Matthew Farber - Pandemics, Interconnected Systems and Game-Based Learning
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Transcript of Matthew Farber - Pandemics, Interconnected Systems and Game-Based Learning
Pandemics, Interconnected Systems and Game-Based Learning
Matthew Farber
About Matthew FarberI teach social studies at Valleyview Middle School, in Denville, New Jersey. I hold a Master's Degree in Educational Technology from New Jersey City University, where I am a Doctoral Candidate in Educational Technology Leadership.
What Are Games?
Games Are SYSTEMS With Four Interconnected Components
1. Goal
2. Rules (Constraints)
3. Components
4. Core Mechanics
5. Space (“The Magic Circle”)
A Game’s Core Mechanics Set a System of Play in Motion
Core Mechanics are what you do over and over in a game.
Examples: Arguing Trading Voting Exploring Jumping Guessing Role-Playing Resource management (time is a resource) Press your luck
Systems in Science
Systems in ELA
Spread of the Black Death through Afro-Eurasia
Systems in History
The Challenge:How to Make This Interesting to a Kid?!
Using Pandemics to Teach the Columbian Exchange
Flip the Learning
Game Jam
Meso-American Trading Cards
Modeled AfterTrading Card Games
Student-Created Games
Student-Created Games
Student-Created Games
Student-Created Games
Student-Created Games
Next, Students Master SimCityEDU’s Systems
SimCityEDU
GlassLab Games’ Reports
Formative Assessment
Summative Assessment
Boss Level
Incas,Meet the Conquistadors
PBS Learning Multimedia
Pox: Save the People
Pox: Save the People
Pandemic: The Cooperative Board Game
Rules
Pandemic’s Cards
Pandemic’s RolesYou kind of turn everyone into superheroes. --Matt Leacock
Pandemic’s Roles
Pandemic’s Roles
Pandemic Parties
Plague, Inc.
Plague, Inc.’s Ebola Appeal