Mckinsey - Marketing to the Digital Consumer

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    MARKETING TO THEDIGITAL CONSUMER

    THE McKINSEY QUARTERLY 1996 NUMBER 3 5

    THE RAPID DEVELOPMENT of interactive media such as online services

    and the World Wide Web has taken many consumer marketers bysurprise. While some marketers are still wondering what to do and how

    to do it, others are moving forward but oten with mixed success.

    Our recent analysis of 95Fortune 500 consumer marketing companies withproduct or service-related Web sites reveals that consumer marketers fallfar short of leveraging the full capabilities of interactive media. While over90 percent of all the digital marketing applications examined providedproduct or service information and featured basic e-mail capabilities, only

    about half ofered links to other sites and non-product-related content, andfewer than half provided any sort of interactive content, such as a game or adiagnostic requiring some user input. Most revealingly, only a handful ofthe examined sites made an efort to seriously collect information abouttheir users, and fewer than 5 percent provided an opportunity to allowuser-to-user communications, a unique and one of the most popular characteristics of interactive media.

    ONLINE MARKETING

    Lets admit it: most Web sites are duds

    The task is to attract and engage, not to price and promote

    Relating to chiliheads

    Should your online marketing be a separate unit?

    Alexa Kierzkowski, Shayne McQuade, Robert Waitman, andMichael Zeisser are consultants inMcKinseys New York ofice. Copyright 1996 McKinsey & Company. All rights reserved.

    Alexa Kierzkowski Shayne McQuade

    Robert Waitman Michael Zeisser

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    Most consumer marketers therefore still approach interactive media throughthe static, one-way, mass-market broadcast model of traditional media. Theresults of such an approach are uninspiring applications that fall far short ofthe new medias potential. Shrewd marketers will instead learn to createentirely new forms of interactions and transactions with consumers. To doso theyll need a new marketing model more appropriate to the new consumermarketspace* and new approaches to integrating interactive media into theirbusiness system and marketing programs.

    We believe that digital marketing is an attractive proposition for moreconsumer product or service categories than is typically assumed. In factmost consumer marketers be they in financial services, travel, music, andbooks, even food and beverages should be exploring how to capture thedigital worlds business opportunities.

    Evolutions grip

    For marketers of consumer goods or services, the emergence of a new consumer

    marketspace is no longer a matter of speculation or hype. In the consumerworld, users of many popular branded products subscribe today to inter-active media at rates two to three times the national average (Exhibit 1). By

    MARKETING TO THE DIGITAL CONSUMER

    6 THE McKINSEY QUARTERLY 1996 NUMBER 3

    For a discussion of this term, see Jefrey F. Rayport and John J. Sviokla, Exploiting the virtualvalue chain,Harvard Business Review, NovemberDecember 1995 and also reprinted in TheMcKinsey Quarterly, 1996 Number 1, pp. 2036.

    302520151050

    Exhibit 1

    Online access by heavy users of brands

    Percent of heavy brand users with online access*

    Office DepotMarriott

    Charles Schwab

    BloomingdalesSaturn

    Barnes & NobleNeutrogena

    American ExpressIams Dog Food

    GodivaThe Body Shop

    Federal Express (personal)Baileys

    FidelityEvian

    NissanObsession for Men

    SnappleZimaPepperidge Farm Cookies

    Miller Genuine DraftVISA

    US average

    * Includes access to online services and the Internet

    Source: Yankelovich, 1995 data

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    2000, there will be between30 and 40 million of suchdigital consumers.

    Digital consumers are, gen-erally speaking, attractive formarketers (Exhibit 2). Digitalconsumers are more likelythan their non-wired coun-

    terparts to spend more to getthe best and to make anefort to use new devices andmethods. Household income levels among current subscribers to onlineservices and Internet users are considerably higher than average, as areeducation levels. Meanwhile, key technological barriers are falling partic-ularly the speed of content delivery. By the year 2000, more than 50 percentof these digital consumers are expected to access interactive media at speedsfive to 500 times faster than they can today.

    A back-of-the-envelope calculation, based on published estimates,* suggeststhat a substantial Internet economy is emerging. Potential revenues acrossinfrastructure, content, and trade businesses suggest an estimated $40 to $50billion Internet economy in place by the year 2000.

