    ]0u

    waitto see where each

    rebel

    prisoner

    is

    being taken.

  • 8/18/2019 Metal Gear Guide -

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    iil

    'o'n

    r'n

    ';;;;r,';;;;,

    ur,'*l,

    u'''rn*

    ofr"'ts

    dedicated

    stearth

    experts with something

    of a

    moral dilemma:

    can

    you

    simply

    ghost

    by as

    the

    captive

    rebels

    are

    taken

    one

    by one

    and

    executed?

    This walkthrough assumes

    that

    you

    are,

    indeed,

    a

    callous

    yet

    pragmatic

    soul,

    and intend

    to avoid any

    involvement.

    From

    your

    starting

    position,

    crawl

    down the slope

    to

    the

    back of

    the buildings.

    thuse

    as

    you

    reach the area at

    the end of the f

    irst house, and

    allow the

    patrolling

    PMC soldier

    to

    pass.

    Continue straight

    ahead

    until

    you

    anive at

    the end of a

    corrugated metal

    wall,

    then

    rotate

    the

    camera

    to

    face around

    the

    corner.

    There is a

    second

    patrolling

    soldier

    just

    beyond, so

    wait until

    he

    turns

    away

    from

    you

    before

    you

    crawl

    into the

    grassy

    area.

    Creep behind

    the

    metal huts, then move along

    to the end.

    When

    you're

    sure the

    nearby

    soldier

    isn't

    watching,

    you

    should

    be

    sale to

    make a break

    for the

    shadows

    just

    beyond

    the

    corner

    ol the

    building

    ahead.

    Stay

    very low here

    -

    there's usually another

    soldier

    on

    the

    balcony

    above, and

    there may be

    more directly ahead.

    When all eyes turn away

    from

    you,

    crawl through

    the shade to

    the

    grass,

    then onto

    the sloped

    path.

    A

    LrE

    R N Arv E ST_lArEGl

    _E

    I

    Slealth

    Walkthrough

    Bela

    For

    this:;econci

    sleaiihrrrc-kill stralegy

    you'll

    tteed 1o

    invest

    tn

    ilte

    lvlcsitl-

    ',1:iQantsitiper

    riile froiirDr,lbiris Shop

    Al60 000

    DP

    (48.000

    DP

    on Wednescays

    ,,i-rd

    Sundays).

    ils cerlainiyr nolchcap

    Holryever,

    the investntetttv,;til deiinriely itav

    i,if

    if

    yorr experie

    itce tiiiiicLrlties wrlh the main stealth walkthroitgh

    ilnce

    you

    havc tlie

    rillc

    eqLrppcii

    ciawl lo

    lhe edge of

    the

    g;rassy

    ctrlcrcip

    Thc

    ,'lcsin-l.Jaganl

    is

    a

    bolt-acticn

    riile.

    vriih

    only

    five

    tranquilizer darts

    per

    reloail.

    :,ri

    iou

    reallV need

    to

    ntake

    evcry sltol

    couiti

    v,ou

    have seven tatgets

    to htt

    and :riloLtlti

    rccri

    to

    reload

    no

    niore

    thar

    once

    Froni ihe iop then:

    YoLrr

    first

    target

    is

    tlte soltlier

    closest

    to

    you

    he

    shoLtid be

    near

    (or

    approaching)

    the

    bLriidinrJ

    lusi

    ahearJ

    Behincl

    hlm

    at

    the

    far

    end of

    ihe

    row

    cf buiititngs.

    a

    Pl\10:iciiJier rviil

    rLiirltr

    inv()stlUaie

    Hii l.iini

    i,viih

    a rlarl slraiqht

    au;ey

    f'iow

    luiir

    your

    allerrtioir

    ic

    ile

    lwii

    PlV10

    iroops

    qiraiclrng

    ille ienel

    ixrs{iit€rs

    llyoLr

    re

    reaily

    qurck.

    ilrey

    uvill

    troilave

    ttme to ieact

    A

    so{dicr

    will operrt a

    door

    and

    ilnrer0e

    frortt

    the

    hoLrsc

    ite lrlr,ry

    you

    ile s

    tn

    lire

    ltesiprisilion io

    d0

    ihe

    Dr.isoiiers

    the rn0sthartrt. so

    deal'4,ilil

    ltittl

    itiorliptiy

    Your

    tenuilinrate

    1ar0,q1

    i-q

    ic the

    norllr-easi anC shaLtltl

    by

    ttow

    be

    liitng

    at

    tfie

    rebels

    fron

    ii

    pcsilron

    rtear

    to the

    lire-darragerl bLtiidittg

    iJse

    the

    zoom

    furrclion

    (e

    &

    v^)

    lc

    ge

    ta clear shol

    Firrallv

    iook

    drrecllv

    ir0rlh

    {0r tlte iaslPMC solttter

    i"le

    s

    trtviliialiiv

    ihe

    iastcl

    the iroops

    oositioned

    ltere

    io

    react anci shoi;id

    lte etliler

    itrttttt

    aillte

    rebe

    l:;.

    approaching onc

    of

    his

    doi,vned colleaqucs.0r

    even

    cbltviouslv

    conlinL.iirlg

    his

    patrol

    behind the

    iar

    rov'r

    of

    hoirses

    Don 1 lorcets[6;i

    hii]r

    il

    oniy

    iitktls

    one solcjier lo

    revive

    allthe

    resl

    ruining

    youi'plans

    11

    rioi;

    ro*tl,,rtt

    thrs

    slrooting

    spree iri an orderly and ltmel-v fashton. yot.lu/0n

    iilvtlrr

    ulcOu[iief

    a Caution Pnase

    For

    s0me

    reas0n. the PI\IIC

    iroops

    seem

    nlore

    coilfused

    ilian

    overtly

    aiiirmed

    as

    their

    cclleagues

    fall

    bloocliessly

    tc the

    turf

    Try

    lo snipe

    with

    a

    si,rnr)ard

    rilie

    lhough

    ancl

    Vcrr

    ll sec

    a

    deliniie change

    in

    their

    behavior

    0n ihe Big

    Boss Hard

    diliiculiy

    level

    you

    should

    have

    lusl

    enough

    iirtte

    to

    i;icc

    aroLirt(j to collectlhe

    ilostdesirable

    iterirs in the buildings

    (ltclLtcling

    tht:

    contr*is of ihe

    muirilicrirs store urtiocked

    by lhe

    prisoners)

    beiore tlte

    Pf'l0

    :j0lilier:r beriin

    l0

    wake rip ll ihe meantime ihe

    rebels

    that

    you

    freed,wiil

    be

    iliiitcKilrrl lhri

    guards

    orr ihe hrliarea

    Extreme Force Addendum

    lf

    you

    re

    really iicl

    ltapov Lrnless

    you

    fe

    causrnq

    ntaxirnltnr

    chaos

    fee

    I free

    tc

    tisr:

    ii

    starrclard

    sniper

    rif

    le

    thc I'114[Blj]

    is ver.v

    e

    lf

    rcrentfoi

    ihis

    kind

    of ntedium-drslairctr

    irvelr,ryork

    The

    iargeis

    vcru

    neecl

    lo

    hilare

    oretty

    tiruch

    ihe same

    as

    ifiose

    iielaiiec:

    in

    the Stealth

    WaikiiiroLtuit

    Beta

    lerxt tlrougtir

    tlrere s

    cns lli ] rjiffererrce the irse

    of

    iellral iorce

    wiil

    iniiiaic

    a

    near-imnre0iaic

    Caution

    sialus anci riif{eicnt

    reaciions

    frorir

    tht.'

    soidiers.

    eveir i{vori have

    a

    Sirpptessor equipped.

    The reirtlorcerlenis

    wrll

    arrive

    fi'orn

    lire lrill:iide

    ildih

    s0

    be

    reacly

    ior

    tiien't

    A henchman of Solidus

    during

    the

    Big Shell

    Incident,

    Vamp

    murdered

    0tacon s sister,

    Emma

    (MGS2).

    Apparently

    killed by

    an

    accidental

    shot to

    the

    head

    (the

    bullet

    was actually

    aimed at s0meone

    else),

    his continued

    existence

    is

    something

    of

    a mystery.

    FLASHBACK:

    SOLIDUS

    Knawii as

    t)t:orqe

    Sears

    tliiruigt

    ltis tenLtre

    as

    US

    Prcsidt:n[

    So/rrli;s

    itrtr

    st,crt:i lhirrl sparrii

    ol1lte

    1r's

    Ent',tnis

    Terrrbles

    itrojet:

    trt:; 192;2t1

    ihe Sltatiori

    lvlo:;tts

    ltti:itiertl in ait

    altt:rni.i It

    escapc

    lrrtrti liis

    /riaslrlr.s. Ilttt

    P,tlriOtS

    iMGS|i.

