McGraw-Hill©The McGraw-Hill Companies, Inc., 2000 Chapter 14 Routing Protocols RIP, OSPF, BGP.
McGraw-Hill©The McGraw-Hill Companies, Inc., 2004 Chapter 11 Data Link Control and Protocols.
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Transcript of McGraw-Hill©The McGraw-Hill Companies, Inc., 2004 Chapter 11 Data Link Control and Protocols.
McGraw-Hill ©The McGraw-Hill Companies, Inc., 2004
Flow and Error Control
Flow control refers to a set of procedures Flow control refers to a set of procedures used to restrict the amount of data that the used to restrict the amount of data that the sender can send before waiting for sender can send before waiting for acknowledgment.acknowledgment.
Error control in the data link layer is Error control in the data link layer is based on automatic repeat request (ARQ), based on automatic repeat request (ARQ), which is the retransmission of data.which is the retransmission of data.
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Flow and Error Control Mechanisms
Stop-AND-WAIT ARQ
Go-BACK-N ARQ
SELECTIVE REPEAT ARQ
Flow and Error control Mechanisms
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Stop-and-Wait ARQ
Keep a copy of the frame until ACK is received. Frame 0 is acknowledged by ACK 1 and vice-
versa. Lost and corrupted frames are considered as
same and No ACK is sent. Sender’s control variable
S = holds number of recently sent frame Receiver’s control variable
R = holds number of the next frame expected
Sender starts a timer when it sends a frame. If an ack does not arrive within an allotted time
period, sender assumes that packet is corrupted or lost. Sender will resend the same packet.
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Operation of Stop-and-Wait ARQ
1. Normal Operation
2. Frame is lost
3. Acknowledgment is lost
4. Acknowledgment is delayed
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Operation of Stop-and-Wait ARQ
lost ACK frame In Stop-and-Wait ARQ, numbering frames prevents the
retaining of duplicate frames.
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Stop-and-Wait ARQ, delayed ACK
The value of R at the receiver site is still 1, which means the receiver expects to see frame 1.
Numbered acknowledgments are needed if an acknowledgment is delayed and the next frame is lost.
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Piggybacking
Bidirectional transmission Method to combine a data frame with
an acknowledgement.
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Go-back-N ARQ
Sending multiple frames at a time. Keep the copy of the frames before ACK is received. Sequence number is included in each frame in the
header. If there are m bits for sequence number then we can have maximum 2m – 1.
Sender Sliding Window Window size is fixed here.
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Size of window at receiver site is always 1. Receiver is always looking for a specific
frame to arrive in a specific order.
Receiver sliding window
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Control variables
S = Sequence number of the recently sent frame SF = Sequence number of first frame in the window SL = Sequence number of last frame in the window Window Size = SL – SF + 1 If sequence number of received frame is same as
R, accept it.
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Timers The sender set timer for each frame Receiver has no timer.
Acknowledgment Resending Frames
When a frame is lost or damaged, sender send a block of frames.
This block starts from one that has lost or damaged up to the current frame sent.
More Important Variables
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Go-Back-N ARQ, lost frame Frame 2 is lost. When the receiver receives frame 3, it is
discarded because the receiver is expecting frame 2, not frame 3 (according to its window)
Acknowledgements are cumulative
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Go-Back-N ARQ, Lost Acknowledgment
Two cases are possible ACK arrives before the expiry of the
timer No need to resend the frames
ACK arrives before the expiry of the timer
Resend all the frames starting with one for which timer has expired to the last one sent.
Delayed ACK
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Go-Back-N ARQ: sender window size If size of window is less than 2m, and all three ACK are
lost, the frame 0 timer expires and all three frames are resent. Receiver discards them as duplicate.
If size of window is equal to 2m, and all three ACK are lost, sender will send the duplicate frame 0 but receiver will accept it as next frame as it expects that
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Selective Repeat ARQ, sender and receiver windows
Go-back-N resends multiple frames and its inefficient in noisy links.
Sender and receiver window size is at most one-half of the value 2m.
Specifies the range of accepted frames. Receiver reports the damaged frame using negative
ACK (NAK)
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Selective Repeat ARQ, sender window size
Size of window is 2 and all acknowledgements are lost, the timer for frame 0 expires and frame 0 is resent. Receiver is expecting frame 2, not frame 0, so this duplicate frame is correctly discarded.
Size of window is 3 and all acknowledgements are lost, the sender sends a duplicate of frame 0. Receiver expects 0 as part of window and so accepts it.
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Example 1Example 1
In a Stop-and-Wait ARQ system, the bandwidth of the line is 1 Mbps, and 1 bit takes 20 ms to make a round trip. What is the bandwidth-delay product? If the system data frames are 1000 bits in length, what is the utilization percentage of the link?
SolutionSolution
The bandwidth-delay product is
1 106 20 10-3 = 20,000 bits
The system can send 20,000 bits during the time it takes for the data to go from the sender to the receiver and then back again. However, the system sends only 1000 bits. We can say that the link utilization is only 1000/20,000, or 5%. For this reason, for a link with high bandwidth or long delay, use of Stop-and-Wait ARQ wastes the capacity of the link.
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Example 2Example 2
What is the utilization percentage of the link in Example 1 if the link uses Go-Back-N ARQ with a 15-frame sequence?
SolutionSolution
The bandwidth-delay product is still 20,000. The system can send up to 15 frames or 15,000 bits during a round trip. This means the utilization is 15,000/20,000, or 75 percent. Of course, if there are damaged frames, the utilization percentage is much less because frames have to be resent.
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Pipelining
A new task is taken before the last task finished is known as pipelining. Stop-and-Wait ARQ
Not a pipelined case. Go-Back-N ARQ and Selective Repeat
are examples of pipelining.
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HDLC
HDLC (High-level Data Link Control) is an actual protocol designed to support both half-duplex and full-duplex communication over point-to-point and multipoint links.
NRM- Normal Response Mode ABM- Asynchronous Balanced Mode
I-Frame (Information frame): Used to transport user data and control information relating to user data (piggybacking).
S-frame (Supervisory frame): Used only to transport control information.
U-frame (Unnumbered frame): Reserved for system management.
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HDLC frame types
I-Frame has sequence and ACK numbers S-frame contains the code for Receive Ready, Receive
Not Ready, Reject, Selective Reject. U-frame is used for session management and control
information
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Example 4Example 4
In Example 3, suppose frame 1 sent from station B to station A has an error. Station A informs station B to resend frames 1 and 2 (the system is using the Go-Back-N mechanism). Station A sends a reject supervisory frame to announce the error in frame 1. Figure 11.23 shows the exchange.
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Bit stuffing and removal
Data field can not have the field reserved for the flag field.
Bit stuffing is the process of adding one extra 0 whenever there are five consecutive 1s in the data so that the receiver does not mistake the data for a flag.