Media arts standards & education intro

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National Core Media Arts Standards Media Arts Education: Form, Structure, Practice

Transcript of Media arts standards & education intro

National Core Media Arts StandardsMedia Arts Education:

Form, Structure, Practice

V

M

T

D

“Traditional” Arts

Media ArtsNexus/Hub IntegrativeMultiplier

Inter-ArtsComplimentary Overlapping

Distinct

a.k.a: “Digital Inter-connective Arts”

Media Arts Qualities

IntegrativeSynthesizingAmplifyingPlastic- time/spaceConnectiveMultimodalInterdimensional

Media Arts Categories

ImagingMoving ImageSoundVirtualInteractiveMulti- Inter- Trans- Media

Media Arts Products

Web/Print PublicationsDocumentary/Film/TVRadio/PodcastVideo Games3D Physical/Virtual ProductsArchitecture/EnvironmentsEvents/Experiences

“Creative Hub/Nexus”

Standards Development Process

1. Artistic Literacy - Lifelong Learning2. Enduring Understandings3. Processes4. Process Components5. Essential Questions6. Writing Team Formed7. Media Arts Examples Studied8. Grade 89. PK-Advanced10.Cornerstone Assessments

“Understanding by Design”

Media Arts Processes and Process Components

modular, non-linear

1. CreatingConceive-Develop-Construct

2. ProducingIntegrate-Practice-Present

3. RespondingPerceive-Interpret-Evaluate

4. ConnectingSynthesize-Relate

Media Arts ConnectingProcess Component: RelateAnchor Standard: Relate artistic ideas and works with societal, cultural, and historical context to deepen understanding.Enduring Understanding: Media artworks and ideas are better understood and produced by relating them to their purposes, values, and various contexts.Essential Question: How does media arts relate to its various contexts, purposes, and values? How does investigating these relationships inform and deepen the media artist's understanding and work?

Performance Standard - Proficient a. Demonstrate and explain how media artworks and ideas relate to various contexts, purposes, and values, such as social trends, power, equality, and personal/cultural identity.

Media Arts ConnectingProcess Component: SynthesizeAnchor Standard: Synthesize and relate knowledge and personal experiences to make art.Enduring Understanding: Media artworks synthesize meaning and form cultural experience.Essential Question: How do we relate knowledge and experiences to understanding and making media artworks? How do we learn about and create meaning through producing media artworks?

Performance Standard - Proficient b. Explain and demonstrate the use of media artworks to expand meaning and knowledge, and create cultural experiences, such as learning and sharing through online environments.

Media Arts Connectingstudent-reflection prompts

How does this work relate to social trends, power, equality, and personal/cultural identity?

How do we learn and create meaning through producing media artworks?

“Convergence Literacy”

● Media● Aesthetic● Digital Culture● Technology● Systems● Information“Ability to consciously and proactively evaluate, navigate, and negotiate media arts environments and experiences.”

Emerging Media Arts Education Potentials, Vision, Trends,

Implementation

Potentials and Trends Educational Dilemmas

● 21st Century relevance?● Support for core instruction● Teacher directed vs. student-centered● Academic vs. cultural relevance● Technological opportunity vs. disruption ● Arts Integrity vs. “Arts Integration”

Potentials and TrendsMedia Arts Solutions

● 21st Century Relevant● Supports core instruction● “Student-sourced” - self-directed● Academic and cultural relevance● Technological opportunity and disruption ● Arts Integrity and “Arts Integration”

NASA/JPL “Imagine Mars” “Design a Sustainable Community on Mars”REFLECT - what makes a community survive, and ……thrive.

DISCOVER - challenging environmental conditions ……and possible solutions.

IMAGINE - a thriving community on Mars.

CREATE - designs for their Martian community.

SHARE - with local and Imagine Mars Project ……communities.