    -\tibsequentiy

    resptinsilile

    lcr llit:tt'rriirisielnik

    on the fiig

    Sltt:li

    f:it:iiily

    (MGSZ|,

    Si;lrlli;s

    lt:arrrctl

    bclore

    his dt:;tllt

    lliai liis

    evcry,tt:lian

    itaci been

    ttn(

    rtr:tei1

    ariiiriaQl(t(l

    av

    T[ie

    Pairiol:;.

    but ar:livtti/

    encL;urttt,led

    FLASH BACK:

    ROSEMARY

    RL;st,tirtry

    (tit

    :;irri;tiy

    liilsfrt

    is

    iitit

    Iorriier

    p;trlrir:r

    olRaiden.f te

    ni:titt;iritiit'gorii:;itif

    Metal Gear Solid

    2

    ihe

    pair

    sarp,il:?1i,,d tiie

    r

    llte

    Big

    She

    i irr,irtr,:ni,

    ',,ttili

    fltt:;t: rtttw

    (

    al

    li

    e

    r

    -

  • 8/18/2019 Metal Gear Guide -

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    l-Sneaking

    up

    the

    hillside steps

    is a

    tough

    challenge,

    though

    I

    I

    it's

    Oetinitety

    easier

    if

    you

    free

    the

    rebels

    and

    letthem attack

    I

    I

    the

    patrolling

    PMC soldiers

    before

    you

    attempt

    it. To

    avoid any

    I

    "-Y

    frustration, we'll

    point

    out

    now that there

    is

    one level

    (pictured

    I

    I

    here)

    where the

    only

    route

    of

    ascent

    is on the far left-hand

    side.

    I

    I

    You'll

    hit a

    checkpoint

    once

    you

    reach the

    passage

    at the top.

    I

  • 8/18/2019 Metal Gear Guide -

    6/24

    ,',iii

    ;r,:t,,,

    j,;ri..iill5tfff$.4

    GUI{S

    0t

    THt

    PAIBI0TS

    nrr

    r^L

    t r0r^rI

    rrrrl

    Stick

    to the shade

    just

    in front of

    the rock

    ledge,

    and

    follow the

    path

    until

    you

    spot

    a

    PMC

    soldier

    patrolling

    above;

    stop

    just

    after

    the

    grass

    ends, and

    you'll

    notice

    him

    pause

    very close to

    your position.

    When

    he turns

    to

    walk the

    other way,

    follow

    him

    carefully.

    Ouickly

    switch to a crouching

    position

    and climb

    onto

    the first

    step

    to

    your

    left, then approach

    the

    next ledge

    -

    the spot

    you

    should

    aim

    for

    is

    just

    in

    front of

    a wooden fence section

    with a tree ahead

    of it. When

    the

    patrolling

    PMC

    soldier

    makes

    his return walk

    and

    passes your position,

    you

    should

    again change

    to a

    crouching

    pose,

    and

    press

    @

    to

    climb

    to the

    next level. Crawl

    forward

    into the

    grass.

    M@

    Don't be alarmed at

    the sudden cries

    of

    "We've

    got

    contact "

    and

    "We've

    got

    companyl"

    -

    these actually

    refer

    to the

    three

    rebel

    soldiers that

    attack

    from

    a

    location

    lust

    above

    you.

    This

    is

    a definite

    hindrance,

    so

    you'll

    need

    your

    wits

    about

    you.

    lmmediately crawl through

    the

    grass

    until

    you

    reach two

    low

    steps;

    this reduces

    the likelihood

    that the

    soldier

    you

    passed

    moments before will

    accidentally

    stumble on

    Snake while engaging

    the

    rebels. While

    you

    shouldn't

    get

    involved,

    have

    the

    Mk. 2 or another silenced

    weapon of

    choice trained at his

    head

    until

    the danger

    passes.

    lf

    the

    PMC

    soldier

    gets

    too close,

    neutralize him. This

    isn't

    ideal

    (it

    increases

    the danger of

    detection), but

    it's

    better

    than an

    Alert

    Phase.

    lf

    you're

    lucky,

    the surprise

    rebel attack

    will

    have taken out

    at

    least

    one

    of

    the

    PMC

    troops

    in

    this

    area.

    Pause and

    get

    a

    "feel"

    for

    your

    surroundings

    before

    you

    climb

    the two steps

    to the

    next level; it's best to

    hold up until

    the soldier

    just

    behind

    you

    (ilhe's

    still conscious

    or alive) approaches,

    then

    turns

    away.

    Hop

    up

    the two

    ledges,

    then crawl

    straight

    into

    the

    grass

    to

    your

    left. Wait

    for

    the soldier

    further

    ahead to walk

    away

    from

    you (consult

    the Solid

    Eye radar for

    guidance

    if

    you

    can't

    actually

    see

    him),

    then

    climb

    the

    two

    ledges to

    your

    left,

    next to

    the

    large rock

    wall.

    Crawl

    into the

    grass

    behind the boulder,

    and

    freeze

    untilthe

    patrolling

    soldier

    on

    this level arrives

    on the

    other

    side, then

    turns to

    walk

    away.

    0uickly

    climb

    up on

    the

    ledge

    to

    your

    left,

    then hide

    in

    the

    large

    patch

    of

    grass

    just

    ahead.

    When the soldier to

    your

    right turns his

    back to

    you,

    move further

    forward

    untilyou're

    almost

    parallelto

    the

    crates

    to the

    left, but still completely

    concealed

    by

    the

    grass.

    Making a

    break

    for the

    next

    ledge without disturbing

    the

    guard

    below

    is

    extremely

    awkward, so

    -

    though

    stealth

    purists

    may

    disagree on

    this

    point

    -

    it's

    probably

    better to send

    him to

    sleep

    with

    a

    Mk. 2 headshot, then make a

    careful

    dash

    for the checkpoint

    at

    the top.

    'Fl

    ,

    I

    v

    I

    lf

    you

    opted

    for the

    pure

    stealth

    route, there's

    a chance

    that

    the

    sneaking

    rebels will

    not take

    kindly to Snake creeping

    up behind

    them.

    At best

    they'll act

    with

    consternation,

    which disrupts

    their

    progress

    and

    increases the

    likelihood of detection.

    This is the most common

    state of affairs.

    At worst, they

    may even open fire

    on

    Snake, assuming

    him

    to

    be

    an enemy.

    Taking this into consideration,

    it's advisable

    to

    keep low, and

    follow from a

    safe distance

    at

    first,

    Hug the

    rocks to

    the

    right

    until

    you

    reach a corner

    of sorts, and

    wait

    in a

    prone

    pose.

    Ready the Mk.

    2.

    When a solitary

    PMC soldier

    anives at

    the

    gap

    between

    the

    rocks

    ahead,

    hold

    until

    he

    approaches

    you,

    then

    hit him with a dart

    to the

    head.

    (Handily,

    this

    is usually

    noticed

    by

    the

    attentive

    rebels,

    who

    will

    subsequently

    refrain

    from attacking

    Snake, even

    if they might

    have appeared

    trigger-happy

    on

    previous

    attempts.)

    Press

    fonrvard

    quickly,

    staying

    low through

    the

    grass

    once

    you

    reach

    it, and

    crawl

    past

    the

    rebel

    soldier

    stationed

    on

    the

    ledge to

    the

    right. You can

    sometimes

    brazenly

    crouch-walk behind

    him

    if

    his

    back

    is turned.

    The

    zone exit

    is

    then a

    shortwalk

    away.

    ALTER

    NATIVE

    STRATEG

    I

    ES

    Steallh

    Walkthtough

    Bela

    Continuing

    our

    ailernative

    stealth strategy,

    follow lhe

    route set out

    in

    the

    nrain walkthrough to

    reaclr

    the top of

    ihe

    hill

    The difference.

    though.

    is

    that

    the

    rebel

    atlack

    should

    have

    leri

    lo

    the

    deaths

    of at

    least

    tr,vo

    of the

    patrolling

    PMC

    troops, which

    makes

    the cltr:tb

    much

    less fraughtwith

    clanger

    After

    the checkpoint

    you

    ge{

    io enioy

    a

    secondary

    benefii

    lor saving

    the

    prisoners

    eqLrin the South

    Anerican

    fiebel Disgirise

    to enjoy an

    exhilarating

    old-school

    inliltration

    exelcise

    Appi'oach

    iire

    rebels

    when lhey slop. tlten

    watch

    ihe

    hanci

    srgnals

    of ihe

    lead soldier.

    Follow the lwo

    nten

    orr

    the rightand dartlrom

    hiding

    place

    lo

    hiding

    place as they

    do

    always watching

    for

    the

    silent

    prontpls

    ollhe

    man 0n

    point.

    There are

    a

    hartdful

    of

    slops to

    ntake

    and

    as

    we've

    noticed ciislinct

    vaiialions between

    dif{erent

    sessions,

    the best tips

    we

    can

    offer are

    to

    use

    the

    camera

    to

    check

    tltat

    you

    re sufticiently

    concealed, and

    to stick

    tight to

    your

    conrpanions.

    Finally.

    ciori t take

    Lrp too

    ntuch f00nl

    '

    i{

    your

    inconsiderate

    use

    of

    valuable hidlng space

    {orces one of lhe

    rebels to

    sland

    in

    an

    exposed

    position.

    you'll

    iue the

    conseclLrerrces

    Getting

    through

    (sans

    0ctoCanto)

    withoul

    you

    or

    any of

    the

    re

    bels alertinE

    the

    PMC

    troops

    is

    not a trivtal accomplishmenl

    so

    grant

    yourself

    the

    luxLrry o{ a

    wide satisfied

    smirk

    if

    you

    achieve

    it.