    The rise of this consumer marketspace isclearly aligned with the evolutionary pro-gress of the marketing function from a mass-

    market model to more interactive personal-ization of goods, services, and interactions.With interactive media, marketers can dy-namically deliver personalized servicesand content, in real time, one consumer at atime. This is due to the unique and powerfulcharacteristics of interactive media: it is ad-dressable, meaning that each user can beidentified and targeted separately; it allows

    for two-way interaction; services can betailored for each individual customer; andpurchases can be made and influencedonline (Exhibit 3). Capturing the businessopportunities associated with these uniquecharacteristics is the essence of digitalmarketing.

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    THE McKINSEY QUARTERLY 1996 NUMBER 3 7

    Forrester Research Inc., The Internet Economy, September 1995.

    Exhibit 2

    Appeal of online consumers

    Percent

    Believe IQ is higherthan average

    Spend more toget the best

    Like price wars

    Make effort to use newdevices and methods

    Bought from

    catalogue in last yearSource: Yankelovich

    Online Not online

    67

    80

    78

    68

    73

    65

    54

    71

    48

    64

    On-demand availability24-hour access

    24-hour service

    Addressable

    Direct communication to anindividual user

    Two-way interactive

    Learn from direct feedback

    Enable user-to-user interaction

    Effective information delivery

    More content than any other media

    Easy to search large databasesCustomized

    Easily tailor communication andproducts/services

    Seamless transactions

    Influence consumers when closest to the transaction

    Enable purchase online

    Exhibit 3

    Attractive characteristics of interactive media

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    Where to start?

    Several broad types of attractive digital marketing opportunities alreadyexist. In fact, aggressive players are already starting to make money withthem. We believe there are three main opportunities today:

    1. The information-delivery opportunity. Marketers can use interactivemedia to provide higher service and lower cost by delivering informationabout products or services. Examples of marketers pursuing this opportunityinclude Federal Express, UPS, and Sun Computers.

    2. The relationship-building opportunity. Marketers can leverage inter-active media to identify attractive self-selected users/prospects, enhanceloyalty by providing value-added services, and use what they learn abouttheir customers to customize existing or cross-sell new products and services.Examples include Volvo, Zima, Hyatt, Fidelity, Citibank Direct, HotHotHot,and many others.

    3. The channel/(dis)intermediation opportunity. Marketers can use inter-

    active media as a new channel and either go direct to eliminate traditionalintermediaries or establish an entirely new role as a value-added inter-mediary. Examples include United Airlines, Amazon.com, Quicken, andShoppers Advantage.

    But these opportunities are unlikely to ofer any meaningful opportunity tothose companies that fail to make digital marketing an integrated part oftheir business system and marketing programs. In each of the followingexamples, marketers are succeeding by closely tying digital marketing to their

    core business systems.

    The information-delivery opportunity

    UPS provides a compelling example of how information and customer servicecan be eficiently provided on the Internet. Since package delivery servicesare as much about providing information and customer service as they areabout delivering packages, providing timely and easy-to-use package trackingand other related information (e.g., pricing, delivery times) is a key basis of

    competitive diferentiation.

    UPS has found that their site on the World Wide Web allows them to improvequality and response time in dealing with customer information requests; itis also more cost-efective.

    This can be seen in Exhibit 4. We estimate the cost of dealing with packagetracking requests via telephone to be about 90 cents per package, whereasthe marginal cost of answering these requests on the Internet is zero. The

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    total costs of maintaininga Web site to answer theircurrent volume of packagetracking requests is esti-mated at about $900,000 perannum. If only 75 percent ofonline package tracking re-quests would otherwise havebeen done through calls to

    the 1-800 number, the costswould have been about $2.6 million. Therefore on this function alone UPS issaving in the order of $1.7 million per annum. As the volume of requestscontinues to grow, so too will this cost saving.

    The same benefits realized in answering package tracking queries arealso captured for other information needs in various ways. These includean automated cost calculation tool, online package pickup requests, andpersonalized maps to display the time to delivery from specific locations.

    Beyond these advantages, UPSs Web site afords them a valuable marketingand relationship-building opportunity. UPS can use their site to learn moreabout customers and on that basis tailor their services through targeted priceincentives and volume incentives, among other things.

    The relationship-building opportunity

    This is well-illustrated by a single-store retailer in Pasadena, California,

    called HotHotHot which sells hot sauces, chili mixes, and other spicyfood. Ordinarily, the company would be limited in its distribution reach tocustomers within physical proximity to their store, or to those to whom itmight reach through catalogue sales. But in creating one of the Webs firstcommercial storefronts, owners Monica and Perry Lopez succeeded inestablishing an efective direct purchasing channel that gives chiliheadsall over the globe access to HotHotHots selection of over 100 diferenthot sauces.

