Maurice Barcelona
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Transcript of Maurice Barcelona
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MODELING AND PRODUCING OPTIMALOPEN CELL STRUCTURES FOR
ARCHITECTURE
Eindhoven University of Technology [BICT]Arno Pronk, Assistant ProfessorMaurice Dominicus, PhD candidate
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Optimal structures
Bone structure with scriptOsteoporosis [MarchingCubes Algorithm][BMT]
Normal bone [Marchingcubes algorithm][BMT]
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Bone AlgorithmBone-algorithm
Voronoi algorithm
Scaling the
Voronoi-cells
with an
uniform scale
factor < 1
Criteria loft
surface
Criteria 1:
SurfaceNormals
surface anti-
parallel.
criteria 2:
Exact the same
surfacearea.
criteria 3:
Closest distance
Creating
curves around
surfaces.
[borders]
Creating curves
between the
midpoints ofsurfacecentrodis.
Calculate the
midpoint of
the curves
Select all the
curves and
make a surface
(rail method)
CT-Data to Mathematica and Meshlab
Explode the
polyhedra to
get surface
information
Deleted
unused
polysurfaces/li
nes/points
Joined all
surfaces to get
a continuous
polysurface.
Point location
Image 1: Human bone [modified]
Image 2: Polyhedra with lattice modifier
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Bone algorithmBone algorithm. We can generate an
open or closed structure.
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Production process
Image 3: Production process of bone structure with membranes
and concrete.
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Production process
Image 4: Production process of bone structure with membranes
and concrete.
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Modeling optimal structures
Modeling bone with:
- Shortest path algorithms [Dijkstra et al]- Space filling algorithms
- Voronoi algorithm
- Delaunay Algorithm
- Research to evolution of bone
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Molding optimal structures
Image 5: Experiment by Frei Otto,
Minimal path
Image 6: Dijkstrasalgorithm, Shortes path
http://www.freiotto.com/FreiOtto%20ordner/FreiOtto/HauptseiteGross.html -
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Optimal structures
Image 6: Steiner tree [spanningstree]
Image 7: Steiner tree, Wolfram
A graph G=(V,E), A subsetof vertices T V
The steiner tree of a pair ofvertices is simply the shortestpath between them.
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Shortest path algorithm
Steiner + dijkstra etc.
A spanning tree of a graph G=(V,E) is a subset of edges from E forming atree connecting all vertices of V. For edge-weighted graphs, we areparticulary interested in the minimum spanning tree the spanningtree whose sum of edge weights is as small as possible.
Shortest path;A path is a sequence of edgesconnecting two vertices.
Image 6: Spanningstree
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Optimal structures
Image 7: Voronoi algorithm
Voronoi:
Decompose space into regions around eachpoint such that all points in the region around piare closer to pithan any other point in S
O(n[d/2])
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Optimal structures
Image 8: Sphere packing Image 9: Metal foam Image 10: Sphere packing
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Spherepacking algorithm
Sphere packing can we used aspacking a bounded domain withcongruent spheres (instances).Random sphere radius is possible
Spherepacking in combination with fluids oroffset we can create a polyhedral structure.
Inverse structure
liquid
or
offset
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Optimal structures
Image 11: Radiolaria, Optimal structure [micro]
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Optimal structures
Image 12: Plateau border and Polymer foam
Image 12: Polymer foam
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Optimal structures
Space filling algorithm
Shortest path algorithm
Circle packing algorithm
Voronoi algorithm
Delaunay algorithm
Productionprocess[membranemoulding +
concrete]
Tool,producingoptimalstructures
[analysis] +synchronization mould
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Optimal structure
Based on algorithms, we will create a tool togenerate a `tool which can generate optimalstructures, based on open cell structures. Inthis tool there will be a connection withproduction process [membranes/mould +concrete]
Analysis spacefilling and shortest pathalgorithms.
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Students project 2010, Dome with triangular `bone-elements
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Questions?