Media streaming Joni Alhonen VBP07S 1/19. Multimedia, which is broadcasted simultaneously as it is...
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Transcript of Media streaming Joni Alhonen VBP07S 1/19. Multimedia, which is broadcasted simultaneously as it is...
Media streaming
Joni AlhonenVBP07S
1/19
• Multimedia, which is broadcasted simultaneously as it is played by the receiver
2/19
Contents
• History• Technology– Codecs– On-demand and live streaming– Unicast and multicast
• IPTV• WirelessHD• Summary
3/19
History
• 1950s - First attempts to playback media on a computer
• TV and radio as mass medias• In the 1980s computers powerful enough to
play multimedia – Streaming not technically possible yet– No demand
• 80s -90s technology developing
4/19
Hardware development
5/19
History
• Early 90s - Mbone– Required special hardware and software– Rolling Stones concert– First online streamed broadcasts
6/19
History
• RealNetworks RealMedia– Media streaming pioneers– 1995 RealAudio
• 1996 Microsoft NetShow• 1997 RealVideo• 1998 Apple QuickTime• 1999 NetShow => WindowsMedia• 2000: 85% of online streaming material in real
media format 7/19
History
• Problems at the change of the millenium– Real player not uesr friendly
->users deleting real player->computer manufacturers did not pre-install
– Windows and Apple– IT-bubble– > Other businesses took over
8/19
9/19
History
• 2000s– Web speed and coverage– More processing power– Internet standardized: TCP/IP, HTTP, ja HTML– Internet commercialized– >more demand for streamable media
• Still developing:– Wireless devices– HD-quality– The above combined– >new challenges
10/19
Technology
• Codecs– Audio compression. Mp3, Vorbis, AAC– Video compression. H.263, V8
• Encoded audio and video packed eg. FLV, WMV, QuickTimeMovie, MPEG-x
• Bit-flow sent from streaming server to receiver using transfer protocol such as RTSP
• Receiver can interact with the streaming server via control protocol such as RTCP
11/19
On-demand vs live-streaming
• Media can be broadcasted either live or previously recorded
• Live streaming– Broadcasted live or with a few second delay
• On-demand– Production has been saved previously and is
broadcasted to the receiver on demand
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On-demand vs live-streaming
• On-demand– Played right away– Or progressively• Saved on disk while simultaneously played back
– On the service providers server
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On-demand vs live streaming
14/17
Technology
• Unicast vs Multicast• Unicast– Sending media at a single, targeted receiver
• Multicast– Sending same media to multiple receivers. – Used in IPTV-broadcasts
15/19
16/19
IPTV
• Streaming media + TV • In Finland: Elisa, Welho, Sonera• 2,5 Mbps speed required for SD-quality
videostreaming • Min. 10Mbps speed required for HD-quality• Material on the service providers server – Does not require the user to have HDD-space for
temporary storage
17/19
WirelessHD (WiHD)
• Standard for streaming HD-video for wireless devices-Sony, LG, Panasonic, Samsung, Toshiba behind the standard
• Competitors: Wireless High-definition Interface and Wireless HDMI
• No need to install extra cabling beneficial!
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Summary
• Media streaming used since the 90s – More demand with better technology
• Media streamed online for many purposes– Live streaming– On-demand
• Streamed media packed for broadcast and opened at the receiving end
• With new devices comes the demand for new technologies – HD-video wireless transfer
19/19