Meet the Pyro

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Team Fortress 2 – Meet the Pyro Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The opening tune that plays before all “Meet the” videos is instantly followed up with the sounds of burning, alluding to some sort of fire/flame based character. Sounds of breaking glass and spent rounds clattering around create the scenario of an old battlefield. Wooden doors being broken creates the image of a small wooden village or town that they pyro is in. After the scene shifts to the peaceful music, it creates the image of a very safe place, if slightly surreal and unnerving; bright, clear colours is what I imagine the Pyro’s dream land to be like. Foley artistry for the sounds of breaking glass and spent rounds. Software rendered or existing assets for the sounds of fire. Mood Music with a slow beat and low pitch is the first beat we hear in the scene, alluding to a war/battle and creating a feeling of anxiety and fear. Hissing sounds can be heard every now and then, like a leaking Bunsen burner, creating a sense of fear since we don’t know quite what it is or where it is coming from. After the other characters are done talking the scene becomes very surreal in an ironic way. The music and ‘baby-esque’ sounds and music that play completely contradict everything the other characters say about the pyro, as it is more calming and enjoyable then destructive and feared. This changes however, as for most of the rest of the scene the music and sounds keep switching back and forth, little snippets of what is really happening keeps playing over the pyro’s illusionary world. Instrumental recording for the initial music. Foley artistry for the hissing and most of the sounds after and during the second music. Existing song used for the surreal part (Song: Do You Believe In Magic). Game genre The scene gives away very little about the genre of the game, but from the music used at the beginning, it seems to be a very battle/war oriented game due to the slow war march and the broken glass sounds. Foley artistry for the broken glass and weapon shells. Narrative There is very little narrative in Meet the Pyro, but what’s there is more than enough for the scene. The narrative is at the beginning of the scene, with 3 different people talking about the pyro. The Heavy describes himself as someone who “fears no man”, before addressing the pyro as a “thing” then admitting that he is scared of it. The Scout flat out refuses to talk about “that freak”, shortly before he discovers that the pyro is in The voices were done by the original VA’s for the TF2 characters.

Transcript of Meet the Pyro

Page 1: Meet the Pyro

Salford City College Eccles Sixth Form Centre

BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Game Title Team Fortress 2 – Meet the Pyro

Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting

The opening tune that plays before all “Meet the” videos is instantly followed up with the sounds of burning, alluding to some sort of fire/flame based character. Sounds of breaking glass and spent rounds clattering around create the scenario of an old battlefield. Wooden doors being broken creates the image of a small wooden village or town that they pyro is in. After the scene shifts to the peaceful music, it creates the image of a very safe place, if slightly surreal and unnerving; bright, clear colours is what I imagine the Pyro’s dream land to be like.

Foley artistry for the sounds of breaking glass and spent rounds. Software rendered or existing assets for the sounds of fire.

Mood

Music with a slow beat and low pitch is the first beat we hear in the scene, alluding to a war/battle and creating a feeling of anxiety and fear. Hissing sounds can be heard every now and then, like a leaking Bunsen burner, creating a sense of fear since we don’t know quite what it is or where it is coming from. After the other characters are done talking the scene becomes very surreal in an ironic way. The music and ‘baby-esque’ sounds and music that play completely contradict everything the other characters say about the pyro, as it is more calming and enjoyable then destructive and feared. This changes however, as for most of the rest of the scene the music and sounds keep switching back and forth, little snippets of what is really happening keeps playing over the pyro’s illusionary world.

Instrumental recording for the initial music. Foley artistry for the hissing and most of the sounds after and during the second music. Existing song used for the surreal part (Song: Do You Believe In Magic).

Game genre

The scene gives away very little about the genre of the game, but from the music used at the beginning, it seems to be a very battle/war oriented game due to the slow war march and the broken glass sounds.

Foley artistry for the broken glass and weapon shells.

Narrative

There is very little narrative in Meet the Pyro, but what’s there is more than enough for the scene. The narrative is at the beginning of the scene, with 3 different people talking about the pyro. The Heavy describes himself as someone who “fears no man”, before addressing the pyro as a “thing” then admitting that he is scared of it. The Scout flat out refuses to talk about “that freak”, shortly before he discovers that the pyro is in

The voices were done by the original VA’s for the TF2 characters.

Page 2: Meet the Pyro

Salford City College Eccles Sixth Form Centre

BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

the vicinity of him and immediately leaves in a panicked state. The Spy speaks of the Pyro as inhuman, saying that he could not imagine what thoughts lies behind the Pyro’s mask, “dreams of chronic and sustained cruelty”. This shows that not even the people who are meant to work with the Pyro are comfortable with their existence around them, preferring to avoid them than acknowledge their presence or what state of existence they are in.