    The Lopezes opened their store in November 1993, and the followingsummer began to plan the Web site with a design company which hassubsequently gone on to design the Web sites of Pacific Bell and ColumbiaTristar, among others. In late 1993 only 5,000 Web sites existed. The compel-ling design of the site and HotHotHots unique product ofering saucescarry such attention-grabbing names as Nuclear Hell and Endorphin Rush soon commanded considerable publicity in the online world. Listing inYahoo!s Whats Cool and being linked from America Onlines and Intelssites have further contributed to the sites popularity. By promoting the site in

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    Exhibit 4

    Digital delivery of information

    Example: UPS Package Tracking http://www.ups.com

    Allows customers to trackpackages and request pickup online

    Reduces query responsetime and increasescustomer satisfaction

    Current annualized run rateat about 4 million queries

    0.9

    2.6

    Tracking costs$ million per year

    1.7

    Internet-based

    Phone-based

    Cost savings(estimated)

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    the chilihead newsgroup, HotHotHot has brought itself to the attention ofchiliheads everywhere. Since the day the site became operational, HotHotHothas received daily orders, creating a steady revenue stream representing 20percent of total sales. (Catalogue orders account for 10 percent, and the retailstore for the remaining 70 percent.) What is more, the site drives store trafic,with online customers from all over the United States and Europe stoppingby the store when they are in Pasadena.

    The economics of marketing online work for HotHotHot and demonstrate

    onlines advantages over traditional direct marketing. The store doesntpurchase mailing lists for its catalogue efort, but rather sends catalogues

    only when requested. Even with theself-selected customer base of theircatalogue channel helping to lowercosts, marketing costs still represent22 percent of catalogue revenue. Mar-keting costs on the Web site amountto only 5 percent of online revenue

    (Exhibit 5).

    The Web site has also proven to be agood way for HotHotHot to learnabout its customers. Information col-

    lected from users reveals that they are mostly male, and like their hot sauceespecially fiery at least thats what they say in their communications. Feed-back via e-mail is substantial. It requires an hour and a half daily to read andrespond to it, but Monica Lopez appropriately values this customer input

    and regularly implements suggestions. While the HotHotHot Web site is asuccessful digital marketing efort by any standards, Lopez recognizes that themedium is still new and quite rough around the edges. But with plans to contin-

    ue to refine the site and develop it into a true community of interest, the Website looks like it will be an increasingly integral part of HotHotHots business.

    The channel/(dis)intermediation opportunity

    United Connection provides an intriguing example of how digital marketing

    allows companies to capture the third opportunity of digital marketing bypassing traditional intermediaries. United Connection is sotware thatallows travelers to book their flights directly without a travel agent. Developedby United Airlines, it is available free of charge to frequent travelers inUniteds Mileage Plus rewards program. Once a traveler loads the sotwareonto a PC, she or he not only has access to flight information on all majorairlines, but can also make a reservation or a booking. At the moment ticketsare sent by mail, although with the growing emphasis on paperless ticketing,this will increasingly no longer be necessary.

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    10 THE McKINSEY QUARTERLY 1996 NUMBER 3

    Exhibit 5

    New channel opportunity

    Example: HotHotHot, 1995Dollars

    http://www.hothothot.com

    RevenueRetailDirect channel

    Web siteRevenueMarketing cost

    CataloguesRevenueMarketing cost

    245,000

    70,000

    35,0007,800

    3,500

    105,000

    5%

    22%

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    The economics of such aservice are compelling for theairline (Exhibit 6). Typically,travel agent commissions canamount to 10 percent of theprice of a trip. If a typical$500 round-trip fare is pur-chased through the service,the airline saves $50, and

    sometimes more if it canavoid other typical travelagent discounts or bonusessuch as overrides. Assuminga yearly transaction volumeof about 0.8 to 1.0 milliontickets, United Airlines would save between $36 and $45 million in distri-bution costs with its direct-booking services. Eaasy Sabre, a similar serviceofered by a subsidiary of American Airlines, could be saving the airline

    about $50 million annually. No wonder then that most airlines have begun orare reported to be about to launch similar services.

