May not be used without permission from Responsive Learning Technologies [email protected] March...

24
May not be used without permission from Responsive Learning Technologies [email protected] March 2010.

description

May not be used without permission from Responsive Learning Technologies [email protected]  March 2010. . Welcome to …. Setup and Decisions. Each team consists of four players: a retailer , a wholesaler , a distributor , and a factory . Two Games. - PowerPoint PPT Presentation

Transcript of May not be used without permission from Responsive Learning Technologies [email protected] March...

Page 1: May not be used without permission from Responsive Learning Technologies info@responsive.net   March 2010.

May not be used without permission from Responsive Learning [email protected] March 2010.

Page 2: May not be used without permission from Responsive Learning Technologies info@responsive.net   March 2010.

Welcome to …

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Setup and Decisions

Each team consists of four players: a retailer, a wholesaler, a distributor, and a factory.

Page 4: May not be used without permission from Responsive Learning Technologies info@responsive.net   March 2010.

Two Games In the first game, you only see information

for your piece of the supply chain. We will most likely run only the first game.

In the second game, you see information for the entire supply chain.

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Game Time

Each game lasts 30 to 50 weeks. Each player makes one decision each week:

The retailer orders cases of beer from the wholesaler The wholesaler orders cases of beer from the distributor The distributor orders cases of beer from the factory The factory schedules production

All orders must be eventually filled. If you can’t fill an order with inventory, the order is

backlogged until you can fill it.

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Note

Each order takes 2 weeks to get to the upstream player

Each shipment takes another 2 weeks to get to the downstream player.

1 2Orders flow upstream

Shipments flow downstream12

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Information

Your game board displays the following information: dem – actual customer demand that round order – order placed that round sched – production scheduled by the factory brew – work in process at the factory shipped – goods in transit

…and for each player: Beginning - inventory held when that round begins Arriving - that round’s incoming shipment Order In - that round’s incoming Order Ending - inventory held when that round ends

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Objective

Each week, every player incurs the following expense:

$0.50 for each case in inventory, shown by a positive ending inventory

$1.00 for each backlogged case, shown by a negative ending inventory

Beginning + Arriving – Order In = Ending

Your objective is to finish with the lowest cost.

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Please enter your Name, Team, and System Password.

Player Name

Team:

Password:

Connecting to Server (eb.responsive.net)…Please enter your Name, Team, and System Password.

Accept Name

Player Registration

Enter nameSelect your assigned team number

******

Enter access code

Click Accept

Joe Sample

1

^

1234567891011121314151617181920

Select a Team

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If you aren’t Retailer, select a game and position and Join.Open Games Players

Hello Joe Sample!If you aren’t the Retailer, select a game and position to Join.

View Game Type

Ready to Play

Join

If you are Retailer, select a game below and click Activate.The game will appear to your left in the Open Games list.

To view the settings, select a game type and click View.

Unjoin

Activate New Game Selected Below

Game Types:

Joe Sample

^

Retailer

Position:

^

Game Setup

Team leader plays the Retailer

Team leader selects Game Type

…then activates the New Game

classic: Joe Sample’s Game

A new game appears in the list of games for your section

classic

R: Joe Sample

Creating game. Please be patient...You are in a game. If you wish to change games, click Unjoin.

Notice: the game’s name shares that of the Retailer

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Unjoin

classic

If you aren’t Retailer, select a game and position and Join.Open Games Players

Hello Player Sue Sample!If you aren't Retailer, select a game and position and Join.

View Game Type

Ready to Play

Join

If you are Retailer, select a game below and click Activate.The game will appear to your left in the Open Games list.

To view the settings, select a game type and click View.

Activate New Game Selected Below

Game Types:

^

Retailer

Position:

^

Players Join Game

Sue Sample

Player selects a role

Wholesaler

Player selects the correct Open Game

Player joins the selected game

R: Joe SampleW: Sue Sample

Player is added to the team

D: Don SampleF: Lisa Sample

Once team is complete…

Each player clicks“Ready to Play”

to begin game

classic: Joe Sample’s Gameclassic: Joe Sample’s Game

WholesalerDistributorFactory

Wholesaler

Waiting for server to play game***Game start pending***

***Game start pending***Open Games Players

(PLAY)(PLAY)(PLAY)

Boot

Retailer may “boot” unauthorized players

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Remember

To simulate the effect of a complex supply chain, no communication is allowed

during your game!

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Retailer’s Game Play

Retailer

Beginning= 4

+ Arriving= 4

- Demand= -4

Ending= 4

Wholesaler

Beginning

Arriving

Order In

Ending

Distributor

Beginning

Arriving

Order In

Ending

Factory

Beginning

Arriving

Order In

Ending

dem=4 order order order order sched brew brew

shippedshipped shippedshipped shippedshipped4

4

Time Left: 60Beergame: classic

It is now week 1.The order for this week is 4. Please enter an order…

SUB

WEEK1

3

Player chooses an order quantity

Timer counts down remaining seconds

Week advances onceall players submit

their orders

2

Incoming shipment received by warehouse

3

-3

3

Customer’s demand arrives

…then clicks “submit”

=33 4

It is now week 2. Your costs last week were 2.0The order for this week is 3. Please enter an order…

Page 14: May not be used without permission from Responsive Learning Technologies info@responsive.net   March 2010.

