Meeting the User on location
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Transcript of Meeting the User on location
Meeting the User on Location Using situated & sensory media to give users engaging access to cultural heritage on line in situ.
/ Gunnar Liestøl Centre for Research on Media Innovations (CeRMI) Dept. of Media & Communication University of Oslo, Norway [email protected]
. /
Positioning – where in the world the device is (GPS, WiFi, and cell towers).
Orientation – in which direction it is pointed (magnetometer/digital compass).
Movement – how it is moved and gestured (accellerometer and gyroscope).
Haptic input – how the user touches and manipulates the phone's interface (screen and physical buttons).
Light – (camera for recording still images/video, and pattern reckognition).
Sound – (microphone to register audio input or radiowaves for wireless networking).
= Sensory Media
Not Mixed Reality, but Indirect Augmented Reality
Situated Simulation with ‘now/then’ snapshot
Roman Forum sitsim (2012)
Roman Forum sitsim (2012)
Roman Forum sitsim (2012)
Roman Forum sitsim (2012)
Map View
z
y x1.7m
Bird’s View
Fly – in
Zoom
+ -
Sub View
Normal View
Free View
From static to dynamic environments
Roman attack on Phalasarna, Crete in 69 BCE
From static to dynamic environments
Situated simulation as a local & contextual interface to databases and archives
Attack on Norway on the 9th of April 1940
Access to online databases for local display
/ Gunnar Liestøl Centre for Research on Media Innovations (CeRMI) Dept. of Media & Communication University of Oslo, Norway [email protected]
. /