Material Encounters with Digital Cultural Heritage

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Abstract meSch, Material EncounterS with digital Cultural Heritage, has the goal of designing, developing and deploying tools for the creation of tangible interactive experiences that will connect the physical experience of museums and exhibitions with relevant digital cross-media information in novel ways. A wealth of digital cultural heritage content is currently available in on-line repositories and archives, it is however accessed only in a limited way and utilised through rather static modes of delivery. meSch will bridge the gap between visitors’ cultural heritage experience on-site and on-line by providing a platform for the creation of tangible smart exhibits, that will enable heritage professionals to compose and realise physical artifacts enriched by digital content without the need for specialised technical knowledge. Material Encounters with Digital Cultural Heritage MCI Group, University of Stuttgart, Germany Museological Challenges: Location-based Exhibit Navigation Physical Affordances for Checkins Interactive Torch Point. Explore. Learn. Augmented Realities in Museums Android app WLAN fingerprints Dynamic updates CMS for curators Gamification layer From object oriented to contextualization From one dominant story to many layers of meaning From permanent to dynamic presentation Know thy user Immersiveness Interaction Entice visitors to ‚check-in‘ into exhibits Provide a ‚take-away‘ Form factor and interactivity User-worn devices: Smartphone, bracelet, ring RFID via .NET Gadgeteer Explore exhibits, bit by bit Multiple narrative layers Pointing reveals information Nintentdo Wii Remote Gamification layer Exhibits sensitive to touch Explore objects by pointing 3D model overlay LeapMotion for tracking Reconstruct damaged exhibits See-through apps Augment objects with their 3D model for exploration Multiple narrative layers Exhibits itself as markers Interactive POIs Tilman Dingler, hcilab.org

description

This poster was presented by Tilman Digler at the Microsoft PhD Summer School, which took place 01.07.2013 – 05.07.2013, in Cambridge (UK). The research presented here is part of the meSch project. The project (2013-2016) receives funding from the European Community’s Seventh Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7-ICT- 2011-9) under the Grant Agreement 600851. See: http://mesch-project.eu/

Transcript of Material Encounters with Digital Cultural Heritage

Page 1: Material Encounters with Digital Cultural Heritage

Abstract meSch, Material EncounterS with digital Cultural Heritage, has the goal of designing, developing and deploying tools for the creation of tangible interactive experiences that will connect the physical experience of museums and exhibitions with relevant digital cross-media information in novel ways. A wealth of digital cultural heritage content is currently available in on-line repositories and archives, it is however accessed only in a limited way and utilised through rather static modes of delivery. meSch will bridge the gap between visitors’ cultural heritage experience on-site and on-line by providing a platform for the creation of tangible smart exhibits, that will enable heritage professionals to compose and realise physical artifacts enriched by digital content without the need for specialised technical knowledge.

Material Encounters with Digital Cultural Heritage MCI Group, University of Stuttgart, Germany

Museological Challenges:

Location-based Exhibit Navigation

Physical Affordances for Checkins

Interactive Torch

Point. Explore. Learn.

Augmented Realities in Museums

•  Android app •  WLAN fingerprints •  Dynamic updates •  CMS for curators •  Gamification layer

•  From object oriented to contextualization •  From one dominant story to many layers of meaning •  From permanent to dynamic presentation •  Know thy user •  Immersiveness •  Interaction

•  Entice visitors to ‚check-in‘ into exhibits •  Provide a ‚take-away‘ •  Form factor and interactivity •  User-worn devices: Smartphone, bracelet, ring •  RFID via .NET Gadgeteer

•  Explore exhibits, bit by bit •  Multiple narrative layers •  Pointing reveals information •  Nintentdo Wii Remote •  Gamification layer

•  Exhibits sensitive to touch •  Explore objects by pointing •  3D model overlay •  LeapMotion for tracking •  Reconstruct damaged exhibits

•  See-through apps •  Augment objects with their 3D model for exploration •  Multiple narrative layers •  Exhibits itself as markers •  Interactive POIs

Tilman Dingler, hcilab.org