Measuring JavaScript Performance, JavaScript Games

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Measuring Performance, JavaScript Games, and Distributed Testing John Resig http://ejohn.org - http://twitter.com/jeresig

description

John Resig presents his mystery topic, which is actually three topics that strike his interest. First up is measuring performance and a quick introduction to benchmarking (and its positives and negatives). This is followed by JavaScript Games which he unveils some super cool hidden functionality (cheat codes++) on the jQuery web site. This is followed up by the introduction of John's distributed continuous test framework platform, Test Swarm. It is jam packed with Nirvana and goodness so be sure to watch both parts.Watch a video at http://www.bestechvideos.com/2009/07/01/jsconf-talk-john-resig-measuring-javascript-performance-javascript-games

Transcript of Measuring JavaScript Performance, JavaScript Games

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Measuring Performance,JavaScript Games,

and Distributed TestingJohn Resig

http://ejohn.org - http://twitter.com/jeresig

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Measuring Performance

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Analyzing Performance✦ Optimizing performance is a huge

concern: Faster code = happy users!✦ Measure execution time✦ Loop the code a few times✦ Measure the difference:

✦ (new Date).getTime();

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Stack Profiling✦ jQuery Stack Profiler✦ Look for problematic methods and plugins✦ http://ejohn.org/blog/deep-profiling-

jquery-apps/

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Accuracy of JavaScript Time

http://ejohn.org/blog/accuracy-of-javascript-time/

We’re measuring the performance ofJavaScript from within JavaScript!

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15ms intervals ONLY!

Error Rate of 50-750%!

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Performance Tools✦ How can we get good numbers?✦ We have to go straight to the source: Use

the tools the browsers provide.✦ Tools:

✦ Firebug Profiler✦ Safari Profiler

✦ (Part of Safari 4)✦ IE 8 Profiler

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Firebug Profiler

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Safari 4 Profiler

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IE 8 Profiler

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FireUnit✦ A simple JavaScript test suite embedded in

Firebug.✦ http://fireunit.org/

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FireUnit Profile Data

{ "time": 8.443, "calls": 611, "data":[ { "name":"makeArray()", "calls":1, "percent":23.58, "ownTime":1.991, "time":1.991, "avgTime":1.991, "minTime":1.991, "maxTime":1.991, "fileName":"jquery.js (line 2059)" }, // etc.]}

fireunit.getProfile();

http://ejohn.org/blog/function-call-profiling/

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Complexity Analysis✦ Analyze complexity rather than raw time✦ jQuery Call Count Profiler (uses FireUnit)

Method Calls Big-O

.addClass("test"); 542 6n

.addClass("test"); 592 6n

.removeClass("test"); 754 8n

.removeClass("test"); 610 6n

.css("color", "red"); 495 5n

.css({color: "red", border: "1px solid red"});

887 9n

.remove(); 23772 2n+n2

.append("<p>test</p>"); 307 3n

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Complexity Analysis✦ Reducing call count helps to reduce

complexity✦ Results for 1.3.3:

Method Calls Big-O

.remove(); 298 3n

.html("<p>test</p>"); 507 5n

.empty(); 200 2n

http://ejohn.org/blog/function-call-profiling/

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Why JavaScript Games Are HARD

to Build

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Browser-Based Games✦ No installation required✦ (Will be able to play at work!)

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Why not Flash?✦ JavaScript works everywhere

✦ Desktop✦ iPhone / Mobile Device✦ Wii✦ OLPC

✦ JavaScript is an open technology

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Goals of a game✦ Should be Multiplayer✦ Can’t be casually cheated✦ Work well everywhere✦ Addictive

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Why Multiplayer?✦ Incredibly addictive

✦ No longer “alone”✦ Enticed to continue playing

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3 Styles of Games✦ Strategy✦ Intelligence✦ Accuracy

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Strategy Games✦ Require a lot of time to think✦ Generally last over a couple hours or days✦ Replayability✦ Hard to cheat

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WarFish

✦ http://warfish.net/

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Nile Online

✦ http://www.playnileonline.com/

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Strategy Games✦ Very server-side heavy