    Exlreme

    Force Addendum

    Fighlingy0urwayuplhehillsice"steps'ismLichntorecompltcaledwhenthereis

    P[/C backup arriving

    lroni

    the

    top so

    itstill

    pays

    to avoid an outrightAlert

    Phase

    il

    yoLr

    can

    In

    the

    area a{ter

    the checkpoinl

    the

    sante

    applies

    itcan

    qeta

    little

    inlense

    i{

    you

    have

    a iarge

    groLrp

    of addiiional

    Pti'4C troops

    ntoving in

    from the

    zone

    exit

    lf

    you

    re desperate io lry oLrttlte

    Twin

    Barrel appropriated

    from the

    secret

    mLrnilions

    slore

    eariier

    thcugh

    ihis

    arrbLrsh-friendly

    locale is

    a

    gootl

    stalrtng

    gr0ltfltl

    if

    urcrrly

    nLrrlce

    ts

    arc

    of

    rto

    conccrn

    lo

    you

    l|OW TO

    PLAY

    r-*l

    INVEIITORY

    METAL GEAR ONLINE

    EXTRAS

    USER INSTRUCTIOI{S

    ACT

    I

    L--,,

    -_J

    ACT 3

    ACT

    4

    ACT 5

    *

    Attempting

    to

    follow the

    rebel

    soldiers

    closely

    alter the checkpoint

    really doesn't seem

    lo work unless

    you

    have

    the

    South

    American

    Rebel

    Disguise

    -

    their

    reaclions lo Snake

    interrupt the

    rhythm

    of the carelully

    orchestrated

    runs

    between

    cover, and

    make

    detectron

    practically

    inevitable.

    ffi

    lf Snake's

    Psyche

    qauge

    is

    low, use

    Pentazemin to

    immediately steady

    his hands.

    lt's

    especially

    valuable

    if

    you

    need to use a

    sniper rifle

    while the

    old soldier

    is in less

    than

    peak

    condition.

    53

  • 8/18/2019 Metal Gear Guide -

    7/24

    7-,

    -\:Fffi

    I

    't

    .*

    {:; ,,#,

    't

    14

    *r**'

    .*f'-

    There's a

    break in

    play

    for a lengthy

    cinematic

    interlude when

    you

    approach

    the

    rusty Stryker

    in

    the north-west

    corner

    of the map,

    just

    outside

    the

    power

    substation's

    walls.

    lt's

    followed by a checkpoint.

    There are some useful

    items lnside the buildings,

    so

    it's

    worth the

    risk of

    sneaking

    in

    -the

    entrance on the

    east side

    is

    usually

    the safest.

    lf

    there

    are

    so|diersguardingit.youcanhideunderneaththenearbytruckunti|either

    they

    move 0n, 0r

    you

    silently

    neutralize them.

    While

    you're

    there,

    don't

    forget to destroy the control

    panel pictured

    here.

    There are

    two

    ways

    to

    approach the

    power

    transmission

    substation.

    You

    can go straight ahead, and

    attemptto

    sneak

    pastthe

    PMC machine guns

    raking the

    n0-man's

    land

    in

    front

    of the south

    wall, or head

    right

    to

    access

    the

    hill area.

    The latter

    path

    brings

    you

    into contact with

    enemy soldiers,

    but

    going

    up there enables

    y0u

    t0

    pick

    off the

    two

    PMC

    snipers

    terrorizing

    the

    rebel forces below.

    lt also offers an excellent

    overview

    of the battlef

    ield

  • 8/18/2019 Metal Gear Guide -

    8/24

    T

    GUI'IS OF

    T||I

    HO11/ TO

    PLAY

    INVENTORY

    METAL GEAR

    ONLINE

    EXTRAS

    t

    tJSER I}lSTRUCIIONS

    ACT

    1

    ACT 3

    ACT 4

    ACI

    5

    lf

    you

    can

    collecl

    the machine

    guns

    drnnnod hv thp

    warring lactions

    parlicularly the

    PK[/

    carried by

    the rebels.

    and the

    M60E4

    used by certain

    P[/C

    troops

    -

    they

    ll

    come

    in very handy

    in

    a

    f

    orthcoming

    battle.

    There's also

    a

    rebel armed

    with

    an M72A3 anti-tank

    rocket launcher

    attacking

    irom the

    east side

    ol

    the

    base.

    lf

    you

    re on

    a

    speed

    run, lhere's

    no need to wait until

    the

    rebels beal the

    PMC

    lorces

    -

    just

    blow lhe

    conlrol

    panel.

    lhen

    make

    a dash

    lor

    Drebin

    s

    location at the

    north-

    east of

    the

    lacility.

    Rebel control

    will be

    established

    by

    the

    trme

    pray

    resumes.

    I.

    -l

    -

    Crawl on the

    path

    near the

    rock

    wall

    to

    the

    lefi when

    lhe

    rebels

    oegin

    their

    attack.

    From

    there

    continue

    tontrard

    in

    the shadow

    beneath the

    rock

    overhang.

    berng

    careful

    not

    to

    attract the attention

    of

    the PMC snipers

    Follow

    the

    narrow

    path

    ahead

    until

    you

    reach

    a

    grassy

    mound. %use

    here

    and

    observe the battle

    As

    you

    can

    see.

    PMC

    soldiers

    are

    raking

    the f ield

    in

    front

    of the

    power

    transmission substation

    with

    a

    wall

    ol

    bullets f

    ired from two f ixed

    gun

    emplacements.

    To avoid

    incidental

    injury

    crawl

    over to the

    path

    0n the

    right.

    and

    follow

    it

    unttl

    you

    see a

    fallen log, this

    should

    provtde

    suff

    icient

    cover

    Crawl

    into the

    qrass

    on

    the

    riqhtas

    soon as

    it seems sale to d0 so.

    i--_'--j

    tr

    '_

    lf

    you

    obserue

    the terrain ahead.

    you'll

    notice

    strips

    of

    grass

    that lie between

    two

    trees.

    You need

    to

    creep through

    this

    area cautiously until

    you

    reach

    the

    second

    tree

    l%use

    and

    watch the

    PMC

    soldiers.

    There

    should

    be one

    (perhaps

    two) stationed

    0n the

    east

    side of

    the

    substation.

    not

    far ahead

    from your

    position

    When these

    are

    killed

    reinforcements arrive from

    inside

    the facility to

    replace

    them

    The

    challenge

    here

    is

    to watch carefully.

    and

    use

    the

    Solid

    Eye radar to correctly

    judge

    the best moment

    to

    break from

    cover, use the

    Mk

    2 to accelerate

    this

    process

    il

    you

    wish. When the

    path

    is temporarily

    clear

    crawl

    fonruard on

    the right-hand side of

    the sandbag wall until

    you

    reach

    the

    truck. Hrde underneath

    it for a moment, then

    crawl through the opening

    in the

    wall.

    and

    turn

    left

    to clamber

    up

    the

    small setof steps

    leading into the

    station

    Check

    the door to

    your

    rrght

    (there

    may be

    PMC

    soldiers

    in

    that

    room). and

    slip

    by

    to the

    left

    once

    you're

    sure

    that no one

    is looking

    your

    way

    icr

    '

    ll

    You're now in the main transmission

    substation

    control

    room

    Generally.

    on

    a

    stealth

    playthrough, you

    can lie

    in wait

    here for rebel forces

    lo

    blow the control

    panel

    (shown

    on the

    left-hand

    page)

    which

    disables

    all

    power

    in the lacility

    and

    usually

    spells the end of PMC resistance.

    lf

    you

    re keen

    to expedite the

    process which

    can

    lake

    a

    while.

    you

    can

    perform

    this act of sabotage

    yourself

    Head

    over

    to the

    Stryker

    behind

    the

    power

    station

    to

    initiate a cutscene with

    Drebin

    when the coast is

    clear

    You ll

    reach

    a checkpoint

    when it ends.

    SECRET:

    DISABLING

    THE

    ;i)i:).i

    r.'r

    i,r7-:

    i,i.

    '

    ,i

    r

    ALTERNATIVE

    STRATEGI

    ES

    55

  • 8/18/2019 Metal Gear Guide -

    9/24

    *fr*

    i*r

    \ *'?

    r--

    s.

    +l

    T*'

    t;"1

    i,ll-*Z

    t/

    =ll-l

    -

    IF;;] H

    trb-Jl=

    i-_-

    j

    tf the

    rebels failed to

    win

    the

    battle, the entire

    zone will

    be crawling

    with

    j

    PMC

    patrols.

    lf the opposite

    applies,

    you'llsee

    no sign

    of PMC troops,

    and

    i

    can

    feel free

    to

    explore

    the area

    for

    pick-ups.

    i,i/

  • 8/18/2019 Metal Gear Guide -

    10/24

    +#ht

    rl

    ll

    ir{l

    i--'*:l

    [Note:

    lf the f irst sight

    you

    see

    after

    the cutscene

    is

    two

    PMC soldiers

    approaching

    you

    along the

    road, skip to

    "Alternative

    Strategies'

    I

    Having destroyed the

    power

    station,

    you're

    now

    free

    to

    explore

    the

    entire

    zone

    for

    collectibles;

    indeed

    you

    can even

    backtrack

    to Cove Valley Village if

    you

    wish,

    as

    it's now

    also under

    rebel control.