    United Airlines has marketed its direct-booking service aggressively. Itadvertised the availability of United Connection in many general interestbusiness magazines and in its in-flight magazines, creating broad awarenessamong potential heavy users. Further, to incent usage, travelers earn 500frequent flyer points for every ticket purchased through the service. This iswell worth it, given the savings achieved for the airline. From a consumer

    relationship-building perspective, a service such as United Connectionpresents significant benefits for the airline. By establishing a direct relation-ship with travelers, the airline can build greater loyalty, and sell more seats.The direct-booking sotware memorizes trips frequently made, making iteasy for the traveler to book the same itinerary again at a later date. Seatingand meal preferences can be set, providing added convenience and makingthe service truly tailored to individual travelers.

    In summary, we believe that digital marketing is an attractive proposition for

    many more consumer product or service categories. Some categories ofproducts or services, such as sotware or travel, are natural fits with inter-active media (i.e., they are information intensive; transactions can be madeonline; current interactive media users are heavy users). Other categoriessuch as automotive are well suited for digital marketing because they areattractive for relationship as opposed to mass marketing. The combinationof both of these factors, a categorys fit with interactive media and itsattractiveness for marketing-oriented relationship building, suggests asignificant breadth of opportunity for digital marketing (Exhibit 7).

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    THE McKINSEY QUARTERLY 1996 NUMBER 3 11

    Exhibit 6

    Disintermediation opportunity

    Example: Travel industry

    Traditional travelagency distribution

    Interactive mediadistribution

    Distribution costsavings

    United Connections

    Eaasy Sabre

    Estimated yearlytransactionsMillions

    Distribution costsavings$ million

    $70*

    $2030*

    6070%

    1.01.2 4554

    0.81.0 3645

    * Approximate figures As of first quarter 1996

    Source: Literature search; McKinsey estimates

    Airline distribution costs: $500 round-trip fare

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    How to do it?

    Our survey results show that many consumer marketers approach interactivemedia in the same way they might approach traditional media like television,

    magazines, or even direct marketing channels. Yet there are fundamentaldiferences between the two. For example, traditional media involves one-way communication from the marketer to the customer, while interactivemedia allows marketers to establish a dialogue. Further, marketing throughtraditional media takes place in a mass-market environment, while interactivemedia allows marketers to reach (and interact) with individual consumers.

    What this means for consumer marketers is that they must build a newmodel for marketing in new media environments, one that is built around

    five elements which we believe to be essential factors for success in digitalmarketing (Exhibit 8):

    MARKETING TO THE DIGITAL CONSUMER

    12 THE McKINSEY QUARTERLY 1996 NUMBER 3

    Fit withinteractive media

    Potential for relationship building HighLow

    High

    Low

    Selectedgroceries

    NewsSoftware

    Interactivegames

    Sportinggoods

    Conveniencestores

    Gasoline

    Insurance

    Music

    Books

    Real estatebrokerage

    Financialservices

    Travelservices

    ToysWhitegoods

    AutosMedicalservices

    Consumerelectronics

    Finejewelry

    High-endapparel

    Babyproducts

    Exhibit 7

    Categories suitable for digital marketing

    Exhibit 1

    Digital marketing framework and levers

    What: Customize interactionand value delivery

    How:Personalized/customizedcommunications andproducts/services

    Real-time interactions

    Linkages to core business

    What: Attract customers to theapplication

    How:Audience creation

    Mnemonic branding

    Piggyback advertising

    What: Generate interest andparticipation

    How:Creative programming

    Interactive content

    User-generated content

    Transaction capabilitiesWhat: Make sure consumerscome back

    How:Dynamic content

    Digital communities

    Proprietary/unique content

    What: Learn about consumerspreferences

    How:Information capture

    Continuous preferencelearning

    Relate

    Learn Engage

    Retain

    Attract

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    1. Attract users.2. Engage users interest and participation.3. Retain users and ensure they return to an application.4. Learn about their preferences.5. Relate back to them to provide the sort of customized interactions that

    represent the true value bubble of digital marketing.

    Each of the five success factors suggests a number of issues that marketersmust address. While the answers to many of these issues will be specific to a

    given marketer, we are beginning to identify best practices that may guidecompanies in getting more from their digital marketing eforts.

