Meetup Dare Devils: how to prototype your organisation?

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HOW TO PROTOTYPE YOUR ORGANISATION? JO MARTENS - NASCOM

description

In software development, a ‘prototype’ is what we describe as a rudimentary working model of a product or information system, which is usually built for demonstration purposes. Here’s a crazy thought: Why not look at organizations in the same way? A working model that we can start from, but constantly revise as we move along? By using evidence-based practices to test, validate and improve our way of working? Create culture. Create performers. Create habits. What kind of company culture will nurture an experimental mindset and stimulate our willingness to keep learning? How do we adopt this culture, or even create it ourselves? Will it improve our performance in the long run? Can we prove it? How? How do cultural habits play a role in this story?

Transcript of Meetup Dare Devils: how to prototype your organisation?

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HOW TO PROTOTYPE YOUR ORGANISATION?JO MARTENS - NASCOM

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Why prototype?

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PRESENTS

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MENTAL MODELS ARE ESSENTIAL TOOLS

ALLOWING US TO NAVIGATE THROUGH LIFE

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IMAGINE A MAP OF THE WORLD5 SECONDS

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HOW YOU INTERACT WITH A TECHNOLOGY

ORGANISATION IS A FUNCTION

OF YOUR MENTAL MODEL

OF THAT TECHNOLOGY ORGANISATION

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“SHAKE IT LIKE APOLAROID PICTURE”

WRONG MENTAL MODELS CAUSING TROUBLE…

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Why evidence based?

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The scientific method is the most reliable tool humanity has yet developed for distinguishing

truth from falsehood

“The Geek Manifesto.” Mark Henderson

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How to prototype?

Create Culture

Create Experiments

Create Habits

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CREATE CULTURE

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Culture is doing little big things, over and over again

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PRESENTS

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At nascom, we are culture pushers

Culture

Methods

Tools

Tools and methods don’t solve problems.

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help you do what you do

dictate how you do things

Culture

who you arewhy you do what you do

“Do not codify method.” Toyota Production System - T. Ohno

Methods

Tools

Why?

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help you do more,scale up

help you do things right,govern

Culture

pushes everyone to make the right choices

“Do not codify method.” Toyota Production System - T. Ohno

Methods

Tools

Why?

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Design Principles:Autonomy - Mastery - Purpose

“Drive. The surprising truth about what motivates us.” Dan Pink

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Autonomy: the desire to be self-directed

“Drive. The surprising truth about what motivates us.” Dan Pink

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Mastery: the drive to get better at what we do

“Drive. The surprising truth about what motivates us.” Dan Pink

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Purpose: the sense of connecting to

something bigger

“Drive. The surprising truth about what motivates us.” Dan Pink

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PRESENTS

“Search for meaning. Viktor Frankl”

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The Ikea-effect: when labour leads to love

“The Ikea effect: http://en.wikipedia.org/wiki/IKEA_effect”

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PRESENTS

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The analogue-effect: when linear leads to attention

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PRESENTS

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You hire attitudes, not skills

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PRESENTS

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Flourishing talent

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PRESENTS

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The tale of the fox and the hedgehog

“http://www.nascom.be/blog/hand-heart-and-mind-craftsman”

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PRESENTS

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The practical wisdom of the professional

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“http://www.ted.com/talks/barry_schwartz_on_our_loss_of_wisdom”

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CREATE EXPERIMENTS

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PRESENTS

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PRESENTS

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PRESENTS

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How to be evidence based?

Expert Driven

User Driven

Data Driven

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CREATE HABITS

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