    0nce

    you're

    ready

    to move

    on

    to the

    nextzone, we strongly suggest that

    you

    take

    the'valleypath"(theopeningtotheleftof

    theroad),andfollowttunttlyoureach

    a

    fork

    at

    the end.

    Take

    the

    exit

    to

    the

    left

    -

    this

    is

    by far

    the best choice for

    any0ne

    making

    a

    pure

    stealth/no

    kill/speed

    playthrough.

    lf

    you

    re looking

    for

    action, or a

    new

    challenge on

    a subsequent

    run

    through the

    game,

    take either

    of the

    other

    two

    exits

    These lead

    directly into the

    heart

    of a battle in

    the

    south-east

    region of the Conf inement

    Facility

    zone

    and are only

    recommended

    if

    you

    re

    searching

    for

    a

    little

    chaos

    or a sterner

    test of

    your

    sneaking

    prowess.

    The

    main

    road is

    perhaps

    the toughest

    route

    to

    take

    as

    you

    start

    in a

    very

    exposed

    position.

    ALTE R

    NAT VE STRATEG

    I ES

    lf

    votici,,lcijarlaiitsisaitotaqtiittlltellct;erslililon

    aildinr;l'r,'iihDrcl;nitelcre

    tire

    rehci:rgcLtiij uail

    crcijcli:l

    i0 illc factLlly

    Vctill

    necd

    i0:iilc:ii'(

    p,lsi [:'MC

    paiiols

    lc

    ieat;ir

    iitrt

    ltcxi ,i{tjri;

    llteit: r'ife iiroritjly iiro

    rriitys

    ic

    reiiclt lite Ccttfitreinclri

    Fai;rtiiv

    in

    lliis:illeiiiaiive

    scriraii0

    ancj tire

    folittyvilij

    sieaiiit'iocir:ied

    rtraiktnr{tuqil:-l

    u,x.Dj;lilt

    li0'/,'tC

    ritaOh

    ilterl

    wtlhOr.ri

    rJisiilq

    lltt

    .Jiarr ri

    ii

    VCi.r

    lliti,r

    atl

    rii:llV iliNUCr

    f

    inglt

    illi-,re S

    lf,i

    lf:],-jsi)il

    't;ilf

    'l0ij

    c,til t:irlaDi

    rii.ri sil'aieglcs

    l0

    e[ii.0ilr[]dil:,:jcillir

    i0iiil

    oi

    ci'eaiivtr

    vto

    erior;.

    ltLji

    'ie:jligrjij:il iilai

    ,vciii;33

    5jir.:1ri:iri':,

    ii

    vot

    iurlti lip

    iti il

    liitritgiil

    ilriirnrl

    ,i

    iuii

    Alcri i'lril:;0

    'v0ir

    ii

    {rnl

    thai lite

    lcr,i,.

    cl

    rlciilr:riblc

    il0sjril0itrr

    uiiil

    iiliiiiir

    ri

    ciisV

    lor-

    iiriitlofi.0iltiinis

    ic

    ilali< llitt'i

    :;lrroi.ttt(j

    ir,'u

    Right Exit

    (Road)

    lyvo

    F'flC

    SOidlttfrt aiiiir0tfiir

    y0ul

    ilo:;iiilrl

    iioi"l iitc

    roiiil

    irs;10i.)l cij

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    scr tl0

    piott0

    itit(i

    i;riti^ri

    DircK

    a

    iiiliir

    iii

    ,ii'itiLi

    ijllti,iittit

    fltci, i

    il,-ltts,,:

    loi

    a

    i]l0rlleiii riiiert

    iltc,;

    iiauit

    lirir i;i::ilS aiii

    aij

    iheil a;0:liiilut:

    i','alr,il:r1 ailill

    ille

    i'\]eS1

    stiri:)Sial

    0ir

    i';;tii

    Cra',,r;i

    ai

    ltr:;i

    illlil

    {lci

    llil ilnd

    il;rliir.i;

    l,i,'iili

    rii;lii1i';

    i;icitr;

    il'irr

    i'cad

    Pav

    llieilticrr io thrj

    i-rain

    alrc;,ll

    [jLiil

    iill

    r,vi.rciiStr

    ilarrrui

    riheil

    iror.l

    Ici']ch

    il

    UCI

    as

    r-i{lSil

    irj

    iittt 1,,n;0

    ili1r.r.0i:,

    iit

    yLr-l

    Olilil

    iiti:ir cttirii",llli;

    iliiti:l

    0,.ttl

    lilsi

    i;t,1ore

    ihc

    iieilt

    i,llii

    lf

    aiioiilitl.l

    s0iillcrs

    nr0ve

    inlo

    vrew

    Iite

    Scirti

    Lvc

    r'

  • 8/18/2019 Metal Gear Guide -

    11/24

    I

    L

    I

    \

    i

    t:

    Jr-.-

    j-

    t-

     

    9i

    *i

    "-

    It

    i

    \L

    \

    li.:

    t

    l-

    t'

    |

    -''l

    i

    t-

    fo--l

    I

    The Confinement Facility

    is

    possibly

    the

    largest zonein Metal

    Gear Solid

    4

    and there

    are

    plenty

    of sights to

    see

    -

    you

    can visit

    it

    a

    few

    times

    and still

    n0ttruly

    know

    all of

    its secrets.

    Forthat

    reason,

    you

    can

    find

    an

    enlarged

    annotated map on the double-page

    spread that

    follows.

    marked

    with

    all

    i

    collectable items and

    accompanied

    by tips and

    useful observations.

    How

    you

    approach this

    zone

    is

    purely

    a matter

    of

    personal

    preference.

    There really

    isn't

    a

    "right" 0r "wrong"

    way

    to

    make y0ur way

    to

    its

    two

    .

    exits

    if

    you're

    playing

    with

    no

    specific

    end

    goals

    in

    mind.

    However, try

    not

    to

    loiter

    in exposed

    positions

    on the east

    side of

    the

    map

    -

    with

    rockets and

    m0rtars

    pummeling

    the

    area,

    and bullets flying

    freely,

    "accidental"

    hits are a

    distinct

    hazard.

    J

    i"j-"

  • 8/18/2019 Metal Gear Guide -

    12/24

    Despite its large size,

    the Confinement

    Facility zone is

    surprisingly

    simple to sneak

    through

    once

    you

    know

    the best

    route to take. From the

    start,

    crouch-walk

    along the

    path

    and drop

    down the first

    three ledges

    as

    it

    bends

    to

    the

    le{t.

    Stop after the

    third,

    and

    wait for a PMC soldier

    to

    arrive

    in front

    of

    you.

    When

    he

    turns

    away, carefully crawl further

    forward

    and

    wait for

    him

    to walk

    out onto

    the

    road

    You can

    then sneak

    past

    and

    continue along

    the left-hand

    path.

    (There's

    no

    point

    in

    disabling

    him,

    and

    nor for

    that

    matter

    should

    you

    try

    -

    annoyingly,

    another

    soldier always

    runs

    from the

    road

    to

    investigate.)

    You

    can crouch-walk behind

    the cover of the

    rock face

    until

    tlou

    reach

    a wooden fence at the top

    of

    the slope,

    where

    you

    should

    switch to

    a

    safer

    crawl.

    Continue until

    you

    arrive at a

    patch

    of

    grass

    in front of a

    large

    tree, then

    stop

    and

    observe the

    area ahead.

    You

    should

    notice

    a

    soldier

    patrolling

    alongside

    a

    truck,

    a

    sniper

    in a

    watchtower, and

    (with

    the

    help of the Solid

    Eye

    radar)

    espy another

    on

    the

    road

    behind

    your position.

    There

    are more moving

    around to

    the left

    behind

    the

    buildings, but these

    are not immediately

    apparent.

    Wait

    until

    the

    soldier

    walking

    the

    short

    route

    between the

    two trucks

    turns

    away

    from

    you,

    then crawl down the slope

    Turn

    right at the

    bottom,

    and move

    along

    to

    the

    far

    end of the stack of

    wooden

    posts.

    Pause here

    until the soldier's

    patrol

    brings

    him

    close to

    you.

    When

    he

    turns,

    take a

    quick glance

    at the

    watchful

    sniper

    in

    the

    guard

    tower

    (if

    he's

    facing away.

    y0u

    re

    perfectly

    safe),

    then

    crawl

    straight

    over to the

    truck

    on the right and

    hide

    beneath

    it

    Crawl

    to the front when

    you

    see legs

    pass

    to

    your

    left,

    and take

    a

    long,

    hard look at

    the

    guard

    in

    the tower above.

    When

    he

    turns

    to the

    right,

    that's

    y0ur

    cue

    to crawl

    out and

    to

    the right,

    and

    then hide behind another

    pile

    of

    wood.

    Look

    back to check

    that

    there's

    no

    danger

    of discovery

    from

    behind,

    then

    crawl through the

    grass

    and

    beyond

    that,

    the

    zone

    exit.