    Attract

    Unlike direct and traditional mass marketing, where the interaction isessentially imposed on the consumer, digital marketing requires consumers tovoluntarily visit an interactive application, such as a World Wide Web site,or to choose to use a dial-up airline reservation service such as United

    Connection. Since the current clutter on the Internet virtually ensures thatthe build it and they will come model is insuficient to draw consumers,marketers need to actively attract users in the first place. Typically, this isachieved by billboard advertisements and links from other sites, listingson the whats cool services, and leveragingexisting marketing communications such asadvertising or product packaging.

    Two issues merit particular consideration; first,

    the issue of branding, or what to call theapplication. Based on the precedent of tele-phone services where the success of services such as 1-800-MATTRESS or1-800-FLOWERS is partially due to their names it may be essential to have amnemonic address for a digital marketing application which is easy andintuitive for consumers to find and remember, such as www.zima.com orwww.hyatt.com. This becomes even more important due to the need to builddigital marketing applications into the marketing mix, which means using thesame name for the interactive application as for the product or service that is

    being promoted. Since problems with name availability and copyright arealready beginning to surface, all emerging and aspiring digital marketers shouldtake steps now to ensure the availability of their brand name on the Internet.

    The second issue relates to the economics of attracting users. Simply put,attracting users can quickly become unjustifiably expensive relative to theeconomic value that the digital marketing application is likely to generate inthe short term. Marketers must be careful no matter what vehicle they chooseto attract users, whether that vehicle involves ofering incentives (e.g., certain

    MARKETING TO THE DIGITAL CONSUMER

    THE McKINSEY QUARTERLY 1996 NUMBER 3 13

    The current clutter on theInternet virtually ensures

    that the build it and they will

    come model is insuficient

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    banks no-fee bill pay services), using traditional media advertising for digitalmarketing applications (e.g., United Airlines magazine ads for UnitedConnection), or making new media promotions (e.g., links to other sites). In allcases, marketers should validate the economics of their promotional activitiesagainst their efectiveness, challenging, for example, whether the right types ofusers are attracted to the digital marketing application, and whether there aremore optimal marketing vehicles that the marketer should experiment with.For example, piggyback marketing, which involves leveraging existingmarketing eforts to draw trafic to a site, is becoming increasingly prevalent.

    UPS now features its Internet address at the end of television advertisementsand many advertisers list theirs on traditional print advertisements.

    Engage

    Having attracted users to a digital marketing application, it is imperativethat marketers engage users interest and participation to achieve aninteraction or a transaction that is, ater all, a major point of creating theapplication in the first place. This engagement stage is where too many

    digital marketing applications fall short. For some applications, the exhibitedcontent is uninspiring, trivial, or poorly presented, while for other appli-cations it is so sophisticated or graphic that it is simply too time-consumingto browse given the unfortunate constraints on bandwidth of most presentInternet connections.

    The key to engaging users is twofold: mastering creative programming forinteractive media (the form) and providing content that is valuable to

    consumers (the substance).

    Very few if any marketers have fullycracked the creative programming challenge.Directories such as Yahoo!, Internet-relatedtechnology sites such as Netscape, or broadpublishing sites such as Pathfinder clearlyengage thousands of users every day. How-

    ever, for each of these seemingly successful applications, there are dozens ofothers many developed by world-class marketing companies that fail to

    engage users, oten because of the questionable quality of their creativeprogramming. A clear lesson learned to date is that simply transferring con-tent from traditional media such as catalogues or co-opting direct marketingcopy usually does not work because it oten fails to create interaction. Infact, developing content for interactive applications is becoming an expertskill, as evidenced by the emergence of specialized agencies such as OrganicOnline, CKS, Poppe Tyson, Modem Media, and many others. Marketerswho do not have such specialized in-house expertise should not hesitate tooutsource their content creation.

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    14 THE McKINSEY QUARTERLY 1996 NUMBER 3

    Some exhibited content isuninspiring, trivial, or poorlypresented, while others are so

    sophisticated that they aretoo time-consuming to browse

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    In the matter of substance, where marketers are struggling to createcontent that the consumer will find valuable, the seat auctions held by CathayPacific and American Airlines on the World Wide Web may prove to be aninteresting example. Arguably, the auctions leverage many of the uniquecapabilities of the Internet while meeting the objectives not only ofconsumers but also of the airlines. Other examples include Saturn, thecar company, which attempts to engage users by allowing Saturn car ownersto find and to communicate with one another, or Bristol-Myers Squibb, whichallows women to exchange opinions and advice at www.womenslink.com.

