Medallion Badge Lesson · 2020. 9. 24. · Maya Cert. User Medallion Badge Lesson ANIMATION - Maya...
Transcript of Medallion Badge Lesson · 2020. 9. 24. · Maya Cert. User Medallion Badge Lesson ANIMATION - Maya...
Maya Cert. User
Medallion Badge Lesson
ANIMATION - Maya Create a path animation and evaluate an object along the path Discovering Path Animation
Keyframes Discovering Keyframe AnimationEdit animation curves using the Graph Editor Using the Graph Editor
Assigning an Aim ConstraintUnderstanding Nodes and Attributes
Locate the value of an animated attribute Opening the Door with Set Driven KeysUnderstanding Set Driven Keys
CAMERAS - Maya Differentiate camera types Examining Camera TypesEstablishing Viewer DistanceControlling Emotion Through the Camera AngleAdjusting Camera AnglesExamining Camera Shots
Identify camera attribute names or values Identifying Camera AttributesSafe title and safe action Preparing the Camera for Final Render
DATA MANAGEMENT / INTEROPERABILITY Incorporating Alembic Cache Files
DYNAMICS / SIMULATION Discovering Soft Body DynamicsSetting up a Soft Body SimulationUnderstanding Rigid Body DynamicsIntroducing Maya DynamicsCreating a SimulationRunning the Simulation
EFFECTS - Maya Creating a Particle WaterfallLIGHTING - Maya Differentiate light types Identifying Light Types
Isolating Object LightingUnderstanding Direct and Indirect LightUnderstanding Shadow TypesAdding Lights
Shadow Maps Understanding Shadow TypesMATERIALS / SHADING Assigning a Material
Understanding Shader NodesSet material attributes Creating Materials
Creating a New MaterialUse Hypershade Exploring the Hypershade Material EditorUse materials and textures Using the Physically Based Shader
Maya Cert. User
Medallion Badge LessonMODELING Clone objects Duplicating and Editing Objects
Determine poly count Reducing the Polygon Count of a Model
Edit polygon surfaces Modeling Objects Using Mesh Editing Tools and the Modeling ToolkitWorking with Polygon Mesh Components
Modeling aids Understanding the Modeling ToolkitUse 2d Nurbs tools Introducing 2D NURBS Curves
Editing Curve CVsUsing Quad Draw to Create New PolygonsUsing the Boolean Tool
Use polygon modeling tools - Maya Understanding 3d Mesh toolsBuilding Using PrimitivesExploring the Mesh Editing Tools
Identify the typical work flow when smoothing meshes Modeling a Subdivision Storage Container
Using Adaptive Subdivision with OpenSubdivRENDERING - Maya Configure render settings Understanding Arnold Render Settings
Rendering Still ImagesDescribe Raytrace/Scanline quality settings Understanding Renderers in Maya
Working with Render PresetsList and differentiate renderers Understanding Arnold Render Settings
RIGGING / SETUP Identify Bones Discovering IK ToolsIdentify IK Handle bones or controls Rigging the Joint Chain
Creating a Joint Chain
Identify skin Editing a Skinned Character with the Delta Mush Deformer
SCENE ASSEMBLY / PIPELINE INTEGRATION Naming Objects in the Scene
Importing an FBX FileUI / OBJECT MANAGEMENT Object selection and organization Selecting Objects
Using the OutlinerPivots Linking a HierarchyUse the Attribute Editor Understanding Nodes and AttributesViewport display Utilizing Viewport 2.0 Rendering
Locking the Camera PositionPreparing the Camera for Final Render
Identify object details and Outliner feature Using the Outliner