    ALTER NATIVE

    STRATEG

    I ES

    L

    A former

    child

    soldier,

    Raiden

    was

    the central

    protagonist

    (for

    which,

    read:

    "puppet")

    at

    the heart

    of

    the Big Shell Incident (MGS2), where

    he

    received

    assistance from Snake and

    0tacon. Estranged

    from his long{erm

    partner

    Rosemary

    as

    he struggled

    to come

    to terms with

    his

    chequered

    past,

    he

    was responsible for the

    rescue

    of Sunny

    from

    The Patriots. His

    more recent

    whereabouts

    are

    something

    of a mystery.

    tr

    ill

    T

    tu

    i:i.iii;;$

    *-5i.:i',.;'i

    i i..4

    GUI{S

    0t T||t PAIRI0IS

    I^rIr^L

    Isl0rrtt

    ^rIr0r

    HOW TO PLAY

    i-----*l

    II.Il/ ENT{]RY

    METAL GEAR

    ONLII'IE

    EXTRAS

    USER

    INSIRUCTIOIIS

    ACT

    1

    i**.l

    L.,-,--J

    ACT 3

    ACT

    (

    ACT

    5

    .r

    You

    can

    find

    a box of Chaff

    Grenades

    in

    the

    main

    building.

    These will

    be

    valuable

    in

    a

    future

    battle

    if

    you're

    attempting

    a no-kill

    playthrough.

    6{

    Due lo

    the

    neverending

    supply

    of combatants,

    the

    Confinemenl

    Facility is a

    good

    place

    to"farm"

    for

    ammunition

    and Drebin

    Points.

    h0wever,

    y0u

    should note

    that

    the DP

    profits

    are

    worlh approximalely

    1

    0% ot a

    weapon's

    lull value

    when

    you

    kill the owner

    (and

    even

    less on

    Big Boss Hard).

    tI

    It

    There are seveiaiv,iays

    lc

    i.each

    eiiher oithe Coni,irenient

    Facility

    s two exits.

    with

    our suggested

    paths

    sinrply being

    the most expeditir:us

    and

    lor,v-risk.

    There's n0

    -eiison

    wlty

    ycu

    can t

    cnler

    lhe ,r0rie

    via

    [he

    road

    enirance lrom the

    Porver

    Slaiion

    in

    lhe south-easlarea

    ancl

    lheriaiiempta daring

    'iraraih0n

    rouie

    iliatencis

    ai

    ihe

    exit

    in the

    north-wesi ccri'iier.

    Ycu

    can

    f

    ind

    adcjitional

    iips

    (and

    an enlargecJ

    map

    0vil[vrew)

    Ovei

    ine

    Dage.

    No-Alert

    Speed

    Run

    Slarting

    from

    the zone enlrance soulh

    ofihe

    nrap

    (jusi

    off lhe

    road that

    connects fhe easl

    anc weslsectors).

    tai(e ihe

    firsirighl.

    \,A/ith

    0ne

    eye on rhe

    passinqlSlryker

    irancuilrze

    ihe

    PMC

    solciier

    jusl

    anead

    YoLr

    can then

    rjrop dcwn io lhe

    roarj

    and sprint

    Lrntil

    you

    r€racn

    ti-re

    main

    compcunci

    ;\s

    scon as

    vcu

    spola

    F'lv4C

    solcliet

    near

    a

    ro 'i

    oisandi:ags.

    s'ritch

    io a care{iii crau,:l

    iihcugh

    iis s0irt;irmes

    pctssible

    io

    iroicliy

    crcLrch-waik

    pasl)

    Take

    tlre

    firsi

    ieft. and nake

    Vour'ray'lhrcuuh

    ilre

    gap

    betuveer

    the rocks

    ycu

    can

    crcLrch-',ryaik

    for

    a

    shoit

    siretch

    here

    ic

    shavc seconcs

    from

    Vour

    :imc

    0nce ihe

    cover

    [o

    yoLrr

    rightertds

    yoiili

    en(;ounier

    tiie

    iinal iand irosiieslingt

    pirrl

    of

    this ftiCh-spi:ed

    sfratr:gy

    Thr;r'e

    s a

    i,ery high

    ptobabilitv

    thal

    yoLi

    ,ryill

    see

    a

    PMC

    solclier close to

    your

    rigftl or

    jLrstaheaci:

    'worse.

    there s a

    qood

    chance

    thatadditional

    solcliers

    will

    i'un from the side

    exit

    o{the compound

    The

    tisk

    of

    ciete

    ction

    is

    extie

    me

    ly

    high

    so

    having readied a

    fully

    loaded

    Mk

    2

    in

    advance.

    neutralize any nearbylroops

    vrith headshots Wait

    for

    a

    rnoment to

    ensure

    that

    no

    others come

    to

    invesiigate

    ihe

    n

    make the

    briei

    crawi

    (or

    even

    shorter crouch-run)

    to the exit

    just

    ahead

    A

    good

    par

    lirle

    for this slealth sprint

    through the

    zone

    is

    around

    90 seconds. ihough

    trore

    daring

    players

    wili

    be anle

    to slash

    this

    to

    something

    closer

    to a

    mtnute.

    The

    o-Year

    War

    lf

    sunllety

    isn

    i

    yoLrr

    strong suit.

    opling

    1o

    shoolyour

    way ihi0ugh the

    Con{ineritenl

    Facilily

    zcrre is a

    perfectiy

    reasonable

    tactic However

    oon

    t attempt

    io

    ',liti the

    battie

    iis

    siriipil,"

    noi

    possible

    l"io

    matier how many

    Plvl0

    solctiers

    yoLtclinically

    cispalcir

    yei

    rnore

    vviil arrive

    tc

    iake

    iheir

    place.

    ln

    aclual

    facl,

    using

    lelhal

    force

    puts

    y0Lraia

    clisiincidisadvaniage

    if

    vou

    re

    seton

    exitioring and collecting

    lients:

    i:ny solclier

    killed

    is

    almost

    inrntediateiy

    replaced

    iike-ior-like wilh

    another

    Hollever.

    iranquilized

    0i-uitconsci0us

    s0ldiers

    will reniain

    inaciive

    Ltnlti

    they

    awaken

    or

    are

    revivec].

    arirj

    ,rucni

    lre

    relieved

    by

    reiniorcements lts scneihirtg t0 beat

    in

    ntind.

    0:ipecialiy

    rf

    yoLire

    st:l0n

    sJVnJ ihc foirr.ebt;l

    prisoners

    isee

    overleaf

    for

    detailsl

    59

  • 8/18/2019 Metal Gear Guide -

    13/24

    tT]

    \f,

    EfB/p

    S,

  • 8/18/2019 Metal Gear Guide -

    14/24

    T

    GUlls

    0t Tfit

    PATflll]Ts

    nil lrt

    r3fr0r^ct

    ^rI0l

    }|OW T(1

    PLAY

    :-

    -

    ---.----l

    t--.'

    ,.'*__--_--r

    IIIVENI{}RY

    METAL OEAR ONLINE

    EXTRAS

    USER INSTRUCTIOTIS

    ACT

    1

    ACT 3

    ACT 4

    ACT 5

    The Wednesday

    and Sunday

    discounts

    at

    Drebin's Shop end

    at

    midnight

    prompt.

    However, they also

    start

    when the clock

    strikes twelve,

    which

    can be

    of

    benefit during

    late-

    night Tuesday or

    Saturday sessions,

    '

    ll

    you

    free the

    four

    soldiers

    held captive

    in

    the

    Confinement

    Facility zone,

    you'll

    improve

    your

    relationship with

    the rebel

    faction.

    Additionally, you'll

    have

    a

    further two

    rebels

    fighting

    alongside

    you

    in

    the

    Vista

    lvlansion

    area

    that follows.

    I

    I

    rl

    #

    --i

    ffEt

    kr

    Fru4AI

    dt-

    A

    s

    e

    South-east Sector

    A

    irelri.opier

    arr

    ves

    Ttol

    lonq

    attei'V0u f

    rfsi

    sel

    {001

    nrre aild a Diiiile bei'wceir

    Pl;1C

    and

    relrei

    JoiL:sl

    crrsl.it-s

    \0:.r

    ccn dcsirrJv llrtt

    el'yk6.

    iit ihe

    iar

    cnd

    oi

    tiie roarj

    a:r

    /v(,11

    as

    tlie

    leliioDicr

    fi\liricl,ibr:vc.

    il01e,

    th0riQir. ihal ihe

    lalti:l

    ,,vr1iDe

    replaceil

    ilvoir

    lirgcr

    rit

    titi.i

    aiea

    iiiri;

    iitr;

    icfi-nartii s'iil li

    iire aiija

    il

    y0ir

    re

    aileirijiiirrj

    f o

    srsak ihnuqh

    Foilow

    nil

    iiri:;

    p;lh

    It:ro:,

    lc

    lne

    ivrsi

    s di:

    r.)l

    tiri,

    rlarrr ltLirlc

    rrr:l

    rit

    lire

    nurilr-0iisf

    i)l lft0

    l0ilr

    Ait

    aiieiit,ri

    vc ilri.rli,r,\

    lo

    tLrirtp

    riric

    ihe

    v,,al€t' antl

    10:uvrt tl iire ciiarri trileriiric

    lu iile

    n0fin

    (ricn

    i

    forqel

    io

    srrriatrc lcr

    dii

    r,'llijrr i'cqri,retl

    ihlLiqh).

