MEGGAN FROST AND JILL MORNINGSTAR Screenshots and Review of Literature from SCVNGR Project.

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MEGGAN FROST AND JILL MORNINGSTAR Screenshots and Review of Literature from SCVNGR Project

Transcript of MEGGAN FROST AND JILL MORNINGSTAR Screenshots and Review of Literature from SCVNGR Project.

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MEGGAN FROST AND J ILL MORNINGSTAR

Screenshots and Review of Literature from SCVNGR

Project

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SCVNGR Profile Page

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Information Literacy Trek: List of Challenges

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Challenge 1: Research Guides

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Challenge 2: Database Searching

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Challenge 3: Journal Location

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Challenge 4: Reference Desk Location

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Challenge 5: Wikipedia as a Resource

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Challenge 6: Mirlyn Search

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Overall Activity on Information Literacy Trek

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Overall Statistics from Information Literacy Trek

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Overall Rankings from Information Literacy Trek

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Mobile Screenshots: Information Literacy Trek Home Page

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List of Challenges and Points

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Mirlyn and Reference Desk Challenges

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Research Guides and Database Searching Challenges

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Journal Location and Wikipedia Challenges

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Overall and Individual Player Activity

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Review of Literature

Doh, J. (2010, August 24). A look at SCVNGR, a location-based mobile gaming platform. Wired. Retrieved from http://www.wired.com/magazine/2010/08/a-look-at-the-location-based-mobile-gaming-platform-scvngr/

G. Griffith. (2010, August 23). Founder of SCVNGR on how game behavior will ‘reshape’ education and commerce [Web log comment]. Retrieved from http://community.cengage.com/GECResource/blogs/gec_blog/archive/2010/08/23/founder-of-scvngr-on-how-game-behavior-will-reshape-education-and-commerce.aspx

Higher Ed Live. (2011). Do you know where your students are? SCVNGR brings location-based games to college campuses. Retrieved from http://higheredlive.com/do-you-know-where-your-students-are-scvngr-brings-location-based-games-to-college-campuses/

L. Kolb. (2010, January 4). SCVNGR: Cell phone scavenger hunt builder [Web log comment]. Retrieved from http://www.cellphonesinlearning.com/2010/01/scvngr-cell-phone-scavenger-hunt.html

 

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Review of Literature Cont’d

McKenzie, G. (2011). Gamification and location-based services. Proceedings from COSIT ’11: The First International Conference on Computer Science and Information Technology. Bangalore, India. Retrieved from http://www.grantmckenzie.com/academics/McKenzieG_CeMOB2011.pdf

T. Nekritz (2010, August 19). SCVNGR hunt: Using geosocial gaming for orientation and education [Web log comment]. Retrieved from http://insidetimshead.wordpress.com/2010/08/19/scvngr-hunt-using-geosocial-gaming-for-orientation-and-education/

Schonfeld, E. (2010, August 25). SCVNGR’s secret game mechanics playdeck. Tech Crunch. Retrieved from http://techcrunch.com/2010/08/25/scvngr-game-mechanics/

SCVNGR app makes New Mexico State University virtual playing environment. (2011, March 5). US Fed News Service, Including US State News. Retrieved September 15, 2011, from Research Library. (Document ID: 2283649481).

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Review of Literature Cont’d

Vecchione, A. E., & Mellinger, M. (2011). Beyond Foursquare: Library Treks with SCVNGR. [PowerPoint Slides]. Retrieved from http://works.bepress.com/amy_vecchione/23.

P. Wallace. (2011, October 11). Using SCVNGR in the classroom to construct mobile learning games [Web log comment]. Retrieved from http://www.scvngru.com/

Wallace, P. (2011, June 8). Developing a community engagement model for integrating mobile games into the classroom [Paper 124]. Retrieved from http://it.coe.uga.edu/itforum/paper124 IT_Forum_Wallace_Mobile_Learning.pdf

Whitchurch, M. (2011). QR codes and the library: The library audio tour. Proceedings of the Association of College and Research Libraries. New Orleans, LA: ALA.