Me and the Others A Prevention Approach on Alcohol CA… · Me and the Others – A Prevention...
Transcript of Me and the Others A Prevention Approach on Alcohol CA… · Me and the Others – A Prevention...
Me and the Others – A Prevention Approach on Alcohol
Patrícia Pissarra and Raul Melo – SICAD/DIP/DPIC – Portugal
Introduction
• The Me and the Other’s Project was created in 2006 by a team from the Institute of Drug and Drug Addiction of Portugal (IDT).
• This Project was aimed at promoting a better knowledge and utilization of resources linked with drugs and drugs misuse, like the official website (www.idt.pt and www.tu-alinhas.pt), the help-line (Linha1414), email, chat, etc.
• It can be consider as an universal preventive approach but it has also been used as a resource in selective approaches
Methodological Base • Played Approach – Game based on interactive narratives that take
different paths according to the options/decisions of the players at the end of each segment of the story - (Rotation system of the decider)
• Computer based support – The material is presented to the players in a power-point presentation with links along the stories for interesting websites related with the themes.
• Group Intervention – The game can be played from 6 to 20 players
• The Game Masters (GM) – one or two mediators of the debate, protectors of the decision maker, “Devil’s Advocate”…
• Action / Reflection / Action - Development of themes from the integration of the experience promoted by a Group Dynamic.
Formal Basis
• 9 Characters – stereotypes of youth
cultures
• 9 Interactive Narratives – themes
connected with the adolescence; the approach to
psychoactive substances go hand in hand with a
whole range of broader themes promoting an
integrated view of life dynamics
• Support Manual
• Electronic Support – CD ROM, Site, Box
• 9 Characters
João “Patas”
(Dread)
Maria “Sorriso”
(Freak) Emanuel “Immãn”
(NERD)
Jamal “Ike”
(Surf)
Alice “Alie”
(Street Fashion)
Daniel
“Botecas”
(Foreigner)
Catarina
(Gótic)
Sabrina
(Snob)
The creation of the characters was done by using
the site to gather people’s opinions - questionnaire
with a wide range of features - name, age, family,
hobbies, education, interests, personal
characteristics (desires, dreams, fears, secrets, ...)
Martim
(Handicapped Person)
Contents of the narratives I
• Story 1 – “Growing up” - The use of chemical substances as a way to
control appetite; accessibility of alcohol to minors; the myths associated with adult
status: alcohol, sexuality;
• Story 2 – “Friendships” - Managing Conflicts; Cannabis use; Bodybuilding
and steroids;
• Story 3 – “The School” - Bullying; suffering signs; effects of tobacco; the law –
using tobacco in public places; mutual aid;
• Story 4 – “The Family” - The family dynamic – rules, rituals, communication;
rise of drug use that leads to dependence; schemes associated with drug addiction;
treatment system; school Drop out; secrets and peer help
• Story 5 – “Love and Passion” - attraction and seduction games; sexuality
and contraception; violent relations and pathological jealousy; alcohol and
aggressiveness
Contents of the narratives II • Story 6 – “Law and Drugs” - possession, trafficking, etc.;
decriminalization vs. liberalization of drug use; strategies of dissuasion - Dissuasion
Commissions on Drug and drug addiction
• Story 7 – “Recreational Setting” - Stress management; Stereotypes
associated with drugs; drug use in recreational settings: Cocaine, Alcohol (shots), Ecstasy,
Cannabis; Outreach work; Responsibility - for those who can’t (already) take care of them
• Story 8 – “The Future” – fate and life project; Identity – the search for
sense and the none sense; ambient protection; trance, hallucination and paranoia;
• Story 9 – “Alcohol Related Problems” – Causes, Believes,
Behaviors - Binge Drinking, heavy drinking patterns, Effects, Alcohol and gender,
Associated Risks - driving, sexuality, violence and SPA use, Consequences – on
Health, Psychological Social, on the Performance (physical, intellectual,…), the Legal
Framework and types of intervention – prevention, harm reduction, treatment
Theoretical Base I
• To promote contexts of mutual influence – to argue,
resist to peer pressure, confront and influence others
decisions - Social Influence Model (Bandura)
• To anticipate risks and consequences, measure cost-
benefits, evaluate protections factors – to promote the
experience of bounding in a common responsibility for
ones life - Comprehensive Model (Jessor & Jessor)
• To promote the search for new information to support
decisions. Questioning common sense and personal
beliefs. Exploring the myths - Cognitive Model (Fishbein &
Azjein)
Theoretical Base II • To induce a pro-active attitude on the maintenance of
well being. Understanding health us more then the
absence of illness. Life as a management of several skills
and interests organized around a project - Health Promotion
Model, (Ottawa ‘s Letter)
• To understand and compare several readings of the
same narrative. To be able to re-write a story - Constructivist Model (Lecannelier, O. Gonçalves)
• To promote contexts of increased engagement
(maximum challenge balanced with high personal skills)
as a way reinforce integration, better relation with
reference adults - Playing Theories (Vigotski, Elkonin, Piaget,
Kishimoto ); Positive Psychology/Flow Theory (Csikszentmihalyi)
Development of personal and
social skills • Assertiveness - being able to say what he thinks and feels
properly;
• Communication skills - ability to interpret, position and transmit
ideas;
• Conflict management - identifying problems, finding
compromises, (re) defining trading strategies;
• Management of emotions - frustration resistance, vs.