    Yriu

    Cilft liti:rfr

    Li,]/it ii iiitiijh

    ii:r;

    ilritl'l

    attij

    i]

    i vra

    an cpen

    ilrJl0 ileai llrc ;rqll

    hand coilrer

    ol

    lhe

    ci;titputrnil

    rft

    ihr

    irc;iil:

    eaSl Sfea irt iire nta1t.

    li

    r,31,

    t,t,'

    liti:

    r,trirai

    jiliiiril

    ycLr

    l;,ln

    frntJ

    a

    riirrt

    Por.i.t' iLr:rt] Pntri.,

    lvir:

    lJ,ii;i,

    ce

    n

    v

    61

    KlTlry

    (*-r

  • 8/18/2019 Metal Gear Guide -

    15/24

    t

    I

    I

    I

    I

    I

    I

    r)

    l

    I

    I

    t__

    Inside the

    mansion compound,

    the

    PMC

    soldiers

    desperately

    fight

    to

    repel the

    rebel

    attack.

    You can

    only access the

    zone exit

    via an open

    skylight

    on the

    roof, so either

    sneak

    in through

    the back

    of the building,

    or

    fight

    your

    way through the front

    door.

    '(\'

    :ii;

    I

    (xi

    :(

    ';t

    s;l

    The rebels

    begin

    their attack

    on the

    mansion

    iust

    after

    your

    arrival;

    a welcome

    distraction

    if

    you're

    aiming

    to sneak

    in.

    Approaching

    the

    road triggers

    the

    anival

    of

    an armored

    bulldozer,

    which

    smashes

    through

    the

    gates.

    lf

    you

    haven't

    collected

    either

    yet,

    note that certain

    PMC

    soldiers

    in this

    zone sometimes

    carry

    the

    expensive

    Masterkey

    and XM320

    custom

    weapon

    parts

    -t

  • 8/18/2019 Metal Gear Guide -

    16/24

    T

    GUlls 0t IllE

    PATBI0TS

    't 'ril'

    I5l0rt r

    ^IIrrr

    .K,

    i__'

    -

    i

    lf

    you

    entered the Vista Mansion

    zone from the

    Confinement

    Facility

    exit specified 0n

    page

    59

    you'll

    f ind

    yourself

    on

    a

    raised

    pathway

    above

    patrolling

    PMC

    soldiers

    below.

    A

    rebel

    attack will begin

    shortly after

    your

    arrival

    This

    will

    draw

    attention elsewhere,

    which

    facilitates an easy crawl

    all

    the

    way

    around to

    the

    road. As

    you

    approach

    this,

    a brief cutscene

    will

    show

    the anival of an armored

    bulldozer.

    Stay

    where

    you

    are

    when

    play

    resumes, and wait for the

    rebel

    driver to smash through the

    main

    gates.

    All

    PMC

    soldiers wrll subsequently be

    removed from this

    part

    of

    the

    zone.

    lf

    you

    start

    in

    the

    lower

    area

    you

    simply

    need

    to

    sneak

    to the road

    to initiate

    the

    cutscene.

    lts

    slightly

    harder

    to avoid detectron

    granted but it's notsomething

    that should

    presenttoo

    many

    problems

    at

    this

    point

    in

    the

    game.

    Move along

    the

    hallway

    and turn

    lelt when

    you

    reach

    the

    receptton area

    Switch to a crouch-walk

    as

    you

    near

    the

    staircase,

    and

    quickly

    1og

    over

    and

    press

    yourself

    against

    the

    wall between the two

    pot

    plants.

    Two PMC soldiers

    will

    run

    downstairs

    en

    route to

    join

    the

    fray

    outstde,

    pausing

    for a

    moment

    before

    they separate.

    Stay

    perfectly

    still, and

    neither

    will notice

    you

    When

    they

    pass,

    run

    upstairs to

    the

    bedroom.

    Look

    through

    the

    small

    window to ensure

    that there

    are

    no soldiers on

    the rool

    (it

    s

    almost

    invariably clear,

    but such caution

    is always wise) then

    head through the

    door. Drop through the

    skylightto

    reach the

    basement,

    but be

    warned

    -

    bacKracking

    is

    impossible

    once

    you

    hit

    the

    ground.

    You can

    run freely through the tunnels,

    collecting

    the items stashed in this area,

    before

    climbing

    the ladder leading to the

    next zone.

    HOIV TO

    PtAY

    INVENTORY

    MEIAL GEAR ONLINT

    EXTRAS

    USER

    INSIRUCTIO|lS

    ACT

    1

    ACI 3

    ACI 4

    ACT 5

    lf

    you

    didn't

    collect

    it earlier,

    you

    can

    find the

    Muna item in the

    n0rth-west corner

    of the compound.

    This

    unique

    item

    increases the

    rale

    of Psyche

    renewal

    when

    equipped,

    which makes it

    a

    vital tool

    if

    you're

    attempting

    to

    complele

    MGS4

    without using any

    healing

    items.

    The

    "Sailor"

    iPod,8,

    lune

    is

    located between

    a

    crate and

    the outer

    east

    wall

    ol the

    mansion area.

    This

    restores Snake's

    health when

    you

    listen to

    it,

    so

    it

    s

    worth

    picking

    up on

    your

    way

    past.

    Crawl

    through

    the broken

    gates

    and

    head to the right.

    behind the

    first

    large

    tent. When

    you

    arrive at

    the

    corner of

    the

    mansion

    compound,

    you

    can usually

    crouch-run to the

    north

    wall without

    fear

    of detection. Check that the

    path

    ahead

    is clear,

    then

    sprint over to

    the

    steps

    Drop

    to a crawl

    when

    you

    reach them.

    and stay as far away

    as

    you

    can

    from

    the

    PMC

    soldiers to

    your

    left

    as

    you

    sneak

    past

    The

    mansion's back door is

    just

    over

    to the left, but

    you

    ll often lind

    that one

    PMC

    soldrerwillannoyingly

    linger

    in

    thisarea,

    and

    sometimes

    even

    g0

    inside

    While

    you

    can make

    a break

    for the

    door

    if

    you're

    sure there's

    no

    one around the safest

    way to

    get

    inside

    is

    to continue

    along

    the

    wall until

    you

    reach a

    window

    Approach it

    take a

    glance

    at

    the Solid

    Eye radar

    to ensure that nobody is

    in

    the

    immediate

    vicinity,

    then

    run

    and

    press

    @

    to

    smash

    through the

    glass.

    i,rS-F

    ,it

    l{l

    ALTE R NATIVE

    STRATEG

    I

    ES

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    1 c4

    BACKTRACKING

    TO THE

    CONFINEMENT

    FACILITY

    Nliii€n lire

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    lii:i:,lta.s

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  • 8/18/2019 Metal Gear Guide -

    17/24

  • 8/18/2019 Metal Gear Guide -

    18/24

    rr.rl

    .|\l'

    i

    '

    -_i

    There's

    a Caution

    Phase in

    effect when the

    f

    inal

    cinematic sequence ends

    Unless

    you

    want this to

    escalate to an

    Alert Phase,

    you'll

    need

    to

    hide

    Snake before the

    Haven Troopers

    anive.

    The

    best way

    to f

    ight

    this

    battle

    without

    being

    detected

    we've

    found

    is

    to

    lie

    down

    by the

    front

    end of the

    bed

    in the

    bottom-right room lf

    you

    move

    Snake's legs

    under the bed,

    you

    ll find

    that

    it's

    an

    ideal

    location

    -

    it

    provides

    a

    clear

    view

    of the two areas where the Haven Troopers tend

    to

    pause

    while searching for

    you,

    with

    a

    perfectly

    serviceable

    Camo

    percentage

    of around

    70%.

    Ready

    the Mk. 2

    pistol

    and wait for the

    first

    parr

    of

    Haven Troopers to anive. They

    will

    eventually make their way to

    the

    top-right*

    room

    directly ahead of

    you,

    so knock them

    out

    with

    clean

    headshots

    once they move into view From this

    point

    fonrvard. more

    Haven

    Troopers

    will usually arrive

    in

    the

    top-left

    room. By

    using

    @

    to

    adlust Snake

    s

    f

    rring

    stance,

    you

    can hit these

    the

    moment

    they

    land. lf

    your

    marksmanship

    is

    less

    than

    stellar,

    or

    if

    you're

    a

    little unlucky,

    y0u

    may

    find that a

    Haven Trooper

    approaches

    your positron.

    You usually have

    a

    splifsecond to

    hit her with

    a headshot

    before Snake

    is

    detected,

    butthis

    really

    isn't hard at

    short

    range.

    When

    the Caution

    Phase

    ends,

    it's safe

    to stand up

    Quickly

    collectany

    items

    you

    need in

    the

    central

    rooms,

    then

    prepare

    your

    rnventory. Refer

    to

    the

    nearby

    "Brief

    ing,

    Preparation"

    section

    for

    tips

    on what

    you

    should

    do

    before

    you

    continue.