Retailer’s Game Play

Wholesaler

Beginning

Arriving

Order In

Ending

Distributor

Beginning

Arriving

Order In

Ending

Factory

Beginning

Arriving

Order In

Ending

order order order order sched brew brew

shippedshipped shippedshipped shippedshipped4Time Left: 60

Beergame: classic

SUB

WEEK2

4

Retailer

Beginning= 4

+ Arriving= 3

- Demand= -3

Ending= 4

3

dem=3

It is now week 2. Your costs last week were 2.0The order for this week is 3. Please enter an order…

Order moves forward

3

4

Beginning4+

Arriving3-

Demand3=

Ending4

Ending inventory is evaluated

Ending inventory is positive

3

Full order ships

3

4

Ending inventory updates to become initial inventory

4

Turn Ends

3

?3

Weekly costsupdate

It is now week 3. Your costs last week were 2.0The order for this week is ?. Please enter an order…

Week updates

Weekly expense is calculated4 * $0.50 = $2.00

Player considers next order quantity Only has 60 seconds to enter a decision for that week If no change is made, the default order quantity is equal to the demand The maximum order quantity is 99

Page 15: May not be used without permission from Responsive Learning Technologies info@responsive.net   March 2010.

Retailer

Beginning

Arriving

Order In

Ending

Distributor

Beginning

Arriving

Order In

Ending

Factory

Beginning

Arriving

Order In

Ending

demand order order order order sched brew brew

4 4 shippedshipped shippedshippedshipped

4

WEEK3

Time Left: 60Beergame: classic

SUB

Wholesaler’s Game Play

Wholesaler

Beginning= 8

+Arriving= 4

-Order In= -4

Ending= 8

43

Player chooses an order quantity

Timer counts down remaining seconds

Week advances onceall players submit

their orders

4

Incoming shipment received by warehouse

3

-5

3

Retailer’s order arrives

…then clicks “submit”

5

It is now week 3. Your costs last week were 4.0The order for this week is 4. Please enter an order…It is now week 4. Your costs last week were 4.0The order for this week is 3. Please enter an order…

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Retailer

Beginning

Arriving

Order In

Ending

Distributor

Beginning

Arriving

Order In

Ending

Factory

Beginning

Arriving

Order In

Ending

demand order order order order sched brew brew

4 4 shippedshipped shippedshippedshipped

4

WEEK4

Time Left: 60Beergame: classic

SUBWholesaler

Beginning= 8

+Arriving= 3

-Order In= -5

Ending= 8

3

Wholesaler’s Game PlayOrder moves forward

3

6

Beginning8+

Arriving3-

Demand5=

Ending6

Ending inventory is evaluated

Ending inventory is positive

5

3

Ending inventory updates to become initial inventory

6

Turn Ends

5

?

Player considers next order quantity Only has 60 seconds to enter a decision for that week If no change is made, the default order quantity is equal to the Order In amount The maximum order quantity is 99

3

Week updates

It is now week 4. Your costs last week were 4.0The order for this week is 3. Please enter an order…It is now week 5. Your costs last week were 3.0The order for this week is ?. Please enter an order…

6

Full order ships

5

6

Weekly expense is calculated6 * $0.50 = $3.00

Weekly costsupdate

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Retailer

Beginning

Arriving

Order In

Ending

Wholesaler

Beginning

Arriving

Order In

Ending

Factory

Beginning

Arriving

Order In

Ending

order orderorder order sched brew brew

shippedshipped 4 4 shippedshippedshipped

4

WEEK5

Time Left: 60Beergame: classic

SUB

demand

Distributor

Beginning= 6

+Arriving= 4

-Order In= -4

Ending= 6

4

Distributor’s Game Play3

Player chooses an order quantity

Timer counts down remaining seconds

Week advances onceall players submit

their orders

62

-8

2

Wholesaler’s order arrives

…then clicks “submit”

8

It is now week 6. Your costs last week were 3.0The order for this week is 3. Please enter an order…It is now week 5. Your costs last week were 2.0The order for this week is 4. Please enter an order…

Incoming shipment received by warehouse

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Retailer

Beginning

Arriving

Order In

Ending

Wholesaler

Beginning

Arriving

Order In

Ending

Factory

Beginning

Arriving

Order In

Ending

order dem=8order order sched brew brew

shippedshipped 4 4 shippedshippedshipped

4

WEEK6

Time Left: 60Beergame: classic

SUB

demand

Distributor

Beginning= 6

+Arriving= 2

-Order In= -8

Ending= 6

3

Distributor’s Game Play

Order moves forward

3

0

Beginning6+

Arriving2-

Demand8=

Ending0

Ending inventory is evaluated

Ending inventory is positive

8

3

Ending inventory updates to become initial inventory

0

Turn Ends

7

?