sympathy. empathy, emotional resonance, ...
• Decision-making - Subjective assessment, assignment of
meaning, anticipation of consequences, ability to read the feedback,
critical analysis and be able to recast
• The Me and the Others Project integrates a program of
training with theorical/practical 24 hours plus 24 hours of
on the job training. During the training, we explore the
concepts (drug addiction, prevention, personal and social
skills, decision making) the game’s rules, the attitude of the
Game Master, how to promote group reflection…
• As a complement, the Game Masters has 7 more sessions
of planning, supervision and evaluation, along the year
• This training will be used by the trainees as a way to get
credits for the progression in their careers
Training
Structure
Central
coordination
Local Coordination
Support Team
Game Masters
(Teachers/Psychologists/Social workers/Social animators/University students )
ARS
Norte
ARS
Centro
ARS
Lisboa V.Tejo
ARS
Alentejo
ARS
Algarve
Partnership – Education Ministry, Youth Institute, Law Enforcement,
Commission for Gender Equality, Commission for Tobacco Prevention
Educacional
Local
Coordinators
Local Teams
for Gender
Equality
Universities
Police Force “Safety Schools”
Youth
Institute
Health
Prevention
Teams
Evaluation
• The Me and the Others Project has a very complete process
evaluation that collects information on the group characterization.
planning process, implementation process and satisfaction of
players, game masters and support team;
• After having started with the impact evaluation using the Richards,
Ellis and Neils Short version of ROPELOC/LEQ (Life Effectiveness
Questionaire, 2003) with a sample of 750 questionnaires (each group),
our next step was to build specific evaluation instruments design to
aim the objectives of the intervention – knowledge, attitudes, behaviors,
self efficacy
Results
Sample of 2 955 subjects – from 9 to 23 years old
from the 5th to 12th of school, and from classes from the Integrated Program of
Training and Education (1st and 2th level)
Efects 2009/10 2010/11 2011/12
Time Management 0,04** **0,13 **0,12
Social Competence -0,06 **0,06 **0,06
Achievement Motivation -0,22 -0,03 -0,081
Intellectual Flexibility -0,02 **0,07 **0,05
Task Leadership 0,10* **0,24 **0,11
Emotional Control 0,07* **0,22 **0,14
Active Initiative -0,03 **0,06 **0,04
Self Confidence -0,01 **0,04 **0,03
Total 0,01** **0,15 **0,11
The green bar represent the improved effects in our sample. It is evident in all factors the positive effect
of auto efficiency in general, with the exception in motivation achievement
Comparative Summary
2007/08 2008/09 2009/10 2010/11 2011/2012**
13 local Team
Game masters - 90
20 teachers
3 other professionals
67 university students
758 players
39 Institutions
18 local Team
Game masters - 262
178 teachers
49 other professionals
45 university students
3.493 players
65 Institutions
21 local Team
Game masters – 544
9.459 players
145 Institutions
16 local Team*
Game masters - 543*
9.871 players
166 Institutions
16 local Team*
Game masters - 740
12 449 players
181 institutions
* It was not possible to gather the information from all the Local Teams
** In 2011/2012 the Education Ministry as change the distribution of the school
curricula, reducing drastically the time for health promotion interventions
Strong Points
• Good partnership for the validation of the different stories Education Ministry, Police Corp “Safe School”, Commission for gender equality,
Youth Institute, Universities,
• Easy application of the material
• Simple language and appropriate to the age of the players
• Good acceptance/identification with the characters
• Relevance of the topics
• Promotion of shared personal reflections
• Development of decision making skills (awareness of the decisions
taken)
Weak Points
• Lack of curriculum time for the application of the
program at the school context;
• Lack of e-learning support;
• Need for a more agile process of evaluation using on-
line surveys;
• Lack of a international exchange of know how