    0nce

    ready,

    run

    to the outer

    conidor

    to move

    to the

    next

    phase

    of this

    f

    ight.

    "

    Just s0

    you

    know directions

    such as

    "top-right

    room"

    and

    "bottom-lelt"

    room refer

    to the

    locales

    as they appear on the mini-map,

    SECRET:

    CUTSCENE INTERACTIONS

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    T

    GUilS

    0t THt

    PATRI0IS

    ucr(rr

    r5il0i^rr

    r r0l

    H0'rt, T0

    PLAY

    INVENTORY

    METAL GEAR OtlLINE

    EXTRAS

    USER

    INSTRUCIIONS

    ACT I

    ACT 3

    ACT 4

    ACT 5

    Always

    check

    your

    weap0n aler

    cutscenesl

    MGS4

    occasional

    ly

    cnanges y0ur

    equipment

    when

    they end,

    which can

    lead to confusion

    (and

    accidental

    kills)

    lor lVk. 2 devotees.

    lf

    you

    re

    on a

    no-kill

    playthrough

    and

    would

    like

    to

    appease

    your

    inner

    humanitanan

    -

    or

    just

    be cerlain

    that

    you

    won't ruin

    that

    pertect

    1

    0070

    fatality-free

    Act 2

    session

    you

    can

    move unconscious

    Haven Troopers to

    a sale spot behind

    the CT scanner

    belore

    you

    head

    lo

    the

    outer

    corridor to

    trigger the arrival of

    Laughing 0ctopus.

    They usually drop

    ^ ^^^n,.^^^ ^I

     

    vuuu

    I

    dr

    rgc

    ul

    ammunition, so

    it's

    not a// sellless

    toil.

    . .

    l

    jig;tt-.t:::ll

    liiil ,a(i ;)

    iiiii.i ii:;1.;i;SLiti.,il

    t,)

    :l 1",

    ll,i:

    65

  • 8/18/2019 Metal Gear Guide -

    19/24

    t

    he

    rolling attack

    performed

    by

    Laughing

    0ctopus

    is

    extremely

    powerf

    ul, so

    we've

    marked

    this

    area

    map

    wrth

    the

    locations of

    places

    where Snake

    can

    stand

    to

    avoid

    it,

    or

    windowsilow

    walls

    that

    he can

    vault 0r

    roll over

    as she approaches

    rw'

    c

    -fi

    *

    Laughrng 0ctopus

    will

    use

    her camouf

    lage abtltty

    to

    conceal

    herself

    from

    Snake

    on

    several

    occasions.

    While

    hrclrng

    her taunts

    and other

    utterances

    will

    briefly

    reveal

    her location

    on the

    Solid

    Eye

    radar

    Use

    N

    ght

    Vision

    to

    pinpoint

    her

    exact

    position,

    and

    open

    fire when

    you

    find

    her The

    key to this

    battle

    rs

    intelligent use

    of

    cover

    Snake

    will

    fare badly

    tf

    you

    attack

    too

    aggressively.

    so try to

    operate

    lront

    defensible

    positions

    that don t

    leave

    him too exposed

    0nce

    she sheds

    her suit. there

    are two

    potentral

    stages

    to the

    Laughing

    Beauty

    f

    rght.

    In the

    f

    irst, she

    will

    pursue

    Snake

    around

    the

    lab. dodging

    swiftly

    to

    the

    left

    and

    right when

    he aims

    at

    her

    and catching

    htm

    in a tender

    yet

    deadly

    embrace

    if she

    moves

    within

    range: waggle

    (}

    to escape. lf three minutes pass wlth

    no resolution,

    her

    health and

    Psyche

    gauges

    will

    be

    replenished.

    and

    the action

    will

    resume

    in an ethereal

    'white

    world"

    ll

    not killed or disabled

    in a f

    urther

    three

    minutes,

    Laughing

    Beauty

    will automatically

    die.

    i.{q-'

    $r,

    ,__ i {

    iq

    BRIEFING:

    FACECAMO

    $-

    *:

    -i{

    1

    .'g

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    .r

    J

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    ,u

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    SECRET:

    LAUGHING

    OCTOPUS

    DOLL

  • 8/18/2019 Metal Gear Guide -

    20/24

    tfil

    LAU_cHING ocroPUS

    I

    \/

    |

    The tips that follow

    are

    desiqned to assisl

    ,':

    .l'l',.'

    ".;,.tr

    Uils

    0t

    THt

    PAIffloJs

    I^ilr^L Mr0r^ct

    rilrrr

    HOW TO PLAY

    I

    ._J

    II{VENTORY

    METAL OEAR

    OI{LINE

    E)(TRAS

    usER

    tt{sIRUcTt0ils

    ACT

    1

    i-'l

    1..........,.,............i

    ACT 3

    ACT 4

    ACT 5

    .r

    lf

    you place

    Snake

    in a

    prone

    position,

    face

    up,

    on a bed during lhe

    first phase of the

    Laughing

    Beauty

    fight,

    she

    will

    climb

    on top and cuddle

    him.

    Unfortunately,

    this really hurts.

    Waggle

    O

    lo throw

    her

    aside.

    :'

    The

    cutscene

    that

    follows this battle

    changes depending

    on whether

    you

    knocked Laughing

    Beauty out, or

    attacked

    her with

    a

    lethal weapon type.

    This is something

    to look

    out

    for on a

    second

    playthrough.

    players

    who

    would

    like to

    complete

    a

    "perfect"

    defeat

    of Laughing 0ctopus

    -

    that is, using

    n0

    healing

    items,

    without harming

    sleeping

    Haven Troopers,

    and with a

    non-lethal

    conclusion.

    Attacks

    lf

    you're

    really

    g00d

    -

    or at

    least moderately

    practiced

    -

    you

    can

    dodge

    every

    type

    of assault

    that Laughing 0ctopus attempts.

    We

    strongly

    recommend

    that

    you

    avoid

    the

    outer c0rridor and stay

    in the inner r00ms during

    attack

    phases.

    Her

    standard attack

    is

    to

    use a P90. This can

    be

    withering if

    Snake

    is

    caught

    in

    an

    accurate

    volley 0n higher difficulty

    levels,

    s0 always stay

    close to some

    form

    of cover

    (ideally

    a doorway).

    Laughing 0ctopus

    generally

    stops

    firing

    once

    your

    bullets

    start

    to hit home

    (and

    especially

    if hit

    squarely

    and knocked

    from her

    feet

    with a shotgun blast), so don't

    relent until she falls.

    Laughing

    Octopus

    is

    extremely agile,

    and will use her tentacles to

    move

    rapidly

    t0

    net,v

    l0cations. She

    can

    arrive

    from

    any

    position,

    at

    any

    time.

    When knocked

    down,

    she

    fills

    the air around

    her

    with

    an

    impenetrable

    smoke.

    lf

    you're

    close,

    back away

    immediately. More often than not, this cloud

    masks

    the

    launch

    of

    slow-moving

    but tenacious homing

    missiles. Though

    you

    can

    shoot these down

    (temporarily

    activate

    Auto Aim if

    you

    want to make this

    really

    easy),

    it's

    generally

    safer to dodge them. Stay out of

    their

    range,

    and

    they'll eventually explode automatically.

    At

    short

    range, Laughing Octopus

    will

    make

    dizzying

    melee attacks,

    so

    don't

    get

    too close

    -

    or if

    you

    do, knock her down

    with

    a shotgun blast

    immediately. Later in the battle, she usually attempts an alternative

    ranged

    melee

    attack. Launching one of

    her

    tentacles forward, she'll attach

    it

    to

    Snake

    and electrocute

    him. lf

    you're prudent

    with

    your

    use of cover, this

    need never

    0e a

    0anger.

    We've saved the

    worsttill

    last, of course. When Laughing

    0ctopus rolls

    into

    a ball and begins

    spinning on the spot,

    you

    have literally

    a second

    to find

    something

    to

    stand

    0n; after a

    brief

    pause,

    she'll

    f

    ire

    herself

    at

    Snake's

    position

    with

    unerring accuracy.

    You

    generally

    encounter

    this

    later in the

    battle,

    and

    it's

    not

    something

    to be casual about: a direct

    hit can drain approximately

    75o/o

    of a full

    health bar on higher difficulty

    levels.

    The only

    reliable

    way

    to

    dodge

    it is to climb straight onto a crate, box or bed.

    From safety, blast

    her with

    a shotgun

    as she

    rolls

    to a

    halt. This is why

    you

    should,

    whenever

    possible,

    operate from the two

    rooms

    at the bottom of

    the

    map

    -

    you

    can simply

    run

    onto either bed

    without

    pausing

    to climb.

    Hiding Places

    Watch the radar to

    judge

    Octopus's

    general

    location, then use

    NV to find

    her. lf

    Snake is

    injured,

    this

    is

    the

    perfect

    time

    to

    go

    prone

    and

    wait for his

    health

    and Psyche levels to

    replenish.