    Both of these digital marketing applications attempt to engage users bycreating virtual communities of interest. Finally, American Express andCharles Schwab attempt to engage users by providing them with conven-ience-oriented content, including electronic access to their financial records,or one-stop-shop information that consumersmight find helpful for making financialdecisions.

    It is too early to say whether these particular

    forms of digital marketing truly engage usersor whether there is a better way to create ormanage content to generate interest and participation. New technologydevelopments such as the Java programming language will further enhancewhat digital marketers can do on interactive media. The key for digitalmarketers will be the continued willingness to experiment while maintaininga clear focus on what delivers value to the consumer.

    RetainOnce youve drawn consumers to your site in the first place, and then haveengaged them with suitably interactive and valued content, you must makesure that they keep returning to your site. Maintaining ongoing contact isessential to developing relationships with consumers. Retaining usersemphasizes the need for marketers to recognize that digital marketing is nota one-time project, but requires continued resource commitments over time.

    Arguably, digital marketers who are capable of truly engaging users may

    be well on their way to retaining them. However, there are some subtlediferences between engaging and retaining.

    Emerging evidence suggests that while consumers may visit a site once out ofcuriosity, they will not return there without a reason. At a minimum, thisimplies that marketers must keep their sites fresh by continuously renew-ing content and/or providing content that is inherently changeable on anongoing basis, such as stock quotes or weather reports. For many marketers,particularly those with content-intensive digital marketing applications such

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    Many marketers treat onlinemarketing like advertising, bylaunching an application and

    then stepping back from it

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    16 THE McKINSEY QUARTERLY 1996 NUMBER 3

    M any m arketers have found that digitalm arketing initiatives som etim es require

    signi cant and profound changes to their

    m arketing organization. M any of the

    organizational challenges of digital m arketing

    are not new . M arketers have faced them as

    they integrated other m arketing vehicles (such

    as direct response m arketing, direct m ail, and

    1-800 services) that triggered organizational

    or channel con icts. D igital m arketing

    com pounds these issues because of its m ore

    profound potential im pact on the relationship

    betw een m arketers and consum ers, and

    therefore on the business system s of

    m arketing com panies.

    W hile the w orld of digital m arketing is still too

    young to have yielded de nite answ ers on

    w hat w orks and w hat does not in term s of

    organization, som e patterns are beginning to

    em erge. Based on research w ith 12 Fortune

    500 consum er goods/services com paniesw ith a presence in interactive m edia, w e

    have identi ed four key stages for the

    developm ent of the digital m arketing

    organization (seeexhibit on facing page).

    1. The ad hoc activity stage.In thisrst stage, com panies establish a basic

    online presence. H ow ever, there is no form al

    organization dedicated to the effort, w hich

    is often led by self-selected individuals. There

    are no dedicated skills in place.

    2. The focusing the effort stage.

    The organization recognizes the effort as

    a learning experim ent. Typically a cross-

    functional steering com m ittee led by a senior

    executive develops a set of policies/principles

    for how the com pany w ill go digital.

    A sm all num ber of resources ( ve to ten

    people) are dedicated to the digital m arketing

    effort, although its reporting structure is

    still considered tem porary.

    3. The formalization stage. A t this stage,

    the digital m arketing organization has found

    a long-term hom ew ithin the business.

    It focuses now on im proving its digitalm arketing efforts. The organization grow s

    from 10 to 50 people and begins to develop

    its ow n structure, typically separating the

    technology-related from the m arketing-related

    digital m arketing activities.

    HOW TO ORGANIZE FOR DIGITAL MARKETING

    as Levi Strauss or Toyota, this requirement raises the issue of the skills needed

    and costs required to maintain fresh content. Many marketers treat onlinemarketing like traditional advertising by developing an application, launchingit, and then stepping back from it. However, the eforts required to maintaina vibrant digital marketing application do not stop at launch. As a result,some marketers have significantly underestimated ongoing content main-tenance resource requirements. An emerging trend to control the cost andcomplexity associated with content management is to shit the burden ofcreating content onto the user. For example, an athletic shoe company couldallow sporting associations to use its site to publicize upcoming sporting

    events. Assuming interest on the part of the associations, this solution mayboth lower the marketers cost of creating content, which is now efectivelyborne by the users, leverage a unique capability of interactive media by actingas a central distribution point for perishable information, and provide valueto consumers through one-stop shopping for hard-to-get information.

