Media Futures for students
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Transcript of Media Futures for students
“To be creative, a person has to internalize the entire system that makes creativity possible. Creative individuals are remarkable for their ability to adapt to almost any situation and to make do with whatever is at hand to reach their goals.”Mihaly Csikszentmihalyi
Your Working Life
50+ years of work
Economic instability
Lack of consensus
Rapid skills change
Constant contracting
Automation of professional jobs
Globalization/ migration
Democratic tech & connectivity
Maker Culture
Self Employment
Context: new landscape
Creativity
Tech
Business
Ecommerce
Big Data, Maths, Prediction
Hardware and External Devices
New Architectures,
Experience and social
Philosophy, Creativity
Mobile, Context Sensitivity
Gameplay
Behaviour and Psychology
Content
Able to tell stories, make compelling experiences, create things that people want to talk about and share, communicate
Creativity
Tech
Business
Able to understand the potential of available tech
and to exploit them to tell your story to your best
Able to understand the commercial impacts of what you do and how to make enough money to live, create and grow
Skills needed to prosper
Broad and deep core education
Ability to search, verify and filter
Presentation, Pitching, Working with people
Ability to think laterally
Mindset of constant enquiry
Continuing learning – Constant reskilling
Mentoring and Guidance
Constant Connections
Intelligence, Intelligence, Intelligence
Personal Branding
“If you are interested in something, you will focus on it, and if you focus attention on anything, it is likely that you will become interested in it. Many of the things we find interesting are not so by nature, but because we took the trouble of paying attention to them.”Mihaly Csikszentmihalyi, Finding Flow: The Psychology Of Engagement With Everyday Life
Trends
▸Post Web
▸Post App
▸Connectedness
▸IoT
▸Frictionless sharing
▸Smartness
▸Iteration and fast fail
▸2nd gen YouTubers (& others)
Impact on what you do, 1
Make content that causes people to share it/talk about it
THINK, WHY WOULD SOMEONE SHARE IT?
Impact on what you do,
You have to have a story that can extend off screen
THINK, WHY WOULD THEY TALK ABOUT IT?
Impact on what you do,
If it’s playable, is it easy & rewarding to play?
THINK, HOW MUCH DO YOU HAVE TO LEARN IT?
Storytelling is paramount
▸https://www.youtube.com/watch?v=6mtsOwxplrI
Most people think interactive storytelling is like this but we have seen things like this for over twenty years
http://www.nytimes.com/projects/2013/high-rise/
Newer tech has opened up newer possibilities
http://www.google.co.uk/maps/about/behind-the-scenes/streetview/treks/
Like this, which is EMMY award winning
http://www.pemberleydigital.com/emma-approved/
Wow! Country music star turned pop star wins best interactive TV emmy
http://www.justjared.com/2015/09/10/taylor-swift-wins-original-interactive-program-emmy-award/
A long time ago
http://www.starwarsuncut.com/
QUBE 1978
https://www.youtube.com/watch?v=M-tRWnHrUnw&feature=related
Computer that writes folk songs
http://motherboard.vice.com/read/livingston-the-computer-that-writes-folk-music-is-too-good-to-be-real
Crowdfunded Star Trek
http://www.startreknewvoyages.com/
Interactive Installations
https://www.youtube.com/watch?v=nMaUt5CbpI0
An Interactive Story
http://www.thewildernessdowntown.com