✦ Most logic hidden from the user✦ Hard to cheat

✦ Casual cheaters can’t change values✦ Dedicated cheaters have to write full AI

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Intelligence Games✦ Player’s intelligence/knowledge challenged✦ Games could be quick or slow-paced✦ Easy to cheat

✦ Casual cheaters can open dictionary / encyclopedia for answers

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Word Twist

✦ http://wordtwist.org/

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Babble

✦ http://playbabble.com/

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Iron Sudoku

✦ http://ironsudoku.com/

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Speed/Accuracy Games✦ Require low latency✦ Fast-paced and addictive✦ JavaScript completely fails

✦ Garbage Collection cycles freeze the browser

✦ None, or few, Accuracy-centric JavaScript games

✦ Experienced coders can easily cheat✦ (A bot to hit the keys at the right time)

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Guitar Hero

http://ejohn.org/apps/hero/

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Guitar Hero✦ Heavily dependent upon accuracy

✦ (Hit the right notes at the right time)✦ Garbage collection cycles absolutely kill

the game✦ Rendering the play area is also difficult

✦ And impossible in all browsers.✦ (Use HTML 5 Canvas Element)

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Failures on All Ends✦ Strategy: Slow, secret server-side code✦ Intelligence: Easily cheatable✦ Accuracy: Too hard to implement✦ Optimal solution would be a combination

of the above.✦ JavaScript games can’t be like other games,

have to be unique.

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What can make a fun game?✦ Quick play✦ Points✦ High Scores✦ Head-to-head competition

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Wordsplay

✦ Real-time Boggle✦ Head-to-head with other players

http://www.wordsplay.net/

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Tringo

✦ Tetris + Bingo (based on a Second Life game)

http://ejohn.org/tringo/

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DeepLeap

✦ Fast-paced Scrabble-like game✦ Speed + Intelligence + Strategy

http://deepleap.org/

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vs. Cheating✦ All words are recorded with exact time

information✦ Game is “played back” on the server to

verify score integrity using Server-Side JS

✦ This data can be used to simulate a multi-player experience!

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DeepLeap✦ Works in multiple languages

✦ Dictionaries pulled from OpenOffice, can build a Spanish version in < 5sec

✦ Players can challenge each other head-to-head

✦ Score multiplier (carry over from Guitar Hero)

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Distributed Testing

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Choose Your Browsers

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Cost / Benefit

IE 7 IE 6 FF 3 Safari 3 Opera 9.5

Cost Benefit

Draw a line in the sand.

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Graded Support

Yahoo Browser Compatibility

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Browser Support GridIE Firefox Safari Opera Chrome

Previous 6.0 2.0 3.0 9.5

Current 7.0 3.0 3.2 9.6 1.0

Next 8.0 3.1 4.0 10.0 2.0

jQuery Browser Support

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Browser Support GridIE Firefox Safari Opera Chrome

Previous 6.0 2.0 3.0 9.5

Current 7.0 3.0 3.2 9.6 1.0

Next 8.0 3.1 4.0 10.0 2.0

jQuery 1.3 Browser Support

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The Scaling Problem✦ The Problem:

✦ jQuery has 6 test suites✦ Run in 11 browsers✦ (Not even including multiple platforms!)

✦ All need to be run for every commit, patch, and plugin.

✦ JavaScript testing doesn’t scale well.

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Distributed Testing✦ Hub server✦ Clients connect and help run tests✦ A simple JavaScript client that can be run

in all browsers✦ Including mobile browsers!

✦TestSwarm

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TestSwarm

FF 3

FF 3

FF 3.5 FF 3.5 FF 3.5IE 6

IE 6

IE 6

IE 7

IE 7

Op 9

Test Suite Test Suite Test Suite

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Manual Testing✦ Push tests to users who follow pre-defined

steps✦ Answer ‘Yes’/’No’ questions which are

pushed back to the server.✦ An effective way to distribute manual test

load to dozens of clients.

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TestSwarm.com✦ Incentives for top testers (t-shirts, books)✦ Will be opening for alpha testing very soon✦ Help your favorite JavaScript library

become better tested!✦ http://testswarm.com

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Questions✦ Contact:

✦ John Resig✦ http://ejohn.org/✦ http://twitter.com/jeresig