    The second diference between engaging and retaining has to do with aunique yet oten overlooked opportunity for marketers: the creation ofswitching costs for users as a means to retain them. This occurs as users invest

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    THE McKINSEY QUARTERLY 1996 NUMBER 3 17

    4. The institutionalizing capabilitystage.This stage is characterized by the

    developm ent w ithin the digital m arketing

    organization of dedicated experts and

    skills, often around technology platform s

    like the W orld W ide W eb, online services,and dial-up services, and the em ergence

    of general m anagersfor the various

    initiatives that ensure the linkage w ith

    the core business.

    Development stages of digital marketing organization

    Activities ofdigital marketingorganization

    Establish a basiconline presence

    Rally internalinterest and skills

    Create policies tolimit and unifyeffort

    Track what worksand what doesnt

    Build the businessof/for a digitalpresence

    Develop/gatherappropriate skills

    Manage deliveryagainst valueproposition

    Manageorganizationalinterdependencies

    Structure andreporting

    No formalstructure in place

    Low visibility

    Steeringcommitteeestablished

    Temporaryreportingrelationship

    Organizationalstructure emerges

    Formal homeestablished fordigital marketinggroup

    Distinct businessunit/departmentin place

    Linkages to corebusiness

    People involved A few, oftenself-selected

    Part-time

    Fewer than 510Full-time

    1030 full-timeHeavy supportfrom 12 sources(e.g., agency)

    More than 50 full-time

    Web of externalsupport sources

    Skills in place No institutionalexpertise orspecialization

    Few experts withlittle specialization

    Experts emerging Dedicated expertsand skills in place

    Funding source Little or none Corporate orad hoc

    Business orfunctional units

    Business units

    Ad hocstage

    Focusstage

    Formalizationstage

    Institutionalizingstage

    their own time and energy in the interaction with a digital marketing

    application, therefore creating an important disincentive to repeat thatinvestment with another application. With Quicken, the financial manage-ment sotware, the more consumers input their own financial informationinto the sotware, the more they actually raise their own switching costs.Another example is user-to-user relationships: the more consumers investtime and develop familiarity in interacting with others, the less likely theyare to start building these virtual relationships again elsewhere. This explainsthe growing emphasis among digital marketing application developers oncommunities of interest. New comparative agent technologies such as those

    pioneered by companies like Agents, Inc. present another example ofswitching costs: in an existing application, users spend time revealingtheir preferences in music or movies, and are then ofered suggestions forother things they may enjoy based on the information gained by the sotwarefrom other users.

    The lesson is that digital marketers must explicitly think about how to buildswitching costs as they define their strategy to retain users of their digitalmarketing application.

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    Learn

    Due to their very nature, interactive media open up unprecedented oppor-tunities for marketers to learn about consumer demographics, attitudes, andbehaviors. Demographic and attitudinal information may come in the form ofe-mail communications to marketers, opinions volunteered on bulletin boardsor information gathered in surveys, questionnaires, or registration processes.Behavioral information may be gleaned from transaction records or click-streams, which track how users behave in a site.

    Currently, of course, the potential to leverage the learning opportunity ofinteractive media is limited. There may not yet be enough of the rightdigital consumers to treat interactive media as a representative learning tool;further, many of these consumers are reluctant to provide information aboutwho they are and what they want, for lack of interest or for fear of privacyinvasion. Similarly, the technologies needed to capture actionable informationare only slowly becoming available. There also remains considerable uncer-tainty around whether it will be the marketer, the access provider, or someother party such as a payment aggregator who will capture and own the most

    valuable information about consumers.

    While significant, these issues do not reduce the importance for marketers ofexplicitly considering consumer learning objectives when they develop digitalmarketing applications. This will require defining what type of informationmay be most valuable to them, what that information is worth, and how tobest leverage their digital marketing application to obtain it. Marketingresearch, for example, holds immediate digital marketing learning potential. Apackaged goods company is beginning to use its digital marketing application

    to hold virtual focus groups, to test new product concepts, and to get feedbackon ideas for promotional programs. Another opportunity exists to enhancewhat is already known about consumers. A hotel company, for example, isbeginning to use its digital marketing application to complement its existingcustomer profile database by collecting information about the accommodationpreferences of its rewards program members. A third opportunity will be formarketers to gather information that they do not yet hold about consumers.The potential value of that information could someday be tremendous formarketers to expand into and cross-sell new products or services, and create

    entirely new forms of consumer relationship and loyalty programs.