NASA/JPL “Imagine Mars” Media Arts Products

● web pages, documentary and news videos on the various aspects of environmental, Mars and Earth science

● models and prototypes of new technologies ● animations and games about the adventure and

social/technical challenges● animated, 3D architectural models of their

proposed community● cultural inter-arts productions: mars aesthetics,

environments, events, stories

Transmedia Community Portrait and Design Challenge

● interactive maps of local places of interest - landmarks, favorites, problems

● photo-essays, documentaries and news segments - people, places, resources

● interactive “murals” - photos, videos, texts● 3D architectural models for community designs● presentations for local community● community service projects

English Language LearnersTV Production - Language Immersion

● Analyze TV production genre examples ● Study scripts● Collaborative teams - fluent with non-fluent● Develop scripts, stories, episodes● Rehearse● Produce Talk Shows, Talent, Cooking, Travel,

Soap Operas, Ads, News, “How-to”, etc.

Video Game DesignPre-Algebraic and Algebraic Concepts

Number System

Coordinate Geometry

Rates, Ratios & Proportional Relationships

Complex Rates, Statistics and Probability

Expressions & Equations, Creating Equations

Reasoning with Equations & Inequalities

Video Game DesignPre-algebraic and Algebraic Concepts

Video Game DesignPre-algebraic and Algebraic Concepts

Reasoning Actionssetting timer speeds, setting variables,

setting room and grid sizes (and animation

rates), creating conditional statements of

step sequences, setting player speeds,

set window scrolling rates and animation

speeds, variables to store values for display,

step sizes as multiples of the grid size, then as a factor of the room size.

Media Arts Skills and KnowledgeStudent-generated list

DrawingAssemble PicsImaginationOrganizationVoicesAudio/MusicAnimation

Time ManageScriptwritingSequenceTimingStorytellingCompositionPerspective - 3D

ComputerCollaborationActingEditingMovie programPatienceCreativity

Media Arts Standards-based Competencies

Creativity/ImaginationInquiry/ResearchPlanning/OrganizationDesign ThinkingComplex Problem SolvingInnovative AdaptivityCollaborationConstruction/Craft

Intermodal OrchestrationExpressive CommunicationIntentionality/RefinementAesthetic LiteracyCritical AnalysisContextual AwarenessSynthesis/MetacognitionSystems/Digital Culture

“Aesthetic Cognition”

Media Arts Case StudyElijah - 11, Aksel - 8

Conditions● iPad - 2 year period, limited access● Non-coached, peer-instruction, Youtube ● Internally motivated

Products● 4 Stop-frame Animations● 250+ Digital Photos● 100+ Digital Drawn Cell Animations● 15+ Minecraft Worlds ● 20+ Minecraft Architectural Models● 15+ Digital Puppetshows● 20+ Digital Song Productions

Media Arts as Holistic Learning

● Aesthetic Cognition - Creative Adaptation -mimics how we form knowledge and create worlds

● “Student-Sourced Learning”● Multimedia Design ● Intermodal/Inter-arts Orchestration● Experiential Design● Cultural Development● World Building● Cultural/Community Connectivity

Learning about and creating our worlds

Media Arts Education

● Holistic Learning - comprehensively oriented ● Aesthetic Cognition - Creative Adaptation● “Student-Sourced” Learning (self-scaling)● Metacognitive - Learning about learning● Core Content/Arts Integration (alternative model, stem)

● Project and Design-based● Authentic/Contextualized● Culturally-based Learning ● Low-threshold - High-complexity (adaptive)

Benefits

Media Arts Education

● Technology infusion● Interactivity● Virtuality● Teaching Artists● Common Core● Social Connectivity● Career Technical Education● Educational Choice

Implementation: Influential Trends

Media Arts Education

● Nascency● Low ID● Complex, nebulous● Related disciplines/initiatives● Boxes - presumptions, co-ownerships● Community dispersed, non-cognizant● Budgets● Lack of research

Implementation: Challenges

Media Arts Standards and Education© Dain Olsen 2014

© Media Arts Standards State Education Agency

Directors of Arts Education

© Media Artworks byKarely Macias

and Taylor Dodge