    Generally

    speaking, winning the battle

    is

    much easier

    il

    you

    can

    exact maximum damaqe each time

    vou

    discover one

    of

    her

    hiding

    places.

    Laughing

    Beauty

    For

    the final section

    of

    the fight,

    aim

    your tranquilizer darts

    at

    hughing

    Beauty's

    torso. There's

    usually

    a brief delay between her dodge attempts,

    which is the best

    time to

    strike. but

    exoect to

    waste

    a fair amount of

    Mk.

    2 ammo

    nonetheless. Stun

    Grenades

    are

    extremely

    effective

    if

    you

    can aim them ahead of

    her, though.

    Your

    reward for

    this merciful

    resolution will

    be

    the

    exclusive

    Laughing Beauty

    FaceCamo.

    Use a

    machine

    gun/shotgun.

    Use a machine

    gunishotgun.

    Hertentacles appear convincingly

    as cables.

    butthe illusion is shattered with NV Use a shotgun.

    This

    shouldn't

    show up

    in

    white

    on

    NV; take a

    quick

    glance

    in the

    direction

    she is lacing to learn how Laughing Octopus is attempting t0

    make

    a

    dummy

    oulol

    you.

    Use

    a

    machine

    gun/shotgun.

    The

    scale

    makes this

    a comparatively

    clumsy

    subterfuge.

    Use a machine

    gun

    (or

    a Stun Grenade if

    you're

    aiming to obtain the secret

    Laughing 0ctopus Doll),

    and don't follow the illusion

    This is

    an evil deception

    if

    you're

    on a

    no-kill

    playthrough.

    You

    can discern which

    body is her by looking atthe health and Psyche bars on the

    Solid

    Eye readout; the figures will

    conespond wrth those in the top lefthand

    corner

    lf

    she's

    lying

    0n

    top

    0f

    (or

    even

    very near t0)

    a

    sleeping Haven Trooper,

    though,

    it's

    safert0

    just

    leave

    her.

    0therwise, use

    a machine

    gun;

    a Stun

    Grenade

    is fine if

    you're

    working

    to

    reduce her Psyche

    gauge

    instead.

    A cheap trick, but a clever

    one.

    Use a

    machine

    gun,

    and don't

    stop firing when the

    smoke appears.

    Unlike other

    instances,

    you

    can

    s0metimes drain additional health

    before she actuallv moves.

    I

    trl

    l

    t0

    Against

    wall/on ceiling

    Against

    painting

    CT Scanner/inside box

    Medical mannequin

    Posrng

    as

    Metal

    Gear Mk. ll

    Posing

    as an

    UNCONSCIOU S

    Haven

    Trooper

    Posing

    as

    Naomi

    67

  • 8/18/2019 Metal Gear Guide -

    21/24

    ;*

    This tracking section

    is enormous

    fun. lf this

    is

    your

    first

    playthrough,

    we

    advise

    you

    not

    to consult

    the

    more detailed

    instructions

    to the

    right unless

    you

    become ineparably

    stuck.

    Listen to the

    advice that

    0tacon and

    Raiden

    haveto offeron

    using

    NightVision

    and

    readingfootprints,

    and

    you'llbe

    allsel

    to

    find

    your

    own

    unique

    way through

    this

    zone. There

    are at least a

    handful of

    occasions

    where

    going

    the

    "wrong"

    way is the

    most enioyable

    part...

    i

    lt

    pays

    to

    be a

    little more vigilant

    after

    you pass

    the

    river

    (and,

    you

    should

    '

    notice,

    a checkpoint), as

    there are

    Haven

    Troopers

    to worry

    about

    ln the

    second

    part

    of the

    zone. Use the

    Solid

    Eye's

    NV function

    very sparingly

    from this

    point

    forward:

    activate

    it briefly,

    examine

    the

    ground,

    then switch

    it

    off

    before

    ootential

    adversaries

    notice

    its telltale

    sound.

    $t

    lr

    L1;

  • 8/18/2019 Metal Gear Guide -

    22/24

    P

    |

    '

    -l

    To

    avoid

    potential

    confusion

    in thls

    maze-like zone,

    we've divided

    the

    standard stealth

    walkthrough into bite-sized chunks.

    These include tips

    on

    all the other things

    you

    can

    look

    out

    for while trackrng

    Naomr

    -

    though

    as

    pathways

    that deviate

    from the ideal route usually

    lead to

    ambushes, they

    are

    purely

    optional.

    fr

    l-:{ Stealth:

    Follow

    the

    path

    to the north-west,

    and

    crouch-walk over

    the

    bridge

    There's a soldier

    patrolling in the

    area

    beyond, s0 g0

    pr0ne

    when

    you

    reach the

    boxes

    on the

    other

    side.

    Optional:

    Take

    the

    path

    to the north to encounter a

    PMC

    soldier enjoying

    a

    bathroom

    break.

    You

    can

    sneakily collect

    a

    Fore

    Grip

    B

    custom weapon

    part

    from

    beside

    him while he

    concentrates on

    the matter in hand, so to

    soeak.

    f'-----*----t

    L'

    :J Stealth:

    Watch the

    patrolling

    soldier carefully, and

    make

    your

    way to

    the north-east

    path

    once it's

    safe

    to do

    so.

    Optional:

    The north-west

    path

    leads to a dead-end

    where

    you'll

    find a

    pot

    of

    Noodles booby-trapped with a Claymore

    hidden in the

    grass

    justbehind

    it.

    The

    path

    directly north

    leads

    to

    a

    small building

    where a PMC

    soldier

    is

    waiting

    to

    spring a

    surprise attack. lf

    you

    crawl carefully to

    the right,

    you

    can hit him

    with

    a

    l.Ak.

    2 dart through the back

    window, though the rewards

    are

    fairly modest

    -

    a

    boxof

    Stun Grenades,

    a Playboyand a

    PSS

    collectible.

    You

    can

    puzzle

    overthe

    meaning

    of the

    rather

    cryptic

    white

    sign

    if

    you

    like, though we

    can tell

    you

    now

    that

    it has no

    specific

    purpose.

    Stealth:

    Crawl over to the

    path

    to

    the

    east, and

    listen

    out

    for

    the

    comment made

    by

    the

    PMC

    sniper

    on

    the

    rock

    above

    as

    you pass

    him for

    a

    little

    comic

    relief.

    Stop

    before

    you

    reach

    the first tree in the

    next

    open

    area.

    Optional:The

    path

    to the north leads to a raised

    area

    above the small

    building

    discussed

    at R. You can

    slide down the slope

    if

    you

    wish. The

    path

    to

    the south

    is

    much

    more

    interesting. lf

    you

    were wondering what the sniper mentioned above

    was focusing

    on,

    look to the bra discarded on the

    rock;

    a

    little

    loo casually,

    it

    transpires. Follow the

    path

    around, and

    you'll

    be

    forced to dealwith

    three

    PMC

    soldiers: one

    patrolling,

    another

    admiring a Playboy

    in the ruined

    building,

    and

    a final

    one

    hiding behind

    boxes

    just

    before the

    river.

    ,rFr

    tlt

    I

    r

    I

    Stealth:

    Look

    to

    your

    right

    -

    there's a

    PMC

    soldier

    lying in

    wait.

    Pause

    until

    he looks along the

    path

    he

    is

    defending

    before

    you

    move.

    The

    alternative,

    as

    ever,

    is

    simply to send

    him to

    sleep

    with a tranquilizer dart, or to

    use

    Metal

    Gear

    Mk.ll to entice him elsewhere.

    Either

    way, cross

    the

    river

    once

    you

    pass

    him.

    0plional:

    The

    path

    to

    the

    east

    also

    leads

    to the river,

    but takes

    you

    far

    too close

    to

    the soldier mentioned

    above.

    (left-hand)

    path

    to

    the

    east

    0plional:

    The

    path

    to the south

    leads to

    an

    ambush

    -

    a

    Haven

    Trooper

    is hiding

    tNvENT'Ry

    on the other side of

    a

    large log, with another behind

    a

    tree around

    the corner.

    Stealth:

    There's

    a

    checkpoint

    here,

    so

    save

    y0ur

    pr0gress

    Stealth:

    Crawl

    over to

    the

    north-east

    path,

    but

    be

    quiet

    -

    there's

    a Haven

    Trooper

    not

    far

    to

    your right. Stay low throughout, and

    take

    special

    care

    when

    you

    sneak

    past

    a

    second

    Haven Trooper

    (look

    left) at the end. She

    has her back turned

    to

    you,

    s0

    just

    crawl straight

    by

    to

    the right. Stop

    when

    you

    reach the tree stump.

    Optional:

    As

    you

    approach

    the

    path

    to the south,

    you'll

    hear brief sounds of

    a

    woman in

    distress.

    Follow it around, and the spoken

    entreaties become

    a

    little ... well, listen

    for

    yourself.

    Espying the

    Haven

    Trooper sniper on

    the ledge

    above

    the small building

    should

    make things crystal clear; a

    tranquilizer shot

    willenable

    you

    to

    pick

    up

    the collectibles

    here

    without too much

    fuss. The

    path

    directly

    north leads

    to another

    pair

    of

    Haven

    Troopers

    poised

    to

    shoot

    on sight.

    You'l