    Relate

    Relating is one of digital marketings most important value creation oppor-tunities. In essence, it represents the opportunity to customize the interactionand tailor either the product or the marketing efort to one consumer at atime; interactive media provides unprecedented opportunities for a marketerto relate to a consumer. As a two-way, addressable communication and

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    the consumer more control over their relationship with marketers. In aninteractive, two-way, addressable world, it is the consumer and not themarketer who decides with whom to interact, what to interact about, andhow to interact at all. Marketers have to earn the right to the digital rela-tionship, and they have to do so by continuously enhancing the value theyofer consumers. As the early experimenters have learned, the heart ofthat challenge is the dificulty of identifying the hooks for developingrelationships with digital consumers. A food manufacturer, for example,thought that digital consumers would be most interested in finding out about

    nutrition; consumers, however, tended to ask about how they could buyregional products that were not distributed where they currently live.

    Build relationships and skills to prepare for continuous change

    Digital marketing will continue to evolve extremely rapidly for the foresee-able future. From a marketers perspective, most of these developments willcome from outside the organization. As John Hagel points out, the Interneteconomy is evolving around a number of webs, each with its own directionand dynamics.* Digital marketers need to keep tabs on these webs to identify

    early on the developments that might afect their digital marketing eforts.Resources should be directed toward following external developments suchas the emergence of new technologies, new players, or insights about

    consumer behavior. In addition, marketerswill need to build internally or throughrelationships some of the more specializedskills that are emerging in digital marketing.For example, new companies are emerging inthe field of audience creation (attracting

    users to digital marketing services), such asCybernautics, and in intelligent agent devel-

    opment (creating value-added services based on a users preferences), suchas Agents, Inc. Looking ahead, digital marketers will need to keep abreast ofthese developments, and to continuously embrace those that will allow themto improve their services.

    Manage the interdependencies both internally and with intermediaries

    A third, and perhaps the most significant, challenge for digital marketers

    will be to manage the interdependencies between their digital marketingeforts and both the rest of the organization and existing outside partners,such as distributors and retailers. To have meaningful impact on the bottomline, digital marketing will have to become an integral part of doing businessfor many marketers. In many organizations the potential for significantconflict has already become apparent. Internally, for example, marketers arefinding it dificult to integrate their digital marketing eforts with existing

    MARKETING TO THE DIGITAL CONSUMER

    20 THE McKINSEY QUARTERLY 1996 NUMBER 3

    Marketers are finding it dificultto integrate their digital

    marketing eforts with existingfunctional areas, business units,

    and information systems

    Spider versus Spider, The McKinsey Quarterly, 1996 Number 1, pp. 418.

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    functional areas (e.g., marketing or customer service) and business units,not to mention information systems. For example, there is much debate inseveral companies about whether the digital marketing group should be setup as an independent entity or as a support unit. The answer, of course,depends on factors such as the size of the potential commercial opportunityof digital marketing, the existing culture within the organization, and theneed for cross-functional integration.

    Externally, the challenge of managing relationships with existing intermedi-

    aries is just as important. Salesforces, distributors, and retailers oten perceivedigital marketing as a major potential threat to their ownership of consum-ers. In automotive, for example, the challenge is to make a manufacturersdigital marketing initiatives a win-win-win proposition for dealers and carbuyers; in travel, airlines have to manage relationships with the travel agencycommunity very carefully when they ofer directbooking digital marketing services to their frequenttravelers. As the potential impact of digital marketingon the core business grows, managing these inter-

    dependencies will likely emerge as one of the mostimportant challenges for marketers.

    Implications for marketers

    Over the next three to five years, interactive mar-keting is likely to become an increasingly significantpart of the consumer marketing landscape, at leastin the US. This development will challenge many

    large marketers. For many of them, however, digitalmarketing could yield good outcomes as long as they are aware of three majorfactors company, competition, and category (Exhibit 9). It is imperative formarketers to consider what interactive media should or should not meanto them.

    MARKETING TO THE DIGITAL CONSUMER

    THE McKINSEY QUARTERLY 1996 NUMBER 3 21

    Company factors

    Company consumers use interactive

    mediaCompany willing to build capabilities

    Competitive factors

    Competitors using interactive mediato gain share of spending with corecustomers

    Opportunity to use interactive mediato displace incumbent marketer

    Category factors

    Product/service well suited

    Relationship marketing makes sense

    Exhibit 9

    Commitment factors