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Transcript of MCN 2012 Horizon Report Preview
NMC Horizon Report >2012 Museum Edition
MCN 2012
Photo credit: http://www.flickr.com/photos/usnationalarchives/4272427598/
Acknowledgements
The Horizon Report >2012 Museum Edition is a publication of the
New Media Consortium.
Higher Education K12 Education
Museums Australia/New Zealand
Latin America/Brazil Singapore/Asia
UK/Central EuropeAfrica
A Global Audience
Board WorkReview Press Clippings
RQ1: Discuss Topics
RQ2: Add New Topics
RQ3: Identify Key Trends
RQ4: Identify Critical Challenges
First Round Voting
Second Round Voting
3D Printing3D VideoAlternative LicensingAugmented RealityCloud ComputingCollaborative EnvironmentsCollective IntelligenceCrowd FundingDigital IdentityElectronic PublishingGame-Based LearningGeolocationInformation VisualizationInternet of ThingsLearning AnalyticsLocation-Based Services Massively Open Online CoursesMobile AppsNatural User InterfacesNext Generation BatteriesOpen BadgesOpen ContentPersonal Learning EnvironmentsSemantic ApplicationsSocial MediaStatistical Machine TranslationSuper Rich Online RepositoriesSyndication ToolsTablet ComputingTelepresenceTime-Based Media ConservationVirtual AssistantsVirtual WorldsWireless Power
2012 Shortlist Time-to-Adoption Horizon: One Year
or Less • Electronic Publishing• Mobile Apps • Social Media • Tablet Computing
Time-to-Adoption Horizon: Two to Three Years
• 3D Printing • Augmented Reality • Game-Based Learning• Open Content and Alternative
Licensing
Time-to-Adoption Horizon: Four to Five Years
• The Internet of Things • Natural User Interfaces• Super-Rich Online Repositories
• Wearable Technology
2010 • Mobile Apps &
Social Media• Augmented
Reality & Location Based Services
• Gesture Based Computers & The Semantic Web
2011 • Mobile Apps &
Tablets• Augmented
Reality & Location Based Computing
• Digital Preservation & Smart Objects
2012 • Mobile Apps
& Social Media• Augmented
Reality & Open Content/Alternative Licensing
• Internet of Things & Natural User Interfaces
Denver Art Museum – DAM Scouthttps://itunes.apple.com/us/app/dam-scout/id440280859?mt=8
Guggenheim Museum –Maurizio Cattelan: Allhttp://www.guggenheim.org/new-york/exhibitions/past/exhibit/3961/2
MoMA – Art Lab http://www.youtube.com/watch?v=FM4P42ChR2o
ARTCLIX – High Museum of Arthttps://itunes.apple.com/us/app/artclix/id455839525?mt=8
Participatory Museum of Denmark http://openglam.org/2012/10/23/the-participatory-museum-of-denmark/
MFA Bostonhttp://www.mfa.org/explore/mfa-social-media
LACMA Project-O-Rator by Will Pappenheimerhttp://www.getty.edu/art/exhibitions/north_pavilion/cabinet/index.html
Museum of London – StreetMuseum http://www.museumoflondon.org.uk/Resources/app/you-are-here-app/home.html
Getty Museum – Augsburg Display Cabinethttp://www.getty.edu/art/exhibitions/north_pavilion/ar/index.html
Galleries, Archives, Libraries, and Museumshttp://outreach.wikimedia.org/wiki/GLAM
Google Art Projectwww.googleartproject.com
Vancouver Aquarium - Interactive Multi-Touch Tablehttp://ideum.com/blog/2011/01/field-study-on-multitouch-tables-at-vancouver-aquarium/
COSM- Where the Internet of Things is Being Builthttps://cosm.com/
The Brighton Fishing Museumhttp://www.brightonfishingmuseum.org.uk/museum.html
KEY TRENDS
•The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators.
•Collection-related rich media are becoming increasingly valuable assets in digital interpretation
•Cross-institution collaboration is growing as an important way to share resources.
•Digitization and cataloguing projects continue to require a significant share of museum resources
•Expectations for civic and social engagement are profoundly changing museums' scope, reach, and relationships.
•Increasingly, visitors and staff expect a seamless experience across devices.
•Many of the trends and technologies listed separately are interdependent, and thisconvergence' is only going to continue and increase.
•More and more, people expect to be able to work, learn, study, and connect with their social networks wherever and whenever they want to.
SIGNIFICANT CHALLENGES
•Boards of Trustees and executive management too often do not recognize the importance of technology in generating financial or mission return on investment.
•A comprehensive digital strategy has become a critically important part of planning for longterm institutional sustainability.
•Content production has failed to keep up with technology in an era when audiences expect to consume information whenever and wherever they want.
•Funding for technology projects, even those for interpretation and exhibition, continues to fall outside core operational budgets.
•Greater understanding is needed of the relationships, differences, and synergies between technology that is intended to be used within the museum and public-facing technology such as websites, social media, and mobile apps.
•Museum educators do not have the training, resources or support to address the technological opportunities and challenges they face.
Send us your great projects!hhttp://www.nmc.org/news/submit-your-projects-horizon-report-2012-museum-edition
Short list and previewhttp://www.nmc.org/publications/2012-horizon-report-museum
Sign up for 2013 Advisory Boardhttp://go.nmc.org/horizon-nominateTweet Resources #NMChz
Share your feedback http://facebook.com/TheNMCHorizonProject
Jump In!
cc licensed flickr photo by Marina Cast.: http://flickr.com/photos/marinacast/3878053449/
Find the Report at http://www.nmc.org/publications/2012-horizon-report-museum
Thank You!Alex Freeman,
Associate Director, MIDEA@MarcusInstitute
Holly Witchey,Editor & CO P.I.
Horizon Report > Museum [email protected]