Player considers next order quantity Only has 60 seconds to enter a decision for that week If no change is made, the default order quantity is equal to the Order In amount The maximum order quantity is 99

3

Week updates Full order ships

8

0

Weekly expense is calculated0 * $0.50 = $0.00

Weekly costsupdate

It is now week 6. Your costs last week were 3.0The order for this week is 3. Please enter an order…It is now week 7. Your costs last week were 0.0The order for this week is ?. Please enter an order…

Page 19: May not be used without permission from Responsive Learning Technologies info@responsive.net   March 2010.

Retailer

Beginning

Arriving

Order In

Ending

Wholesaler

Beginning

Arriving

Order In

Ending

Distributor

Beginning

Arriving

Order In

Ending

order order order order 4 1

shippedshipped shippedshipped 4 4shipped

WEEK7

Time Left: 60Beergame: classic

SUB

order orderdemand

Factory

Beginning= 6

+Arriving= 4

-Order In= -4

Ending= 6

4

Factory’s Game Play3

Timer counts down remaining seconds

Week advances onceall players submit

their orders

81

-8

1

…then clicks “submit”

=8 8

It is now week 7. Your costs last week were 2.0The order for this week is 4. Please enter an order…It is now week 8. Your costs last week were 4.0The order for this week is 3. Please enter an order…

Player schedulesproduction

Distributor’s order arrivesFinished product

enters warehouse

Page 20: May not be used without permission from Responsive Learning Technologies info@responsive.net   March 2010.

Retailer

Beginning

Arriving

Order In

Ending

Wholesaler

Beginning

Arriving

Order In

Ending

Distributor

Beginning

Arriving

Order In

Ending

order order order order 4 1

shippedshipped shippedshipped 4 4shipped

WEEK8

Time Left: 60Beergame: classic

SUB

order orderdemand

3

Factory’s Game Play

Factory

Beginning= 6

+Arriving= 1

-Order In= -8

Ending= 6

Productionmoves ahead

3

-1

Beginning6+

Arriving1-

Demand8=

Ending-1

Ending inventory is evaluated

Ending inventoryis negative 7

3

-1

Turn Ends

9

?3

Week updates

6

7

-1

Weekly costsupdate

Partial order ships

Beginning inventory updatesto reflect backlogged orders

It is now week 8. Your costs last week were 2.0The order for this week is 4. Please enter an order…

Player considers next order quantity Only has 60 seconds to enter a decision for that week If no change is made, the default order quantity is equal to the Order In amount The maximum order quantity is 99Weekly expense is calculated

|-1 |* $1.00 = $1.00

It is now week 9. Your costs last week were 1.0The order for this week is 3. Please enter an order…

44

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Game’s End

Retailer

Beginning= 4

+ Arriving= 4

- Demand= -4

Ending= 4

Wholesaler

Beginning

Arriving

Order In

Ending

Distributor

Beginning

Arriving

Order In

Ending

Factory

Beginning

Arriving

Order In

Ending

dem=4 order order order order sched brew brew

shippedshipped shippedshipped shippedshipped4

4

Time Left: 60Beergame: classic

The game is now over. Waiting for results...Press Play Again to start a new game.

SUB

WEEK1

A reset buttonappears

??

4

Play Again

The game will end after running a predetermined

number of simulated days

Press to replay

Page 22: May not be used without permission from Responsive Learning Technologies info@responsive.net   March 2010.

If you aren’t Retailer, select a game and position and Join.Open Games Players

You are in a game. If you wish to change games, click Unjoin.Unjoining game. Please be patient...

View Game Type

Ready to Play

Join

If you are Retailer, select a game below and click Activate.The game will appear to your left in the Open Games list.

To view the settings, select a game type and click View.

Unjoin

Activate New Game Selected Below

Game Types:

^

Retailer

Position:

^

Replay Game

Players select UnjoinTo enter second game

Team leader selects Game Type

…then activates the New Game

transparent: Joe Sample’s Ga

A new game appears in the list of games for your section

transparent

R: Joe Sample

Page 23: May not be used without permission from Responsive Learning Technologies info@responsive.net   March 2010.

network

network

teamwork

donothing

teamwork

whiplash

whiplash

1

2

3

4

5

6

7

transparent

classic

classic

transparent

transparent

classic

805.0

1010.0

1242.0

1616.0

1734.0

1795.0

2530.0

Viewing Results

First column shows class rank

Second column shows team name

Third column shows game type

Fourth column shows total costs(lower is better)

Once your instructorhas enabled viewing,you may plot historic order quantities and

inventory levels

All members of donothing always place the default

order quantity.

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Good Luck !