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Release Notes

Copyright NoticeAutodesk Maya 2010 Software 2009 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: 3DEC (design/logo), 3December, 3December.com, 3ds Max, ADI, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap, AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Can You Imagine, Character Studio, Cinestream, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Create>what's>Next> (design/logo), Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design|Studio (design/logo), Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Filmbox, Fire, Flame, Flint, FMDesktop, Freewheel, Frost, GDX Driver, Gmax, Green Building Studio, Heads-up Design, Heidi, HumanIK, IDEA Server, i-drop, ImageModeler, iMOUT, Incinerator, Inferno, Inventor, Inventor LT, Kaydara, Kaydara (design/logo), Kynapse, Kynogon, LandXplorer, Lustre, MatchMover, Maya, Mechanical Desktop, Moldflow, Moonbox, MotionBuilder, Movimento, MPA, MPA (design/logo), Moldflow Plastics Advisers, MPI, Moldflow Plastics Insight, MPX, MPX (design/logo), Moldflow Plastics Xpert, Mudbox, Multi-Master Editing, NavisWorks, ObjectARX, ObjectDBX, Open Reality, Opticore, Opticore Opus, Pipeplus, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint, ProMaterials, RasterDWG, Reactor, RealDWG, Real-time Roto, REALVIZ, Recognize, Render Queue, Retimer,Reveal, Revit, Showcase, ShowMotion, SketchBook, Smoke, Softimage, Softimage|XSI (design/logo), Sparks, SteeringWheels, Stitcher, Stone, StudioTools, Topobase, Toxik, TrustedDWG, ViewCube, Visual, Visual Construction, Visual Drainage, Visual Landscape, Visual Survey, Visual Toolbox, Visual LISP, Voice Reality, Volo, Vtour, Wire, Wiretap, WiretapCentral, XSI, and XSI (design/logo). mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc. Python is a registered trademark of Python Software Foundation. Adobe, Illustrator and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. The Ravix logo is a trademark of Electric Rain, Inc. All other brand names, product names or trademarks belong to their respective holders. Disclaimer THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.

Contents

Chapter 1

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1Autodesk Maya 2010 release notes . . . . . . . . . . . . . . . . . . . . . 1

Chapter 2

What's fixed in Autodesk Maya 2010 . . . . . . . . . . . . . . . 3What is What's Fixed? . . . . . . What's fixed in general . . . . . . What's fixed in Assets . . . . . . . What's fixed in Modeling . . . . . What's fixed in Animation . . . . What's fixed in Character setup . What's fixed in Rendering . . . . What's fixed in Fluid Effects . . . What's fixed in nCloth . . . . . . What's fixed in nParticles . . . . . What's fixed in API . . . . . . . . What's fixed in Scripting . . . . . What's fixed in Python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 .3 .3 .4 .4 .4 .5 .6 .6 .7 .8 .8 .9

Chapter 3

Installation and Licensing . . . . . . . . . . . . . . . . . . . . . 11General installation limitations . . . . . . . . . . . . . . . . . . . . . . 11 Uninstall limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Notes for Beta program participants . . . . . . . . . . . . . . . . . . . 14

iii

Chapter 4

Basic interface . . . . . . . . . . . . . . . . . . . . . . . . . . . 17General UI limitations . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Japanese user interface . . . . . . . . . . . . . . . . . . . . . . . . . . 20

Chapter 5

General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Assets limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 General limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

Chapter 6

Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29General animation limitations . . . . . Animation layer notes and limitations . Animation playblast limitations . . . . Dope Sheet limitations . . . . . . . . . Graph Editor limitations . . . . . . . . Trax Editor limitations . . . . . . . . . Path animation limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . 32 . 33 . 33 . 34 . 34 . 36

Chapter 7

Character setup . . . . . . . . . . . . . . . . . . . . . . . . . . 37General character setup limitations . . . . . . . . . . . . . . . . . . . . 37 Skeleton and Inverse Kinematics limitations . . . . . . . . . . . . . . . 37 Skinning limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38

Chapter 8

Deformers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39General deformer limitations . . . . . . . . . . . . . . . . . . . . . . . 39

Chapter 9

NURBS modeling . . . . . . . . . . . . . . . . . . . . . . . . . 43NURBS modeling limitations . . . . . . . . . . . . . . . . . . . . . . . 43 Create Adobe Illustrator Object limitations . . . . . . . . . . . . . . . . 44

Chapter 10

Subdivision

Surfaces . . . . . . . . . . . . . . . . . . . . . . . 47

Subdivision Surfaces limitations . . . . . . . . . . . . . . . . . . . . . 47

Chapter 11

Polygons and games . . . . . . . . . . . . . . . . . . . . . . . 49General polygon and games limitations . . . . . . . . . . . . . . . . . 49

Chapter 12

Artisan, 3D Paint, and Paint Effects . . . . . . . . . . . . . . . . 59Artisan limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 3D Paint Tool limitations . . . . . . . . . . . . . . . . . . . . . . . . . 60 Paint Effects limitations . . . . . . . . . . . . . . . . . . . . . . . . . . 60

iv | Contents

Chapter 13

Dynamics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67Dynamics limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . 67

Chapter 14

Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71General rendering limitations . . . . . . . . Maya Software rendering limitations . . . . mental ray for Maya rendering limitations . Hardware rendering limitations . . . . . . . Vector rendering limitations . . . . . . . . Backburner rendering limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . 73 . 74 . 82 . 84 . 85

Chapter 15

Maya nDynamics . . . . . . . . . . . . . . . . . . . . . . . . . 87General nDynamics limitations . . . . . . . . . . . . . . . . . . . . . . 87

Chapter 16

Maya nCloth . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89General nCloth limitations . . . . . . . . . . . . . . . . . . . . . . . . 89

Chapter 17

Maya nParticles . . . . . . . . . . . . . . . . . . . . . . . . . . 95General nParticles limitations . . . . . . . . . . . . . . . . . . . . . . . 95

Chapter 18

Maya Fur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99General Fur limitations . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Limitations when rendering Fur in the Maya Software renderer . . . . 100 Limitations when rendering Fur in mental ray for Maya . . . . . . . . 102

Chapter 19

Maya

Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 . 104 . 104 . 106

General scene limitations Setup limitations . . . . . Track limitations . . . . . Solve limitations . . . . .

Chapter 20

Maya Fluid Effects . . . . . . . . . . . . . . . . . . . . . . . . 107Fluid Effects limitations . . . . . . . . . . . . . . . . . . . . . . . . . 107